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Trigger Viewer

MedievalTacticsEurope.w3x
Variables
Initialization
Melee Initialization
Player is Defeated
Player wins
Player wins Copy
Player wins Copy 2
Player wins Copy 3
Player wins Copy 4
Player wins Copy 5
Player wins Copy 6
Player wins Copy 7
Player wins Copy 8
Player wins Copy 9
Player wins Copy 10
Player wins Copy 11
Towns
Capturing Towns
Capturing Cities
Capturing Metropoli
Income
Income Timer
P1 TC
P1 TC Copy
P1 TC Copy Copy
P1 TC Copy Copy Copy
P1 TC Copy Copy Copy Copy
P1 TC Copy Copy Copy Copy 2
P1 TC Copy Copy Copy Copy 3
P1 TC Copy Copy Copy Copy 3 Copy
P1 TC Copy Copy Copy Copy 3 Copy 2
P1 TC Copy Copy Copy Copy 3 Copy 3
P1 TC Copy Copy Copy Copy 3 Copy 4
P1 TC Copy Copy Copy Copy 3 Copy 5
Give Player 1 Income
Give Player 1 Income Copy
Give Player 1 Income Copy Copy
Give Player 1 Income Copy Copy Copy
Give Player 1 Income Copy Copy Copy 2
Give Player 1 Income Copy Copy Copy 3
Give Player 1 Income Copy Copy Copy 4
Give Player 1 Income Copy Copy Copy 5
Give Player 1 Income Copy Copy Copy 6
Give Player 1 Income Copy Copy Copy 7
Give Player 1 Income Copy Copy Copy 8
Give Player 1 Income Copy Copy Copy 9
Morale
Unit Routes
Alliances
Ally p1
Ally p2
Ally p3
Ally p4
Ally p5
Ally p6
Ally p7
Ally p8
Ally p9
Ally p10
Ally p11
Ally p12
Unally p1
Unally p2
Unally p3
Unally p4
Unally p5
Unally p6
Unally p7
Unally p8
Unally p9
Unally p10
Unally p11
Unally p12
My Char
Channe
Turtle
ChAnGe

		
Name Type Is Array Initial Value
IncomeTimer timer No
Player10Income integer No
Player11Income integer No
Player12Income integer No
Player1Income integer No
Player2Income integer No
Player3Income integer No
Player4Income integer No
Player5Income integer No
Player6Income integer No
Player7Income integer No
Player8Income integer No
Player9Income integer No
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
    Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
    Quest - Create a Required quest titled Objectives with the description Your objective is to be the last man standing, to have no other players left in the game. This means even if you ally someone you will eventually have to betray them., using icon path ReplaceableTextures\CommandButtons\BTNSoulBurn.blp
    Quest - Create a Required quest titled Game Design with the description The game is designed to be similar to actual combat, I have added morale as mana and towns are captured not destroyed.You will recieve 100 gold every minute and a half for every town, city, or metropolis you control.You can ally or unally a player by typing "-ally color" or "-unally color" This is a very simple process used in most alliace games., using icon path ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp
    Quest - Create a Optional quest titled The Creator with the description Created by: Eternity_SheildBio:I am leader of Clan GE and good friend to a great deal of people, more than my friends list can hold anyways :P. I used to be leader of Clan ZWR if you were in that clan I'm really sorry I got you guys hacked. Anyways I've also made some other popular games like The Battle of Troy and .hack//sign I pretty sure they play that on the east though. If you see me I can't host on my computer yet so you will have to host this yourselves but if you do i'll surely join your game. Always look for more vrsions which will come out very rapidly. Your friend, -es, using icon path ReplaceableTextures\CommandButtons\BTNDruidOfTheTalon.blp
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade in over 5.00 seconds using texture Haze And Fog and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Sound - Play U08Archimonde19 <gen>
    Game - Display to (All players) for 10.00 seconds the text: Medieval Tectics Europe Created by: Eternity_SheildSpecial Thanks to: Chris_Parker, AK-Assasin, and doomsdaye.
    Wait 5.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
Player is Defeated
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by (Owner of (Dying unit))) are dead) Equal to True
  Actions
    Game - Defeat (Owner of (Dying unit)) with the message: You have lost Everything!Thank You for Playing...
