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Triggers
Maze of the NE war(papers)~2.w3x
Variables
Initialization
Changes
Day time
Welcome
Welcome 2
Ending
End
Losing
Range
Demolisher
Demolisher2
Demolisher3
Demolisher4
Demolisher5
Demolisher6
Demolisher7
Checkpoints
Checkpoint 1
Checkpoint 2
Checkpoints 3
Checkpoints 4
Checkpoints 5
Checkpoint 6
Exp
Collision
Death Copy 8
Death Copy 7
Death Copy 6
Death Copy 5
Death Copy 4
Death Copy 3
Death Copy 2
Death Copy
Death
Units
Drops
Move1
Move2
Patrol
No User
Killing
Killing Copy
Killing Copy 2
Killing Copy 3
Killing Copy 4
Killing Copy 5
Killing Copy 6
Killing Copy 7
Killing Copy 8
Vision
Vision
Floor
Pathing
Bm-Dh
Text
Scream
Floor
Floor2
Floor3
Floor4
Floor5
Floor6
Floor7
Floor8
Floor9
Floor10
Floor11
Floor12
Floor13
Floor14
Floor15
Floor15 move speed
Floor16 run back
Die
2-Part
text 2
Tauren
Tauren2
Tauren2 Second step
Grunt
Kill second Tauran
Teleports
Teleport 1
Teleport 2
Raider
Running
Moving
Moving Copy
Moving Copy 2
Moving Copy 3
Moving Copy 4
Moving Copy 5
Moving Copy 6
Moving Copy 8
Moving Copy 7
Tele
TC Area
Pre talking
First region
Second region
Third region
Fourth region
Escape path
Easy Peon
Tricky Peon
Tricky Peon 2
Dead Tricky Peon
Giant Peon
Hope
Talking
Cheat spot
Cheat
Hahaha
Ghost Path
Dog
Follow the ghost Copy
Follow the ghost Copy 2
Follow the ghost Copy 3
Follow the ghost Copy 4
Follow the ghost Copy 5
Follow the ghost Copy 6
Follow the ghost Copy 7
Fools Path
Final Battle
Final Text
Going triple left
Going triple mid
Going triple right
Time limit start
Panda movement
Panda movement 2
Panda movement 3
Panda movement 4
Panda movement 5
Panda movement 6
Panda movement 7
Panda movement 8
Panda movement 9
Panda movement 10
Panda movement end
Kill panda
Setting explosives
Setting fire
Getting exp
Final Battle units
Patrol2
Wyvern movement
Wyvern movement 2
Wyvern movement 3
second wyvern movement
Garth'Nar
Vulnerable
Death
tauren
trigdefeat
defeat
cheat
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
lose
boolean
No
In your units category i changed the buggy grunt. Now he moves back and forth between the points instead of patroling. This will decrease the chance of the grunt to freeze up. Computer units are now unclickable. The demonhunters are smaller and have 0 collision.
Patrolling.
Day time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Patrolling.
Welcome
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to the Maze of the Night Elf War.
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Patrolling.
Welcome 2
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Try not to die.
End
Events
Unit - Orc Warlord 0057 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Losing
Events
Map initialization
Conditions
(Demon Hunter 0000 <gen> is dead) Equal to True
(Demon Hunter 0001 <gen> is dead) Equal to True
(Demon Hunter 0002 <gen> is dead) Equal to True
(Demon Hunter 0003 <gen> is dead) Equal to True
(Demon Hunter 0004 <gen> is dead) Equal to True
(Demon Hunter 0005 <gen> is dead) Equal to True
(Demon Hunter 0006 <gen> is dead) Equal to True
(Demon Hunter 0007 <gen> is dead) Equal to True
(Demon Hunter 0008 <gen> is dead) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: Defeat!)
