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Triggers
Maze of Lightning.w3x
Variables
Kill
Kill
Kill Copy
Kill Copy 2
Kill Copy 3
Kill Copy 4
Kill Copy 5
Kill Copy 6
Kill Copy 7
Kill Copy 8
Kill Copy 9
Kill Copy 10
Kill Copy 11
Kill Copy 12
Kill Copy 13
Kill Copy 14
Kill Copy 15
Kill Copy 16
Kill Copy 17
Kill Copy 18
Kill Copy 19
Kill Copy 20
Kill Copy 21
Kill Copy 22
Kill Copy 23
Kill Copy 24
Kill Copy 25
Kill Copy 26
Kill Copy 27
Kill Copy 28
Kill Copy 29
Kill Copy 30
Kill Copy 31
Kill Copy 32
Kill Copy 33
Kill Copy 34
Kill Copy 35
Kill Copy 36
Kill Copy 37
Kill Copy 38
Kill Copy 39
Kill Copy 40
Intro
Q Log
Welcome
Camera
Camera Start
Camera Start Copy
Camera Start Copy 2
Camera Start Copy 3
Camera Start Copy 4
Camera Start Copy 5
Camera Start Copy 6
Camera Start Copy 7
Camera Start Copy 8
Camera Start Copy 9
End
End
Speed up
Speed 1
Speed 1 Copy
Speed 1 Copy 2
Speed 1 Copy 3
Speed 1 Copy 4
Speed 1 Copy 5
Speed 1 Copy 5 Copy
Speed 1 Copy 5 Copy 2
Speed 1 Copy 5 Copy 3
Name
Type
is_array
initial_value
Kill
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 2
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 4
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 5
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 6
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 7
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 8
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 9
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 10
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 11
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 12
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 13
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 14
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 15
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 16
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 17
Events
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 18
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 19
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 20
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 21
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 22
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 23
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 24
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 25
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 26
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 27
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 28
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 29
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 30
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 31
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 32
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 33
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 34
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 35
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 36
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 37
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 38
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 39
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Kill Copy 40
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Q Log
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Info with the description Ok, so basically this is a maze, you have infinity chances to win. To be honest, this is pretty easy and just a test to see if it works fun etc for a big map im planning on, map is made by j210_like, enjoy! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Welcome
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: -----SEE F9 IF YOU MISS INFO---WELCOME! This game is a maze basically, dodge the lightning and make it to the end. Harder than it may seem because of random events. This is one version, will make one soon with many levels inside. Game is by J210_Like
Camera Start
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Player 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 3 (Teal) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 2
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Player 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 2 (Blue) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 3
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to Player 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 4 (Purple) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 4
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 5 (Yellow) to Player 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 5
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 6 (Orange) to Player 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 6
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 7 (Green) to Player 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 7 (Green) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 7
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Player 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 8
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Player 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 9 (Gray) 's camera Distance to target to 4700.00 over 0 seconds
Camera Start Copy 9
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 10 (Light Blue) to Player 0011 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 4700.00 over 0 seconds
End
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Game - Display to (All players) the text: Congrats, You win!
Camera - Set (Owner of (Triggering unit)) 's camera Distance to target to 1500.00 over 0 seconds
Speed 1
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 522.00
Speed 1 Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 300.00
Speed 1 Copy 2
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 100.00
Speed 1 Copy 3
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 522.00
Speed 1 Copy 4
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 50.00
Speed 1 Copy 5
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 522.00
Speed 1 Copy 5 Copy
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 120.00
Speed 1 Copy 5 Copy 2
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 400.00
Speed 1 Copy 5 Copy 3
Events
Unit - A unit enters Region_053 <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 200.00
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