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Triggers
Mazing Caslte Warefare V 2.4.w3x
Variables
Win Trigger
Untitled Trigger 001
Untitled Trigger 004
win when ppl leave
Untitled Trigger 006
Untitled Trigger 006 Copy
intro
Untitled Trigger 008
Untitled Trigger 007
lead board
Leader Board
Untitled Trigger 002
Untitled Trigger 003
Win trig 2
Win trig
leavers
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy 3
Untitled Trigger 005 Copy 4
Untitled Trigger 005 Copy 5
Untitled Trigger 005 Copy 6
Untitled Trigger 005 Copy 7
Untitled Trigger 005 Copy 8
Untitled Trigger 005 Copy 9
tetin shizaa
a1 Copy
a11 Copy
a2 Copy
a22 Copy
a3 Copy
a33 Copy
a4 Copy
a44 Copy
a5 Copy
a55 Copy
a6 Copy
a66 Copy
a7 Copy
a77 Copy
a8 Copy
a88 Copy
a9 Copy
a99 Copy
a10 Copy
a1010 Copy
Initialization 2
p1t
p1
p2t
p2
p3t
p3
p4t
p4
p5t
p5
p6t
p6
p7t
p7
p8t
p8
p9t
p9
p10t
p10
Melee Initialization Copy
income Copy
isables trigs
Untitled Trigger 009
tetin shizaa
a1 Copy Copy
a11 Copy Copy
a2 Copy Copy
a22 Copy Copy
a3 Copy Copy
a33 Copy Copy
a4 Copy Copy
a44 Copy Copy
a5 Copy Copy
a55 Copy Copy
a6 Copy Copy
a66 Copy Copy
a7 Copy Copy
a77 Copy Copy
a8 Copy Copy
a88 Copy Copy
a9 Copy Copy
a99 Copy Copy
a10 Copy Copy
a1010 Copy Copy
income - gunpowder
p1 Copy
p1t Copy
p2 Copy
p2t Copy
p3 Copy
p3t Copy
p4 Copy
p4t Copy
p5 Copy
p5t Copy
p6 Copy
p6t Copy
p7 Copy
p7t Copy
p8 Copy
p8t Copy
p9 Copy
p9t Copy
p10 Copy
p10t Copy
income-modern
p1 Copy Copy
p1t Copy Copy
p2 Copy Copy
p2t Copy Copy
p3 Copy Copy
p3t Copy Copy
p4 Copy Copy
p4t Copy Copy
p5 Copy Copy
p5t Copy Copy
p6 Copy Copy
p6t Copy Copy
p7 Copy Copy
p7t Copy Copy
p8 Copy Copy
p8t Copy Copy
p9 Copy Copy
p9t Copy Copy
p10 Copy Copy
p10t Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
a_unit2
group
Yes
n
integer
Yes
Untitled Trigger 001
Events
Unit - Main Base 0010 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Defeat Player 1 (Red) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Defeat Player 2 (Blue) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Defeat Player 3 (Teal) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Defeat Player 4 (Purple) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Defeat Player 5 (Yellow) with the message: you lost FUKA)
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Skip scores)
Untitled Trigger 004
Events
Conditions
Actions
Untitled Trigger 006
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 4 (Purple) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Has left the game
Then - Actions
Quest - Display to (All players) the Hint message: The other team has left you win
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Untitled Trigger 006 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
(Player 7 (Green) slot status) Equal to Has left the game
(Player 8 (Pink) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Has left the game
(Player 10 (Light Blue) slot status) Equal to Has left the game
Then - Actions
Quest - Display to (All players) the Hint message: The other team has left you win
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Else - Actions
Do nothing
Untitled Trigger 008
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Welcome to Mazing castle WarsUpdates will be released soonMost of map and triggs by Bloody_axe2Some of triggers by KillinspreeContact Me at Bloody_Axe2@azeroth or at [email protected] have a lil problem... i need sum1 to help fix w/ my crash contact me to see what my problem is, and to see if u can fix it.Have fun! & enjoy! ^,^
Untitled Trigger 007
Events
Conditions
Actions
Untitled Trigger 002
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 kills and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2 kills and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3 kills and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Player 4 kills and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Player 5 kills and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Player 6 kills and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Player 7 kills and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label Player 8 kills and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Player 9 kills and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label Player 10 kills and value 0
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set n[(Player number of (Owner of (Killing unit)))] = (n[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to n[(Player number of (Owner of (Killing unit)))]
Win trig
Events
Unit - Main Base 0017 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Defeat Player 6 (Orange) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Defeat Player 7 (Green) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Defeat Player 8 (Pink) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Defeat Player 9 (Gray) with the message: you lost FUKA)
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Defeat Player 10 (Light Blue) with the message: you lost FUKA)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Untitled Trigger 005
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 1 left game
Untitled Trigger 005 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 2 left game
Untitled Trigger 005 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 3 left game
Untitled Trigger 005 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 4 left game
Untitled Trigger 005 Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 5 left game