Demolisher
Events
Map initialization
Conditions
Actions
Unit - Order Demolisher 0029 <gen> to Attack Ground . (Center of Region_077 <gen>)
Demolisher2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Demolisher 0030 <gen> to Attack Ground . (Center of Region_079 <gen>)
Demolisher3
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Demolisher 0031 <gen> to Attack Ground . (Center of Region_089 <gen>)
Demolisher4
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit - Order Demolisher 0032 <gen> to Attack Ground . (Center of Region_093 <gen>)
Demolisher5
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Unit - Order Demolisher 0033 <gen> to Attack Ground . (Center of Region_094 <gen>)
Demolisher6
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Order Demolisher 0034 <gen> to Attack Ground . (Center of Region_095 <gen>)
Demolisher7
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Unit - Order Demolisher 0035 <gen> to Attack Ground . (Center of Region_096 <gen>)
Checkpoint 1
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0000 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Hero - Instantly revive Demon Hunter 0000 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0001 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0002 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0003 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0004 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0005 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0006 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0007 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0008 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Unit - Pause all units
Hero - Add 300 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Checkpoint 2
Events
Unit - A unit enters Region_080 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Set the time of day to 12
Unit - Kill Demon Hunter 0000 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Hero - Instantly revive Demon Hunter 0000 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0001 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0002 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0003 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0004 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0005 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0006 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0007 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0008 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Unit - Pause all units
Hero - Add 300 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Checkpoints 3
Events
Unit - A unit enters Region_099 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0000 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Hero - Instantly revive Demon Hunter 0000 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0001 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0002 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0003 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0004 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0005 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0006 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0007 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0008 <gen> at (Center of Region_099 <gen>) , Show revival graphics
Unit - Pause all units
Hero - Add 300 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Checkpoints 4
Events
Unit - A unit enters Region_186 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0000 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Hero - Instantly revive Demon Hunter 0000 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0001 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0002 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0003 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0004 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0005 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0006 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0007 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0008 <gen> at (Center of Region_186 <gen>) , Show revival graphics
Unit - Pause all units
Hero - Add 500 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Checkpoints 5
Events
Unit - A unit enters Region_195 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Set the time of day to 0.00
Unit - Kill Demon Hunter 0000 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Hero - Instantly revive Demon Hunter 0000 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0001 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0002 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0003 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0004 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0005 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0006 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0007 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0008 <gen> at (Center of Region_227 <gen>) , Show revival graphics
Unit - Pause all units
Hero - Add 600 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Checkpoint 6
Events
