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Triggers
(4)MeatForTheGrinder.w3x
Variables
Initialization
Map Initialization
Magic Vault
Unit Animations
Clock
Attack Sound
Repathing Fix
Player Move1
Player Move2
Taunts
Rain Change
Thunder1
Thunder2
Crate Explosions
Selection Fix
Bombing
Plane Move
Time Extension Grab
Ghouls Set Free
For Quitters
Unit Damage
Unit Dies
Spawn Units
Spawn Start
Spawn Man
Spawn Woman
Spawn Child
Spawn Sheep
Spawn Chicken
Spawn Ef Female
Spawn Soldier
Spawn Stop
Red Triggers
Barge Help Red1
Barge Help Red2
Barge Help Red3
Bumping Red
Berzerk Red
Building Select Red
Player Move Red
New Tank Red
Unit Select Red1
Unit Select Red2
Red Dies
Red Dies2
Red Win
Red Kills Soldier
Red Kills Vault
Red Kills Buildings
Goddess Stone Red
Trees Red1
Trees Red2
Red Kills Woman
Red Kills Child
Red Kills Sheep
Red Kills Chicken
Red Kills Man1
Red Kills Man2
Red Kills Peasant
Red Kills Dog
Red Kills Elf Woman
Red Kills Horse
Blue Triggers
Barge Help Blue1
Barge Help Blue2
Barge Help Blue3
Bumping Blue
Berzerk Blue
Building Select Blue
Player Move Blue
New Tank Blue
Unit Select Blue1
Unit Select Blue2
Blue Dies
Blue Dies2
Blue Win
Blue Kills Soldier
Blue Kills Vault
Blue Kills Buildings
Goddess Stone Blue
Trees Blue1
Trees Blue2
Blue Kills Woman
Blue Kills Child
Blue Kills Sheep
Blue Kills Chicken
Blue Kills Man1
Blue Kills Man2
Blue Kills Peasant
Blue Kills Dog
Blue Kills Elf Woman
Blue Kills Horse
Yellow Triggers
Barge Help Yellow1
Barge Help Yellow2
Barge Help Yellow3
Bumping Yellow
Berzerk Yellow
Building Select Yellow
Player Move Yellow
New Tank Yellow
Unit Select Yellow1
Unit Select Yellow2
Yellow Dies
Yellow Dies2
Yellow Win
Yellow Kills Soldier
Yellow Kills Vault
Yellow Kills Buildings
Goddess Stone Yellow
Trees Yellow1
Trees Yellow2
Yellow Kills Woman
Yellow Kills Child
Yellow Kills Sheep
Yellow Kills Chicken
Yellow Kills Man1
Yellow Kills Man2
Yellow Kills Peasant
Yellow Kills Dog
Yellow Kills Elf Woman
Yellow Kills Horse
Green Triggers
Barge Help Green1
Barge Help Green2
Barge Help Green3
Bumping Green
Berzerk Green
Building Select Green
Player Move Green
New Tank Green
Unit Select Green1
Unit Select Green2
Green Dies
Green Dies2
Green Win
Green Kills Soldier
Green Kills Vault
Green Kills Buildings
Goddess Stone Green
Trees Green1
Trees Green2
Green Kills Woman
Green Kills Child
Green Kills Sheep
Green Kills Chicken
Green Kills Man1
Green Kills Man2
Green Kills Peasant
Green Kills Dog
Green Kills Elf Woman
Green Kills Horse
Burning Houses
House00
House01
House02
House03
House04
House05
House06
House07
Farm
Barn
Granery
Leaderboard
Set Up Leaderboard
Update Leaderboard
Name
Type
is_array
initial_value
Bumper
unit
No
Kills
integer
Yes
Playergroup
force
No
TheLeaderBoard
leaderboard
No
TimeExtension
itemcode
No
kybl
timer
timer
No
Map Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Passive) and do (Order (Picked unit) to Patrol To.(Random point in Town_Region <gen>))
Unit Group - Pick every unit in (Units in Tank_Region <gen> owned by Neutral Hostile) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Tank_Region <gen> owned by Neutral Hostile) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Tank_Region <gen> owned by Neutral Hostile) and do (Turn collision for (Picked unit) Off.)
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00POINT VALUE
Game - Display to (All players) for 10.00 seconds the text: Animals- 1 PointWomen- 10 PoiintsMen- 15 PointsBuildings- 25 PointsElven Women- 50 PointsMagic Vaults- 75 Points
Camera - Lock camera target for Player 1 (Red) to Meat Wagon 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Meat Wagon 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Meat Wagon 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Meat Wagon 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Disable black mask
Visibility - Disable fog of war
Unit - Turn collision for Meat Wagon 0005 <gen> Off .
Unit - Turn collision for Meat Wagon 0006 <gen> Off .
Unit - Turn collision for Meat Wagon 0003 <gen> Off .
Unit - Turn collision for Meat Wagon 0004 <gen> Off .
Unit - Pause Sky Barge 0295 <gen>
Unit - Pause Sky Barge 0296 <gen>
Unit - Pause Sky Barge 0297 <gen>
Unit - Pause Sky Barge 0298 <gen>
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 1 (Red) as an Neutral
Player - Make Player 2 (Blue) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 2 (Blue) as an Neutral
Player - Make Player 5 (Yellow) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 5 (Yellow) as an Neutral
Player - Make Player 7 (Green) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 7 (Green) as an Neutral
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Neutral
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Neutral
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Neutral
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Neutral
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Neutral
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Game - Set the time of day to 20.00
Game - Turn the day/night cycle Off
Sound - Use the Lordaeron Fall nighttime ambient theme
Quest - Create a Required quest titled How To Play with the description -Run over villagers and topple buildings to score points. -Point value varies depending on target. -Pedestrians cannot be attacked.They must be driven over.-Player with the highest score when the time limit expires, wins!-Desroy 8 Magic Vaults to unlock a powerful new tank!-Extend time by picking up Time Extension items! Each item freezes the clock for 10 seconds.-Simply left click on structures to order your vehicle to attack them.-Avoid soldiers. You can't hurt them, but they can sure hurt you.-Returning to your Circle of Power will heal your vehicle.-Type "Retreat" to summon your barge to pick you up and take you to your Circle of Power. Good for when in a pinch.-Stay alive. Score wont mean a thing if you are dead.-Targets randomly appear, so there will always be something to kill.-Colliding with other Meat Wagons will damage your vehicle. -Evolved tanks will not damage eachother if they collide.-You can roam anywhere, but if you die inside an object, you will not revive. Hence, game over.-Dying will make you drop your items, free for your enemie's taking.-The Flying Machine's attack will destroy targets in one hit regardless of hit points or buffs, so steer clear of them.-Destroy 12 Magic Vaults to become berzerk. Berzerked units can run over enemy soldiers for 25 points a piece.-There are three key villagers in town that can be kidnapped. Drop them all off on your Circle of Power to unlock the Goddess Stone!-The "Roadkills" part of the leaderboard is only a record of humanoids killed. To keep tally of villager casualties.-That concludes the in map manuel- now step on the gas and get splatting!-This map was inspired by Super Splatt Racing by Pelle(tm) , using icon path ReplaceableTextures\CommandButtons\BTNPlagueCloud.blp
Quest - Create a Required quest titled Point Value with the description Animals- 1 PointChildren- 5 PointsWomen- 10 PoiintsMen- 15 PointsBuildings- 25 PointsSoldiers (Berserk mode)- 25 PointsElven Women- 50 PointsMagic Vaults- 75 PointsOther Players (permanantly killed)- 1000 Points , using icon path ReplaceableTextures\PassiveButtons\PASBTNExhumeCorpses.blp
Quest - Create a Optional quest titled Story with the description Ner'Zhul, Arthas, Kel'Thuzad and Mal'Ganis were sitting at a bar for a post-carnage drink one day. They agreed the tedious task of leveling village after village was getting boring, all the while rivalry was forming between the four members of the Undead Scourge leadership. They challanged eachother to a deathrace so not only could they get their jobs done by racking up tons of bodies for their armies, but settle the biggest unanswered question: Who is the most skilled and ruthless of them all?Enter Tamaoville, a small town deep in Lordaeron that has haplessly became the target location for the anticipated race. It's population is 500, including a large garrison of troops. , using icon path ReplaceableTextures\CommandButtons\BTNMeatWagon.blp
Unit - Order Flying Machine 0308 <gen> to Patrol To . (Random point in Town_Region <gen>)
Item - Hide gg_item_pdiv_0336
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Turn off Red_Dies <gen>) else do (Do nothing)
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Turn off Trees_Red1 <gen>) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Turn off Blue_Dies <gen>) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Turn off Trees_Blue1 <gen>) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Turn off Yellow_Dies <gen>) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Turn off Trees_Yellow1 <gen>) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Turn off Green_Dies <gen>) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Turn off Trees_Green1 <gen>) else do (Do nothing)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Meat Wagon 0005 <gen> using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Meat Wagon 0004 <gen> using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Meat Wagon 0006 <gen> using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Meat Wagon 0003 <gen> using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
Player - Change color of Neutral Passive to Maroon , Changing color of existing units
Player - Change color of Neutral Hostile to Maroon , Changing color of existing units
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Meat Wagon 0005 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Meat Wagon 0005 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Meat Wagon 0006 <gen> using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Meat Wagon 0006 <gen> using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Meat Wagon 0004 <gen> using Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Meat Wagon 0004 <gen> using Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Meat Wagon 0003 <gen> using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Meat Wagon 0003 <gen> using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Wait 12.50 seconds
Game - Display to (All players) the text: |cffffcc00WARNING|r -You are free to roam anywhere, but if you die inside an object, you will not revive. Press F9 for full details on how to play this map.
