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Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Quest Log
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Playing Tips with the description - First one who makes it to a checkpoint gains a level of experience.- All players will come to life at a checkpoint.- Share control with pro players if you can't play.- Take your time to finish the maze.- Dont touch anything besides the path.- Red can kick annoying / noob players: -kick color.- Remake the map if all players have died.- Whisper me for any tips / bugs.- Remove older versions of this map from your computer.- Respect clan MoSp. , using icon path ReplaceableTextures\CommandButtons\BTNHeroBlademaster.tga
Quest - Create a Optional quest titled Credits with the description Author: G.0.D@Northrend (clan MoSp)Special thx to: Clan MoSp for making me shaman.All who tested and are playing my map. , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.tga
Quest - Create a Required quest titled Lottery Ticket with the description Find the missing lottery ticket to be able to claim your cash prize. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Find the missing lottery ticket !!!|cffFFFF00- Read Quest Log for more important information !!!
Quest - Flash the quest dialog button
Weather
Events
Map initialization
Conditions
Actions
Environment - Create at Region_157 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at Region_510 <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Environment - Create at Region_511 <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Kick teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 3 (Teal)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick light blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 10 (Light Blue)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 4 (Purple)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick dark green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 11 (Dark Green)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 8 (Pink)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 9 (Gray)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 7 (Green)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 5 (Yellow)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 6 (Orange)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Quest - Display to (All players) the Hint message: ((Name of Player 2 (Blue)) + ( |CFFFF0303Was kicked by + (Name of (Triggering player))))
Remove p1
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0001 <gen> from the game
Remove p1 Copy 10
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0115 <gen> from the game
Remove p1 Copy
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0000 <gen> from the game
Remove p1 Copy 2
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0014 <gen> from the game
Remove p1 Copy 3
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0015 <gen> from the game
Remove p1 Copy 4
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0016 <gen> from the game
Remove p1 Copy 5
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0017 <gen> from the game
Remove p1 Copy 6
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0018 <gen> from the game
Remove p1 Copy 7
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0019 <gen> from the game
Remove p1 Copy 8
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0020 <gen> from the game
Remove p1 Copy 9
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Maze Runner 0021 <gen> from the game
Check Alive
Events
Unit - Maze Runner 0001 <gen> Dies
Unit - Maze Runner 0000 <gen> Dies
Unit - Maze Runner 0014 <gen> Dies
Unit - Maze Runner 0015 <gen> Dies
Unit - Maze Runner 0016 <gen> Dies
Unit - Maze Runner 0017 <gen> Dies
Unit - Maze Runner 0018 <gen> Dies
Unit - Maze Runner 0019 <gen> Dies
Unit - Maze Runner 0020 <gen> Dies
Unit - Maze Runner 0021 <gen> Dies
Unit - Maze Runner 0115 <gen> Dies
Conditions
Actions
Set Variable Set GameOver = "true"
Unit Group - Pick every unit in (Units of type Maze Runner) and do (If (((Picked unit) is alive) Equal to True) then do (Set VariableSet GameOver = "false") else do (Do nothing))
If (GameOver Equal to True) then do (Run Defeat <gen> (ignoring conditions)) else do (Do nothing)
Defeat
Events
Conditions
Actions
Trigger - Turn off Check_Alive <gen>
Countdown Timer - Start timer as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for timer with title Defeat in:
Countdown Timer - Show (Last created timer window)
Wait 15.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: † -= R.I.P. =- †)
Victory
Events
Conditions
Actions
Wait 1.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player 1
Events
Unit - A unit comes within 50.00 of Maze Runner 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0001 <gen>
Player 1 Copy
Events
Unit - A unit comes within 50.00 of Maze Runner 0020 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0020 <gen>
Player 1 Copy 2
Events
Unit - A unit comes within 50.00 of Maze Runner 0016 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0016 <gen>
Player 1 Copy 4
Events
Unit - A unit comes within 50.00 of Maze Runner 0017 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0017 <gen>
Player 1 Copy 5
Events
Unit - A unit comes within 50.00 of Maze Runner 0015 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0015 <gen>
Player 1 Copy 6
Events
Unit - A unit comes within 50.00 of Maze Runner 0014 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0014 <gen>
Player 1 Copy 7
Events
Unit - A unit comes within 50.00 of Maze Runner 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0000 <gen>
Player 1 Copy 8
Events
Unit - A unit comes within 50.00 of Maze Runner 0018 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0018 <gen>
Player 1 Copy 9
Events
Unit - A unit comes within 50.00 of Maze Runner 0019 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0019 <gen>
Player 1 Copy 10
Events
Unit - A unit comes within 50.00 of Maze Runner 0021 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0021 <gen>
Player 1 Copy 10 Copy
Events
Unit - A unit comes within 50.00 of Maze Runner 0115 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Maze Runner
Actions
Unit - Kill Maze Runner 0115 <gen>
Death on Grass
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_079 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_044 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_066 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_106 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_104 <gen>
Unit - A unit enters Region_093 <gen>
Unit - A unit enters Region_098 <gen>
Unit - A unit enters Region_094 <gen>
Unit - A unit enters Region_095 <gen>
Unit - A unit enters Region_097 <gen>
Unit - A unit enters Region_096 <gen>
Unit - A unit enters Region_099 <gen>