Untitled Trigger 005 Copy 5
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 7 left game
Untitled Trigger 005 Copy 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 6 left game
Untitled Trigger 005 Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 8 left game
Untitled Trigger 005 Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 9 left game
Untitled Trigger 005 Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Quest - Display to (All players) the Hint message: Player 10 left game
a1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a11_Copy <gen>
Else - Actions
Do nothing
a11 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
a2 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a22_Copy <gen>
Else - Actions
Do nothing
a22 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
a3 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a33_Copy <gen>
Else - Actions
Do nothing
a33 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
a4 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a44_Copy <gen>
Else - Actions
Do nothing
a44 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
a5 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a55_Copy <gen>
Else - Actions
Do nothing
a55 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
a6 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a66_Copy <gen>
Else - Actions
Do nothing
a66 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
a7 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a77_Copy <gen>
Else - Actions
Do nothing
a77 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
a8 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a88_Copy <gen>
Else - Actions
Do nothing
a88 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
a9 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a99_Copy <gen>
Else - Actions
Do nothing
a99 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
a10 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Silver Age Castle
Then - Actions
Trigger - Turn on a1010_Copy <gen>
Else - Actions
Do nothing
a1010 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
p1t
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p1 <gen>
Else - Actions
Do nothing
p1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
p2t
Events
Unit - A unit owned by Player 2 (Blue) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p2 <gen>
Else - Actions
Do nothing
p2
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
p3t
Events
Unit - A unit owned by Player 3 (Teal) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p3 <gen>
Else - Actions
Do nothing
p3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
p4t
Events
Unit - A unit owned by Player 4 (Purple) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p4 <gen>
Else - Actions
Do nothing
p4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
p5t
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p5 <gen>
Else - Actions
Do nothing
p5
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
p6t
Events
Unit - A unit owned by Player 6 (Orange) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p6 <gen>
Else - Actions
Do nothing
p6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
p7t
Events
Unit - A unit owned by Player 7 (Green) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p7 <gen>
Else - Actions
Do nothing
p7
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
p8t
Events
Unit - A unit owned by Player 8 (Pink) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p8 <gen>
Else - Actions
Do nothing
p8
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
p9t
Events
Unit - A unit owned by Player 9 (Gray) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p9 <gen>
Else - Actions
Do nothing
p9
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
p10t
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Iron Age Castle
Then - Actions
Trigger - Turn on p10 <gen>
Else - Actions
Do nothing
p10
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
Default melee game initialization for all players
Melee Initialization Copy
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 100)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 15)
income Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Trigger - Turn off a11_Copy <gen>
Trigger - Turn off a1010_Copy <gen>
Trigger - Turn off a22_Copy <gen>
Trigger - Turn off a33_Copy <gen>
Trigger - Turn off a44_Copy <gen>
Trigger - Turn off a55_Copy <gen>
Trigger - Turn off a66_Copy <gen>
Trigger - Turn off a77_Copy <gen>
Trigger - Turn off a88_Copy <gen>
Trigger - Turn off a99_Copy <gen>
Trigger - Turn off p1 <gen>
Trigger - Turn off p10 <gen>
Trigger - Turn off p2 <gen>
Trigger - Turn off p3 <gen>
Trigger - Turn off p4 <gen>
Trigger - Turn off p5 <gen>
Trigger - Turn off p6 <gen>
Trigger - Turn off p7 <gen>
Trigger - Turn off p8 <gen>
Trigger - Turn off p9 <gen>
Trigger - Turn off a11_Copy_Copy <gen>
Trigger - Turn off a22_Copy_Copy <gen>
Trigger - Turn off a33_Copy_Copy <gen>
Trigger - Turn off a44_Copy_Copy <gen>
Trigger - Turn off a55_Copy_Copy <gen>
Trigger - Turn off a66_Copy_Copy <gen>
Trigger - Turn off a77_Copy_Copy <gen>
Trigger - Turn off a88_Copy_Copy <gen>
Trigger - Turn off a99_Copy <gen>
Trigger - Turn off a1010_Copy_Copy <gen>
a1 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a11_Copy_Copy <gen>
Else - Actions
Do nothing
a11 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
a2 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a22_Copy_Copy <gen>
Else - Actions
Do nothing