If ((Player 1 (Red) controller) Equal to Computer) then do (Make Player 1 (Red) treat Neutral Hostile as an Enemy) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Make Player 2 (Blue) treat Neutral Hostile as an Enemy) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Make Player 7 (Green) treat Neutral Hostile as an Enemy) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Make Player 5 (Yellow) treat Neutral Hostile as an Enemy) else do (Do nothing)
Item - Make gg_item_desc_0315 Drop from Heroes upon death
Item - Make gg_item_thdm_0332 Drop from Heroes upon death
Item - Make gg_item_rump_0331 Drop from Heroes upon death
Wait 20.00 seconds
Game - Display to (All players) the text: |cffffcc55HINTS|r-Simply left click on buildings to attack them.-Type "Retreat" to summon your barge to take you to safety.-Stay away from solidiers.
Magic Vault
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Magic Vault
Actions
Unit - Create 1 Chicken for Neutral Passive at (Position of (Triggering unit)) facing (Center of (Playable map area))
Unit - Create 1 . Magic Vault for Player 6 (Orange) at (Random point in Town_Region <gen>) facing Default building facing degrees
Unit Animations
Events
Map initialization
Conditions
Actions
Unit - Change color of Infernal Machine 0294 <gen> to Red
Unit - Change color of Infernal Machine 0293 <gen> to Blue
Unit - Change color of Infernal Machine 0292 <gen> to Yellow
Unit - Change color of Infernal Machine 0291 <gen> to Green
Animation - Play Villager 0267 <gen> 's Stand Work animation
Animation - Play Peasant 0099 <gen> 's stand work lumber animation
Animation - Play Blacksmith 0090 <gen> 's stand work animation
Animation - Play Lumber Mill 0098 <gen> 's stand work animation
Animation - Play Peasant 0146 <gen> 's stand work animation
Animation - Play Peasant 0290 <gen> 's stand work animation
Animation - Play Peasant 0145 <gen> 's stand work animation
Animation - Play Peasant 0147 <gen> 's stand work animation
Animation - Play Peasant 0203 <gen> 's stand work animation
Animation - Play Peasant 0202 <gen> 's stand work animation
Animation - Play Peasant 0201 <gen> 's stand work animation
Animation - Play Workshop 0102 <gen> 's stand work animation
Animation - Play Peasant 0230 <gen> 's stand work animation
Animation - Play Peasant 0231 <gen> 's stand work animation
Animation - Play Villager 0265 <gen> 's Stand Flesh First animation
Animation - Play Villager 0264 <gen> 's Stand Ready animation
Animation - Play Villager 0263 <gen> 's Stand Ready animation
Animation - Play Villager 0272 <gen> 's Stand Flesh First animation
Animation - Play Peasant 0333 <gen> 's Stand Ready Gold animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0281 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0282 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0248 <gen> using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0303 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Animation - Play Villager 0348 <gen> 's decay flesh animation
Animation - Change Villager 0348 <gen> 's animation speed to 0.00 % of its original speed
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0348 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Animation - Play Villager 0273 <gen> 's decay flesh animation
Animation - Change Villager 0273 <gen> 's animation speed to 0.00 % of its original speed
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0273 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Animation - Play Villager 0355 <gen> 's decay flesh animation
Animation - Change Villager 0355 <gen> 's animation speed to 0.00 % of its original speed
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0355 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Item - Make gg_item_thdm_0332 Invulnerable
Item - Make gg_item_desc_0315 Invulnerable
Item - Make gg_item_rump_0331 Invulnerable
Unit - Order Swordsman 0279 <gen> to Attack . Swordsman 0278 <gen>
Wait 0.50 seconds
Unit - Order Swordsman 0278 <gen> to Attack . Swordsman 0279 <gen>
Clock
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start timer as a One-shot timer that will expire in 900.00 seconds
Countdown Timer - Create a timer window for timer with title Time Remaining
Countdown Timer - Show (Last created timer window)
Attack Sound
Events
Unit - Footman 0071 <gen> Notices a target in range
Unit - Footman 0070 <gen> Notices a target in range
Unit - Footman 0247 <gen> Notices a target in range
Unit - Footman 0217 <gen> Notices a target in range
Unit - Footman 0061 <gen> Notices a target in range
Unit - Footman 0246 <gen> Notices a target in range
Unit - Footman 0076 <gen> Notices a target in range
Unit - Footman 0321 <gen> Notices a target in range
Conditions
Actions
Sound - Play FootmanYesAttack3 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Repathing Fix
Events
Unit - Meat Wagon 0004 <gen> 's life becomes Equal to 0.00
Unit - Meat Wagon 0003 <gen> 's life becomes Equal to 0.00
Unit - Meat Wagon 0005 <gen> 's life becomes Equal to 0.00
Unit - Meat Wagon 0006 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0294 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0293 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0292 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0291 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Wait 21.00 seconds
Unit - Turn collision for (Triggering unit) Off .