Unit - A unit enters Region_101 <gen>
Unit - A unit enters Region_102 <gen>
Unit - A unit enters Region_091 <gen>
Unit - A unit enters Region_105 <gen>
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_100 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Kill (Triggering unit)
Death on Grass Copy
Events
Unit - A unit enters Region_103 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_277 <gen>
Unit - A unit enters Region_324 <gen>
Unit - A unit enters Region_215 <gen>
Unit - A unit enters Region_329 <gen>
Unit - A unit enters Region_328 <gen>
Unit - A unit enters Region_338 <gen>
Unit - A unit enters Region_337 <gen>
Unit - A unit enters Region_326 <gen>
Unit - A unit enters Region_145 <gen>
Unit - A unit enters Region_336 <gen>
Unit - A unit enters Region_333 <gen>
Unit - A unit enters Region_320 <gen>
Unit - A unit enters Region_321 <gen>
Unit - A unit enters Region_322 <gen>
Unit - A unit enters Region_323 <gen>
Unit - A unit enters Region_339 <gen>
Unit - A unit enters Region_340 <gen>
Unit - A unit enters Region_493 <gen>
Unit - A unit enters Region_325 <gen>
Unit - A unit enters Region_318 <gen>
Unit - A unit enters Region_295 <gen>
Unit - A unit enters Region_319 <gen>
Unit - A unit enters Region_516 <gen>
Unit - A unit enters Region_518 <gen>
Unit - A unit enters Region_521 <gen>
Unit - A unit enters Region_517 <gen>
Unit - A unit enters Region_519 <gen>
Unit - A unit enters Region_520 <gen>
Unit - A unit enters Region_420 <gen>
Unit - A unit enters Region_421 <gen>
Unit - A unit enters Region_125 <gen>
Unit - A unit enters Region_203 <gen>
Unit - A unit enters Region_298 <gen>
Unit - A unit enters Region_121 <gen>
Unit - A unit enters Region_113 <gen>
Unit - A unit enters Region_115 <gen>
Unit - A unit enters Region_116 <gen>
Unit - A unit enters Region_117 <gen>
Unit - A unit enters Region_120 <gen>
Unit - A unit enters Region_118 <gen>
Unit - A unit enters Region_119 <gen>
Unit - A unit enters Region_114 <gen>
Unit - A unit enters Region_129 <gen>
Unit - A unit enters Region_130 <gen>
Unit - A unit enters Region_122 <gen>
Unit - A unit enters Region_124 <gen>
Unit - A unit enters Region_131 <gen>
Unit - A unit enters Region_126 <gen>
Unit - A unit enters Region_127 <gen>
Unit - A unit enters Region_123 <gen>
Unit - A unit enters Region_128 <gen>
Unit - A unit enters Region_132 <gen>
Unit - A unit enters Region_133 <gen>
Unit - A unit enters Region_135 <gen>
Unit - A unit enters Region_136 <gen>
Unit - A unit enters Region_138 <gen>
Unit - A unit enters Region_139 <gen>
Unit - A unit enters Region_134 <gen>
Unit - A unit enters Region_137 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Kill (Entering unit)
Death on Grass Copy 2
Events
Unit - A unit enters Region_299 <gen>
Unit - A unit enters Region_290 <gen>
Unit - A unit enters Region_300 <gen>
Unit - A unit enters Region_301 <gen>
Unit - A unit enters Region_296 <gen>
Unit - A unit enters Region_297 <gen>
Unit - A unit enters Region_302 <gen>
Unit - A unit enters Region_303 <gen>
Unit - A unit enters Region_304 <gen>
Unit - A unit enters Region_306 <gen>
Unit - A unit enters Region_305 <gen>
Unit - A unit enters Region_307 <gen>
Unit - A unit enters Region_308 <gen>
Unit - A unit enters Region_309 <gen>
Unit - A unit enters Region_310 <gen>
Unit - A unit enters Region_311 <gen>
Unit - A unit enters Region_312 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Kill (Triggering unit)
Death on Grass Copy 3
Events
Unit - A unit enters Region_403 <gen>
Unit - A unit enters Region_341 <gen>
Unit - A unit enters Region_289 <gen>
Unit - A unit enters Region_293 <gen>
Unit - A unit enters Region_342 <gen>
Unit - A unit enters Region_294 <gen>
Unit - A unit enters Region_291 <gen>
Unit - A unit enters Region_344 <gen>
Unit - A unit enters Region_291 <gen>
Unit - A unit enters Region_292 <gen>
Unit - A unit enters Region_287 <gen>
Unit - A unit enters Region_288 <gen>
Unit - A unit enters Region_286 <gen>
Unit - A unit enters Region_281 <gen>
Unit - A unit enters Region_284 <gen>
Unit - A unit enters Region_280 <gen>
Unit - A unit enters Region_283 <gen>
Unit - A unit enters Region_282 <gen>
Unit - A unit enters Region_279 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Kill (Entering unit)
Death on Grass Part 4
Events
Unit - A unit enters Region_187 <gen>
Unit - A unit enters Region_314 <gen>
Unit - A unit enters Region_315 <gen>
Unit - A unit enters Region_316 <gen>
Unit - A unit enters Region_188 <gen>
Unit - A unit enters Region_317 <gen>
Unit - A unit enters Region_331 <gen>
Unit - A unit enters Region_186 <gen>
Unit - A unit enters Region_185 <gen>
Unit - A unit enters Region_184 <gen>
Unit - A unit enters Region_189 <gen>
Unit - A unit enters Region_190 <gen>
Unit - A unit enters Region_191 <gen>
Unit - A unit enters Region_192 <gen>
Unit - A unit enters Region_195 <gen>
Unit - A unit enters Region_193 <gen>
Unit - A unit enters Region_196 <gen>
Unit - A unit enters Region_197 <gen>
Unit - A unit enters Region_199 <gen>
Unit - A unit enters Region_198 <gen>
Unit - A unit enters Region_202 <gen>
Unit - A unit enters Region_257 <gen>
Unit - A unit enters Region_200 <gen>
Unit - A unit enters Region_201 <gen>
Unit - A unit enters Region_204 <gen>
Unit - A unit enters Region_205 <gen>
Unit - A unit enters Region_206 <gen>
Unit - A unit enters Region_207 <gen>
Unit - A unit enters Region_208 <gen>
Unit - A unit enters Region_209 <gen>
Unit - A unit enters Region_210 <gen>
Unit - A unit enters Region_211 <gen>
Unit - A unit enters Region_214 <gen>
Unit - A unit enters Region_212 <gen>
Unit - A unit enters Region_213 <gen>
Unit - A unit enters Region_415 <gen>
Unit - A unit enters Region_222 <gen>
Unit - A unit enters Region_221 <gen>
Unit - A unit enters Region_216 <gen>
Unit - A unit enters Region_218 <gen>
Unit - A unit enters Region_219 <gen>
Unit - A unit enters Region_220 <gen>
Unit - A unit enters Region_230 <gen>
Unit - A unit enters Region_416 <gen>
Unit - A unit enters Region_417 <gen>
Unit - A unit enters Region_226 <gen>
Unit - A unit enters Region_227 <gen>
Unit - A unit enters Region_228 <gen>
Unit - A unit enters Region_234 <gen>
Unit - A unit enters Region_194 <gen>
Unit - A unit enters Region_235 <gen>
Unit - A unit enters Region_236 <gen>
Unit - A unit enters Region_237 <gen>
Unit - A unit enters Region_238 <gen>
Unit - A unit enters Region_240 <gen>
Unit - A unit enters Region_243 <gen>
Unit - A unit enters Region_418 <gen>
Unit - A unit enters Region_242 <gen>
Unit - A unit enters Region_244 <gen>
Unit - A unit enters Region_246 <gen>
Unit - A unit enters Region_247 <gen>
Unit - A unit enters Region_245 <gen>
Unit - A unit enters Region_197 <gen>
Unit - A unit enters Region_248 <gen>
Unit - A unit enters Region_249 <gen>
Unit - A unit enters Region_251 <gen>
Unit - A unit enters Region_250 <gen>
Unit - A unit enters Region_252 <gen>
Unit - A unit enters Region_253 <gen>
