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Player - Player 12 (Brown) types a chat message containing -ally dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 12 (Brown) as an Ally with shared vision
Game - Display to Player Group - Player 12 (Brown) the text: You have made an alliance with "Dark Green".
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled How to get Gold? with the description You collect gold also known as (Money) from your towns that you control. At the start, you have a town next to your fort. The (City Hall) is the gold mine. Located, in the middle of your town. The more you expand, the more income you'll get for such a low age. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Bandits with the description Bandits, they are to keep you from expanding to easy. They are ment to be hard to take down, why? Because it gives the game a challenge and also gives the player a goal. Bandits adds creative to the game environment and also there to annoy you. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled University's with the description University's, these buildings are >NOT< built from a worker. You have to find all three, yes, [ALL THREE] they are captured from bandits on the map. If you find them all, then you are in deed all powerful. To capture a University, you place a (Any unit) over the beacon and its yours! Now, to use the University, you need a officer, or, hero to use it. Officers are trained out of the officer building which also the hero is revived at, and are built from a worker. From a "Military Worker, not town worker". , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Officers with the description Officers are not ment to fight but they do offer support for your armys. Use them carefully, as they are weak and not as powerful as a normal unit is. The officers only offer auras so you should not need to buy many. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Camera with the description Camera Command to zoom out Type...-zoom , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Hero Unit with the description When and if your hero dies, he revives from any level officer building.Officer building is built from a "Military worker". , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Known bugs with the description No archer range building yet. Still coming, archers are trained out of the barracks. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Diplomacy with the description For your own survival in the game creating alliances is a must. As I am sure, no one wants a foe in there backyard greeting them with a arrow up there ass. I would think creating a alliance with a player would be the best tactic if your new to the game. (I would) To allie another player, this is how...You type -ally [color] ((Example: -ally red)) To Unally, -unally red.You try it! the colors are...redbluetealpurpleyelloworangegreenpinkgraylight bluedark greenbrownNO UPER CASES , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Credits with the description Nydedrigan MTW:MOD Main Mod Creator. #1Trinstin MTW:MOD Trigger Helper.Cosmonaut MTW:MOD Trigger Helper.Los_Tacos MTW:MOD Trigger Helper.qwerty MTW:MOD Trigger Helper.Thank you very much, I could not of got this far with out your help! , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Workers with the description There are other levels of peasants. Each level of peasant builds something new and better than the other peasant worker. At the moment these are the kind of peasants that can be trained in the game...Township Peasant - Military Peasant - Wall Craftsman Peasant. Each peasant starts out as a Level 1 worker. As you age, a new peasant with a higher level will be waiting to be trained in the main town building (also known as fort). , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Buildings with the description There are a number of buildings to build in this game. Starting from level 1 to level 7, and you work your way up and also keep in mind you do not have to train a level 2 peasant to just to build a level 2 building. Just click one of the already made buildings and upgrade it instead. That is after you have met the requirments. There are 7 ages, the higher the age you tech, the more harder income will come. So, make sure you have expanded really well or else it will be really hard to get money! , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Tower and Wall archers with the description I hope you will enjoy these new towers and walls, as they are now able to place troops on them. To place archers or siege weapons on the walls, you'll have to click the tower or wall that the archer stands on, then you'll see a archer or siege icon, then click that. As this will (Buy) a archer or siege for the wall or tower and place it on top. ((Might not place it center on top of the wall or tower, but it wil be there.)) , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled E-mail bugs reports. or. with the description Nydedrigan E-mail, [email protected] E-mail me any bug reports Or, you would like to see one of your ideas created in this mod then e-mail me the idea, if its good, then I'll try my best to get into the mod and see it in action! Or, just even wish to join me and my team to help build this mod to a even higher level then send me your information of what you can do and how you could help us out. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Kaboom! with the description Kaboom is added to all your buildings to blow them up when you mistake of placing it there or just tired of looking at it. So, Kaboom! fixes it for you! use it! It could even be used as a good tactic! but I cant tell you how to use it! =) , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest Menu help message
Events
Map initialization
Time - Elapsed game time is 0.02 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 7 (Green) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 8 (Pink) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 10 (Light Blue) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 11 (Dark Green) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
Quest - Display to Player Group - Player 12 (Brown) the Quest Update message: Click Quest Button (F9) to view intructions of how to play this game.Medieval: Total War™ is a game of empire building and epic real time battles set in the World of Middle Ages. Welcome to the year of 1087, your bloody adventure begins!