If (((Triggering player) controller) Equal to Computer) then do (Order (Triggering unit) to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
Sound - Play FootmanYesAttack3 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Special Effect - Create a special effect at (Random point in Town_Region <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Player Move1
Events
Map initialization
Conditions
Actions
Wait 11.00 seconds
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Meat Wagon 0005 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Meat Wagon 0006 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Meat Wagon 0004 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Meat Wagon 0003 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
Sound - Play U01Peasant15A <gen>
Player Move2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Meat Wagon 0005 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Meat Wagon 0006 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Meat Wagon 0004 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Meat Wagon 0003 <gen> to Patrol To.(Random point in Town_Region <gen>)) else do (Do nothing)
Taunts
Events
Time - Elapsed game time is 300.00 seconds
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
If ((Player in position 1 of (Last created leaderboard).) Equal to Player 1 (Red)) then do (Send transmission to (All players) from a Player 1 (Red).Death Knight (Evil) named Arthas at (Position of Meat Wagon 0005 <gen>): Play No sound and display I'm in first place now. What's the matter, fools? Can't keep up?. Modify duration: Add 0 seconds and Wait) else do (Do nothing)
If ((Player in position 1 of (Last created leaderboard).) Equal to Player 2 (Blue)) then do (Send transmission to (All players) from a Player 2 (Blue).Kel'Thuzad (Necromancer) named Kel'Thuzad at (Position of Meat Wagon 0006 <gen>): Play No sound and display I'm in first place at the moment. I expected much more talent from the rest of you!. Modify duration: Add 0 seconds and Wait) else do (Do nothing)
If ((Player in position 1 of (Last created leaderboard).) Equal to Player 5 (Yellow)) then do (Send transmission to (All players) from a Player 5 (Yellow).Dreadlord named Mal'Ganis at (Position of Meat Wagon 0004 <gen>): Play No sound and display I got the highest score so far! You are all so pathetic! Catch me if you can!. Modify duration: Add 0 seconds and Wait) else do (Do nothing)
If ((Player in position 1 of (Last created leaderboard).) Equal to Player 7 (Green)) then do (Send transmission to (All players) from a Player 7 (Green).Lich King (cinematic campaign unit) named Ner'Zhul at (Position of Meat Wagon 0003 <gen>): Play No sound and display I'm in the lead now. All of you bow before me! Obey!. Modify duration: Add 0 seconds and Wait) else do (Do nothing)
Rain Change
Events
Map initialization
Conditions
Actions
Environment - Create at Town_Region <gen> the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Wait 750.00 seconds
Sound - Play L07ARifleman14 <gen>
Environment - Remove (Last created weather effect)
Environment - Create at Town_Region <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn off Thunder1 <gen>
Trigger - Turn on Thunder2 <gen>
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Unit_Region4 <gen>) facing 0.00 degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Unit_Region4 <gen>) facing 0.00 degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Unit_Region1 <gen>) facing 270.00 degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Unit_Region1 <gen>) facing 270.00 degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Unit_Region2 <gen>) facing 180.00 degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Unit_Region2 <gen>) facing 180.00 degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Unit_Region3 <gen>) facing 90.00 degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Unit_Region3 <gen>) facing 90.00 degrees
Unit - Kill Sky Barge 0298 <gen>
Unit - Kill Sky Barge 0296 <gen>
Unit - Kill Sky Barge 0295 <gen>
Unit - Kill Sky Barge 0297 <gen>
Wait 3.50 seconds
Sound - Play PeasantYesAttack4 <gen>
Thunder1
Events
Time - Every (Random real number between 20.00 and 65.00) seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play RollingThunder1 <gen>
Thunder2
Events
Time - Every (Random real number between 15.00 and 50.00) seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt1 <gen>
Crate Explosions
Events
Destructible - Crates 5053 <gen> dies
Destructible - Crates 4042 <gen> dies
Destructible - Crates 5796 <gen> dies
Destructible - Crates 5052 <gen> dies
Destructible - Barrel 5605 <gen> dies
Destructible - Barrel 5606 <gen> dies
Destructible - Barrel 5604 <gen> dies
Destructible - Crates 5411 <gen> dies
Destructible - Crates 5412 <gen> dies
Destructible - Crates 5798 <gen> dies
Destructible - Barrel 5806 <gen> dies
Destructible - Barrel 5804 <gen> dies
Destructible - Crates 5420 <gen> dies
Destructible - Crates 5419 <gen> dies
Destructible - Crates 1164 <gen> dies
Destructible - Crates 1162 <gen> dies
Destructible - Crates 1163 <gen> dies
Destructible - Crates 5731 <gen> dies
Destructible - Crates 5730 <gen> dies
Destructible - Crates 5732 <gen> dies
Destructible - Crates 5426 <gen> dies
Destructible - Crates 5427 <gen> dies
Destructible - Crates 5413 <gen> dies
Destructible - Crates 4044 <gen> dies
Destructible - Crates 5945 <gen> dies
Destructible - Crates 5946 <gen> dies
Destructible - Barrel 5807 <gen> dies
Destructible - Crates 5798 <gen> dies
Destructible - Crates 5795 <gen> dies
Destructible - Crates 5797 <gen> dies
Destructible - Crates 5799 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying destructible)) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Special Effect - Destroy (Last created special effect)
Selection Fix
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Sky Barge
Actions
Selection - Remove (Triggering unit) from selection
Bombing
Events
Time - Every (Random real number between 2.50 and 4.50) seconds of game time
Conditions
Actions
Region - Center Bomb_Region <gen> on (Position of Flying Machine 0308 <gen>)
Special Effect - Create a special effect at (Center of Bomb_Region <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in Bomb_Region <gen> owned by Player 1 (Red)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Bomb_Region <gen> owned by Player 2 (Blue)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Bomb_Region <gen> owned by Player 5 (Yellow)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Bomb_Region <gen> owned by Player 7 (Green)) and do (Kill (Picked unit))
Region - Center Bomb_Region2 <gen> on (Position of Flying Machine 0309 <gen>)
Special Effect - Create a special effect at (Center of Bomb_Region2 <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in Bomb_Region2 <gen> owned by Player 1 (Red)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Bomb_Region2 <gen> owned by Player 2 (Blue)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Bomb_Region2 <gen> owned by Player 5 (Yellow)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Bomb_Region2 <gen> owned by Player 7 (Green)) and do (Kill (Picked unit))
Plane Move
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Flying Machine 0308 <gen> to Patrol To . (Random point in Town_Region <gen>)
Unit - Order Flying Machine 0309 <gen> to Patrol To . (Random point in Town_Region <gen>)
Time Extension Grab
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Time Extension
Actions
Item - Remove (Item being manipulated)
Sound - Play UpkeepRing <gen>
Floating Text - Create floating text that reads Time Extended at (Position of (Triggering unit)) with Z offset 0 , using font size 40.00 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
Countdown Timer - Pause timer
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Countdown Timer - Resume timer
Ghouls Set Free
Events
Destructible - Cage 0626 <gen> dies
Destructible - Cage 0628 <gen> dies
Destructible - Cage 0627 <gen> dies
Conditions
Actions
Unit - Create 1 . Ghoul for Neutral Passive at (Position of (Dying destructible)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
For Quitters
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Triggering unit) from the game)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has quit the game like a little pussy!)