Unit - A unit enters Region_230 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0000 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Unit - Create 1 Improved Self for Player 1 (Red) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 2 (Blue) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 3 (Teal) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 4 (Purple) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 5 (Yellow) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 6 (Orange) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 7 (Green) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 8 (Pink) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Improved Self for Player 9 (Gray) at (Center of Region_230 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: You now have the chance to take on Garth'Nar. If you are stuck, remember, you CAN attack your allies.
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to 10 , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Exp
Events
Unit - A unit enters Region_232 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Improved Self
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Show level-up graphics
Death Copy 8
Events
Unit - A unit comes within 80.00 of Demon Hunter 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0008 <gen>
Death Copy 7
Events
Unit - A unit comes within 80.00 of Demon Hunter 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0007 <gen>
Death Copy 6
Events
Unit - A unit comes within 80.00 of Demon Hunter 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0006 <gen>
Death Copy 5
Events
Unit - A unit comes within 80.00 of Demon Hunter 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0005 <gen>
Death Copy 4
Events
Unit - A unit comes within 80.00 of Demon Hunter 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0004 <gen>
Death Copy 3
Events
Unit - A unit comes within 80.00 of Demon Hunter 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0003 <gen>
Death Copy 2
Events
Unit - A unit comes within 80.00 of Demon Hunter 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0002 <gen>
Death Copy
Events
Unit - A unit comes within 80.00 of Demon Hunter 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0001 <gen>
Death
Events
Unit - A unit comes within 80.00 of Demon Hunter 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0000 <gen>
Drops
Events
Map initialization
Conditions
Actions
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Region_337 <gen>) facing (Center of Region_021 <gen>)
Move1
Events
Unit - A unit enters Region_337 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_021 <gen>)
Move2
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_337 <gen>)
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Grunt 0020 <gen> to Patrol To . (Center of Region_002 <gen>)
Unit - Order Grunt 0019 <gen> to Patrol To . (Center of Region_001 <gen>)
Unit - Order Grunt 0018 <gen> to Patrol To . (Center of Region_000 <gen>)
Unit - Order Grunt 0021 <gen> to Patrol To . (Center of Region_020 <gen>)
Unit - Order Grunt 0023 <gen> to Patrol To . (Center of Region_022 <gen>)
Unit - Order Grunt 0025 <gen> to Patrol To . (Center of Region_031 <gen>)
Unit - Order Grunt 0028 <gen> to Patrol To . (Center of Region_090 <gen>)
Unit - Order Wind Rider 0040 <gen> to Patrol To . (Center of Region_138 <gen>)
Unit - Order Wind Rider 0042 <gen> to Patrol To . (Center of Region_140 <gen>)
Unit - Order Wind Rider 0041 <gen> to Patrol To . (Center of Region_139 <gen>)
Killing
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0000 <gen> from the game
Killing Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0001 <gen> from the game
Killing Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0002 <gen> from the game
Killing Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0003 <gen> from the game
Killing Copy 4
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0004 <gen> from the game
Killing Copy 5
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0005 <gen> from the game
Killing Copy 6
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0006 <gen> from the game
Killing Copy 7
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0007 <gen> from the game
Killing Copy 8
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Demon Hunter 0008 <gen> from the game
Vision
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Pathing
Events
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters
Unit - A unit enters Region_066 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters
Unit - A unit enters
Unit - A unit enters Region_078 <gen>
Unit - A unit enters
Unit - A unit enters
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters
Unit - A unit enters
Unit - A unit enters
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_082 <gen>
Unit - A unit enters Region_087 <gen>
Unit - A unit enters Region_083 <gen>
Unit - A unit enters Region_084 <gen>
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_086 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_102 <gen>
Unit - A unit enters Region_103 <gen>
Unit - A unit enters Region_104 <gen>
Unit - A unit enters Region_100 <gen>
Unit - A unit enters Region_105 <gen>
Unit - A unit enters Region_111 <gen>
Unit - A unit enters Region_110 <gen>
Unit - A unit enters Region_109 <gen>
Unit - A unit enters Region_112 <gen>
Unit - A unit enters Region_107 <gen>
Unit - A unit enters Region_108 <gen>
Unit - A unit enters Region_123 <gen>
Unit - A unit enters Region_122 <gen>
Unit - A unit enters Region_126 <gen>
Unit - A unit enters Region_127 <gen>
Unit - A unit enters Region_128 <gen>
Unit - A unit enters Region_137 <gen>
Unit - A unit enters Region_129 <gen>
Unit - A unit enters Region_130 <gen>