red11Un11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 1 (Red) and Change color
Else - Actions
red12Un12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 1 (Red) and Change color
Else - Actions
red10Un10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 1 (Red) and Change color
Else - Actions
red9Un9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 1 (Red) and Change color
Else - Actions
red8Un8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 1 (Red) and Change color
Else - Actions
red7Un7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 1 (Red) and Change color
Else - Actions
red6Un6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 1 (Red) and Change color
Else - Actions
red5Un5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 1 (Red) and Change color
Else - Actions
red4Un4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 1 (Red) and Change color
Else - Actions
red3Un3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 1 (Red) and Change color
Else - Actions
red2Un2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 1 (Red) and Change color
Else - Actions
red1Un1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 1 (Red) and Change color
Else - Actions
red1
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 1 (Red) and Change color
Else - Actions
red2
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 1 (Red) and Change color
Else - Actions
red3
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 1 (Red) and Change color
Else - Actions
red4
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 1 (Red) and Change color
Else - Actions
red5
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 1 (Red) and Change color
Else - Actions
red7
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 1 (Red) and Change color
Else - Actions
red9
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 1 (Red) and Change color
Else - Actions
red10
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 1 (Red) and Change color
Else - Actions
red1 Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 1 (Red) and Change color
Else - Actions
red1 Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 1 (Red) and Change color
Else - Actions
red1 Copy Copy 2
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 2 (Blue) and Change color
Else - Actions
red1 Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 2 (Blue) and Change color
Else - Actions
red1 Copy Copy 2 Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 3 (Teal) and Change color
Else - Actions
red1 Copy Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 3 (Teal) and Change color
Else - Actions
red1 Copy Copy 2 Copy Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 4 (Purple) and Change color
Else - Actions
red1 Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 4 (Purple) and Change color
Else - Actions
red1 Copy Copy 2 Copy Copy Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 5 (Yellow) and Change color
Else - Actions
red1 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 5 (Yellow) and Change color
Else - Actions
red1 Copy Copy 2 Copy Copy Copy Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 6 (Orange) and Change color
Else - Actions
red1 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 6 (Orange) and Change color
Else - Actions
red1 Copy Copy 2 Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 7 (Green) and Change color
Else - Actions
red1 Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 7 (Green) and Change color
Else - Actions
red1 Copy Copy 2 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un31 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0748 <gen> to Player 8 (Pink) and Change color
Else - Actions
red1 Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Un312 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 8 (Pink) and Change color
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 3] 0747 <gen> to Player 12 (Brown) and Change color
Else - Actions
blue1
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue2
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue3
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue4
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue5
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue7
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue9
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue10
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 2 (Blue) and Change color
Else - Actions
teal01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 3 (Teal) and Change color
Else - Actions
teal1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 3 (Teal) and Change color
Else - Actions
purple12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 4 (Purple) and Change color
Else - Actions
purple010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 4 (Purple) and Change color
Else - Actions
yellow12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 5 (Yellow) and Change color
Else - Actions
yellow010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 5 (Yellow) and Change color
Else - Actions
orange12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 6 (Orange) and Change color
Else - Actions
orange010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 6 (Orange) and Change color
Else - Actions
green12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 7 (Green) and Change color
Else - Actions
green11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 7 (Green) and Change color
Else - Actions
green10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 7 (Green) and Change color
Else - Actions
green9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 7 (Green) and Change color
Else - Actions
green8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 7 (Green) and Change color
Else - Actions
green7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 7 (Green) and Change color
Else - Actions
green6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 7 (Green) and Change color
Else - Actions
green5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 7 (Green) and Change color
Else - Actions
green4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 7 (Green) and Change color
Else - Actions
green3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 7 (Green) and Change color
Else - Actions
green2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 7 (Green) and Change color
Else - Actions
green1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 7 (Green) and Change color
Else - Actions
green01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 7 (Green) and Change color
Else - Actions
green02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 7 (Green) and Change color
Else - Actions
green03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 7 (Green) and Change color
Else - Actions
green04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 7 (Green) and Change color
Else - Actions
green05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 7 (Green) and Change color
Else - Actions
