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Triggers
Medieval Tactics.w3x
Variables
Endurance
Flag room
Flag room Copy
Flag room Copy 2
Flag room Copy 3
GoldWood
GoldWood Copy
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
War
On
Code
Message
Endurance
War
Wall
Hid
Over the Wall Red
Over the Wall Red 2
Over the Wall Blue
Over the Wall Blue 2
Over the Wall Teal
Over the Wall Teal 2
Over the Wall Purple
Over the Wall Purple 2
Invasion Movements
Move to Copy 2
Move to Copy 3
Move to Copy
Move to
Wall
Wall Copy
Wall Copy 2
Wall Copy 3
Wall Copy 4
Wall Copy 5
Wall Copy 6
Wall Copy 7
Wall Copy 8
From wall to Castle
From wall to Castle Copy
From wall to Castle Copy 2
From wall to Castle Copy 2 Copy
From wall to Castle Copy 3
From wall to Castle Copy 3 Copy
From wall to Castle Copy 4
From wall to Castle Copy 4 Copy
Tunnelers Attack
Tunnelers Attack Copy
Tunnelers Attack Copy 2
Tunnelers Attack Copy 3
Income
Farm Enslaved
Lumber Mill Enslaved
Income
Income Copy
Wood
Camera
camera norm
camera norm Copy
camera med
camera 900
Limits
Limits
Boundry
Trees
Defeats
Red King
Blue King
Teal King
Purple King
King of the Hill
Take over
Quests
Quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Flag room
Events
Unit - A unit enters Move_to_Teal <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Flag room Copy
Events
Unit - A unit enters Move_to_Red <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Flag room Copy 2
Events
Unit - A unit enters Move_to_Purple <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Flag room Copy 3
Events
Unit - A unit enters Move_to_Blue <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
GoldWood
Events
Map initialization
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
GoldWood Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
Level 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Barbarian Invader (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Invader (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Invader (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Invader (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Headhunter (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Headhunter (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Headhunter (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Barbarian Headhunter (Level 1) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "The Thundering of Troops sound in the distance"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_2 <gen>
Level 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Trapper (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Trapper (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Trapper (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Barbarian Trapper (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "The pounding of Battle drums echo in the distance"
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Trigger - Turn on Level_3 <gen>
Level 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Barbarian Cavalry (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 6 . Barbarian Cavalry (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 6 . Barbarian Cavalry (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 6 . Barbarian Cavalry (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Shaman (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Shaman (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Shaman (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Shaman (Level 3) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "Ferocious warcries shout in the distance"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_4 <gen>
Level 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "Scouts report sightings of Barbaric Troops on the approach"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_5 <gen>
Level 5
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Berserker (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Barbaric Witch Doctor (Level 4) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Battlemaster (Level 5) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Battlemaster (Level 5) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Battlemaster (Level 5) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Battlemaster (Level 5) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "A Horde of invaders are approaching"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_6 <gen>
Level 6
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "The howls of large beasts shake the earth"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_7 <gen>
Level 7
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Barbaric Skull Collector for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Skull Collector for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Skull Collector for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 6 . Barbaric Skull Collector for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Hybrid Barbarian (Level 7) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Hybrid Barbarian (Level 7) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Hybrid Barbarian (Level 7) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Hybrid Barbarian (Level 7) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "The marching of enemy troops can be heard from the ridge"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_8 <gen>
