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Model validation: Medieval Ram
Medieval Ram.mdx
0errors8severe4warnings51unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 1, 10
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 8, 11
2
Model
Attachment 6 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
5
GeosetAnimation 6
5
Alpha
Track 6 at frame 10049 has exactly the same value as tracks 5 and 7
Track 7 at frame 10230 has exactly the same value as tracks 6 and 8
Track 8 at frame 10414 has exactly the same value as tracks 7 and 9
Track 9 at frame 10431 has exactly the same value as tracks 8 and 10
Track 10 at frame 10461 has exactly the same value as tracks 9 and 11
6
GeosetAnimation 10
6
Alpha
Track 1 at frame 804 has exactly the same value as tracks 0 and 2
Track 6 at frame 10049 has exactly the same value as tracks 5 and 7
Track 7 at frame 10230 has exactly the same value as tracks 6 and 8
Track 8 at frame 10414 has exactly the same value as tracks 7 and 9
Track 9 at frame 10431 has exactly the same value as tracks 8 and 10
Track 10 at frame 10461 has exactly the same value as tracks 9 and 11
5
Bone 0 - "PortraitBackdrop"
5
Rotation
Track 5 at frame 10049 has exactly the same value as tracks 4 and 6
Track 6 at frame 10230 has exactly the same value as tracks 5 and 7
Track 7 at frame 10414 has exactly the same value as tracks 6 and 8
Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
Track 9 at frame 10461 has exactly the same value as tracks 8 and 10
7
Bone 1 - "CarriageDummy02"
1
Translation
Track 9 at frame 10431 has exactly the same value as tracks 8 and 10
6
Rotation
Track 9 at frame 10049 has exactly the same value as tracks 8 and 10
Track 10 at frame 10230 has exactly the same value as tracks 9 and 11
Track 11 at frame 10414 has exactly the same value as tracks 10 and 12
Track 12 at frame 10431 has exactly the same value as tracks 11 and 13
Track 13 at frame 10461 has exactly the same value as tracks 12 and 14
Track 17 at frame 13222 has exactly the same value as tracks 16 and 18
3
Bone 4 - "WheelSet1"
2
Translation
Track 7 at frame 10431 has exactly the same value as tracks 6 and 8
Track 8 at frame 10461 has exactly the same value as tracks 7 and 9
1
Rotation
Track 11 at frame 10431 has exactly the same value as tracks 10 and 12
5
Bone 5 - "WheelSet2"
3
Translation
Track 7 at frame 10431 has exactly the same value as tracks 6 and 8
Track 13 at frame 13133 has exactly the same value as tracks 12 and 14
Track 14 at frame 13222 has exactly the same value as tracks 13 and 15
2
Rotation
Track 10 at frame 10431 has roughly the same value as tracks 9 and 11
Track 15 at frame 13133 has exactly the same value as tracks 14 and 16
1
Bone 6 - "WheelSet3"
1
Translation
Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
10
Bone 7 - "Roof"
5
Translation
Track 5 at frame 10049 has exactly the same value as tracks 4 and 6
Track 6 at frame 10230 has exactly the same value as tracks 5 and 7
Track 7 at frame 10414 has exactly the same value as tracks 6 and 8
Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
Track 9 at frame 10461 has exactly the same value as tracks 8 and 10
5
Rotation
Track 5 at frame 10049 has exactly the same value as tracks 4 and 6
Track 6 at frame 10230 has exactly the same value as tracks 5 and 7
Track 7 at frame 10414 has exactly the same value as tracks 6 and 8
Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
Track 9 at frame 10461 has exactly the same value as tracks 8 and 10
6
Helper 0
6
Translation
Track 1 at frame 804 has exactly the same value as tracks 0 and 2
Track 7 at frame 10049 has exactly the same value as tracks 6 and 8
Track 8 at frame 10230 has exactly the same value as tracks 7 and 9
Track 9 at frame 10414 has exactly the same value as tracks 8 and 10
Track 10 at frame 10431 has exactly the same value as tracks 9 and 11
Track 11 at frame 10461 has exactly the same value as tracks 10 and 12
2
Helper 1
2
Scaling
Track 5 at frame 10431 has exactly the same value as tracks 4 and 6
Track 6 at frame 10461 has exactly the same value as tracks 5 and 7
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