Unit Damage
Events
Unit - Meat Wagon 0005 <gen> Takes damage
Unit - Meat Wagon 0004 <gen> Takes damage
Unit - Meat Wagon 0006 <gen> Takes damage
Unit - Meat Wagon 0003 <gen> Takes damage
Unit - Infernal Machine 0294 <gen> Takes damage
Unit - Infernal Machine 0293 <gen> Takes damage
Unit - Infernal Machine 0292 <gen> Takes damage
Unit - Infernal Machine 0291 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Dies
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to False
((Triggering unit) is A Hero) Equal to False
((Triggering unit) is Mechanical) Equal to False
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Position of (Triggering unit)) facing (Random angle) with scale 1 and variation 0
Spawn Start
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Magic Vault for Player 6 (Orange) at (Random point in Town_Region <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_Sheep <gen>
Wait 5.00 seconds
Trigger - Turn on Spawn_Man <gen>
Wait 5.00 seconds
Trigger - Turn on Spawn_Woman <gen>
Trigger - Turn on Spawn_Child <gen>
Wait 5.00 seconds
Trigger - Turn on Spawn_Ef_Female <gen>
Wait 5.00 seconds
Trigger - Turn on Spawn_Chicken <gen>
Trigger - Turn on Spawn_Soldier <gen>
Spawn Man
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Male) for Neutral Passive at (Random point in Town_Region <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Spawn Woman
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Female) for Neutral Passive at (Random point in Town_Region <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Spawn Child
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Child (2) for Neutral Passive at (Random point in Town_Region <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Spawn Sheep
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sheep for Neutral Passive at (Random point in Town_Region <gen>) facing Default building facing degrees
Spawn Chicken
Events
Time - Every 19.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Chicken for Neutral Passive at (Random point in Town_Region <gen>) facing Default building facing degrees
Spawn Ef Female
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . High Elf (Female) for Neutral Passive at (Random point in Town_Region <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Spawn Soldier
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Town_Region <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Spawn Stop
Events
Time - timer expires
Conditions
Actions
Trigger - Turn off Spawn_Child <gen>
Trigger - Turn off Spawn_Ef_Female <gen>
Trigger - Turn off Spawn_Man <gen>
Trigger - Turn off Spawn_Sheep <gen>
Trigger - Turn off Spawn_Soldier <gen>
Trigger - Turn off Spawn_Woman <gen>
Trigger - Turn off Spawn_Chicken <gen>
Barge Help Red1
Events
Player - Player 1 (Red) types a chat message containing Retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Red_Tank <gen> contains Infernal Machine 0294 <gen>) Equal to True) then do (Run Barge_Help_Red2 <gen> (ignoring conditions)) else do (Do nothing)
If ((Red_Tank <gen> contains Infernal Machine 0294 <gen>) Equal to False) then do (Run Barge_Help_Red3 <gen> (ignoring conditions)) else do (Do nothing)
Barge Help Red2
Events
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0295 <gen>
Unit - Order Sky Barge 0295 <gen> to Load . Meat Wagon 0005 <gen>
Wait until ((Meat Wagon 0005 <gen> is loaded into Sky Barge 0295 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - Lock camera target for Player 1 (Red) to Sky Barge 0295 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0295 <gen> to Unload All At . (Center of Red_Region <gen>)
Wait until ((Meat Wagon 0005 <gen> is loaded into Sky Barge 0295 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Meat Wagon 0005 <gen> Off .
Camera - Lock camera target for Player 1 (Red) to Meat Wagon 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0295 <gen>
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Barge Help Red3
Events
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0295 <gen>
Unit - Order Sky Barge 0295 <gen> to Load . Infernal Machine 0294 <gen>
Wait until ((Infernal Machine 0294 <gen> is loaded into Sky Barge 0295 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - Lock camera target for Player 1 (Red) to Sky Barge 0295 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0295 <gen> to Unload All At . (Center of Red_Region <gen>)
Wait until ((Infernal Machine 0294 <gen> is loaded into Sky Barge 0295 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Infernal Machine 0294 <gen> Off .
Camera - Lock camera target for Player 1 (Red) to Infernal Machine 0294 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0295 <gen>
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Bumping Red
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Conditions
((Triggering unit) is A sapper) Equal to True
(Life of Meat Wagon 0005 <gen>) Greater than 0.00
Actions
Set Variable Set Bumper = Meat Wagon 0005 <gen>
Sound - Play CatapultMissile4 <gen>
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 100.00)
Unit - Set life of Bumper to ((Life of Bumper) - 100.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Berzerk Red
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 12.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has gone |cff00cd99Berzerk|r!)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Infernal Machine 0294 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Sound - Play Holy_Shit_u <gen>
Trigger - Turn on Red_Kills_Soldier <gen>
Trigger - Turn off (This trigger)
Building Select Red
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
If ((Red_Tank <gen> contains Meat Wagon 0005 <gen>) Equal to False) then do (Order Meat Wagon 0005 <gen> to Attack.(Triggering unit)) else do (Do nothing)
If ((Red_Tank <gen> contains Infernal Machine 0294 <gen>) Equal to False) then do (Order Infernal Machine 0294 <gen> to Attack.(Triggering unit)) else do (Do nothing)
Player Move Red
Events
Unit - A unit enters Red_Region <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Set life of (Triggering unit) to 100 %
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Heal\HealTarget.mdl
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Triggering unit) to Move To.(Random point in Town_Region <gen>)) else do (Do nothing)
New Tank Red
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 8.00
Conditions
Actions
Sound - Play GameFound <gen>
Trigger - Turn off Unit_Select_Red1 <gen>
Trigger - Turn off Bumping_Red <gen>
Hero - Give (Item carried by Meat Wagon 0005 <gen> in slot 1) to Infernal Machine 0294 <gen>
Hero - Give (Item carried by Meat Wagon 0005 <gen> in slot 2) to Infernal Machine 0294 <gen>
Hero - Give (Item carried by Meat Wagon 0005 <gen> in slot 3) to Infernal Machine 0294 <gen>
Hero - Give (Item carried by Meat Wagon 0005 <gen> in slot 4) to Infernal Machine 0294 <gen>
Hero - Give (Item carried by Meat Wagon 0005 <gen> in slot 5) to Infernal Machine 0294 <gen>
Hero - Give (Item carried by Meat Wagon 0005 <gen> in slot 6) to Infernal Machine 0294 <gen>
Unit - Unpause Infernal Machine 0294 <gen>
Unit - Make Infernal Machine 0294 <gen> Vulnerable
Unit - Change ownership of Infernal Machine 0294 <gen> to Player 1 (Red) and Change color
Unit - Move Infernal Machine 0294 <gen> instantly to (Position of Meat Wagon 0005 <gen>)
Special Effect - Create a special effect at (Position of Meat Wagon 0005 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Lock camera target for Player 1 (Red) to Infernal Machine 0294 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Meat Wagon 0005 <gen> instantly to (Center of Red_Tank <gen>) , facing 270.00 degrees
Unit - Pause Meat Wagon 0005 <gen>
Unit - Make Meat Wagon 0005 <gen> Invulnerable
Trigger - Turn on Unit_Select_Red2 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Trees_Red1 <gen>
Trigger - Turn on Trees_Red2 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Knight (Evil) named Arthas at (Center of Red_Region <gen>) : Play No sound and display At last! I have evolved my ride to a far superior weapon...like there was any doubt I would surpass the rest of you...-Arthas has evolved his vehicle into a tank! . Modify duration: Add 0 seconds and Wait
Unit Select Red1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Meat Wagon 0005 <gen> for Player 1 (Red)
Unit Select Red2
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Infernal Machine 0294 <gen> for Player 1 (Red)
Red Dies
Events
Unit - Meat Wagon 0005 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0294 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Item - Move (Item carried by (Triggering unit) in slot 2) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 3) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 4) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 5) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 6) to (Position of (Triggering unit))
Sound - Play EvilArthasYesAttack2 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + just got nailed!)
Floating Text - Create floating text that reads I meant... above (Triggering unit) with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.10 seconds
Floating Text - Create floating text that reads to do that! above (Triggering unit) with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Red Dies2
Events
Unit - Meat Wagon 0005 <gen> Dies
Unit - Infernal Machine 0294 <gen> Dies
Conditions
Actions
Trigger - Turn off Red_Dies <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Cinematic - Fade out and back in over 2 seconds using texture Pow! and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Remove Player 1 (Red) from TheLeaderBoard .
Game - Display to (All players) the text: ((Name of (Triggering player)) + choked! He is finished!)
Trigger - Turn off Trees_Red1 <gen>
Trigger - Turn off Trees_Red2 <gen>
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
Red Win
Events
Time - timer expires
Conditions
(Position of Player 1 (Red) in (Last created leaderboard)) Equal to 1
Actions
Unit - Pause all units
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: ((Name of (Player in position 1 of TheLeaderBoard.)) + has won the match!)
Leaderboard - Destroy TheLeaderBoard
Countdown Timer - Destroy (Last created timer window)
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Red beat your ass!
Game - Defeat Player 5 (Yellow) with the message: Red beat your ass!
Game - Defeat Player 7 (Green) with the message: Red beat your ass!