Level 8
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 6 . War Beast (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 8 . Raider (Level 6) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 12 . Barbarian Brute (Level 2) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 2 . |cFF404000Catapult|r for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Game - Display to (All players) the text: "A Horde of invaders are approaching"
Trigger - Turn off (This trigger)
Wait 35.00 seconds
Trigger - Turn on Level_9 <gen>
Level 9
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Unhide |cFF004040Ladder|r 0175 <gen>
Unit - Unhide |cFF004040Ladder|r 0169 <gen>
Unit - Unhide |cFF004040Ladder|r 0176 <gen>
Unit - Unhide |cFF004040Ladder|r 0171 <gen>
Unit - Unhide |cFF004040Ladder|r 0172 <gen>
Unit - Unhide |cFF004040Ladder|r 0173 <gen>
Unit - Unhide |cFF004040Ladder|r 0174 <gen>
Unit - Unhide |cFF004040Ladder|r 0170 <gen>
Trigger - Turn on Level_10 <gen>
Trigger - Turn off (This trigger)
Level 10
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Trigger - Turn on Level_11 <gen>
Level 11
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Wall_Climber_Spwns <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 3 . Ambusher for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Trigger - Turn on Level_12 <gen>
Level 12
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Tunneler for Player 12 (Brown) at (Center of Tunnelers_Entrance <gen>) facing Default building facing degrees
Unit - Create 12 . Tunneler for Player 12 (Brown) at (Center of Tunnelers_Entrance_Copy <gen>) facing Default building facing degrees
Unit - Create 12 . Tunneler for Player 12 (Brown) at (Center of Tunnelers_Entrance_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 12 . Tunneler for Player 12 (Brown) at (Center of Tunnelers_Entrance_Copy_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn on Level_13 <gen>
Level 13
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Tunnelers_Entrance_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 12 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Tunnelers_Entrance_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 12 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Tunnelers_Entrance <gen>) facing Default building facing degrees
Unit - Create 12 . Dire Wolf (Level 8) for Player 12 (Brown) at (Center of Tunnelers_Entrance_Copy <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Trigger - Turn on Level_14 <gen>
Level 14
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Barbarian Warlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Warlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Warlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Warlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 2 . Barbaric Priest for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 2 . Barbaric Priest for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 2 . Barbaric Priest for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Unit - Create 2 . Barbaric Priest for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Trigger - Turn on Level_10 <gen>
Level 15
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Overlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Overlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Overlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Overlord for Player 12 (Brown) at (Center of Invasion_Spawn_Point_Teal <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 45.00 seconds
Trigger - Turn on Level_1 <gen>
On
Events
Conditions
Actions
Message
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: -Endurance-War
Game - Display to (All players) the text: Red Player will choose the game style.
Endurance
Events
Player - Player 1 (Red) types a chat message containing -Endurance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Red has Chosen Endurance
Game - Display to (All players) the text: Endurance is a survival game. Whichever player survives the longest under constant assault of barbarians wins the tournement.
Trigger - Turn on Level_1 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on GoldWood <gen>
Trigger - Turn on GoldWood_Copy <gen>
Trigger - Turn off War <gen>
War
Events
Player - Player 1 (Red) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Red has Chosen War
Game - Display to (All players) the text: War is a all out battle between the castles. Use Tactics and Knowledge to win this.
Trigger - Turn on GoldWood <gen>
Trigger - Turn on Wood <gen>
Trigger - Turn on Income <gen>
Trigger - Turn on Income_Copy <gen>
Trigger - Turn off Endurance <gen>
Hid
Events
Map initialization
Conditions
Actions
Unit - Hide |cFF004040Ladder|r 0171 <gen>
Unit - Hide |cFF004040Ladder|r 0169 <gen>
Unit - Hide |cFF004040Ladder|r 0176 <gen>
Unit - Hide |cFF004040Ladder|r 0175 <gen>
Unit - Hide |cFF004040Ladder|r 0172 <gen>
Unit - Hide |cFF004040Ladder|r 0173 <gen>
Unit - Hide |cFF004040Ladder|r 0170 <gen>
Unit - Hide |cFF004040Ladder|r 0174 <gen>
Over the Wall Red
Events
Unit - A unit enters Wall_Climb_Spot <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy_7 <gen>)