green07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 7 (Green) and Change color
Else - Actions
green09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 7 (Green) and Change color
Else - Actions
green010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 7 (Green) and Change color
Else - Actions
pink12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 8 (Pink) and Change color
Else - Actions
pink010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 8 (Pink) and Change color
Else - Actions
gray12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 9 (Gray) and Change color
Else - Actions
gray010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 9 (Gray) and Change color
Else - Actions
lb12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
lb010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
dg12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
dg010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 11 (Dark Green) and Change color
Else - Actions
brown12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown01
Events
Unit - A unit enters un1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0605 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown02
Events
Unit - A unit enters un2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0606 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown03
Events
Unit - A unit enters un3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0607 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown04
Events
Unit - A unit enters un4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0609 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown05
Events
Unit - A unit enters un5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0608 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown07
Events
Unit - A unit enters un7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0610 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown09
Events
Unit - A unit enters un9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0615 <gen> to Player 12 (Brown) and Change color
Else - Actions
brown010
Events
Unit - A unit enters un10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Change ownership of University [Rank: 2] 0614 <gen> to Player 12 (Brown) and Change color
Else - Actions
blue12Un12
Events
Unit - A unit enters Unrank12r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0593 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue11Un11
Events
Unit - A unit enters Unrank11r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0590 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue10Un10
Events
Unit - A unit enters Unrank10r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0589 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue9Un9
Events
Unit - A unit enters Unrank9r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0588 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue8Un8
Events
Unit - A unit enters Unrank8r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0587 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue7Un7
Events
Unit - A unit enters Unrank7r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0586 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue6Un6
Events
Unit - A unit enters Unrank6r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0592 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue5Un5
Events
Unit - A unit enters Unrank5r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0591 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue4Un4
Events
Unit - A unit enters Unrank4r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0585 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue3Un3
Events
Unit - A unit enters Unrank3r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0584 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue2Un2
Events
Unit - A unit enters Unrank2r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0583 <gen> to Player 2 (Blue) and Change color
Else - Actions
blue1Un1
Events
Unit - A unit enters Unrank1r <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University [Rank: 1] 0582 <gen> to Player 2 (Blue) and Change color
Else - Actions
Leaderbord
Events
Map initialization
Time - Elapsed game time is 0.02 seconds
Unit - A unit enters (Entire map)
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |c00FF0000Medieval: Total War v1.54B World Population.|r
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units))
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units))
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units))
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units))
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units))
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units))
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units))
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units))
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (Count non-structure units controlled by Player 9 (Gray) (Exclude incomplete units))
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (Count non-structure units controlled by Player 10 (Light Blue) (Exclude incomplete units))
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (Count non-structure units controlled by Player 11 (Dark Green) (Exclude incomplete units))
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Count non-structure units controlled by Player 12 (Brown) (Exclude incomplete units))
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Total Population: and value (Player number of (Owner of Units))
Leaderboard Unit dies
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units))
Leaderboard - Change the value for Player 2 (Blue) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units))
Leaderboard - Change the value for Player 3 (Teal) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units))
Leaderboard - Change the value for Player 4 (Purple) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units))
Leaderboard - Change the value for Player 5 (Yellow) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units))
Leaderboard - Change the value for Player 6 (Orange) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units))
Leaderboard - Change the value for Player 7 (Green) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units))
Leaderboard - Change the value for Player 8 (Pink) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units))
Leaderboard - Change the value for Player 9 (Gray) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 9 (Gray) (Exclude incomplete units))
Leaderboard - Change the value for Player 10 (Light Blue) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 10 (Light Blue) (Exclude incomplete units))
Leaderboard - Change the value for Player 11 (Dark Green) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 11 (Dark Green) (Exclude incomplete units))
Leaderboard - Change the value for Player 12 (Brown) in (Leaderboard of Player 1 (Red)) to (Count non-structure units controlled by Player 12 (Brown) (Exclude incomplete units))
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