Name | Type | is_array | initial_value |
B_AutoAttack | boolean | Yes | |
B_AutoTarget | boolean | Yes | |
B_BlockOn | boolean | Yes | |
B_DownPressed | boolean | Yes | |
B_HasWeapon | boolean | Yes | |
B_LeftPressed | boolean | Yes | |
B_NoEnergy | boolean | Yes | |
B_OrbOfDamage | boolean | Yes | |
B_PlayerSM | boolean | Yes | |
B_RightPressed | boolean | Yes | |
B_SelectMode | boolean | No | |
B_UpPressed | boolean | Yes | |
FT_AbilityEC | texttag | Yes | |
FT_Block | texttag | Yes | |
FT_NormalDamage | texttag | Yes | |
I_AD_Berserker | integer | Yes | 20 |
I_AD_Gunner | integer | Yes | 15 |
I_AD_Overlord | integer | Yes | 10 |
I_AD_Paladin | integer | Yes | 10 |
I_AM_Berserker | integer | Yes | 10 |
I_AM_Gunner | integer | Yes | 20 |
I_AM_Overlord | integer | Yes | 15 |
I_AM_Paladin | integer | Yes | 10 |
I_AoA | integer | Yes | |
I_AP_Berserker | integer | Yes | 15 |
I_AP_Gunner | integer | Yes | 10 |
I_AP_Overlord | integer | Yes | 15 |
I_AP_Paladin | integer | Yes | 20 |
I_AT_Durability | integer | Yes | |
I_AT_Mechanics | integer | Yes | |
I_AT_Power | integer | Yes | |
I_AttackRandomizer | integer | Yes | |
I_AttributeMax | integer | Yes | |
I_AttributePoints | integer | Yes | |
I_BonusDamage | integer | Yes | |
I_BuyItemRandomizer | integer | Yes | |
I_CameraHight | integer | Yes | |
I_CameraMode | integer | Yes | |
I_CriticalChance | integer | Yes | |
I_Damage | integer | Yes | |
I_Deaths | integer | Yes | |
I_DH_StunChance | integer | Yes | |
I_DistanceToTarget | integer | Yes | |
I_EMP_Chance | integer | Yes | |
I_FragLimit | integer | No | |
I_GoalScore | integer | Yes | |
I_HasWeapon | integer | Yes | |
I_Hours | integer | No | |
I_HumanPlayerSM | integer | No | |
I_InventorySlotPC | integer | Yes | |
I_ItemBonusRandomizer | integer | No | |
I_KillingSpree | integer | Yes | |
I_MechEnergy | integer | Yes | |
I_MechTypes | integer | Yes | |
I_Minutes | integer | No | |
I_MRandomizer | integer | Yes | |
I_NameRandomizer | integer | Yes | |
I_OrderedDistance | integer | No | |
I_PlayerKills | integer | Yes | |
I_PlayersVoted | integer | No | |
I_PointDegrees | integer | Yes | |
I_PV25 | integer | No | |
I_PV50 | integer | No | |
I_Seconds | integer | No | |
I_ShieldSlamChance | integer | Yes | |
I_TimesVoted | integer | Yes | |
I_TotalScore | integer | Yes | |
I_Trans | integer | No | |
IC_Weapon | itemtype | No | |
IT_PowerUpBonus | item | No | |
IT_Weapon | item | Yes | |
KB_Angle | real | Yes | |
KB_Casters | unit | Yes | |
KB_CountBuffs | integer | No | |
KB_DestroyTrees | boolean | Yes | |
KB_EffectCounter | integer | Yes | |
KB_EffectCounter2 | integer | Yes | |
KB_Effects_1 | string | Yes | |
KB_Effects_2 | string | Yes | |
KB_GeneralIntegers | integervar | Yes | |
KB_KnockbackedUnits | group | No | |
KB_Levels | integer | Yes | |
KB_MaxDistance | real | Yes | |
KB_ReachedDistance | real | Yes | |
KB_ReducedReal | real | No | |
KB_ReduceSpeedReal | real | Yes | |
KB_SpecificSpeed | real | Yes | |
KB_StartPositions | location | Yes | |
KB_TempPoint | location | Yes | |
KB_TempReal | real | No | |
KB_TotalKnockUnits | integer | No | |
KB_Units | unit | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
MB_Score | multiboard | No | |
MovePosition | location | No | |
P_Player | player | Yes | |
PG_AllHumanPlayers | force | No | |
PNT_MoveTarget | location | Yes | |
PT_IGTarget | location | Yes | |
R_CameraSens | real | Yes | 0.00 |
R_NextMoveTime | real | No | |
REG_BonusItem | rect | Yes | |
REG_MSelect | rect | Yes | |
REG_RespawnPoint | rect | Yes | |
T_EnergonDepletion | timer | Yes | |
T_ItemSpawn | timer | No | |
T_MovementTImer | timer | Yes | |
T_OrbOfDamage | timer | Yes | |
T_Selection | timer | No | |
TW_Selection | timerdialog | No | |
U_AATarget | unit | Yes | |
U_ControlPanel | unit | Yes | |
U_DH_StunDummy | unit | Yes | |
U_EMP_dummy | unit | Yes | |
U_Heroes | unit | Yes | |
U_IGDummy | unit | Yes | |
U_MarkTarget | unit | Yes | |
U_PlasmaDummy | unit | Yes | |
U_SelectMech | unit | Yes | |
U_ShieldSlamDummy | unit | Yes | |
U_SSCaster | unit | Yes | |
U_SSTarget | unit | Yes | |
U_StunItemTarget | unit | Yes | |
UG_EMP | group | Yes |
function Trig_NSM_Actions takes nothing returns nothing
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 8
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
call UnitAddAbilityBJ( 'Aloc', udg_U_SelectMech[GetForLoopIndexA()] )
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
endfunction
//===========================================================================
function InitTrig_NSM takes nothing returns nothing
set gg_trg_NSM = CreateTrigger( )
call TriggerAddAction( gg_trg_NSM, function Trig_NSM_Actions )
endfunction