Unit - A unit enters Region_255 <gen>
Unit - A unit enters Region_254 <gen>
Unit - A unit enters Region_225 <gen>
Unit - A unit enters Region_224 <gen>
Unit - A unit enters Region_274 <gen>
Unit - A unit enters Region_223 <gen>
Unit - A unit enters Region_222 <gen>
Unit - A unit enters Region_468 <gen>
Unit - A unit enters Region_469 <gen>
Unit - A unit enters Region_470 <gen>
Unit - A unit enters Region_471 <gen>
Unit - A unit enters Region_472 <gen>
Unit - A unit enters Region_473 <gen>
Unit - A unit enters Region_474 <gen>
Unit - A unit enters Region_475 <gen>
Unit - A unit enters Region_476 <gen>
Unit - A unit enters Region_477 <gen>
Unit - A unit enters Region_478 <gen>
Unit - A unit enters Region_479 <gen>
Unit - A unit enters Region_480 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Kill (Triggering unit)
Teleport 1
Events
Unit - A unit enters Region_108 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_108_Copy_2 <gen>)
Teleport 15
Events
Unit - A unit enters Region_264 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_275 <gen>)
Teleport 16
Events
Unit - A unit enters Region_256 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_313 <gen>)
Teleport 2
Events
Unit - A unit enters Region_108_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_111 <gen>)
Teleport 3
Events
Unit - A unit enters Region_142 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_173 <gen>)
Teleport 4
Events
Unit - A unit enters Region_174 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_111 <gen>)
Teleport 5
Events
Unit - A unit enters Region_141 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_140 <gen>)
Teleport 6
Events
Unit - A unit enters Region_175 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_176 <gen>)
Teleport 7
Events
Unit - A unit enters Region_442 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_439 <gen>)
Teleport 8
Events
Unit - A unit enters Region_441 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_410 <gen>)
Teleport 9
Events
Unit - A unit enters Region_411 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_410 <gen>)
Teleport 10
Events
Unit - A unit enters Region_278 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_409 <gen>)
Teleport 11
Events
Unit - A unit enters Region_412 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_413_Copy <gen>)
Teleport 12
Events
Unit - A unit enters Region_406 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_413 <gen>)
Teleport 13
Events
Unit - A unit enters Region_436 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_434 <gen>)
Teleport 14
Events
Unit - A unit enters Region_433 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_513 <gen>)
Checkpoint 1
Events
Unit - A unit enters Region_110 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Show level-up graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_110 <gen>) over 1.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_110 <gen>) , Show revival graphics
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Trigger - Turn off (This trigger)
Checkpoint 2
Events
Unit - A unit enters Region_173 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Show level-up graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_173 <gen>) over 1.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_173 <gen>) , Show revival graphics
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Trigger - Turn off (This trigger)
Checkpoint 3
Events
Unit - A unit enters Region_176 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Show level-up graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_176 <gen>) over 1.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_176 <gen>) , Show revival graphics
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Trigger - Turn off (This trigger)
Checkpoint 4
Events
Unit - A unit enters Region_409 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Show level-up graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_409 <gen>) with height 50.00 above the terrain over 0.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_409 <gen>) , Show revival graphics
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Trigger - Turn off (This trigger)
Checkpoint 5
Events
Unit - A unit enters Region_410 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Show level-up graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_410 <gen>) with height 50.00 above the terrain over 0.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_410 <gen>) , Show revival graphics
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Quest - Display to (All players) the Quest Update message: - Find a way to get to the secret shop! Looking for teleport pads would be smart ^_^- There is also a secret area somewhere around here...
Trigger - Turn off (This trigger)
Checkpoint 6
Events
Unit - A unit enters Region_313 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Show level-up graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_313 <gen>) with height 50.00 above the terrain over 0.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_313 <gen>) , Show revival graphics
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Trigger - Turn off (This trigger)
Checkpoint 7
Events
Unit - A unit enters Region_424 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Trigger - Turn off Check_Alive <gen>
Unit - Pause all units
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_424 <gen>) over 1.00 seconds)
Wait 2.00 seconds
Hero - Instantly revive Maze Runner 0000 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0001 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0014 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0015 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0016 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0017 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0018 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0019 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0020 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0021 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Hero - Instantly revive Maze Runner 0115 <gen> at (Random point in Region_424 <gen>) , Show revival graphics
Unit Group - Pick every unit in (Units of type Maze Runner) and do (Set (Picked unit) Hero-level to 10, Show level-up graphics)
Unit - Unpause all units
Trigger - Turn on Check_Alive <gen>
Trigger - Run Last_Enemy <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Update
Events
Unit - A unit enters Region_183 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Get to the shop ! with the description Bring the lottery ticket to the shop to claim your prize ! , using icon path ReplaceableTextures\PassiveButtons\PASBTNScout.blp
Quest - Display to (All players) the Quest Discovered message: Pick up a ticket and get to the shop to claim your prize !