Game - Display to (All players) the text: |cffffcc00THANK YOU FOR PLAYING!|r
Red Kills Soldier
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 25)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Vault
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 75)
Player - Add 1 to Player 1 (Red) . Current gold
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Buildings
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 25)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Goddess Stone Red
Events
Unit - A unit leaves Red_Region <gen>
Conditions
And - All (Conditions) are true
Conditions
(gg_item_desc_0315 is in Red_Region <gen>) Equal to True
(gg_item_rump_0331 is in Red_Region <gen>) Equal to True
(gg_item_thdm_0332 is in Red_Region <gen>) Equal to True
Actions
Item - Show gg_item_pdiv_0336
Item - Move gg_item_pdiv_0336 to (Center of Unit_Region2 <gen>)
Special Effect - Create a special effect at (Center of Unit_Region2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Game - Display to (All players) the text: |cff00cd99Arthas|r has unlocked the Goddess Stone!
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Knight (Evil) named Arthas at (Position of Meat Wagon 0005 <gen>) : Play No sound and display Ride or die, weaklings! You simply could'nt keep up! . Modify duration: Add 0 seconds and Wait
Trees Red1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Meat Wagon 0005 <gen>) and do (Kill (Picked destructible))
Trees Red2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Infernal Machine 0294 <gen>) and do (Kill (Picked destructible))
Red Kills Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Sound - Play WardenDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 10)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Child
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Sound - Play VillagerChildDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 5)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Sheep
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep
Actions
Sound - Play SheepDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Chicken
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Sound - Play VultureDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Man1
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Man2
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Peasant
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Dog
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Sound - Play WolfDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Elf Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Sound - Play SorceressDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 50)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Red Kills Horse
Events
Unit - A unit comes within 150.00 of Meat Wagon 0005 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0294 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Riderless Horse
Actions
Sound - Play KnightNoRiderDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Barge Help Blue1
Events
Player - Player 2 (Blue) types a chat message containing Retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Blue_Tank <gen> contains Infernal Machine 0293 <gen>) Equal to True) then do (Run Barge_Help_Blue2 <gen> (ignoring conditions)) else do (Do nothing)
If ((Blue_Tank <gen> contains Infernal Machine 0293 <gen>) Equal to False) then do (Run Barge_Help_Blue3 <gen> (ignoring conditions)) else do (Do nothing)
Barge Help Blue2
Events
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0296 <gen>
Unit - Order Sky Barge 0296 <gen> to Load . Meat Wagon 0006 <gen>
Wait until ((Meat Wagon 0006 <gen> is loaded into Sky Barge 0296 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Camera - Lock camera target for Player 2 (Blue) to Sky Barge 0296 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0296 <gen> to Unload All At . (Center of Blue_Region <gen>)
Wait until ((Meat Wagon 0006 <gen> is loaded into Sky Barge 0295 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Meat Wagon 0006 <gen> Off .
Camera - Lock camera target for Player 2 (Blue) to Meat Wagon 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0296 <gen>
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Barge Help Blue3
Events
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0296 <gen>
Unit - Order Sky Barge 0296 <gen> to Load . Infernal Machine 0293 <gen>
Wait until ((Infernal Machine 0293 <gen> is loaded into Sky Barge 0296 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Camera - Lock camera target for Player 2 (Blue) to Sky Barge 0296 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0296 <gen> to Unload All At . (Center of Blue_Region <gen>)
Wait until ((Infernal Machine 0293 <gen> is loaded into Sky Barge 0295 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Infernal Machine 0293 <gen> Off .
Camera - Lock camera target for Player 2 (Blue) to Infernal Machine 0293 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0296 <gen>
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Bumping Blue
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Conditions
((Triggering unit) is A sapper) Equal to True
(Life of Meat Wagon 0006 <gen>) Greater than 0.00
Actions
Set Variable Set Bumper = Meat Wagon 0006 <gen>
Sound - Play CatapultMissile4 <gen>
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 100.00)
Unit - Set life of Bumper to ((Life of Bumper) - 100.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Berzerk Blue
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 12.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has gone |cff00cd99Berzerk|r!)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Infernal Machine 0293 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Sound - Play Holy_Shit_u <gen>
Trigger - Turn on Blue_Kills_Soldier <gen>
Trigger - Turn off (This trigger)
Building Select Blue
Events
Player - Player 2 (Blue) Selects a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
If ((Blue_Tank <gen> contains Meat Wagon 0006 <gen>) Equal to False) then do (Order Meat Wagon 0006 <gen> to Attack.(Triggering unit)) else do (Do nothing)
If ((Blue_Tank <gen> contains Infernal Machine 0293 <gen>) Equal to False) then do (Order Infernal Machine 0293 <gen> to Attack.(Triggering unit)) else do (Do nothing)
Player Move Blue
Events
Unit - A unit enters Blue_Region <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Set life of (Triggering unit) to 100 %
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Heal\HealTarget.mdl
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Triggering unit) to Move To.(Random point in Town_Region <gen>)) else do (Do nothing)
New Tank Blue
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 8.00
Conditions
Actions
Sound - Play GameFound <gen>
Trigger - Turn off Unit_Select_Blue1 <gen>
Trigger - Turn off Bumping_Blue <gen>
Hero - Give (Item carried by Meat Wagon 0006 <gen> in slot 1) to Infernal Machine 0293 <gen>
Hero - Give (Item carried by Meat Wagon 0006 <gen> in slot 2) to Infernal Machine 0293 <gen>
Hero - Give (Item carried by Meat Wagon 0006 <gen> in slot 3) to Infernal Machine 0293 <gen>
Hero - Give (Item carried by Meat Wagon 0006 <gen> in slot 4) to Infernal Machine 0293 <gen>
Hero - Give (Item carried by Meat Wagon 0006 <gen> in slot 5) to Infernal Machine 0293 <gen>
Hero - Give (Item carried by Meat Wagon 0006 <gen> in slot 6) to Infernal Machine 0293 <gen>
Unit - Unpause Infernal Machine 0293 <gen>
Unit - Make Infernal Machine 0293 <gen> Vulnerable
Unit - Change ownership of Infernal Machine 0293 <gen> to Player 2 (Blue) and Change color
Unit - Move Infernal Machine 0293 <gen> instantly to (Position of Meat Wagon 0006 <gen>)
Special Effect - Create a special effect at (Position of Meat Wagon 0006 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Lock camera target for Player 2 (Blue) to Infernal Machine 0293 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Meat Wagon 0006 <gen> instantly to (Center of Blue_Tank <gen>) , facing 270.00 degrees
Unit - Pause Meat Wagon 0006 <gen>
Unit - Make Meat Wagon 0006 <gen> Invulnerable
Trigger - Turn on Unit_Select_Blue2 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Trees_Blue1 <gen>
Trigger - Turn on Trees_Blue2 <gen>
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Kel'Thuzad (Necromancer) named Kel'Thuzad at (Center of Blue_Region <gen>) : Play No sound and display This new weapon suits me well. This is no longer a match for the weak...-Kel'Thuzad has evolved his vehicle into a tank! . Modify duration: Add 0 seconds and Wait
Unit Select Blue1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Meat Wagon 0006 <gen> for Player 2 (Blue)
Unit Select Blue2
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Infernal Machine 0293 <gen> for Player 2 (Blue)
Blue Dies
Events
Unit - Meat Wagon 0006 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0293 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Item - Move (Item carried by (Triggering unit) in slot 2) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 3) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 4) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 5) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 6) to (Position of (Triggering unit))
Sound - Play U01Footman22 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (All players) the text: ((Name of (Triggering player)) + just wiped out!)
Floating Text - Create floating text that reads You bastard... above (Triggering unit) with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Blue Dies2
Events
Unit - Meat Wagon 0006 <gen> Dies
Unit - Infernal Machine 0293 <gen> Dies
Conditions
Actions
Trigger - Turn off Blue_Dies <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Cinematic - Fade out and back in over 2 seconds using texture Pow! and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Remove Player 2 (Blue) from TheLeaderBoard .
Game - Display to (All players) the text: ((Name of (Triggering player)) + choked! He is finished!)