Unit - A unit enters Region_131 <gen>
Unit - A unit enters Region_132 <gen>
Unit - A unit enters Region_124 <gen>
Unit - A unit enters Region_125 <gen>
Unit - A unit enters Region_133 <gen>
Unit - A unit enters Region_134 <gen>
Unit - A unit enters Region_135 <gen>
Unit - A unit enters Region_136 <gen>
Unit - A unit enters Region_143 <gen>
Unit - A unit enters Region_142 <gen>
Unit - A unit enters Region_146 <gen>
Unit - A unit enters Region_147 <gen>
Unit - A unit enters Region_158 <gen>
Unit - A unit enters Region_159 <gen>
Unit - A unit enters Region_160 <gen>
Unit - A unit enters Region_161 <gen>
Unit - A unit enters Region_162 <gen>
Unit - A unit enters Region_163 <gen>
Unit - A unit enters Region_164 <gen>
Unit - A unit enters Region_165 <gen>
Unit - A unit enters Region_166 <gen>
Unit - A unit enters Region_167 <gen>
Unit - A unit enters Region_168 <gen>
Unit - A unit enters Region_169 <gen>
Unit - A unit enters Region_170 <gen>
Unit - A unit enters Region_171 <gen>
Unit - A unit enters Region_185 <gen>
Unit - A unit enters Region_184 <gen>
Unit - A unit enters Region_183 <gen>
Unit - A unit enters Region_182 <gen>
Unit - A unit enters Region_181 <gen>
Unit - A unit enters Region_180 <gen>
Unit - A unit enters Region_179 <gen>
Unit - A unit enters Region_178 <gen>
Unit - A unit enters Region_177 <gen>
Unit - A unit enters Region_176 <gen>
Unit - A unit enters Region_175 <gen>
Unit - A unit enters Region_174 <gen>
Unit - A unit enters Region_173 <gen>
Unit - A unit enters Region_172 <gen>
Unit - A unit enters Region_147 <gen>
Unit - A unit enters Region_199 <gen>
Unit - A unit enters Region_200 <gen>
Unit - A unit enters Region_201 <gen>
Unit - A unit enters Region_202 <gen>
Unit - A unit enters Region_203 <gen>
Unit - A unit enters Region_204 <gen>
Unit - A unit enters Region_205 <gen>
Unit - A unit enters Region_206 <gen>
Unit - A unit enters Region_207 <gen>
Unit - A unit enters Region_208 <gen>
Unit - A unit enters Region_209 <gen>
Unit - A unit enters Region_210 <gen>
Unit - A unit enters Region_212 <gen>
Unit - A unit enters Region_213 <gen>
Unit - A unit enters Region_214 <gen>
Unit - A unit enters Region_215 <gen>
Unit - A unit enters Region_216 <gen>
Unit - A unit enters Region_245 <gen>
Unit - A unit enters Region_244 <gen>
Unit - A unit enters Region_246 <gen>
Unit - A unit enters Region_247 <gen>
Unit - A unit enters Region_248 <gen>
Unit - A unit enters Region_249 <gen>
Unit - A unit enters Region_250 <gen>
Unit - A unit enters Region_251 <gen>
Unit - A unit enters Region_253 <gen>
Unit - A unit enters Region_254 <gen>
Unit - A unit enters Region_252 <gen>
Unit - A unit enters Region_258 <gen>
Unit - A unit enters Region_259 <gen>
Unit - A unit enters Region_261 <gen>
Unit - A unit enters Region_263 <gen>
Unit - A unit enters Region_262 <gen>
Unit - A unit enters Region_264 <gen>
Unit - A unit enters Region_265 <gen>
Unit - A unit enters Region_266 <gen>
Unit - A unit enters Region_267 <gen>
Unit - A unit enters Region_268 <gen>
Unit - A unit enters Region_269 <gen>
Unit - A unit enters Region_270 <gen>
Unit - A unit enters Region_271 <gen>
Unit - A unit enters Region_260 <gen>
Unit - A unit enters Region_276 <gen>
Unit - A unit enters Region_277 <gen>
Unit - A unit enters Region_293 <gen>
Unit - A unit enters Region_278 <gen>
Unit - A unit enters Region_279 <gen>
Unit - A unit enters Region_282 <gen>
Unit - A unit enters Region_280 <gen>
Unit - A unit enters Region_281 <gen>
Unit - A unit enters Region_283 <gen>
Unit - A unit enters Region_284 <gen>
Unit - A unit enters Region_285 <gen>
Unit - A unit enters Region_286 <gen>
Unit - A unit enters Region_287 <gen>
Unit - A unit enters Region_288 <gen>
Unit - A unit enters Region_289 <gen>
Unit - A unit enters Region_290 <gen>
Unit - A unit enters Region_291 <gen>
Unit - A unit enters Region_292 <gen>
Unit - A unit enters Region_302 <gen>
Unit - A unit enters Region_303 <gen>
Unit - A unit enters Region_305 <gen>
Unit - A unit enters Region_306 <gen>
Unit - A unit enters Region_304 <gen>
Unit - A unit enters Region_308 <gen>
Unit - A unit enters Region_307 <gen>
Unit - A unit enters Region_309 <gen>
Unit - A unit enters Region_310 <gen>
Unit - A unit enters Region_311 <gen>
Unit - A unit enters Region_312 <gen>
Unit - A unit enters Region_313 <gen>
Unit - A unit enters Region_314 <gen>
Unit - A unit enters Region_315 <gen>
Unit - A unit enters Region_316 <gen>
Unit - A unit enters Region_317 <gen>
Unit - A unit enters Region_320 <gen>
Unit - A unit enters Region_318 <gen>
Unit - A unit enters Region_321 <gen>
Unit - A unit enters Region_322 <gen>
Unit - A unit enters Region_323 <gen>
Unit - A unit enters Region_324 <gen>
Unit - A unit enters Region_325 <gen>
Unit - A unit enters Region_326 <gen>
Unit - A unit enters Region_326 <gen>
Unit - A unit enters Region_327 <gen>
Unit - A unit enters Region_328 <gen>
Unit - A unit enters Region_319 <gen>
Unit - A unit enters Region_333 <gen>
Unit - A unit enters Region_334 <gen>
Unit - A unit enters Region_335 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Text
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Set the time of day to 0.00
Game - Display to (All players) for 10.00 seconds the text: Defeat Garth'Nar's Image in order to proceed. Don't rush until you know how to get past. ¬('.'¬) --- Bang Bang :D
Wait 3.00 seconds
Destructible - Destroy Crates 0000 <gen>
Scream
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: Garth"Nar - What?! NOO!!!