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Drop Key
Events
Map initialization
Conditions
Actions
Item - Make (Item carried by (Dying unit) of type Sun Key) Drop from Heroes upon death
Item - Make (Item carried by (Dying unit) of type Moon Key) Drop from Heroes upon death
Open Sesame
Events
Unit - A unit enters Region_112 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Lottery Ticket
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Destructible - Open Demonic Gate 0910 <gen>
Open Sesame Copy
Events
Unit - A unit enters Region_362 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Sun Key
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Destructible - Open Gate 1046 <gen>
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Open Sesame Copy 2
Events
Unit - A unit enters Region_360 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Moon Key
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Destructible - Open Elven Gate 1621 <gen>
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Open Sesame Copy 2 Copy
Events
Unit - A unit enters Region_285 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Moon Key
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Destructible - Open Elven Gate 1620 <gen>
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Untitled Trigger 010
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lottery Ticket
Actions
If ((Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) in slot 2))) then do (Drop (Item being manipulated) from (Triggering unit).) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) in slot 3))) then do (Drop (Item being manipulated) from (Triggering unit).) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) in slot 4))) then do (Drop (Item being manipulated) from (Triggering unit).) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) in slot 5))) then do (Drop (Item being manipulated) from (Triggering unit).) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) in slot 6))) then do (Drop (Item being manipulated) from (Triggering unit).) else do (Do nothing)
Headshot
Events
Unit - Maze Runner 0001 <gen> Dies
Unit - Maze Runner 0000 <gen> Dies
Unit - Maze Runner 0014 <gen> Dies
Unit - Maze Runner 0015 <gen> Dies
Unit - Maze Runner 0016 <gen> Dies
Unit - Maze Runner 0017 <gen> Dies
Unit - Maze Runner 0018 <gen> Dies
Unit - Maze Runner 0019 <gen> Dies
Unit - Maze Runner 0020 <gen> Dies
Unit - Maze Runner 0021 <gen> Dies
Unit - Maze Runner 0115 <gen> Dies
Conditions
((Killing unit) is A ranged attacker) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl
Quest - Display to (All players) the Quest Update message: ((Name of (Triggering player)) + |CFFFFFF00 Was killed by a |CFFFF0303-[HeadShot]- !!!)
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Shop
Events
Unit - A unit enters Region_425 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_452 <gen>) with height 100.00 above the terrain over 0.00 seconds)
Unit - Order (Triggering unit) to Move To . (Center of Region_437 <gen>)
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Owner of (Triggering unit))) : Play No sound and display I am here to claim my prize ! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shopkeeper 0231 <gen> named Shopkeeper Alex : Play No sound and display Then there is a small problem... A bandit stole all the lottery prizes and took them to his hideout ! You will have to defeat him if you want your prize. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Owner of (Triggering unit))) : Play No sound and display I risked my life so many times to only get here and now some no lifer has stolen my money ?!? WHERE IS HE ?! TAKE ME TO HIM !!! . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shopkeeper 0231 <gen> named Shopkeeper Alex : Play No sound and display Okay if you insist... POOF SHAZAM BOUM !!! . Modify duration: Set to 4.50 seconds and Wait
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Move (Triggering unit) instantly to (Center of Region_424 <gen>)
Trigger - Turn off Player_1 <gen>
Trigger - Turn off Player_1_Copy <gen>
Trigger - Turn off Player_1_Copy_2 <gen>
Trigger - Turn off Player_1_Copy_4 <gen>
Trigger - Turn off Player_1_Copy_5 <gen>
Trigger - Turn off Player_1_Copy_6 <gen>
Trigger - Turn off Player_1_Copy_7 <gen>
Trigger - Turn off Player_1_Copy_8 <gen>
Trigger - Turn off Player_1_Copy_9 <gen>
Trigger - Turn off Player_1_Copy_10 <gen>
Trigger - Turn off Player_1_Copy_10_Copy <gen>
Trigger - Turn off (This trigger)
Last Enemy
Events
Conditions
Actions
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_231 <gen>) with height 50.00 above the terrain over 0.00 seconds)
Wait 1.00 seconds
Destructible - Open Cliff Cave Gate 0895 <gen>
Wait 1.00 seconds
Destructible - Kill Summer Tree Wall 1112 <gen>
Destructible - Kill Summer Tree Wall 1127 <gen>
Destructible - Kill Summer Tree Wall 1133 <gen>
Destructible - Kill Summer Tree Wall 1129 <gen>
Destructible - Kill Summer Tree Wall 1126 <gen>
Destructible - Kill Summer Tree Wall 1131 <gen>
Destructible - Kill Summer Tree Wall 1135 <gen>
Wait 1.00 seconds
Unit - Create 1 . G.0.D for Player 12 (Brown) at (Center of Region_229 <gen>) facing 250.00 degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Bandit G.0.D : Play No sound and display Whahaha you think you can defeat me ??? I will squash you like a bug !!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Trigger - Turn off (This trigger)
Defeat Enemy
Events
Unit - A unit enters Region_231 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to G.0.D
Actions
Trigger - Run Check_Death_Enemy <gen> (ignoring conditions)
Check Death Enemy
Events
Conditions
(Item-type of (Last created item)) Not equal to Bag of Gold
Actions
Unit Group - Pick every unit in (Units of type G.0.D) and do (If (((Picked unit) is alive) Equal to True) then do (Do nothing) else do (Create Bag of Gold at (Center of Region_231 <gen>)))
Wait 5.00 seconds
Trigger - Run (This trigger) (checking conditions)
Final Cinematic