Trigger - Turn off Trees_Blue1 <gen>
Trigger - Turn off Trees_Blue2 <gen>
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
Blue Win
Events
Time - timer expires
Conditions
(Position of Player 2 (Blue) in (Last created leaderboard)) Equal to 1
Actions
Unit - Pause all units
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: ((Name of (Player in position 1 of TheLeaderBoard.)) + has won the match!)
Leaderboard - Destroy TheLeaderBoard
Countdown Timer - Destroy (Last created timer window)
Wait 7.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Blue beat your ass!
Game - Defeat Player 5 (Yellow) with the message: Blue beat your ass!
Game - Defeat Player 7 (Green) with the message: Blue beat your ass!
Game - Display to (All players) the text: |cffffcc00THANK YOU FOR PLAYING!|r
Blue Kills Soldier
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 25)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Vault
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 75)
Player - Add 1 to Player 2 (Blue) . Current gold
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Buildings
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 25)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Goddess Stone Blue
Events
Unit - A unit leaves Blue_Region <gen>
Conditions
And - All (Conditions) are true
Conditions
(gg_item_desc_0315 is in Blue_Region <gen>) Equal to True
(gg_item_rump_0331 is in Blue_Region <gen>) Equal to True
(gg_item_thdm_0332 is in Blue_Region <gen>) Equal to True
Actions
Item - Show gg_item_pdiv_0336
Item - Move gg_item_pdiv_0336 to (Center of Unit_Region4 <gen>)
Special Effect - Create a special effect at (Center of Unit_Region4 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Game - Display to (All players) the text: |cff00cd99Kel'Thuzad|r has unlocked the Goddess Stone!
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Kel'Thuzad (Necromancer) named Kel'Thuzad at (Position of Meat Wagon 0006 <gen>) : Play No sound and display Power shifts quickly in the Scourge. Show me what you got, if you got anything left... . Modify duration: Add 0 seconds and Wait
Trees Blue1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Meat Wagon 0006 <gen>) and do (Kill (Picked destructible))
Trees Blue2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Infernal Machine 0293 <gen>) and do (Kill (Picked destructible))
Blue Kills Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Sound - Play WardenDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 10)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Child
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Sound - Play VillagerChildDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 5)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Sheep
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep
Actions
Sound - Play SheepDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Chicken
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Sound - Play VultureDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Man1
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Man2
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Peasant
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Dog
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Sound - Play WolfDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Elf Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Sound - Play SorceressDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 50)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Blue Kills Horse
Events
Unit - A unit comes within 150.00 of Meat Wagon 0006 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0293 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Riderless Horse
Actions
Sound - Play KnightNoRiderDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Barge Help Yellow1
Events
Player - Player 5 (Yellow) types a chat message containing Retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Yellow_Tank <gen> contains Infernal Machine 0292 <gen>) Equal to True) then do (Run Barge_Help_Yellow2 <gen> (ignoring conditions)) else do (Do nothing)
If ((Yellow_Tank <gen> contains Infernal Machine 0292 <gen>) Equal to False) then do (Run Barge_Help_Yellow3 <gen> (ignoring conditions)) else do (Do nothing)
Barge Help Yellow2
Events
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0297 <gen>
Unit - Order Sky Barge 0297 <gen> to Load . Meat Wagon 0004 <gen>
Wait until ((Meat Wagon 0004 <gen> is loaded into Sky Barge 0297 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 5 (Yellow) .
Camera - Lock camera target for Player 5 (Yellow) to Sky Barge 0297 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0297 <gen> to Unload All At . (Center of Yellow_Region <gen>)
Wait until ((Meat Wagon 0004 <gen> is loaded into Sky Barge 0297 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Meat Wagon 0004 <gen> Off .
Camera - Lock camera target for Player 5 (Yellow) to Meat Wagon 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0297 <gen>
Cinematic - Enable user control for Player Group - Player 5 (Yellow) .
Barge Help Yellow3
Events
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0297 <gen>
Unit - Order Sky Barge 0297 <gen> to Load . Infernal Machine 0292 <gen>
Wait until ((Infernal Machine 0292 <gen> is loaded into Sky Barge 0297 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 5 (Yellow) .
Camera - Lock camera target for Player 5 (Yellow) to Sky Barge 0297 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0297 <gen> to Unload All At . (Center of Yellow_Region <gen>)
Wait until ((Infernal Machine 0292 <gen> is loaded into Sky Barge 0297 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Infernal Machine 0292 <gen> Off .
Camera - Lock camera target for Player 5 (Yellow) to Infernal Machine 0292 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0297 <gen>
Cinematic - Enable user control for Player Group - Player 5 (Yellow) .
Bumping Yellow
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Conditions
((Triggering unit) is A sapper) Equal to True
(Life of Meat Wagon 0004 <gen>) Greater than 0.00
Actions
Set Variable Set Bumper = Meat Wagon 0004 <gen>
Sound - Play CatapultMissile4 <gen>
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 100.00)
Unit - Set life of Bumper to ((Life of Bumper) - 100.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Berzerk Yellow
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 12.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has gone |cff00cd99Berzerk|r!)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Infernal Machine 0292 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Sound - Play Holy_Shit_u <gen>
Trigger - Turn on Yellow_Kills_Soldier <gen>
Trigger - Turn off (This trigger)
Building Select Yellow
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
If ((Yellow_Tank <gen> contains Meat Wagon 0004 <gen>) Equal to False) then do (Order Meat Wagon 0004 <gen> to Attack.(Triggering unit)) else do (Do nothing)
If ((Yellow_Tank <gen> contains Infernal Machine 0292 <gen>) Equal to False) then do (Order Infernal Machine 0292 <gen> to Attack.(Triggering unit)) else do (Do nothing)
Player Move Yellow
Events
Unit - A unit enters Yellow_Region <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Set life of (Triggering unit) to 100 %
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Heal\HealTarget.mdl
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Triggering unit) to Move To.(Random point in Town_Region <gen>)) else do (Do nothing)
New Tank Yellow
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 8.00
Conditions
Actions
Sound - Play GameFound <gen>
Trigger - Turn off Unit_Select_Yellow1 <gen>
Trigger - Turn off Bumping_Yellow <gen>
Hero - Give (Item carried by Meat Wagon 0004 <gen> in slot 1) to Infernal Machine 0292 <gen>
Hero - Give (Item carried by Meat Wagon 0004 <gen> in slot 2) to Infernal Machine 0292 <gen>
Hero - Give (Item carried by Meat Wagon 0004 <gen> in slot 3) to Infernal Machine 0292 <gen>
Hero - Give (Item carried by Meat Wagon 0004 <gen> in slot 4) to Infernal Machine 0292 <gen>
Hero - Give (Item carried by Meat Wagon 0004 <gen> in slot 5) to Infernal Machine 0292 <gen>
Hero - Give (Item carried by Meat Wagon 0004 <gen> in slot 6) to Infernal Machine 0292 <gen>
Unit - Unpause Infernal Machine 0292 <gen>
Unit - Make Infernal Machine 0292 <gen> Vulnerable
Unit - Change ownership of Infernal Machine 0292 <gen> to Player 5 (Yellow) and Change color
Unit - Move Infernal Machine 0292 <gen> instantly to (Position of Meat Wagon 0004 <gen>)
Special Effect - Create a special effect at (Position of Meat Wagon 0004 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Lock camera target for Player 5 (Yellow) to Infernal Machine 0292 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Meat Wagon 0004 <gen> instantly to (Center of Yellow_Tank <gen>) , facing 270.00 degrees
Unit - Pause Meat Wagon 0004 <gen>
Unit - Make Meat Wagon 0004 <gen> Invulnerable
Trigger - Turn on Unit_Select_Yellow2 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Trees_Yellow1 <gen>
Trigger - Turn on Trees_Yellow2 <gen>
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Dreadlord named Mal'Ganis at (Center of Yellow_Region <gen>) : Play No sound and display Ha ha ha! A powerful tank is reward for outdoing you pitiful whelps!? I almost make ths look too easy...-Mal'Ganis has evolved his vehicle into a tank! . Modify duration: Add 0 seconds and Wait
Unit Select Yellow1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Meat Wagon 0004 <gen> for Player 5 (Yellow)
Unit Select Yellow2
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Infernal Machine 0292 <gen> for Player 5 (Yellow)
Yellow Dies
Events
Unit - Meat Wagon 0004 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0292 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Item - Move (Item carried by (Triggering unit) in slot 2) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 3) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 4) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 5) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 6) to (Position of (Triggering unit))
Sound - Play VarimathrasYes2 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (All players) the text: ((Name of (Triggering player)) + just got nailed!)