Over the Wall Red 2
Events
Unit - A unit enters Wall_Climb_Spot_Copy <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy_6 <gen>)
Over the Wall Blue
Events
Unit - A unit enters Wall_Climb_Spot_Copy_7 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall <gen>)
Over the Wall Blue 2
Events
Unit - A unit enters Wall_Climb_Spot_Copy_6 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy <gen>)
Over the Wall Teal
Events
Unit - A unit enters Wall_Climb_Spot_Copy_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy_5 <gen>)
Over the Wall Teal 2
Events
Unit - A unit enters Wall_Climb_Spot_Copy_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy_4 <gen>)
Over the Wall Purple
Events
Unit - A unit enters Wall_Climb_Spot_Copy_4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy_3 <gen>)
Over the Wall Purple 2
Events
Unit - A unit enters On_the_Wall_Copy_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of On_the_Wall_Copy_2 <gen>)
Move to Copy 2
Events
Unit - A unit enters Invasion_Spawn_Point_Teal <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Teal <gen>)
Move to Copy 3
Events
Unit - A unit enters Invasion_Spawn_Point_Purple <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Purple <gen>)
Move to Copy
Events
Unit - A unit enters Invasion_Spawn_Point_Blue <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Blue <gen>)
Move to
Events
Unit - A unit enters Invasion_Spawn_Point_Red <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Red <gen>)
Wall
Events
Unit - A unit enters Wall_Climber_Spwns <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy <gen>)
Wall Copy
Events
Unit - A unit enters Wall_Climber_Spwns_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot <gen>)
Wall Copy 2
Events
Unit - A unit enters Wall_Climber_Spwns_Copy_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy_5 <gen>)
Wall Copy 3
Events
Unit - A unit enters Wall_Climber_Spwns_Copy_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy_4 <gen>)
Wall Copy 4
Events
Unit - A unit enters Wall_Climber_Spwns_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy_3 <gen>)
Wall Copy 5
Events
Unit - A unit enters Wall_Climber_Spwns_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy_2 <gen>)
Wall Copy 6
Events
Unit - A unit enters Wall_Climber_Spwns_Copy_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy_7 <gen>)
Wall Copy 7
Events
Unit - A unit enters Wall_Climber_Spwns_Copy_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy_6 <gen>)
Wall Copy 8
Events
Unit - A unit enters Wall_Climber_Spwns <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Wall_Climb_Spot_Copy <gen>)
From wall to Castle
Events
Unit - A unit enters On_the_Wall_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Blue <gen>)
From wall to Castle Copy
Events
Unit - A unit enters Wall_Climb_Spot_Copy_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Blue <gen>)
From wall to Castle Copy 2
Events
Unit - A unit enters On_the_Wall_Copy_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Red <gen>)
From wall to Castle Copy 2 Copy
Events
Unit - A unit enters On_the_Wall_Copy_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Red <gen>)
From wall to Castle Copy 3
Events
Unit - A unit enters On_the_Wall_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Purple <gen>)
From wall to Castle Copy 3 Copy
Events
Unit - A unit enters On_the_Wall_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Purple <gen>)
From wall to Castle Copy 4
Events
Unit - A unit enters On_the_Wall_Copy_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Teal <gen>)
From wall to Castle Copy 4 Copy
Events
Unit - A unit enters On_the_Wall_Copy_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Teal <gen>)
Tunnelers Attack
Events
Unit - A unit enters Tunnelers_Entrance_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Purple <gen>)
Tunnelers Attack Copy
Events
Unit - A unit enters Tunnelers_Entrance_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Teal <gen>)
Tunnelers Attack Copy 2
Events
Unit - A unit enters Tunnelers_Entrance_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Blue <gen>)
Tunnelers Attack Copy 3
Events
Unit - A unit enters Tunnelers_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Move_to_Red <gen>)
Farm Enslaved
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to |cFF404040Farm House|r
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Lumber Mill Enslaved
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Lumber Mill
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Income
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
-------- Farms=Income --------
Unit Group - Pick every unit in (Units of type |cFF404040Farm House|r) and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Income Copy
Events
Time - Every 31.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type |cFFC0FFC0Chicken|r) and do (Actions)
Loop - Actions
Player - Add 4 to (Owner of (Picked unit)) . Current gold
Wood
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Lumber Mill) and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current lumber
camera norm
Events
Player - Player 1 (Red) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -norm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
camera norm Copy
Events
