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Model validation: Med'an

medan.mdx

0 errors 15 severe 48 warnings 88 unused
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 71301); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 6 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "L_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 10 - "M_hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 275 at frame 16401 has roughly the same value as tracks 274 and 276
  • 1 1 Bone 11 - "M_hair_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 14 at frame 71734 has roughly the same value as tracks 13 and 15
  • 1 Bone 12 - "M_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 92 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 88 at frame 24868 has roughly the same value as tracks 87 and 89
  • 1 Bone 93 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "Bone_MatrixEaterDummy22019319"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "bone_turret"
    • 1 Rotation
      • Track 209 at frame 75533 has roughly the same value as tracks 208 and 210
  • 1 Bone 4 - "bone_chest"
    • 1 Rotation
      • Track 3 at frame 767 has roughly the same value as tracks 2 and 4
  • 2 Bone 19 - "L_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 57 at frame 7034 has roughly the same value as tracks 56 and 58
      • Track 114 at frame 72467 has roughly the same value as tracks 113 and 115
  • 1 Bone 20 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 116 at frame 72467 has roughly the same value as tracks 115 and 117
  • 1 Bone 21 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 114 at frame 72467 has roughly the same value as tracks 113 and 115
  • 1 Bone 22 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 118 at frame 72467 has roughly the same value as tracks 117 and 119
  • 1 Bone 40 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 65 at frame 73834 has roughly the same value as tracks 64 and 66
  • 1 Bone 42 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 65 at frame 73834 has roughly the same value as tracks 64 and 66
  • 1 Bone 43 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 66 at frame 73834 has roughly the same value as tracks 65 and 67
  • 1 Bone 44 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 66 at frame 73834 has roughly the same value as tracks 65 and 67
  • 1 Bone 45 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 66 at frame 73834 has roughly the same value as tracks 65 and 67
  • 1 Bone 46 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 65 at frame 73834 has roughly the same value as tracks 64 and 66
  • 4 Bone 51 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 867 has roughly the same value as tracks 2 and 4
      • Track 9 at frame 1833 has roughly the same value as tracks 8 and 10
      • Track 200 at frame 72767 has roughly the same value as tracks 199 and 201
      • Track 248 at frame 74467 has roughly the same value as tracks 247 and 249
  • 3 Bone 52 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 433 has roughly the same value as tracks 0 and 2
      • Track 29 at frame 4134 has roughly the same value as tracks 28 and 30
      • Track 113 at frame 71834 has roughly the same value as tracks 112 and 114
  • 3 Bone 53 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 433 has roughly the same value as tracks 0 and 2
      • Track 29 at frame 4134 has roughly the same value as tracks 28 and 30
      • Track 113 at frame 71834 has roughly the same value as tracks 112 and 114
  • 1 Bone 55 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 57 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 72101 has roughly the same value as tracks 18 and 20
  • 1 Bone 58 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 59 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 62 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 63 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 72101 has roughly the same value as tracks 18 and 20
  • 1 Bone 65 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 66 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 67 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 68 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 1 Bone 69 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 72101 has roughly the same value as tracks 20 and 22
  • 3 Bone 73 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 184 at frame 10901 has roughly the same value as tracks 183 and 185
      • Track 185 at frame 10968 has roughly the same value as tracks 184 and 186
      • Track 213 at frame 72867 has roughly the same value as tracks 212 and 214
  • 3 Bone 74 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Translation
      • Track 7 at frame 4467 has roughly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 181 at frame 73734 has roughly the same value as tracks 180 and 182
      • Track 242 at frame 77066 has roughly the same value as tracks 241 and 243
  • 3 Bone 75 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Translation
      • Track 7 at frame 4467 has roughly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 181 at frame 73734 has roughly the same value as tracks 180 and 182
      • Track 242 at frame 77066 has roughly the same value as tracks 241 and 243
  • 1 Bone 78 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 5300 has roughly the same value as tracks 18 and 20
  • 1 Bone 79 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 5300 has roughly the same value as tracks 19 and 21
  • 1 Bone 84 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 86 at frame 8801 has roughly the same value as tracks 85 and 87
  • 2 Bone 90 - "R_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 83 at frame 8801 has roughly the same value as tracks 82 and 84
      • Track 130 at frame 73934 has roughly the same value as tracks 129 and 131
  • 1 Bone 102 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 75533 has roughly the same value as tracks 245 and 247
  • 1 Bone 104 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 8768 has roughly the same value as tracks 96 and 98
  • 1 Bone 114 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 4800 has roughly the same value as tracks 36 and 38
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 398 at frame 37435 has roughly the same value as tracks 397 and 399
  • 12 CollisionShape 0 - "B_KGS_Torso"
    • 12 Rotation
      • Track 23 at frame 1767 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 1800 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 1867 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 1900 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 1933 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 1967 has roughly the same value as tracks 28 and 30
      • Track 63 at frame 4400 has roughly the same value as tracks 62 and 64
      • Track 107 at frame 5867 has roughly the same value as tracks 106 and 108
      • Track 108 at frame 5900 has roughly the same value as tracks 107 and 109
      • Track 219 at frame 10701 has roughly the same value as tracks 218 and 220
      • Track 334 at frame 75533 has roughly the same value as tracks 333 and 335
  • 18 CollisionShape 1 - "B_KGS_Head"
    • 18 Rotation
      • Track 78 at frame 5667 has roughly the same value as tracks 77 and 79
      • Track 89 at frame 6034 has roughly the same value as tracks 88 and 90
      • Track 184 at frame 10168 has roughly the same value as tracks 183 and 185
      • Track 185 at frame 10201 has roughly the same value as tracks 184 and 186
      • Track 195 at frame 10534 has roughly the same value as tracks 194 and 196
      • Track 196 at frame 10568 has roughly the same value as tracks 195 and 197
      • Track 197 at frame 10601 has roughly the same value as tracks 196 and 198
      • Track 198 at frame 10634 has roughly the same value as tracks 197 and 199
      • Track 199 at frame 10668 has roughly the same value as tracks 198 and 200
      • Track 200 at frame 10701 has roughly the same value as tracks 199 and 201
      • Track 201 at frame 10734 has roughly the same value as tracks 200 and 202
      • Track 202 at frame 10768 has roughly the same value as tracks 201 and 203
      • Track 203 at frame 10801 has roughly the same value as tracks 202 and 204
      • Track 204 at frame 10834 has roughly the same value as tracks 203 and 205
      • Track 205 at frame 10868 has roughly the same value as tracks 204 and 206
      • Track 206 at frame 10901 has roughly the same value as tracks 205 and 207
      • Track 207 at frame 10934 has roughly the same value as tracks 206 and 208
      • Track 208 at frame 10968 has roughly the same value as tracks 207 and 209
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Rotation
      • Track 246 at frame 75533 has roughly the same value as tracks 245 and 247
  • 2 CollisionShape 5 - "B_KGS_Weapon_BB"
    • 1 Translation
      • Track 334 at frame 41201 has roughly the same value as tracks 333 and 335
    • 1 Rotation
      • Track 36 at frame 4800 has roughly the same value as tracks 35 and 37
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