Events
Unit - A unit enters Region_232 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Bag of Gold
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_437 <gen>)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_425 <gen>) with height 50.00 above the terrain over 0.00 seconds)
Cinematic - Turn cinematic mode On for (All players)
Item - Create Phat Lewt at (Center of Region_438 <gen>)
Cinematic - Send transmission to (All players) from Shopkeeper 0231 <gen> named Shopkeeper Alex : Play No sound and display Thank you for returning my gold to me, now i can give you your prize !!!|NHere is your prize: 1 Euro !!! Congratulations and dont spend it all in one place !!! . Modify duration: Set to 7.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Victory <gen> (ignoring conditions)
Ghost 1
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0022 <gen> to Patrol To . (Center of Region_001 <gen>)
Ghost 1 Copy 22
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0103 <gen> to Patrol To . (Center of Region_179 <gen>)
Ghost 1 Copy 23
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0102 <gen> to Patrol To . (Center of Region_180 <gen>)
Ghost 1 Copy 24
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0104 <gen> to Patrol To . (Center of Region_181 <gen>)
Meatwagon 10
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0101 <gen> to Attack Ground . (Center of Region_178 <gen>)
Meatwagon 10 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0230 <gen> to Attack Ground . (Center of Region_015 <gen>)
Meatwagon 10 Copy 2 Copy
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0234 <gen> to Attack Ground . (Center of Region_018 <gen>)
Meatwagon 10 Copy 2 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0233 <gen> to Attack Ground . (Center of Region_010 <gen>)
Meatwagon 10 Copy
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0100 <gen> to Attack Ground . (Center of Region_182 <gen>)
Ghost 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0038 <gen> to Patrol To . (Center of Region_016 <gen>)
Ghost 1 Copy 9
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0045 <gen> to Patrol To . (Center of Region_020 <gen>)
Ghost 1 Copy 10
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0046 <gen> to Patrol To . (Center of Region_017 <gen>)
Ghost 1 Copy 10 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0256 <gen> to Patrol To . (Center of Region_512 <gen>)
Ghost 1 Copy 16
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0040 <gen> to Patrol To . (Center of Region_025 <gen>)
Ghost 1 Copy 17
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0044 <gen> to Patrol To . (Center of Region_023 <gen>)
Ghost 1 Copy 18
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0041 <gen> to Patrol To . (Center of Region_024 <gen>)
Ghost 1 Copy 12
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0023 <gen> to Patrol To . (Center of Region_004 <gen>)
Ghost 1 Copy 19
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0043 <gen> to Patrol To . (Center of Region_022 <gen>)
Ghost 1 Copy 20
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0042 <gen> to Patrol To . (Center of Region_021 <gen>)
Ghost 1 Copy 21
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0039 <gen> to Patrol To . (Center of Region_018 <gen>)
Ghost 1 Copy 13
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0033 <gen> to Patrol To . (Center of Region_014 <gen>)
Ghost 1 Copy 14
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0034 <gen> to Patrol To . (Center of Region_015 <gen>)
Ghost 1 Copy 15
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0035 <gen> to Patrol To . (Center of Region_011 <gen>)
Ghost 1 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0024 <gen> to Patrol To . (Center of Region_005 <gen>)
Ghost 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0025 <gen> to Patrol To . (Center of Region_006 <gen>)
Ghost 1 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0026 <gen> to Patrol To . (Center of Region_007 <gen>)
Ghost 1 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0027 <gen> to Patrol To . (Center of Region_008 <gen>)
Ghost 1 Copy 6
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0029 <gen> to Patrol To . (Center of Region_009 <gen>)
Ghost 1 Copy 7
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0031 <gen> to Patrol To . (Center of Region_010 <gen>)
Ghost 1 Copy 8
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0030 <gen> to Patrol To . (Center of Region_046 <gen>)
Ghost 1 Copy 11
Events
Map initialization
Conditions
Actions
Unit - Order Touch Me Please 0036 <gen> to Patrol To . (Center of Region_002 <gen>)
Banshee 1
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0060 <gen> to Patrol To . (Center of Region_082 <gen>)
Banshee 1 Copy 8
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0258 <gen> to Patrol To . (Center of Region_514 <gen>)
Banshee 1 Copy 7
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0032 <gen> to Patrol To . (Center of Region_088 <gen>)
Banshee 1 Copy 6
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0061 <gen> to Patrol To . (Center of Region_087 <gen>)
Banshee 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0065 <gen> to Patrol To . (Center of Region_083 <gen>)
Banshee 1 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0037 <gen> to Patrol To . (Center of Region_085 <gen>)
Banshee 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0028 <gen> to Patrol To . (Center of Region_177 <gen>)
Banshee 1 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0063 <gen> to Patrol To . (Center of Region_084 <gen>)
Banshee 1 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Order Ghost 0062 <gen> to Patrol To . (Center of Region_086 <gen>)
Untitled Trigger 006
Events
Unit - A unit enters Region_326 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Quest - Display to (All players) the Quest Update message: ((Name of (Triggering player)) + Has Went Behind The Building And Must Be Punished !!!)
