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Triggers
Mediaval War Tides Evolution.w3x
Variables
Initialization
Melee Initialization
Camera
Camera 2
Camera 3
Camera 4
Camea 5
Camera 6
Camera 7
Camera 8
Sound effect
Sound effect 2
Camera
C1
C1 Copy 4
C1 Copy 5
C1 Copy 3
C1 Copy 2
C1 Copy
Name
Region
Starting
Removing unit
Spawn
Spawn Copy
HInt
HInt Copy
Win Lose
Quest
Red
Blue
Natural Events
Mud
Volcano
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 120000.00 and color ( 100 %, 100 %, 100 %)
Do nothing
Wait 0.01 seconds
Environment - Turn (Last created weather effect) On
Unit - Create 40 . Militia for Player 11 (Dark Green) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 40 . Militia for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Camera
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Cinematic - Send transmission to (All players) from Warchief Crossaine 0137 <gen> named Crossaine : Play No sound and display 10 years ago, there was a war erupted here. That war started because of the Evil Warchief who kidnapped my princess. . Modify duration: Add 5.00 seconds and Wait
Sound - Set volume of TragicConfrontation <gen> to 50.00 %
Sound - Play AxeMissile1 <gen>
Camera 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Stop AxeMissile1 <gen> After fading
Sound - Set volume of TragicConfrontation <gen> to 100 %
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0 seconds
Cinematic - Send transmission to (All players) from Warchief Crossaine 0137 <gen> named Crossaine : Play No sound and display But I lost at that intensive match, and lost my daughter too. Today, I have stronger force, and I am going to take the revenge! . Modify duration: Add 5.00 seconds and Wait
Camera 3
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 2.00 seconds
Camera 4
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 2.00 seconds
Camea 5
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 8.00 seconds
Camera 6
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 2.00 seconds
Cinematic - Send transmission to (All players) from Warchief Ziggly 0133 <gen> named Ziggly : Play No sound and display You are not going to defeat me in this war Crossaine! Just like what happened in 10 years ago! . Modify duration: Add 5.00 seconds and Wait
Camera 7
Events
Time - Elapsed game time is 27.10 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 2.00 seconds
Camera 8
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: Kill Crossaine, type -max for distant view.
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: Kill Ziggly, type -max for distant view.
Sound effect
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Sound - Play NagaTheme <gen>
Sound effect 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Set music volume to 0.00 %
Sound - Play TragicConfrontation <gen>
C1
Events
Player - Player 1 (Red) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 2.00 seconds
C1 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2500.00 over 2.00 seconds
C1 Copy 5
Events
Player - Player 3 (Teal) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 2.00 seconds
C1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2500.00 over 2.00 seconds
C1 Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 2.00 seconds
C1 Copy
Events
Player - Player 6 (Orange) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2500.00 over 2.00 seconds
Region
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Mud Valley at (Center of Region_014 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Paradise Fall at (Center of Region_011 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bird's Hive at (Center of Region_015 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads U Swamp at (Center of Region_009 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Coast at (Center of Region_012 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mud Hill at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Death Valley at (Center of Region_008 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Trap Lake at (Center of Region_010 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bow at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Removing unit
Events
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Do nothing
Wait 10.00 seconds
Unit - Remove (Triggering unit) from the game
Do nothing
Wait 2 seconds
Trigger - Turn off (This trigger)
Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 18 . Footman for Player 1 (Red) at (Center of Region_003 <gen>) facing 45.00 degrees
Unit - Create 18 . Footman for Player 1 (Red) at (Center of Region_002 <gen>) facing 45.00 degrees
Unit - Create 23 . Militia for Player 1 (Red) at (Center of Region_005 <gen>) facing 45.00 degrees
Unit - Create 23 . Militia for Player 1 (Red) at (Center of Region_004 <gen>) facing 45.00 degrees
Unit - Create 18 . Spear Thrower for Player 1 (Red) at (Center of Region_000 <gen>) facing 45.00 degrees
Unit - Create 18 . Spear Thrower for Player 1 (Red) at (Center of Region_001 <gen>) facing 45.00 degrees
Spawn Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 18 . Spear Thrower for Player 2 (Blue) at (Center of Region_021 <gen>) facing 205.00 degrees
Unit - Create 18 . Spear Thrower for Player 2 (Blue) at (Center of Region_017 <gen>) facing 205.00 degrees
Unit - Create 18 . Footman for Player 2 (Blue) at (Center of Region_016 <gen>) facing 205.00 degrees
Unit - Create 18 . Footman for Player 2 (Blue) at (Center of Region_018 <gen>) facing 205.00 degrees
Unit - Create 23 . Militia for Player 2 (Blue) at (Center of Region_020 <gen>) facing 205.00 degrees
Unit - Create 23 . Militia for Player 2 (Blue) at (Center of Region_019 <gen>) facing 205.00 degrees
HInt
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Remember, Spear Thrower outmatch Militia, Militia may outmatch Footman, and Footman can outmatch Spear Thrower if footman activate defend.
HInt Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Kill your enemy's Warchief to win. Look at quest for additional information.
Quest
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Main Mission with the description Kill enemy's war chief to win the game.Remember :Militia have 25% chance to outmatch footman.Footman can block entire attack from Spear Thrower, but will reduce 50% movement speed.Spear Thrower can outmatch militia with ease.Ballista is effective against all units, but quite long reload time.Use hills, trees, rivers and natural defences to win the game. And remember to protect your Warchief always!This is a fast pace game. , using icon path ReplaceableTextures\CommandButtons\BTNShockWave.blp
Quest - Create a Required quest titled Natural Disaster with the description This war takes place in a swamp near the Pacific ocean volcanoes. So there will be many earthquakes and volcanic ash rain down from the sky.Earthquakes will only slow down your units movement. But rain of volcanic ash will kill your units! Be careful! , using icon path ReplaceableTextures\CommandButtons\BTNFire.blp
Quest - Create a Required quest titled Strategy with the description Ballista is a mechanical unit. So you have to watch over it because it has no vision and can get lost in dark.Hide your Warchief in secure areas, better with escaping route.It is better when your team stays together.Hill are best site for defence. But your opponent may you scold for being timid.A wise commander always keep reserves. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Enable (Last created quest)
Red
Events
Unit - Warchief Crossaine 0137 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Crossaine has died! Ziggly feels less annoyed again.
Do nothing
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Blue
Events
Unit - Warchief Ziggly 0133 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: The evil Warchief has died! Crossaine won the War!
Do nothing
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Mud
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order Albatross 0119 <gen> to Orc Far Seer - Earthquake . (Random point in (Playable map area))
Volcano
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Order Albatross 0119 <gen> to Neutral Pit Lord - Rain Of Fire . (Random point in Region_024 <gen>)
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