Floor
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of )
Floor2
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of )
Floor3
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of )
Floor4
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_043 <gen>)
Floor5
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_042 <gen>)
Floor6
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_041 <gen>)
Floor7
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_040 <gen>)
Floor8
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_039 <gen>)
Floor9
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_030 <gen>)
Floor10
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_027 <gen>)
Floor11
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_028 <gen>)
Floor12
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_029 <gen>)
Floor13
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of )
Floor14
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_023 <gen>)
Floor15
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of )
Floor15 move speed
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Set Blademaster 0024 <gen> movement speed to 2000000.00
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_026 <gen>)
Floor16 run back
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit - Order Blademaster 0024 <gen> to Move To . (Center of Region_113 <gen>)
Die
Events
Unit - A unit enters Region_113 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit - Kill Blademaster 0024 <gen>
Game - Set the time of day to 12
text 2
Events
Unit - A unit enters Region_080 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: The next bit requires two people, it's not very hard, but I thought you should know.:)
Tauren
Events
Unit - A unit enters Region_088 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Tauren 0027 <gen> to Move To . (Center of Region_088 <gen>)
Trigger - Turn off (This trigger)
Tauren2
Events
Unit - A unit enters Region_091 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Tauren 0026 <gen> to Move To . (Center of Region_092 <gen>)
Trigger - Turn off (This trigger)
Tauren2 Second step
Events
Unit - A unit enters Region_092 <gen>
Conditions
(Triggering unit) Equal to Tauren 0026 <gen>
Actions
Unit - Order Tauren 0026 <gen> to Move To . (Center of Region_091 <gen>)
Trigger - Turn off (This trigger)
Grunt
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Grunt 0028 <gen> to Move To . (Center of Region_090 <gen>)
Kill second Tauran
Events
Unit - A unit enters Region_121 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Tauren 0026 <gen>
Teleport 1
Events
Unit - A unit enters Region_097 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_098 <gen>)
Teleport 2
Events
Unit - A unit enters Region_195 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_227 <gen>)
Running
Events
Map initialization
Conditions
Actions
Unit - Order Raider 0036 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Raider 0037 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Raider 0038 <gen> to Move To . (Center of Region_117 <gen>)
Unit - Order Raider 0039 <gen> to Move To . (Center of Region_118 <gen>)
Moving
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_046 <gen>)
Moving Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_114 <gen>)
Moving Copy 2
Events
Unit - A unit enters Region_114 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_115 <gen>)
Moving Copy 3
Events
Unit - A unit enters Region_115 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_116 <gen>)
Moving Copy 4
Events
Unit - A unit enters Region_116 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_117 <gen>)
Moving Copy 5
Events
Unit - A unit enters Region_117 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_118 <gen>)
Moving Copy 6
Events
Unit - A unit enters Region_118 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_119 <gen>)
Moving Copy 8
Events
Unit - A unit enters Region_120 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_044 <gen>)
Moving Copy 7
Events
Unit - A unit enters Region_119 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_120 <gen>)
Tele
Events
Unit - A unit enters Region_101 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_141 <gen>)
Pre talking
Events
Unit - A unit enters Region_141 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: Garth'Nar's Slave has the power over peons. Don't be fooled by their small size...
