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Triggers
Maze of revenge.w3x
Variables
people not playinn, visability
Untitled Trigger 002
skipping
skipping Copy 2
skipping Copy 3
skipping Copy
skipping Copy 4
skipping Copy 5
skipping Copy 6
skipping Copy 7
skipping Copy 8
skipping Copy 9
vision lvl1
vision lvl2
vision lvl3
vision lvl4
vision lvl5
vision lvl6
vision town
vision demon
if all dead
Initialization
Unit collisions
Unit C
Unit collisions Copy 2
Unit collisions Copy 3
Unit collisions Copy 4
Unit collisions Copy 5
Unit collisions Copy 6
Unit collisions Copy 7
Unit collisions Copy 8
Unit collisions Copy 9
Untitled Trigger 001
Untitled Category
revies
revive
rvve
rvve Copy
rvve Copy Copy
rvve Copy Copy Copy
TP
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
patrols!
patrols
Abom
Abom leave
Bshe
Bshe leave
Necros
Necros leave
Atk
atk2
atk2 Copy
gates
open
open Copy
open Copy 2
spawns
oblisk
die
MOVIE
Untitled Trigger 004
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 002
Events
Map initialization
Time - Every 1.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Remove revenge seeker 0001 <gen> from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Remove revenge seeker 0002 <gen> from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Remove revenge seeker 0003 <gen> from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Not equal to Is playing) then do (Remove revenge seeker 0004 <gen> from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Remove revenge seeker 0005 <gen> from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Remove revenge seeker 0006 <gen> from the game) else do (Do nothing)
If ((Player 8 (Pink) slot status) Not equal to Is playing) then do (Remove revenge seeker 0008 <gen> from the game) else do (Do nothing)
If ((Player 9 (Gray) slot status) Not equal to Is playing) then do (Remove revenge seeker 0016 <gen> from the game) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Not equal to Is playing) then do (Remove revenge seeker 0017 <gen> from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Not equal to Is playing) then do (Remove revenge seeker 0007 <gen> from the game) else do (Do nothing)
skipping
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: dont skip stuff!
skipping Copy 2
Events
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: dont skip stuff!
skipping Copy 3
Events
Player - Player 3 (Teal) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: dont skip stuff!
skipping Copy
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: dont skip stuff!
skipping Copy 4
Events
Player - Player 5 (Yellow) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: dont skip stuff!
skipping Copy 5
Events
Player - Player 6 (Orange) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: dont skip stuff!
skipping Copy 6
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: dont skip stuff!
skipping Copy 7
Events
Player - Player 8 (Pink) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: dont skip stuff!
skipping Copy 8
Events
Player - Player 9 (Gray) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: dont skip stuff!
skipping Copy 9
Events
Player - Player 10 (Light Blue) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: dont skip stuff!
vision lvl1
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_189 <gen>)
vision lvl2
Events
Unit - A unit enters Region_104 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_190 <gen>)
vision lvl3
Events
Unit - A unit enters Region_105 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_191 <gen>)
vision lvl4
Events
Unit - A unit enters Region_106 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_188 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_192 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_193 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_194 <gen>)
vision lvl5
Events
Unit - A unit enters Region_107 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_195 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_196 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_196 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_198 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_197 <gen>)
vision lvl6
Events
Unit - A unit enters Region_108 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_199 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_200 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_201 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_202 <gen>)
vision town
Events
Unit - A unit enters Region_109 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_203 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_204 <gen>)
vision demon
Events
Unit - A unit enters Region_206 <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_207 <gen>)
if all dead
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 1 (Red) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 2 (Blue) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 3 (Teal) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 4 (Purple) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 5 (Yellow) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 6 (Orange) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 7 (Green) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 8 (Pink) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 9 (Gray) with the message: Defeat!) else do (Do nothing)
If (((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)) then do (Defeat Player 10 (Light Blue) with the message: Defeat!) else do (Do nothing)
Unit collisions
Events
Unit - A unit comes within 75.00 of revenge seeker 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0001 <gen>