Player - Player 1 (Red) types a chat message containing -min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -min (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Height Offset to 200.00 over 3.00 seconds
camera med
Events
Player - Player 1 (Red) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Height Offset to 550.00 over 3.00 seconds
camera 900
Events
Player - Player 1 (Red) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Height Offset to 1000.00 over 3.00 seconds
Limits
Events
Map initialization
Conditions
Actions
Player - Limit training of |cFFC0FFC0Chicken|r to 45 for Player 1 (Red)
Player - Limit training of |cFFC0FFC0Chicken|r to 45 for Player 2 (Blue)
Player - Limit training of |cFFC0FFC0Chicken|r to 45 for Player 3 (Teal)
Player - Limit training of |cFFC0FFC0Chicken|r to 45 for Player 4 (Purple)
Trees
Events
Player - Player 1 (Red) types a chat message containing -Endurance (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -Kingofthehill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Remove Cityscape Summer Tree Wall 2145 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2144 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2146 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2147 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2148 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2149 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2150 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2151 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2152 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2153 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2154 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2155 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2156 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2157 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2141 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2142 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2143 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2140 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2139 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2138 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2137 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2136 <gen>
Destructible - Remove Cityscape Summer Tree Wall 2135 <gen>
Red King
Events
Unit - Paladin 0177 <gen> Dies
Conditions
Actions
Player - Set name of Player 1 (Red) to Fallen Kingdom
Game - Defeat Player 1 (Red) with the message: Your king has Fallen.
Blue King
Events
Unit - Paladin 0178 <gen> Dies
Conditions
Actions
Player - Set name of Player 2 (Blue) to Fallen Kingdom
Game - Defeat Player 2 (Blue) with the message: Your king has Fallen.
Teal King
Events
Unit - Paladin 0179 <gen> Dies
Conditions
Actions
Player - Set name of Player 3 (Teal) to Fallen Kingdom
Game - Defeat Player 3 (Teal) with the message: Your king has Fallen.
Purple King
Events
Unit - Paladin 0180 <gen> Dies
Conditions
Actions
Player - Set name of Player 4 (Purple) to Fallen Kingdom
Game - Defeat Player 4 (Purple) with the message: Your king has Fallen.
Take over
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to |cFFC000C0Scout|r
Actions
Unit - Change ownership of |cFF353232Stables|r 0160 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of |cFF353232Barracks|r 0158 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of |cFF353232Archery Range|r 0159 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of |cFF353232Siegeworks|r 0157 <gen> to (Owner of (Triggering unit)) and Change color
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled War with the description A free for all fight to the death. To win kill all the other Kings without your own dieing. Use tactics to out think your enemy to win this game. , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Required quest titled Endurance with the description To win this you need to outlive your enemies while defending against a horde of Barbarians. There are 2 ways you can lose. First your king can die or your throne room can be breached. , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Optional quest titled Gold with the description Endurance: You get 250g ever so often so spend it wiselyWar: You get income by owning more farms. You also get more gold by breeding chickens. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Optional quest titled Wood with the description Endurance: You get 100 wood ever so often so spend it wiselyWar: You get wood by taking over lumbermills that at first are guarded by bandits. They generate wood at a good income rate. , using icon path ReplaceableTextures\CommandButtons\BTNHumanLumberMill.blp
Quest - Create a Optional quest titled Credits with the description Mounted Archer by BlinkBoy from Hiveworkshop.comDark Knight by alfredx_sotn from Hiveworkshop.comThe amazing Trebuchet Model was from olofmoleman from Wc3 Campaigns.com The model was animated by ChrizIf im forgeting anyone plz PM me on Hiveworkshop.com as Thunderbuff369 , using icon path ReplaceableTextures\CommandButtons\BTNHumanLumberMill.blp
Quest - Create a Optional quest titled Camera with the description Just experiment with:-max-med-min-norm , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
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