Unit - Kill (Entering unit)
Special Effect - Create a special effect at (Center of Region_326 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Huntress 1
Events
Map initialization
Conditions
Actions
Unit - Order Kitty! 0105 <gen> to Patrol To . (Center of Region_260 <gen>)
Unit - Order Kitty! 0278 <gen> to Patrol To . (Center of Region_522 <gen>)
Unit - Order Kitty! 0260 <gen> to Patrol To . (Center of Region_515 <gen>)
Unit - Order Kitty! 0106 <gen> to Patrol To . (Center of Region_259 <gen>)
Unit - Order Kitty! 0108 <gen> to Patrol To . (Center of Region_239 <gen>)
Unit - Order Kitty! 0107 <gen> to Patrol To . (Center of Region_258 <gen>)
Unit - Order Kitty! 0119 <gen> to Patrol To . (Center of Region_262 <gen>)
Unit - Order Kitty! 0120 <gen> to Patrol To . (Center of Region_261 <gen>)
Unit - Order Kitty! 0116 <gen> to Patrol To . (Center of Region_267 <gen>)
Unit - Order Kitty! 0113 <gen> to Patrol To . (Center of Region_266 <gen>)
Unit - Order Kitty! 0105 <gen> to Patrol To . (Center of Region_260 <gen>)
Unit - Order Kitty! 0117 <gen> to Patrol To . (Center of Region_265 <gen>)
Unit - Order Kitty! 0118 <gen> to Patrol To . (Center of Region_263 <gen>)
Unit - Order Kitty! 0114 <gen> to Patrol To . (Center of Region_255 <gen>)
Unit - Order Kitty! 0112 <gen> to Patrol To . (Center of Region_268 <gen>)
Unit - Order KaBooM !! 0235 <gen> to Attack Ground . (Center of Region_233 <gen>)
Unit - Order KaBooM !! 0210 <gen> to Attack Ground . (Center of Region_374 <gen>)
Unit - Order KaBooM !! 0238 <gen> to Attack Ground . (Center of Region_363 <gen>)
Wait 2.00 seconds
Unit - Order KaBooM !! 0211 <gen> to Attack Ground . (Center of Region_459 <gen>)
Unit - Order KaBooM !! 0236 <gen> to Attack Ground . (Center of Region_241 <gen>)
Untitled Trigger 012
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Kill (Triggering unit)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Spawn
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Kitty! for Player 12 (Brown) at (Center of Region_269 <gen>) facing 300.00 degrees
Unit - Create 1 . Kitty! for Player 12 (Brown) at (Center of Region_375 <gen>) facing 175.00 degrees
Move Hunt 1
Events
Unit - A unit enters Region_375 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_376 <gen>)
Move Hunt 1 Copy
Events
Unit - A unit enters Region_376 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_377 <gen>)
Move Hunt 1 Copy Copy
Events
Unit - A unit enters Region_377 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_378 <gen>)
Move Hunt 1 Copy 2
Events
Unit - A unit enters Region_378 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_379 <gen>)
Move Hunt 1 Copy 3
Events
Unit - A unit enters Region_379 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_380 <gen>)
Move Hunt 1 Copy 4
Events
Unit - A unit enters Region_380 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Kill (Triggering unit)
Move Hunt 1 Copy 5
Events
Unit - A unit enters Region_269 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_270 <gen>)
Move Hunt 1 Copy 6
Events
Unit - A unit enters Region_270 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_381 <gen>)
Move Hunt 1 Copy 7
Events
Unit - A unit enters Region_381 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_272 <gen>)
Move Hunt 1 Copy 8
Events
Unit - A unit enters Region_272 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_273 <gen>)
Move Hunt 1 Copy 9
Events
Unit - A unit enters Region_273 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty!
Actions
Unit - Kill (Triggering unit)
Lich 1
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0093 <gen> to Patrol To . (Center of Region_144 <gen>)
Lich 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0080 <gen> to Patrol To . (Center of Region_143 <gen>)
Lich 1 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0081 <gen> to Patrol To . (Center of Region_147 <gen>)
Lich 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0084 <gen> to Patrol To . (Center of Region_146 <gen>)
Lich 1 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0096 <gen> to Patrol To . (Center of Region_170 <gen>)
Lich 1 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0085 <gen> to Patrol To . (Center of Region_148 <gen>)
Lich 1 Copy 6
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0082 <gen> to Patrol To . (Center of Region_169 <gen>)
Lich 1 Copy 7
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0095 <gen> to Patrol To . (Center of Region_172 <gen>)
Lich 1 Copy 8
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0094 <gen> to Patrol To . (Center of Region_149 <gen>)
Lich 1 Copy 9
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0083 <gen> to Patrol To . (Center of Region_171 <gen>)
Lich 1 Copy 10
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0092 <gen> to Patrol To . (Center of Region_154 <gen>)
Lich 1 Copy 11
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0091 <gen> to Patrol To . (Center of Region_155 <gen>)
Lich 1 Copy 12
Events
Map initialization
Conditions
Actions
Unit - Order Dizzy Lich 0090 <gen> to Patrol To . (Center of Region_156 <gen>)
Meat Wagon 1
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0048 <gen> to Attack Ground . (Center of Region_142 <gen>)
Meat Wagon 1 Copy 8
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0250 <gen> to Attack Ground . (Center of Region_162 <gen>)
Meat Wagon 1 Copy 8 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0176 <gen> to Attack Ground . (Center of Region_270 <gen>)
Meat Wagon 1 Copy 8 Copy
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0277 <gen> to Attack Ground . (Center of Region_272 <gen>)
Meat Wagon 1 Copy 6
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0098 <gen> to Attack Ground . (Center of Region_163 <gen>)
Meat Wagon 1 Copy 6 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0222 <gen> to Attack Ground . (Random point in Region_466 <gen>)
Meat Wagon 1 Copy 6 Copy
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0099 <gen> to Attack Ground . (Center of Region_026 <gen>)
Meat Wagon 1 Copy 7
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0097 <gen> to Attack Ground . (Center of Region_165 <gen>)