Unit C
Events
Unit - A unit comes within 75.00 of revenge seeker 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0002 <gen>
Unit collisions Copy 2
Events
Unit - A unit comes within 75.00 of revenge seeker 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0003 <gen>
Unit collisions Copy 3
Events
Unit - A unit comes within 75.00 of revenge seeker 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0004 <gen>
Unit collisions Copy 4
Events
Unit - A unit comes within 75.00 of revenge seeker 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0005 <gen>
Unit collisions Copy 5
Events
Unit - A unit comes within 75.00 of revenge seeker 0017 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0017 <gen>
Unit collisions Copy 6
Events
Unit - A unit comes within 75.00 of revenge seeker 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0005 <gen>
Unit collisions Copy 7
Events
Unit - A unit comes within 75.00 of revenge seeker 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0006 <gen>
Unit collisions Copy 8
Events
Unit - A unit comes within 75.00 of revenge seeker 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0008 <gen>
Unit collisions Copy 9
Events
Unit - A unit comes within 75.00 of revenge seeker 0016 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to revenge seeker
Actions
Unit - Kill revenge seeker 0016 <gen>
Untitled Trigger 001
Events
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_088 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_093 <gen>
Unit - A unit enters Region_094 <gen>
Unit - A unit enters Region_095 <gen>
Unit - A unit enters Region_095 <gen>
Unit - A unit enters Region_096 <gen>
Unit - A unit enters Region_097 <gen>
Unit - A unit enters Region_099 <gen>
Unit - A unit enters Region_100 <gen>
Unit - A unit enters Region_101 <gen>
Unit - A unit enters Region_103 <gen>
Unit - A unit enters Region_102 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_091 <gen>
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Region_086 <gen>
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_083 <gen>
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_084 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_082 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_079 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_066 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_044 <gen>
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_046 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
revies
Events
Unit - A unit enters Region_104 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Instantly revive (Picked unit) at (Random point in Region_104 <gen>), Hide revival graphics)
revive
Events
Unit - A unit enters Region_105 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Instantly revive (Picked unit) at (Random point in Region_105 <gen>), Hide revival graphics)
rvve
Events
Unit - A unit enters Region_106 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Instantly revive (Picked unit) at (Random point in Region_106 <gen>), Hide revival graphics)
rvve Copy
Events
Unit - A unit enters Region_107 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Instantly revive (Picked unit) at (Random point in Region_107 <gen>), Hide revival graphics)
rvve Copy Copy
Events
Unit - A unit enters Region_108 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Instantly revive (Picked unit) at (Random point in Region_108 <gen>), Hide revival graphics)
rvve Copy Copy Copy
Events
Unit - A unit enters Region_109 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type revenge seeker) and do (Instantly revive (Picked unit) at (Random point in Region_109 <gen>), Hide revival graphics)
Untitled Trigger 003
Events
Unit - A unit enters Region_110 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_111 <gen>)
Untitled Trigger 003 Copy
Events
Unit - A unit enters Region_141 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_142 <gen>)
Untitled Trigger 003 Copy 2
Events
Unit - A unit enters Region_143 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_144 <gen>)
Untitled Trigger 003 Copy 3
Events
Unit - A unit enters Region_145 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_146 <gen>)
Untitled Trigger 003 Copy 4
Events
Unit - A unit enters Region_147 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_148 <gen>)
patrols
Events
Map initialization
Conditions
Actions
Unit - Order Ghoul 0057 <gen> to Patrol To . (Center of Region_113 <gen>)
Unit - Order Ghoul 0058 <gen> to Patrol To . (Center of Region_112 <gen>)
Unit - Order Ghoul 0065 <gen> to Patrol To . (Center of Region_131 <gen>)
Unit - Order Ghoul 0059 <gen> to Patrol To . (Center of Region_132 <gen>)
Unit - Order Ghoul 0087 <gen> to Patrol To . (Center of Region_134 <gen>)
Unit - Order Ghoul 0088 <gen> to Patrol To . (Center of Region_138 <gen>)
Unit - Order Ghoul 0063 <gen> to Patrol To . (Center of Region_139 <gen>)
Unit - Order Ghoul 0064 <gen> to Patrol To . (Center of Region_140 <gen>)
Unit - Order Ghoul 0060 <gen> to Patrol To . (Center of Region_135 <gen>)
Unit - Order Ghoul 0062 <gen> to Patrol To . (Center of Region_137 <gen>)
Unit - Order Ghoul 0061 <gen> to Patrol To . (Center of Region_136 <gen>)
Unit - Order Obsidian Statue 0052 <gen> to Patrol To . (Center of Region_130 <gen>)
Unit - Order Obsidian Statue 0066 <gen> to Patrol To . (Center of Region_151 <gen>)
Unit - Order Crypt Fiend 0094 <gen> to Patrol To . (Center of Region_153 <gen>)
Unit - Order Obsidian Statue 0095 <gen> to Patrol To . (Center of Region_154 <gen>)
Unit - Order Crypt Fiend 0067 <gen> to Patrol To . (Center of Region_155 <gen>)