Game - Set the time of day to 0.00
Wait 3.00 seconds
Destructible - Destroy Crates 0001 <gen>
First region
Events
Unit - A unit enters Region_151 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Animation - Change Tauren Chieftain 0043 <gen> 's size to ( 75.00 %, 75.00 %, 75.00 %) of its original size
Unit - Kill Grunt 0044 <gen>
Unit - Order Peon 0051 <gen> to Move To . (Center of Region_155 <gen>)
Second region
Events
Unit - A unit enters Region_149 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Animation - Change Tauren Chieftain 0043 <gen> 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Kill Grunt 0045 <gen>
Unit - Order Peon 0048 <gen> to Move To . (Center of Region_156 <gen>)
Third region
Events
Unit - A unit enters Region_150 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Animation - Change Tauren Chieftain 0043 <gen> 's size to ( 25.00 %, 25.00 %, 25.00 %) of its original size
Unit - Kill Grunt 0046 <gen>
Unit - Order Peon 0049 <gen> to Move To . (Center of Region_154 <gen>)
Fourth region
Events
Unit - A unit enters Region_148 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Tauren Chieftain 0043 <gen>
Unit - Kill Peon 0049 <gen>
Unit - Kill Peon 0048 <gen>
Unit - Kill Peon 0051 <gen>
Escape path
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Kodo Beast 0047 <gen>
Unit - Set mana of (Triggering unit) to 100 %
Easy Peon
Events
Unit - A unit enters Region_155 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Kill (Triggering unit)
Tricky Peon
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Triggering unit) Equal to Peon 0048 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_196 <gen>)
Tricky Peon 2
Events
Unit - A unit enters Region_196 <gen>
Conditions
(Triggering unit) Equal to Peon 0048 <gen>
Actions
Unit - Order Peon 0048 <gen> to Move To . (Center of Region_197 <gen>)
Dead Tricky Peon
Events
Unit - A unit enters Region_197 <gen>
Conditions
(Triggering unit) Equal to Peon 0048 <gen>
Actions
Unit - Kill (Triggering unit)
Giant Peon
Events
Unit - A unit enters Region_154 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Animation - Change Peon 0049 <gen> 's size to ( 400.00 %, 400.00 %, 400.00 %) of its original size
Unit - Set (Triggering unit) movement speed to 5.00
Unit - Order (Triggering unit) to Move To . (Center of Region_198 <gen>)
Hope
Events
Unit - A unit enters Region_198 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Game - Display to (All players) the text: I really hope you weren't in there. That would be nasty.
Talking
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: Be careful with sentry wards. If you run into them you die.
Game - Set the time of day to 12.00
Cheat
Events
Unit - A unit enters Region_144 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_145 <gen>)
Hahaha
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_294 <gen>)
Game - Display to (All players) the text: I TOLD YOU NOT TO CHEAT!!!!
Dog
Events
Unit - A unit enters Region_186 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Order Shadow Wolf 0056 <gen> to Move To . (Center of Region_189 <gen>)
Follow the ghost Copy
Events
Unit - A unit enters Region_189 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_190 <gen>)
Follow the ghost Copy 2
Events
Unit - A unit enters Region_190 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_191 <gen>)
Follow the ghost Copy 3
Events
Unit - A unit enters Region_191 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_192 <gen>)
Follow the ghost Copy 4
Events
Unit - A unit enters Region_192 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_193 <gen>)
Follow the ghost Copy 5
Events
Unit - A unit enters Region_193 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_194 <gen>)
Follow the ghost Copy 6
Events
Unit - A unit enters Region_194 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_195 <gen>)
Follow the ghost Copy 7
Events
Unit - A unit enters Region_195 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_189 <gen>)
Fools Path
Events
Unit - A unit enters Region_187 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Set (Triggering unit) movement speed to 50.00
Game - Display to (All players) the text: Oooh, sorry, you went the wrong path. Now you shall be punished >:)
Final Text
Events
Unit - A unit enters Region_227 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: You are almost at the end.The right path shall collect experience to fight Garth'Nar.The middle will collect explosives to destroy the gate defending him. And the left path shall collect the fire to detonate the explosives. You have 30 seconds before Garth'Nar's servant blocks the path.
Wait 5.00 seconds
Destructible - Destroy Crates 0013 <gen>
Destructible - Destroy Crates 0014 <gen>
Destructible - Destroy Crates 0012 <gen>
Going triple left
Events
Unit - A unit enters Region_217 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_220 <gen>)
Going triple mid
Events
Unit - A unit enters Region_219 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_221 <gen>)
Going triple right
Events
Unit - A unit enters Region_218 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_222 <gen>)
Time limit start
Events
Destructible - Crates 0013 <gen> dies
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_004 <gen>)
Countdown Timer - Create a timer window for (Last started timer) with title Panda blocking in...
