Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Mechano-Lord Capacitus of the bundle Mechano-Lord Capacitus. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mechano-Lord Capacitus.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MechanoLord.mdx
Now Click the "Import File" Button:
Next select 'MechanoLord.mdx' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
Done, you have imported the file MechanoLord.mdx.
Importing ArcaneTitan.blp
Now Click the "Import File" Button:
Next select 'ArcaneTitan.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
war3mapimported/ArcaneTitan.blp
Double-click the file ArcaneTitan.blp:
ArcaneTitan.blp
Image / Texture
166
war3mapimported/ArcaneTitan.blp
Tick the box "Use Custom Path" and type in the correct path:
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
Done, you have imported the file ArcaneTitan.blp.
Importing ArcaneTitan_Skin01.blp
Now Click the "Import File" Button:
Next select 'ArcaneTitan_Skin01.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
war3mapimported/ArcaneTitan_Skin01.blp
Double-click the file ArcaneTitan_Skin01.blp:
ArcaneTitan_Skin01.blp
Image / Texture
166
war3mapimported/ArcaneTitan_Skin01.blp
Tick the box "Use Custom Path" and type in the correct path:
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
Done, you have imported the file ArcaneTitan_Skin01.blp.
Importing ArcaneTitanEyeGlow.blp
Now Click the "Import File" Button:
Next select 'ArcaneTitanEyeGlow.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
war3mapimported/ArcaneTitanEyeGlow.blp
Double-click the file ArcaneTitanEyeGlow.blp:
ArcaneTitanEyeGlow.blp
Image / Texture
2
war3mapimported/ArcaneTitanEyeGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
Done, you have imported the file ArcaneTitanEyeGlow.blp.
Importing GnomePounderPilotSkin_Yellow_01.blp
Now Click the "Import File" Button:
Next select 'GnomePounderPilotSkin_Yellow_01.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
war3mapimported/GnomePounderPilotSkin_Yellow_01.blp
Double-click the file GnomePounderPilotSkin_Yellow_01.blp:
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
war3mapimported/GnomePounderPilotSkin_Yellow_01.blp
Tick the box "Use Custom Path" and type in the correct path:
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
Done, you have imported the file GnomePounderPilotSkin_Yellow_01.blp.
Importing GNOMESPIDERTANKREFLECT.blp
Now Click the "Import File" Button:
Next select 'GNOMESPIDERTANKREFLECT.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
war3mapimported/GNOMESPIDERTANKREFLECT.blp
Double-click the file GNOMESPIDERTANKREFLECT.blp:
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
war3mapimported/GNOMESPIDERTANKREFLECT.blp
Tick the box "Use Custom Path" and type in the correct path:
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
Done, you have imported the file GNOMESPIDERTANKREFLECT.blp.
Importing HEARTTEXTURE.BLP
Now Click the "Import File" Button:
Next select 'HEARTTEXTURE.BLP' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
war3mapimported/HEARTTEXTURE.BLP
Double-click the file HEARTTEXTURE.BLP:
HEARTTEXTURE.BLP
Image / Texture
13
war3mapimported/HEARTTEXTURE.BLP
Tick the box "Use Custom Path" and type in the correct path:
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
Done, you have imported the file HEARTTEXTURE.BLP.
Importing LightningBoltWhite02.blp
Now Click the "Import File" Button:
Next select 'LightningBoltWhite02.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite03.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
war3mapimported/LightningBoltWhite02.blp
Double-click the file LightningBoltWhite02.blp:
LightningBoltWhite02.blp
Image / Texture
18
war3mapimported/LightningBoltWhite02.blp
Tick the box "Use Custom Path" and type in the correct path:
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
Done, you have imported the file LightningBoltWhite02.blp.
Importing LightningBoltWhite03.blp
Now Click the "Import File" Button:
Next select 'LightningBoltWhite03.blp' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
LightningBoltWhite03.blp
Image / Texture
16
war3mapimported/LightningBoltWhite03.blp
Double-click the file LightningBoltWhite03.blp:
LightningBoltWhite03.blp
Image / Texture
16
war3mapimported/LightningBoltWhite03.blp
Tick the box "Use Custom Path" and type in the correct path:
LightningBoltWhite03.blp
Image / Texture
16
LIGHTNINGBOLTWHITE03.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
LightningBoltWhite03.blp
Image / Texture
16
LIGHTNINGBOLTWHITE03.BLP
Done, you have imported the file LightningBoltWhite03.blp.
Importing SMOKEPUFF.BLP
Now Click the "Import File" Button:
Next select 'SMOKEPUFF.BLP' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOOTHREFLECT.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
LightningBoltWhite03.blp
Image / Texture
16
LIGHTNINGBOLTWHITE03.BLP
SMOKEPUFF.BLP
Image / Texture
4
war3mapimported/SMOKEPUFF.BLP
Double-click the file SMOKEPUFF.BLP:
SMOKEPUFF.BLP
Image / Texture
4
war3mapimported/SMOKEPUFF.BLP
Tick the box "Use Custom Path" and type in the correct path:
SMOKEPUFF.BLP
Image / Texture
4
SMOKEPUFF.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
LightningBoltWhite03.blp
Image / Texture
16
LIGHTNINGBOLTWHITE03.BLP
SMOKEPUFF.BLP
Image / Texture
4
SMOKEPUFF.BLP
Done, you have imported the file SMOKEPUFF.BLP.
Importing SMOOTHREFLECT.BLP
Now Click the "Import File" Button:
Next select 'SMOOTHREFLECT.BLP' in the folder which you extracted from the zip archive:
Mechano-Lord Capacitus
MechanoLord.mdx
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
GNOMESPIDERTANKREFLECT.blp
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
LightningBoltWhite03.blp
SMOKEPUFF.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
LightningBoltWhite03.blp
Image / Texture
16
LIGHTNINGBOLTWHITE03.BLP
SMOKEPUFF.BLP
Image / Texture
4
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
Image / Texture
3
war3mapimported/SMOOTHREFLECT.BLP
Double-click the file SMOOTHREFLECT.BLP:
SMOOTHREFLECT.BLP
Image / Texture
3
war3mapimported/SMOOTHREFLECT.BLP
Tick the box "Use Custom Path" and type in the correct path:
SMOOTHREFLECT.BLP
Image / Texture
3
SMOOTHREFLECT.BLP
The file has been properly added to the map archive:
MechanoLord.mdx
Model
373
war3mapimported/MechanoLord.mdx
ArcaneTitan.blp
Image / Texture
166
ArcaneTitan.blp
ArcaneTitan_Skin01.blp
Image / Texture
166
ArcaneTitan_Skin01.blp
ArcaneTitanEyeGlow.blp
Image / Texture
2
ArcaneTitanEyeGlow.blp
GnomePounderPilotSkin_Yellow_01.blp
Image / Texture
41
GNOMEPOUNDERPILOTSKIN_YELLOW_01.BLP
GNOMESPIDERTANKREFLECT.blp
Image / Texture
3
GNOMESPIDERTANKREFLECT.BLP
HEARTTEXTURE.BLP
Image / Texture
13
HEARTTEXTURE.BLP
LightningBoltWhite02.blp
Image / Texture
18
LIGHTNINGBOLTWHITE02.BLP
LightningBoltWhite03.blp
Image / Texture
16
LIGHTNINGBOLTWHITE03.BLP
SMOKEPUFF.BLP
Image / Texture
4
SMOKEPUFF.BLP
SMOOTHREFLECT.BLP
Image / Texture
3
SMOOTHREFLECT.BLP
Done, you have imported the file SMOOTHREFLECT.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.