Meat Wagon 1 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0047 <gen> to Attack Ground . (Center of Region_108 <gen>)
Meat Wagon 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0049 <gen> to Attack Ground . (Center of Region_141 <gen>)
Meat Wagon 1 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0067 <gen> to Attack Ground . (Center of Region_159 <gen>)
Meat Wagon 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0066 <gen> to Attack Ground . (Center of Region_164 <gen>)
Meat Wagon 1 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0064 <gen> to Attack Ground . (Center of Region_160 <gen>)
Skeleton 1
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0072 <gen> to Patrol To . (Center of Region_161 <gen>)
Skeleton 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0071 <gen> to Patrol To . (Center of Region_160 <gen>)
Skeleton 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0069 <gen> to Patrol To . (Center of Region_158 <gen>)
Skeleton 1 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0073 <gen> to Patrol To . (Center of Region_166 <gen>)
Skeleton 1 Copy 6
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0074 <gen> to Patrol To . (Center of Region_168 <gen>)
Skeleton 1 Copy 8
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0078 <gen> to Patrol To . (Center of Region_165 <gen>)
Skeleton 1 Copy 9
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0077 <gen> to Patrol To . (Center of Region_163 <gen>)
Skeleton 1 Copy 10
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0079 <gen> to Patrol To . (Center of Region_162 <gen>)
Skeleton 1 Copy 11
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0075 <gen> to Patrol To . (Center of Region_167 <gen>)
Move 1
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Warrior Patrol 0087 <gen> to Move To . (Center of Region_153 <gen>)
Unit - Order Skeleton Warrior Patrol 0089 <gen> to Move To . (Center of Region_152 <gen>)
Wait 0.40 seconds
Unit - Order Skeleton Warrior Patrol 0088 <gen> to Move To . (Center of Region_152 <gen>)
Unit - Order Skeleton Warrior Patrol 0086 <gen> to Move To . (Center of Region_153 <gen>)
Move 2
Events
Unit - A unit enters Region_150 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior Patrol
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_152 <gen>)
Move 3
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior Patrol
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_151 <gen>)
Move 4
Events
Unit - A unit enters Region_151 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior Patrol
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_153 <gen>)
Move 5
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior Patrol
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_150 <gen>)
Chim 1
Events
Map initialization
Conditions
Actions
Unit - Order Horny Chimaera 0155 <gen> to Patrol To . (Center of Region_271 <gen>)
Chim 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Horny Chimaera 0156 <gen> to Patrol To . (Center of Region_382 <gen>)
Chim 1 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order Horny Chimaera 0237 <gen> to Patrol To . (Center of Region_387 <gen>)
Chim 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order Horny Chimaera 0157 <gen> to Patrol To . (Center of Region_389 <gen>)
Cata
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0164 <gen> to Attack Ground . (Center of Region_392 <gen>)
Cata2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0163 <gen> to Attack Ground . (Center of Region_390 <gen>)
Cata2 Copy
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0161 <gen> to Attack Ground . (Center of Region_271 <gen>)
Cata2 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0158 <gen> to Attack Ground . (Center of Region_382 <gen>)
Cata2 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0160 <gen> to Attack Ground . (Center of Region_383 <gen>)
Cata2 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !! 0159 <gen> to Attack Ground . (Center of Region_385 <gen>)
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Unit - Order Evil Horse Rider! 0151 <gen> to Patrol To . (Center of Region_393 <gen>)
Unit - Order Evil Horse Rider! 0148 <gen> to Patrol To . (Center of Region_467 <gen>)
Unit - Order Evil Horse Rider! 0152 <gen> to Patrol To . (Center of Region_364 <gen>)
Unit - Order Evil Horse Rider! 0153 <gen> to Patrol To . (Center of Region_359 <gen>)
Unit - Order Evil Horse Rider! 0149 <gen> to Patrol To . (Center of Region_003 <gen>)
Unit - Order Evil Horse Rider! 0147 <gen> to Patrol To . (Center of Region_372 <gen>)
Unit - Order Evil Horse Rider! 0146 <gen> to Patrol To . (Center of Region_373 <gen>)
Unit - Order Evil Horse Rider! 0145 <gen> to Patrol To . (Center of Region_458 <gen>)
Unit - Order Evil Horse Rider! 0144 <gen> to Patrol To . (Center of Region_457 <gen>)
Unit - Order Evil Horse Rider! 0143 <gen> to Patrol To . (Center of Region_456 <gen>)
Unit - Order Evil Horse Rider! 0142 <gen> to Patrol To . (Center of Region_455 <gen>)
Unit - Order Evil Horse Rider! 0141 <gen> to Patrol To . (Center of Region_481 <gen>)
Death on Grass Knight
Events
Unit - A unit enters Region_345 <gen>
Unit - A unit enters Region_343 <gen>
Unit - A unit enters Region_346 <gen>
Unit - A unit enters Region_365 <gen>
Unit - A unit enters Region_368 <gen>
Unit - A unit enters Region_361 <gen>
Unit - A unit enters Region_364 <gen>
Unit - A unit enters Region_359 <gen>
Unit - A unit enters Region_347 <gen>
Unit - A unit enters Region_348_Copy_7 <gen>
Unit - A unit enters Region_348_Copy_6 <gen>
Unit - A unit enters Region_391 <gen>
Unit - A unit enters Region_386 <gen>
Unit - A unit enters Region_394 <gen>
Unit - A unit enters Region_384 <gen>
Unit - A unit enters Region_388 <gen>
Unit - A unit enters Region_348_Copy_4 <gen>
Unit - A unit enters Region_371 <gen>
Unit - A unit enters Region_369 <gen>
Unit - A unit enters Region_370 <gen>
Unit - A unit enters Region_372 <gen>
Unit - A unit enters Region_373 <gen>
Unit - A unit enters Region_348_Copy_3 <gen>
Unit - A unit enters Region_348_Copy_5 <gen>
Unit - A unit enters Region_348_Copy_2 <gen>