Wait until ((Brewmaster 0060 <gen> is dead) Equal to True) , checking every 0.10 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off (This trigger)
Panda movement
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_234 <gen>)
Panda movement 2
Events
Unit - A unit enters Region_234 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_235 <gen>)
Panda movement 3
Events
Unit - A unit enters Region_235 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_236 <gen>)
Panda movement 4
Events
Unit - A unit enters Region_236 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_237 <gen>)
Panda movement 5
Events
Unit - A unit enters Region_237 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_238 <gen>)
Panda movement 6
Events
Unit - A unit enters Region_238 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_239 <gen>)
Panda movement 7
Events
Unit - A unit enters Region_239 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_240 <gen>)
Panda movement 8
Events
Unit - A unit enters Region_240 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_233 <gen>)
Panda movement 9
Events
Unit - A unit enters Region_233 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_241 <gen>)
Panda movement 10
Events
Unit - A unit enters Region_241 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_242 <gen>)
Panda movement end
Events
Unit - A unit enters Region_242 <gen>
Conditions
Actions
Unit - Order Brewmaster 0060 <gen> to Move To . (Center of Region_243 <gen>)
Kill panda
Events
Unit - A unit enters Region_230 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill Brewmaster 0060 <gen>
Setting explosives
Events
Unit - A unit enters Region_224 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Region_228 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Destroy Crates 0015 <gen>
Destructible - Destroy Crates 0008 <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_223 <gen>)
Setting fire
Events
Unit - A unit enters Region_226 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Destructible - Pick every destructible in Region_228 <gen> and do (Actions)
Loop - Actions
Destructible - Destroy (Random destructible in Region_228 <gen> matching (LTex (Unexpected type: 'destructablecode') Equal to LTex (Unexpected type: 'destructablecode')))
Destructible - Destroy Demonic Gate 0007 <gen>
Destructible - Destroy Crates 0009 <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_223 <gen>)
Getting exp
Events
Unit - A unit enters Region_225 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_223 <gen>)
Destructible - Destroy Crates 0010 <gen>
Patrol2
Events
Destructible - Crates 0014 <gen> dies
Conditions
Actions
Unit - Order Grunt 0061 <gen> to Patrol To . (Center of Region_255 <gen>)
Unit - Order Grunt 0062 <gen> to Patrol To . (Center of Region_256 <gen>)
Unit - Order Grunt 0063 <gen> to Patrol To . (Center of Region_257 <gen>)
Unit - Order Raider 0064 <gen> to Patrol To . (Center of Region_272 <gen>)
Unit - Order Raider 0065 <gen> to Patrol To . (Center of Region_273 <gen>)
Unit - Order Raider 0066 <gen> to Patrol To . (Center of Region_275 <gen>)
Unit - Order Raider 0067 <gen> to Patrol To . (Center of Region_274 <gen>)
Unit - Order Wind Rider 0069 <gen> to Move To . (Center of Region_295 <gen>)
Unit - Order Wind Rider 0071 <gen> to Patrol To . (Center of Region_301 <gen>)
Unit - Order Wind Rider 0072 <gen> to Patrol To . (Center of Region_298 <gen>)
Unit - Order Wind Rider 0070 <gen> to Move To . (Center of Region_299 <gen>)
Wyvern movement
Events
Unit - A unit enters Region_295 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_296 <gen>)
Wyvern movement 2
Events
Unit - A unit enters Region_296 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_297 <gen>)
Wyvern movement 3
Events
Unit - A unit enters Region_297 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_295 <gen>)
second wyvern movement
Events
Unit - A unit enters Region_299 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Patrol To . (Center of Region_300 <gen>)
Vulnerable
Events
Unit - A unit enters Region_329 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Improved Self
Actions
Unit - Make Orc Warlord 0057 <gen> Vulnerable
Trigger - Turn off (This trigger)
tauren
Events
Unit - A unit enters Region_338 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren
Actions
Unit - Kill (Triggering unit)
trigdefeat
Events
Unit - Demon Hunter 0000 <gen> Dies
Unit - Demon Hunter 0001 <gen> Dies
Unit - Demon Hunter 0002 <gen> Dies
Unit - Demon Hunter 0003 <gen> Dies
Unit - Demon Hunter 0004 <gen> Dies
Unit - Demon Hunter 0005 <gen> Dies
Unit - Demon Hunter 0006 <gen> Dies
Unit - Demon Hunter 0007 <gen> Dies
Unit - Demon Hunter 0008 <gen> Dies
Conditions
Actions
Set Variable Set lose = "true"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Demon Hunter) and do (If (((Picked unit) is alive) Equal to True) then do (Set VariableSet lose = "false") else do (Do nothing))
If (lose Equal to True) then do (Run defeat <gen> (ignoring conditions)) else do (Do nothing)
defeat
Events
Conditions
Actions
Game - Display to (All players) the text: Death to YOU!
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: Defeat!)
cheat
Events
Unit - A unit enters Region_188 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_141 <gen>)
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