Unit - Order Crypt Fiend 0068 <gen> to Patrol To . (Center of Region_156 <gen>)
Unit - Order Ghoul 0110 <gen> to Patrol To . (Center of Region_170 <gen>)
Unit - Order Crypt Fiend 0107 <gen> to Patrol To . (Center of Region_172 <gen>)
Unit - Order Crypt Fiend 0111 <gen> to Patrol To . (Center of Region_173 <gen>)
Unit - Order Crypt Fiend 0108 <gen> to Patrol To . (Center of Region_171 <gen>)
Unit - Order Ghoul 0128 <gen> to Patrol To . (Center of Region_205 <gen>)
Unit - Order Ghoul 0053 <gen> to Patrol To . (Center of Region_119 <gen>)
Unit - Order Crypt Fiend 0133 <gen> to Patrol To . (Center of Region_117 <gen>)
Unit - Order Ghoul 0131 <gen> to Patrol To . (Center of Region_115 <gen>)
Unit - Order Ghoul 0129 <gen> to Patrol To . (Center of Region_116 <gen>)
Unit - Order Abomination 0134 <gen> to Patrol To . (Center of Region_166 <gen>)
Unit - Order Abomination 0135 <gen> to Patrol To . (Center of Region_165 <gen>)
Unit - Order Abomination 0136 <gen> to Patrol To . (Center of Region_164 <gen>)
Unit - Order Abomination 0137 <gen> to Patrol To . (Center of Region_163 <gen>)
Unit - Order Abomination 0139 <gen> to Patrol To . (Center of Region_128 <gen>)
Unit - Order Crypt Fiend 0144 <gen> to Patrol To . (Center of Region_127 <gen>)
Unit - Order Crypt Fiend 0141 <gen> to Patrol To . (Center of Region_124 <gen>)
Unit - Order Crypt Fiend 0143 <gen> to Patrol To . (Center of Region_126 <gen>)
Unit - Order Crypt Fiend 0148 <gen> to Patrol To . (Center of Region_123 <gen>)
Unit - Order Crypt Fiend 0146 <gen> to Patrol To . (Center of Region_121 <gen>)
Unit - Order Crypt Fiend 0145 <gen> to Patrol To . (Center of Region_120 <gen>)
Unit - Order Acolyte 0033 <gen> to Patrol To . (Center of Region_168 <gen>)
Unit - Order Acolyte 0101 <gen> to Patrol To . (Center of Region_152 <gen>)
Abom
Events
Map initialization
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Order Abomination 0079 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0081 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0083 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0080 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0082 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0084 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0099 <gen> to Move To . (Random point in Region_157 <gen>)
Unit - Order Abomination 0085 <gen> to Move To . (Random point in Region_157 <gen>)
Abom leave
Events
Unit - A unit leaves Region_157 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_157 <gen>)
Bshe
Events
Map initialization
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Order Banshee 0149 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0072 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0069 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0077 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0070 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0098 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0074 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0074 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0076 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0096 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0097 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0078 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0075 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0150 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0073 <gen> to Move To . (Random point in Region_158 <gen>)
Unit - Order Banshee 0071 <gen> to Move To . (Random point in Region_158 <gen>)
Bshe leave
Events
Unit - A unit leaves Region_158 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Banshee
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_158 <gen>)
Necros
Events
Map initialization
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Necromancer 0035 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0036 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0034 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0039 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0038 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0037 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0051 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0042 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0041 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0040 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0089 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0046 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0047 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0048 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0045 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0043 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0049 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0044 <gen> to Move To . (Random point in Region_159 <gen>)
Unit - Order Necromancer 0050 <gen> to Move To . (Random point in Region_159 <gen>)
Necros leave
Events
Unit - A unit leaves Region_159 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Necromancer
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_159 <gen>)
Atk
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0103 <gen> to Attack Ground . (Random point in Region_122 <gen>)
Unit - Order Meat Wagon 0104 <gen> to Attack Ground . (Random point in Region_125 <gen>)
Unit - Order Meat Wagon 0105 <gen> to Attack Ground . (Random point in Region_175 <gen>)
Unit - Order Meat Wagon 0100 <gen> to Attack Ground . (Random point in Region_174 <gen>)
Unit - Order Meat Wagon 0109 <gen> to Attack Ground . (Random point in Region_179 <gen>)
Unit - Order Meat Wagon 0106 <gen> to Attack Ground . (Random point in Region_176 <gen>)
