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Model validation: Medieval Ram

Medieval Ram.mdx

0 errors 8 severe 4 warnings 51 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 1, 10
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 8, 11
  • 2 Model
    • Attachment 6 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 5 GeosetAnimation 6
    • 5 Alpha
      • Track 6 at frame 10049 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10230 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10414 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10431 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10461 has exactly the same value as tracks 9 and 11
  • 6 GeosetAnimation 10
    • 6 Alpha
      • Track 1 at frame 804 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 10049 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10230 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10414 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10431 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10461 has exactly the same value as tracks 9 and 11
  • 5 Bone 0 - "PortraitBackdrop"
    • 5 Rotation
      • Track 5 at frame 10049 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10230 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10414 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10461 has exactly the same value as tracks 8 and 10
  • 7 Bone 1 - "CarriageDummy02"
    • 1 Translation
      • Track 9 at frame 10431 has exactly the same value as tracks 8 and 10
    • 6 Rotation
      • Track 9 at frame 10049 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10230 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10414 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10431 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 10461 has exactly the same value as tracks 12 and 14
      • Track 17 at frame 13222 has exactly the same value as tracks 16 and 18
  • 3 Bone 4 - "WheelSet1"
    • 2 Translation
      • Track 7 at frame 10431 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10461 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 11 at frame 10431 has exactly the same value as tracks 10 and 12
  • 5 Bone 5 - "WheelSet2"
    • 3 Translation
      • Track 7 at frame 10431 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 13133 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13222 has exactly the same value as tracks 13 and 15
    • 2 Rotation
      • Track 10 at frame 10431 has roughly the same value as tracks 9 and 11
      • Track 15 at frame 13133 has exactly the same value as tracks 14 and 16
  • 1 Bone 6 - "WheelSet3"
    • 1 Translation
      • Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
  • 10 Bone 7 - "Roof"
    • 5 Translation
      • Track 5 at frame 10049 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10230 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10414 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10461 has exactly the same value as tracks 8 and 10
    • 5 Rotation
      • Track 5 at frame 10049 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10230 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10414 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10431 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10461 has exactly the same value as tracks 8 and 10
  • 6 Helper 0
    • 6 Translation
      • Track 1 at frame 804 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 10049 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 10230 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 10414 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10431 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10461 has exactly the same value as tracks 10 and 12
  • 2 Helper 1
    • 2 Scaling
      • Track 5 at frame 10431 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10461 has exactly the same value as tracks 5 and 7
  • unused Texture 2 - "Clouds8x8.blp"
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