Floating Text - Create floating text that reads You will... above (Triggering unit) with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.10 seconds
Floating Text - Create floating text that reads pay for that! above (Triggering unit) with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Yellow Dies2
Events
Unit - Meat Wagon 0004 <gen> Dies
Unit - Infernal Machine 0292 <gen> Dies
Conditions
Actions
Trigger - Turn off Yellow_Dies <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Cinematic - Fade out and back in over 2 seconds using texture Pow! and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Remove Player 5 (Yellow) from TheLeaderBoard .
Game - Display to (All players) the text: ((Name of (Triggering player)) + choked! He is finished!)
Trigger - Turn off Trees_Yellow1 <gen>
Trigger - Turn off Trees_Yellow2 <gen>
Wait 5.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Defeat!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
Yellow Win
Events
Time - timer expires
Conditions
(Position of Player 5 (Yellow) in (Last created leaderboard)) Equal to 1
Actions
Unit - Pause all units
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: ((Name of (Player in position 1 of TheLeaderBoard.)) + has won the match!)
Leaderboard - Destroy TheLeaderBoard
Countdown Timer - Destroy (Last created timer window)
Wait 7.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Yellow beat your ass!
Game - Defeat Player 2 (Blue) with the message: Yellow beat your ass!
Game - Defeat Player 7 (Green) with the message: Yellow beat your ass!
Game - Display to (All players) the text: |cffffcc00THANK YOU FOR PLAYING!|r
Yellow Kills Soldier
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 25)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Vault
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 75)
Player - Add 1 to Player 5 (Yellow) . Current gold
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Buildings
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 25)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Goddess Stone Yellow
Events
Unit - A unit leaves Yellow_Region <gen>
Conditions
And - All (Conditions) are true
Conditions
(gg_item_desc_0315 is in Yellow_Region <gen>) Equal to True
(gg_item_rump_0331 is in Yellow_Region <gen>) Equal to True
(gg_item_thdm_0332 is in Yellow_Region <gen>) Equal to True
Actions
Item - Show gg_item_pdiv_0336
Item - Move gg_item_pdiv_0336 to (Center of Unit_Region1 <gen>)
Special Effect - Create a special effect at (Center of Unit_Region1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Game - Display to (All players) the text: |cff00cd99Mal'Ganis|r has unlocked the Goddess Stone!
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Dreadlord named Mal'Ganis at (Position of Meat Wagon 0004 <gen>) : Play No sound and display Mu ha ha ha! Now I got you all by the... . Modify duration: Add 0 seconds and Wait
Trees Yellow1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Meat Wagon 0004 <gen>) and do (Kill (Picked destructible))
Trees Yellow2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Infernal Machine 0292 <gen>) and do (Kill (Picked destructible))
Yellow Kills Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Sound - Play WardenDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 10)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Child
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Sound - Play VillagerChildDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 5)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Sheep
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep
Actions
Sound - Play SheepDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Chicken
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Sound - Play VultureDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Man1
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Man2
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Peasant
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Dog
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Sound - Play WolfDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Elf Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Sound - Play SorceressDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 50)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Yellow Kills Horse
Events
Unit - A unit comes within 150.00 of Meat Wagon 0004 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0292 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Riderless Horse
Actions
Sound - Play KnightNoRiderDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Barge Help Green1
Events
Player - Player 7 (Green) types a chat message containing Retreat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Green_Tank <gen> contains Infernal Machine 0291 <gen>) Equal to True) then do (Run Barge_Help_Green2 <gen> (ignoring conditions)) else do (Do nothing)
If ((Green_Tank <gen> contains Infernal Machine 0291 <gen>) Equal to False) then do (Run Barge_Help_Green3 <gen> (ignoring conditions)) else do (Do nothing)
Barge Help Green2
Events
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0298 <gen>
Unit - Order Sky Barge 0298 <gen> to Load . Meat Wagon 0003 <gen>
Wait until ((Meat Wagon 0003 <gen> is loaded into Sky Barge 0298 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 7 (Green) .
Camera - Lock camera target for Player 7 (Green) to Sky Barge 0298 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0298 <gen> to Unload All At . (Center of Green_Region <gen>)
Wait until ((Meat Wagon 0003 <gen> is loaded into Sky Barge 0298 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Meat Wagon 0003 <gen> Off .
Camera - Lock camera target for Player 7 (Green) to Meat Wagon 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0298 <gen>
Cinematic - Enable user control for Player Group - Player 7 (Green) .
Barge Help Green3
Events
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Barge is on it's way!
Unit - Unpause Sky Barge 0298 <gen>
Unit - Order Sky Barge 0298 <gen> to Load . Infernal Machine 0291 <gen>
Wait until ((Infernal Machine 0291 <gen> is loaded into Sky Barge 0298 <gen>.) Equal to True) , checking every 0.50 seconds
Cinematic - Disable user control for Player Group - Player 7 (Green) .
Camera - Lock camera target for Player 7 (Green) to Sky Barge 0298 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Sky Barge 0298 <gen> to Unload All At . (Center of Green_Region <gen>)
Wait until ((Infernal Machine 0291 <gen> is loaded into Sky Barge 0298 <gen>.) Equal to False) , checking every 0.50 seconds
Unit - Turn collision for Infernal Machine 0291 <gen> Off .
Camera - Lock camera target for Player 7 (Green) to Infernal Machine 0291 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Pause Sky Barge 0298 <gen>
Cinematic - Enable user control for Player Group - Player 7 (Green) .