Unit - Order Meat Wagon 0113 <gen> to Attack Ground . (Random point in Region_177 <gen>)
Unit - Order Meat Wagon 0112 <gen> to Attack Ground . (Random point in Region_178 <gen>)
Unit - Order Meat Wagon 0031 <gen> to Attack Ground . (Random point in Region_180 <gen>)
atk2
Events
Map initialization
Conditions
Actions
Unit - Order Meat Wagon 0114 <gen> to Attack Ground . (Random point in Region_181 <gen>)
Unit - Order Meat Wagon 0116 <gen> to Attack Ground . (Random point in Region_183 <gen>)
Unit - Order Meat Wagon 0118 <gen> to Attack Ground . (Random point in Region_185 <gen>)
Unit - Order Meat Wagon 0119 <gen> to Attack Ground . (Random point in Region_186 <gen>)
Unit - Order Meat Wagon 0121 <gen> to Attack Ground . (Random point in Region_211 <gen>)
Unit - Order Meat Wagon 0123 <gen> to Attack Ground . (Random point in Region_213 <gen>)
Unit - Order Meat Wagon 0124 <gen> to Attack Ground . (Random point in Region_214 <gen>)
Unit - Order Meat Wagon 0126 <gen> to Attack Ground . (Random point in Region_216 <gen>)
Unit - Order Meat Wagon 0130 <gen> to Attack Ground . (Random point in Region_218 <gen>)
Unit - Order Meat Wagon 0138 <gen> to Attack Ground . (Random point in Region_220 <gen>)
atk2 Copy
Events
Map initialization
Conditions
Actions
Wait 1.10 seconds
Unit - Order Meat Wagon 0115 <gen> to Attack Ground . (Random point in Region_182 <gen>)
Unit - Order Meat Wagon 0117 <gen> to Attack Ground . (Random point in Region_184 <gen>)
Unit - Order Meat Wagon 0120 <gen> to Attack Ground . (Random point in Region_187 <gen>)
Unit - Order Meat Wagon 0122 <gen> to Attack Ground . (Random point in Region_212 <gen>)
Unit - Order Meat Wagon 0125 <gen> to Attack Ground . (Random point in Region_215 <gen>)
Unit - Order Meat Wagon 0127 <gen> to Attack Ground . (Random point in Region_217 <gen>)
Unit - Order Meat Wagon 0132 <gen> to Attack Ground . (Random point in Region_219 <gen>)
open
Events
Unit - A unit enters Region_160 <gen>
Conditions
((Triggering unit) has gg_item_kysn_0092) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_kysn_0092
Destructible - Kill Gate 0004 <gen>
open Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
((Triggering unit) has gg_item_kysn_0091) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_kysn_0091
Destructible - Kill Gate 0169 <gen>
open Copy 2
Events
Unit - A unit enters Region_162 <gen>
Conditions
((Triggering unit) has gg_item_kysn_0090) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_kysn_0090
Destructible - Kill Gate 0248 <gen>
oblisk
Events
Map initialization
Time - Every 2.90 seconds of game time
Conditions
Actions
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_150 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_149 <gen>)
die
Events
Unit - A unit enters Region_149 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Obsidian Statue
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 004
Events
Unit - A unit enters Region_206 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to revenge seeker
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Flash a speech indicator for Paladin 0019 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Paladin 0019 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Frank : Play No sound and display If you are looking for the demon he came through here not to long ago. He destroyed everything. He went thru the portal behind me, we would have followed him, but there aren't enough of us. Good luck on your quest! . Modify duration: Add 3.00 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Region_208 <gen>) over 6.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_210 <gen>) over 6.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_210 <gen>) over 6.00 seconds
Wait 10.11 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_210 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_210 <gen>) over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 10 (Light Blue) to Dreadlord 0028 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 4.00 seconds
Animation - Play Dreadlord 0028 <gen> 's stand animation
Cinematic - Flash a speech indicator for Dreadlord 0028 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Dreadlord 0028 <gen> named Evil Demon : Play No sound and display Muhahahahahaha, soon my master you will be reborn! . Modify duration: Add 5.00 seconds and Don't wait
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 4.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 4.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 4.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 4.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 4.00
Camera - Shake the camera for Player 7 (Green) with magnitude 4.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 4.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 4.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 4.00
Wait 2.00 seconds
Cinematic - Fade out and back in over 8.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Move Lich 0032 <gen> instantly to (Center of Region_063 <gen>)
Animation - Play Lich 0032 <gen> 's stand animation
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Cinematic - Send transmission to (All players) from Lich 0032 <gen> named Unknown Evil Demon : Play No sound and display MUHAHAHA I am reborn! thank you my humble servant, now it is time to take over the world that damned me to destruction! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 15.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Skip scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Skip scores)
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