a22 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
a3 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a33_Copy_Copy <gen>
Else - Actions
Do nothing
a33 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
a4 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a44_Copy_Copy <gen>
Else - Actions
Do nothing
a44 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
a5 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a55_Copy_Copy <gen>
Else - Actions
Do nothing
a55 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
a6 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a66_Copy_Copy <gen>
Else - Actions
Do nothing
a66 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
a7 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a77_Copy_Copy <gen>
Else - Actions
Do nothing
a77 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
a8 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a88_Copy_Copy <gen>
Else - Actions
Do nothing
a88 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
a9 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a99_Copy_Copy <gen>
Else - Actions
Do nothing
a99 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
a10 Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Golden Keep
Then - Actions
Trigger - Turn on a1010_Copy_Copy <gen>
Else - Actions
Do nothing
a1010 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
p1 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
p1t Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p1_Copy <gen>
Else - Actions
Do nothing
p2 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 2 (Blue) . Current gold
p2t Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p2_Copy <gen>
Else - Actions
Do nothing
p3 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 3 (Teal) . Current gold
p3t Copy
Events
Unit - A unit owned by Player 3 (Teal) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p3_Copy <gen>
Else - Actions
Do nothing
p4 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 4 (Purple) . Current gold
p4t Copy
Events
Unit - A unit owned by Player 4 (Purple) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p4_Copy <gen>
Else - Actions
Do nothing
p5 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 5 (Yellow) . Current gold
p5t Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p5_Copy <gen>
Else - Actions
Do nothing
p6 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 6 (Orange) . Current gold
p6t Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p6_Copy <gen>
Else - Actions
Do nothing
p7 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 7 (Green) . Current gold
p7t Copy
Events
Unit - A unit owned by Player 7 (Green) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p7_Copy <gen>
Else - Actions
Do nothing
p8 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 8 (Pink) . Current gold
p8t Copy
Events
Unit - A unit owned by Player 8 (Pink) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p8_Copy <gen>
Else - Actions
Do nothing
p9 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 9 (Gray) . Current gold
p9t Copy
Events
Unit - A unit owned by Player 9 (Gray) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p9_Copy <gen>
Else - Actions
Do nothing
p10 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 10 (Light Blue) . Current gold
p10t Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Gunpowder Factory
Then - Actions
Trigger - Turn on p10_Copy <gen>
Else - Actions
Do nothing
p1 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
p1t Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p1_Copy_Copy <gen>
Else - Actions
Do nothing
p2 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 2 (Blue) . Current gold
p2t Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p2_Copy_Copy <gen>
Else - Actions
Do nothing
p3 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 3 (Teal) . Current gold
p3t Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p3_Copy_Copy <gen>
Else - Actions
Do nothing
p4 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 4 (Purple) . Current gold
p4t Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p4_Copy_Copy <gen>
Else - Actions
Do nothing
p5 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 5 (Yellow) . Current gold
p5t Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p5_Copy_Copy <gen>
Else - Actions
Do nothing
p6 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 6 (Orange) . Current gold
p6t Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p6_Copy_Copy <gen>
Else - Actions
Do nothing
p7 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 7 (Green) . Current gold
p7t Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p7_Copy_Copy <gen>
Else - Actions
Do nothing
p8 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 8 (Pink) . Current gold
p8t Copy Copy
Events
Unit - A unit owned by Player 8 (Pink) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p8_Copy_Copy <gen>
Else - Actions
Do nothing
p9 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 9 (Gray) . Current gold
p9t Copy Copy
Events
Unit - A unit owned by Player 9 (Gray) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
Then - Actions
Trigger - Turn on p9_Copy_Copy <gen>
Else - Actions
Do nothing
p10 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 10 (Light Blue) . Current gold
p10t Copy Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes an upgrade
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Facility
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