Player wins
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Player wins Copy
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Player wins Copy 2
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Player wins Copy 3
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Player wins Copy 4
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
Player wins Copy 5
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
Player wins Copy 6
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 7 (Green) (Show dialogs, Show scores)
Player wins Copy 7
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
Player wins Copy 8
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
Player wins Copy 9
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
Player wins Copy 10
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 12 (Brown)) are dead) Equal to True
  Actions
    Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
Player wins Copy 11
  Events
    Unit - A unit Dies
  Conditions
    (All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 9 (Gray)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 10 (Light Blue)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 11 (Dark Green)) are dead) Equal to True
    (All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
  Actions
    Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
Capturing Towns
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Town (Default)
    (Integer((Life of (Attacked unit)))) Less than 3500
  Actions
    Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
    Unit - Set life of (Attacked unit) to 100%
Capturing Cities
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to City (Default)
    (Integer((Life of (Attacked unit)))) Less than 3500
  Actions
    Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
    Unit - Set life of (Attacked unit) to 100%
Capturing Metropoli
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Metropolis (Default)
    (Integer((Life of (Attacked unit)))) Less than 3500
  Actions
    Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
    Unit - Set life of (Attacked unit) to 100%
Income Timer
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Countdown Timer - Create a timer window for IncomeTimer with title Income
    Countdown Timer - Start IncomeTimer as a Repeating timer that will expire in 90.00 seconds
    Countdown Timer - Show (Last created timer window)
P1 TC
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player1Income = (Number of living Town (Default) units owned by Player 1 (Red))
    Set VariableSet Player1Income = (Player1Income + (Number of living City (Default) units owned by Player 1 (Red)))
    Set VariableSet Player1Income = (Player1Income + (Number of living Metropolis (Default) units owned by Player 1 (Red)))
P1 TC Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player2Income = (Number of living Town (Default) units owned by Player 2 (Blue))
    Set VariableSet Player2Income = (Player2Income + (Number of living City (Default) units owned by Player 2 (Blue)))
    Set VariableSet Player2Income = (Player2Income + (Number of living Metropolis (Default) units owned by Player 2 (Blue)))
P1 TC Copy Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player3Income = (Number of living Town (Default) units owned by Player 3 (Teal))
    Set VariableSet Player3Income = (Player3Income + (Number of living City (Default) units owned by Player 3 (Teal)))
    Set VariableSet Player3Income = (Player3Income + (Number of living Metropolis (Default) units owned by Player 3 (Teal)))
P1 TC Copy Copy Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player4Income = (Number of living Town (Default) units owned by Player 4 (Purple))
    Set VariableSet Player4Income = (Player4Income + (Number of living City (Default) units owned by Player 4 (Purple)))
    Set VariableSet Player4Income = (Player4Income + (Number of living Metropolis (Default) units owned by Player 4 (Purple)))
P1 TC Copy Copy Copy Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player5Income = (Number of living Town (Default) units owned by Player 5 (Yellow))
    Set VariableSet Player5Income = (Player5Income + (Number of living City (Default) units owned by Player 5 (Yellow)))
    Set VariableSet Player5Income = (Player5Income + (Number of living Metropolis (Default) units owned by Player 5 (Yellow)))
P1 TC Copy Copy Copy Copy 2
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player6Income = (Number of living Town (Default) units owned by Player 6 (Orange))
    Set VariableSet Player6Income = (Player6Income + (Number of living City (Default) units owned by Player 6 (Orange)))
    Set VariableSet Player6Income = (Player6Income + (Number of living Metropolis (Default) units owned by Player 6 (Orange)))
P1 TC Copy Copy Copy Copy 3
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player7Income = (Number of living Town (Default) units owned by Player 7 (Green))
    Set VariableSet Player7Income = (Player7Income + (Number of living City (Default) units owned by Player 7 (Green)))
    Set VariableSet Player7Income = (Player7Income + (Number of living Metropolis (Default) units owned by Player 7 (Green)))
P1 TC Copy Copy Copy Copy 3 Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player8Income = (Number of living Town (Default) units owned by Player 8 (Pink))
    Set VariableSet Player8Income = (Player8Income + (Number of living City (Default) units owned by Player 8 (Pink)))
    Set VariableSet Player8Income = (Player8Income + (Number of living Metropolis (Default) units owned by Player 8 (Pink)))
P1 TC Copy Copy Copy Copy 3 Copy 2
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player9Income = (Number of living Town (Default) units owned by Player 9 (Gray))
    Set VariableSet Player9Income = (Player9Income + (Number of living City (Default) units owned by Player 9 (Gray)))
    Set VariableSet Player9Income = (Player9Income + (Number of living Metropolis (Default) units owned by Player 9 (Gray)))
P1 TC Copy Copy Copy Copy 3 Copy 3
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player10Income = (Number of living Town (Default) units owned by Player 10 (Light Blue))
    Set VariableSet Player10Income = (Player10Income + (Number of living City (Default) units owned by Player 10 (Light Blue)))
    Set VariableSet Player10Income = (Player10Income + (Number of living Metropolis (Default) units owned by Player 10 (Light Blue)))
P1 TC Copy Copy Copy Copy 3 Copy 4
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player11Income = (Number of living Town (Default) units owned by Player 11 (Dark Green))
    Set VariableSet Player11Income = (Player11Income + (Number of living City (Default) units owned by Player 11 (Dark Green)))
    Set VariableSet Player11Income = (Player11Income + (Number of living Metropolis (Default) units owned by Player 11 (Dark Green)))
P1 TC Copy Copy Copy Copy 3 Copy 5
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Set VariableSet Player12Income = (Number of living Town (Default) units owned by Player 12 (Brown))
    Set VariableSet Player12Income = (Player12Income + (Number of living City (Default) units owned by Player 12 (Brown)))
    Set VariableSet Player12Income = (Player12Income + (Number of living Metropolis (Default) units owned by Player 12 (Brown)))
Give Player 1 Income
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player1Income x 100) to Player 1 (Red).Current gold
Give Player 1 Income Copy
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player2Income x 100) to Player 2 (Blue).Current gold
Give Player 1 Income Copy Copy
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player3Income x 100) to Player 3 (Teal).Current gold
Give Player 1 Income Copy Copy Copy
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player4Income x 100) to Player 4 (Purple).Current gold
Give Player 1 Income Copy Copy Copy 2