Bumping Green
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Conditions
((Triggering unit) is A sapper) Equal to True
(Life of Meat Wagon 0003 <gen>) Greater than 0.00
Actions
Set Variable Set Bumper = Meat Wagon 0003 <gen>
Sound - Play CatapultMissile4 <gen>
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 100.00)
Unit - Set life of Bumper to ((Life of Bumper) - 100.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Bumper 's vertex coloring to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Berzerk Green
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 12.00
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has gone |cff00cd99Berzerk|r!)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Infernal Machine 0291 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Sound - Play Holy_Shit_u <gen>
Trigger - Turn on Green_Kills_Soldier <gen>
Trigger - Turn off (This trigger)
Building Select Green
Events
Player - Player 7 (Green) Selects a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
If ((Green_Tank <gen> contains Meat Wagon 0003 <gen>) Equal to False) then do (Order Meat Wagon 0003 <gen> to Attack.(Triggering unit)) else do (Do nothing)
If ((Green_Tank <gen> contains Infernal Machine 0291 <gen>) Equal to False) then do (Order Infernal Machine 0291 <gen> to Attack.(Triggering unit)) else do (Do nothing)
Player Move Green
Events
Unit - A unit enters Green_Region <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Set life of (Triggering unit) to 100 %
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Heal\HealTarget.mdl
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Triggering unit) to Move To.(Random point in Town_Region <gen>)) else do (Do nothing)
New Tank Green
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 8.00
Conditions
Actions
Sound - Play GameFound <gen>
Trigger - Turn off Unit_Select_Green1 <gen>
Trigger - Turn off Bumping_Green <gen>
Hero - Give (Item carried by Meat Wagon 0003 <gen> in slot 1) to Infernal Machine 0291 <gen>
Hero - Give (Item carried by Meat Wagon 0003 <gen> in slot 2) to Infernal Machine 0291 <gen>
Hero - Give (Item carried by Meat Wagon 0003 <gen> in slot 3) to Infernal Machine 0291 <gen>
Hero - Give (Item carried by Meat Wagon 0003 <gen> in slot 4) to Infernal Machine 0291 <gen>
Hero - Give (Item carried by Meat Wagon 0003 <gen> in slot 5) to Infernal Machine 0291 <gen>
Hero - Give (Item carried by Meat Wagon 0003 <gen> in slot 6) to Infernal Machine 0291 <gen>
Unit - Unpause Infernal Machine 0291 <gen>
Unit - Make Infernal Machine 0291 <gen> Vulnerable
Unit - Change ownership of Infernal Machine 0291 <gen> to Player 7 (Green) and Change color
Unit - Move Infernal Machine 0291 <gen> instantly to (Position of Meat Wagon 0003 <gen>)
Special Effect - Create a special effect at (Position of Meat Wagon 0003 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Lock camera target for Player 7 (Green) to Infernal Machine 0291 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Meat Wagon 0003 <gen> instantly to (Center of Green_Tank <gen>) , facing 270.00 degrees
Unit - Pause Meat Wagon 0003 <gen>
Unit - Make Meat Wagon 0003 <gen> Invulnerable
Trigger - Turn on Unit_Select_Green2 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Trees_Green1 <gen>
Trigger - Turn on Trees_Green2 <gen>
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Death Revenant named Ner'Zhul at (Center of Green_Region <gen>) : Play No sound and display It is I, the Lich King, who is in command of this weapon of power. I will soon put you all back in your place!-Ner'Zhul has evolved his vehicle into a tank! . Modify duration: Add 0 seconds and Wait
Unit Select Green1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Meat Wagon 0003 <gen> for Player 7 (Green)
Unit Select Green2
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Selection - Select Infernal Machine 0291 <gen> for Player 7 (Green)
Green Dies
Events
Unit - Meat Wagon 0003 <gen> 's life becomes Equal to 0.00
Unit - Infernal Machine 0291 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Item - Move (Item carried by (Triggering unit) in slot 2) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 3) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 4) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 5) to (Position of (Triggering unit))
Item - Move (Item carried by (Triggering unit) in slot 6) to (Position of (Triggering unit))
Sound - Play HeroLichYesAttack2 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (All players) the text: ((Name of (Triggering player)) + just wiped out!)
Floating Text - Create floating text that reads Now it's on! above (Triggering unit) with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Green Dies2
Events
Unit - Meat Wagon 0003 <gen> Dies
Unit - Infernal Machine 0291 <gen> Dies
Conditions
Actions
Trigger - Turn off Green_Dies <gen>
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Cinematic - Fade out and back in over 2 seconds using texture Pow! and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Remove Player 7 (Green) from TheLeaderBoard .
Game - Display to (All players) the text: ((Name of (Triggering player)) + choked! He is finished!)
Trigger - Turn off Trees_Green1 <gen>
Trigger - Turn off Trees_Green2 <gen>
Wait 5.00 seconds
Game - Defeat Player 7 (Green) with the message: Defeat!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0005 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0006 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0004 <gen>))] + 1000)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Else - Actions
Do nothing
Green Win
Events
Time - timer expires
Conditions
(Position of Player 7 (Green) in (Last created leaderboard)) Equal to 1
Actions
Unit - Pause all units
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: ((Name of (Player in position 1 of TheLeaderBoard.)) + has won the match!)
Leaderboard - Destroy TheLeaderBoard
Countdown Timer - Destroy (Last created timer window)
Wait 7.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Green beat your ass!
Game - Defeat Player 5 (Yellow) with the message: Green beat your ass!
Game - Defeat Player 2 (Blue) with the message: Green beat your ass!
Game - Display to (All players) the text: |cffffcc00THANK YOU FOR PLAYING!|r
Green Kills Soldier
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) is A ground unit) Equal to True
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 25)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Vault
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 75)
Player - Add 1 to Player 7 (Green) . Current gold
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Buildings
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 25)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Goddess Stone Green
Events
Unit - A unit leaves Green_Region <gen>
Conditions
And - All (Conditions) are true
Conditions
(gg_item_desc_0315 is in Green_Region <gen>) Equal to True
(gg_item_rump_0331 is in Green_Region <gen>) Equal to True
(gg_item_thdm_0332 is in Green_Region <gen>) Equal to True
Actions
Item - Show gg_item_pdiv_0336
Item - Move gg_item_pdiv_0336 to (Center of Unit_Region3 <gen>)
Special Effect - Create a special effect at (Center of Unit_Region3 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Game - Display to (All players) the text: |cff00cd99Ner'Zhul|r has unlocked the Goddess Stone!
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Lich King (cinematic campaign unit) named Ner'Zhul at (Position of Meat Wagon 0003 <gen>) : Play No sound and display Let all those who still dare to defy me show their cowardly faces! . Modify duration: Add 0 seconds and Wait
Trees Green1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Meat Wagon 0003 <gen>) and do (Kill (Picked destructible))
Trees Green2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Destructible - Pick every destructible within 175.00 of (Position of Infernal Machine 0291 <gen>) and do (Kill (Picked destructible))
Green Kills Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Sound - Play WardenDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 10)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Child
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Sound - Play VillagerChildDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 5)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Sheep
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep
Actions
Sound - Play SheepDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Chicken
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Sound - Play VultureDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Man1
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Man2
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Peasant
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Sound - Play PeasantDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 15)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Dog
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Sound - Play WolfDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Elf Woman
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Sound - Play SorceressDeath <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 50)
Set Variable Set Kills[(Player number of Neutral Hostile)] = (Kills[(Player number of Neutral Hostile)] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Green Kills Horse
Events
Unit - A unit comes within 150.00 of Meat Wagon 0003 <gen>
Unit - A unit comes within 150.00 of Infernal Machine 0291 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Riderless Horse
Actions
Sound - Play KnightNoRiderDeath1 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\MeatwagonMissile\MeatwagonMissile.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] = (Kills[(Player number of (Owner of Meat Wagon 0003 <gen>))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
House00
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 0) or ((Unit-type of (Dying unit)) Equal to City Building 2)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Male 2) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House01
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 1) or ((Unit-type of (Dying unit)) Equal to City Building 3)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Female) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House02
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 4) or ((Unit-type of (Dying unit)) Equal to City Building 6)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Male 2) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House03
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 5) or ((Unit-type of (Dying unit)) Equal to City Building 7)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Female) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House04
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 8) or ((Unit-type of (Dying unit)) Equal to City Building 10)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Male 2) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House05
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 9) or ((Unit-type of (Dying unit)) Equal to City Building 11)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Female) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House06
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 12) or ((Unit-type of (Dying unit)) Equal to City Building 14)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Male 2) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
House07
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Unit-type of (Dying unit)) Equal to City Building 13) or ((Unit-type of (Dying unit)) Equal to City Building 15)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Villager (Female) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Farm
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farm
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Peasant for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Special Effect - Create a special effect attached to the hands (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Barn
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Grain Warehouse
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Riderless Horse for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Unit - Order (Last created unit) to Patrol To . (Random point in Town_Region <gen>)
Granery
Events
Unit - A unit owned by Neutral Passive . Dies
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Infected Granary
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 1 . Sheep for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl
Set Up Leaderboard
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled POINTS
Set Variable Set TheLeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label Roadkills and value 0
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to Kills[1]
Leaderboard - Change the value for Player 2 (Blue) in TheLeaderBoard to Kills[2]
Leaderboard - Change the value for Player 5 (Yellow) in TheLeaderBoard to Kills[5]
Leaderboard - Change the value for Player 7 (Green) in TheLeaderBoard to Kills[7]
Leaderboard - Change the value for Neutral Hostile in TheLeaderBoard to Kills[13]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
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