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player5Income x 100) to Player 5 (Yellow).Current gold
Give Player 1 Income Copy Copy Copy 3
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player6Income x 100) to Player 6 (Orange).Current gold
Give Player 1 Income Copy Copy Copy 4
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player7Income x 100) to Player 7 (Green).Current gold
Give Player 1 Income Copy Copy Copy 5
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player8Income x 100) to Player 8 (Pink).Current gold
Give Player 1 Income Copy Copy Copy 6
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player9Income x 100) to Player 9 (Gray).Current gold
Give Player 1 Income Copy Copy Copy 7
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player10Income x 100) to Player 10 (Light Blue).Current gold
Give Player 1 Income Copy Copy Copy 8
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player11Income x 100) to Player 11 (Dark Green).Current gold
Give Player 1 Income Copy Copy Copy 9
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Player - Add (Player12Income x 100) to Player 12 (Brown).Current gold
Unit Routes
  Events
    Unit - A unit Is attacked
  Conditions
    ((Attacked unit) is A structure) Equal to False
    (Integer((Mana of (Attacked unit)))) Equal to 0
  Actions
    Game - Display to (Player group((Owner of (Attacked unit)))) for 5.00 seconds the text: ((Name of (Attacked unit)) + is fleeing the battlefield.)
    Unit - Remove (Attacked unit) from the game
Ally p1
  Events
    Player - Player 2 (Blue) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally red (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally red (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Ally p2
  Events
    Player - Player 1 (Red) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally blue (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally blue (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Ally p3
  Events
    Player - Player 1 (Red) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally teal (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally teal (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Ally p4
  Events
    Player - Player 1 (Red) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally purple (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally purple (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Ally p5
  Events
    Player - Player 1 (Red) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally yellow (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally yellow (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Ally p6
  Events
    Player - Player 1 (Red) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally orange (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally orange (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Ally p7
  Events
    Player - Player 1 (Red) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally green (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally green (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Ally p8
  Events
    Player - Player 1 (Red) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally pink (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally pink (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Ally p9
  Events
    Player - Player 1 (Red) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally gray (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally gray (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Ally p10
  Events
    Player - Player 1 (Red) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally lightblue (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally lightblue (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Ally p11
  Events
    Player - Player 1 (Red) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -ally darkgreen (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Ally p12
  Events
    Player - Player 1 (Red) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -ally brown (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -ally brown (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Unally p1
  Events
    Player - Player 2 (Blue) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally red (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally red (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Unally p2
  Events
    Player - Player 1 (Red) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally blue (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally blue (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Unally p3
  Events
    Player - Player 1 (Red) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally teal (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally teal (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Unally p4
  Events
    Player - Player 1 (Red) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally purple (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally purple (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Unally p5
  Events
    Player - Player 1 (Red) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally yellow (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally yellow (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Unally p6
  Events
    Player - Player 1 (Red) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally orange (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally orange (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Unally p7
  Events
    Player - Player 1 (Red) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally green (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally green (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Unally p8
  Events
    Player - Player 1 (Red) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally pink (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally pink (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Unally p9
  Events
    Player - Player 1 (Red) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally gray (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally gray (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Unally p10
  Events
    Player - Player 1 (Red) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally lightblue (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally lightblue (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Unally p11
  Events
    Player - Player 1 (Red) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -unally darkgreen (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Unally p12
  Events
    Player - Player 1 (Red) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -unally brown (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -unally brown (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Channe
  Events
    Map initialization
  Conditions
  Actions
    Animation - Play Creator 0517 <gen>'s Stand Channel (animationname) animation
Turtle
  Events
    Player - Player 1 (Red) types a chat message containing -Legend of the Sea Turtle (stringnoformat) as An exact match
  Conditions
    (Name of (Triggering player)) Equal to Eternity_Sheild
  Actions
    Unit - Create 1.Giant Sea Turtle for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
ChAnGe
  Events
    Unit - A unit enters Region_001 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
    (Name of (Owner of (Triggering unit))) Equal to Eternity_Sheild
  Actions
    Unit - Create 1.Creator for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
    Unit - Remove (Triggering unit) from the game
    Sound - Play U08Archimonde19 <gen>
    Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude 100000000.00)
    Wait 3.00 seconds
    Player Group - Pick every player in (All players) and do (Stop swaying/shaking the camera for (Picked player).)
    Unit - Remove Creator 0517 <gen> from the game