Unit - A unit enters Region_348_Copy <gen>
Unit - A unit enters Region_348 <gen>
Unit - A unit enters Region_356 <gen>
Unit - A unit enters Region_354 <gen>
Unit - A unit enters Region_355 <gen>
Unit - A unit enters Region_405 <gen>
Unit - A unit enters Region_404 <gen>
Unit - A unit enters
Unit - A unit enters Region_401 <gen>
Unit - A unit enters Region_400 <gen>
Unit - A unit enters Region_408 <gen>
Unit - A unit enters Region_407 <gen>
Unit - A unit enters Region_431 <gen>
Unit - A unit enters Region_426 <gen>
Unit - A unit enters Region_430 <gen>
Unit - A unit enters Region_432 <gen>
Unit - A unit enters Region_427 <gen>
Unit - A unit enters Region_435 <gen>
Unit - A unit enters Region_429 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Unit - Order KaBooMMM 0287 <gen> to Attack Ground . (Center of Region_457 <gen>)
Unit - Order KaBooMMM 0286 <gen> to Attack Ground . (Center of Region_034 <gen>)
Mortar 1
Events
Map initialization
Conditions
Actions
Unit - Order KaBooM !!! 0123 <gen> to Attack Ground . (Center of Region_395 <gen>)
Unit - Order KaBooM !!! 0129 <gen> to Attack Ground . (Center of Region_443 <gen>)
Unit - Order KaBooM !!! 0130 <gen> to Attack Ground . (Center of Region_444 <gen>)
Unit - Order KaBooM !!! 0131 <gen> to Attack Ground . (Center of Region_445 <gen>)
Unit - Order KaBooM !!! 0140 <gen> to Attack Ground . (Center of Region_453 <gen>)
Unit - Order KaBooM !!! 0166 <gen> to Attack Ground . (Center of Region_461 <gen>)
Wait 1.00 seconds
Unit - Order KaBooM !!! 0124 <gen> to Attack Ground . (Center of Region_396 <gen>)
Unit - Order KaBooM !!! 0132 <gen> to Attack Ground . (Center of Region_446 <gen>)
Unit - Order KaBooM !!! 0133 <gen> to Attack Ground . (Center of Region_447 <gen>)
Unit - Order KaBooM !!! 0134 <gen> to Attack Ground . (Center of Region_448 <gen>)
Wait 0.50 seconds
Unit - Order KaBooM !!! 0125 <gen> to Attack Ground . (Center of Region_397 <gen>)
Unit - Order KaBooM !!! 0111 <gen> to Attack Ground . (Center of Region_419 <gen>)
Unit - Order KaBooM !!! 0109 <gen> to Attack Ground . (Center of Region_423 <gen>)
Wait 1.00 seconds
Unit - Order KaBooM !!! 0126 <gen> to Attack Ground . (Center of Region_398 <gen>)
Unit - Order KaBooM !!! 0139 <gen> to Attack Ground . (Center of Region_454 <gen>)
Unit - Order KaBooM !!! 0154 <gen> to Attack Ground . (Center of Region_463 <gen>)
Unit - Order KaBooM !!! 0135 <gen> to Attack Ground . (Center of Region_449 <gen>)
Unit - Order KaBooM !!! 0109 <gen> to Attack Ground . (Center of Region_460 <gen>)
Unit - Order KaBooM !!! 0150 <gen> to Attack Ground . (Center of Region_451 <gen>)
Wait 0.50 seconds
Unit - Order KaBooM !!! 0127 <gen> to Attack Ground . (Center of Region_399 <gen>)
Unit - Order KaBooM !!! 0137 <gen> to Attack Ground . (Center of Region_450 <gen>)
Wait 1.00 seconds
Unit - Order KaBooM !!! 0136 <gen> to Attack Ground . (Center of Region_423 <gen>)
Unit - Order KaBooM !!! 0128 <gen> to Attack Ground . (Center of Region_428 <gen>)
Unit - Order KaBooM !!! 0110 <gen> to Attack Ground . (Center of Region_452 <gen>)
Untitled Trigger 002
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . I Believe I Can Fly for Player 12 (Brown) at (Center of Region_464 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Unit - A unit enters Region_464 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to I Believe I Can Fly
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_465 <gen>)
Untitled Trigger 004
Events
Unit - A unit enters Region_465 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to I Believe I Can Fly
Actions
Unit - Kill (Triggering unit)
Move Shaman
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in Region_036 <gen> owned by Player 12 (Brown))) to Move To . (Random point in Region_036 <gen>)
Dont leave
Events
Unit - A unit leaves Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Disguised Undead Noobie
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Region_036 <gen>)
Spawn 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wannabe for Player 12 (Brown) at (Center of Region_507 <gen>) facing 270.00 degrees
Unit - Create 1 . Wannabe for Player 12 (Brown) at (Center of Region_504 <gen>) facing 50.00 degrees
Spawn 2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wannabe for Player 12 (Brown) at (Center of Region_492 <gen>) facing 75.00 degrees
Unit - Create 1 . Wannabe for Player 12 (Brown) at (Center of Region_484 <gen>) facing 200.00 degrees
Unit - Create 1 . Wannabe for Player 12 (Brown) at (Center of Region_487 <gen>) facing 75.00 degrees
Untitled Trigger 007
Events
Unit - A unit enters Region_507 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_508 <gen>)
Untitled Trigger 007 Copy 2
Events
Unit - A unit enters Region_508 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_509 <gen>)
Untitled Trigger 007 Copy
Events
Unit - A unit enters Region_509 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 007 Copy 3
Events
Unit - A unit enters Region_504 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_505 <gen>)
Untitled Trigger 007 Copy 4
Events
Unit - A unit enters Region_505 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_506 <gen>)
Untitled Trigger 007 Copy Copy
Events
Unit - A unit enters Region_506 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 007 Copy Copy 3
Events
Unit - A unit enters Region_492 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_497 <gen>)
Untitled Trigger 007 Copy Copy 3 Copy
Events
Unit - A unit enters Region_497 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_494 <gen>)
Untitled Trigger 007 Copy Copy 3 Copy 2
Events
Unit - A unit enters Region_494 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_496 <gen>)
Untitled Trigger 007 Copy Copy 3 Copy 3
Events
Unit - A unit enters Region_496 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_495 <gen>)
Untitled Trigger 007 Copy Copy 3 Copy 4
Events
Unit - A unit enters Region_495 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_498 <gen>)
Untitled Trigger 007 Copy Copy Copy
Events
Unit - A unit enters Region_498 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 007 Copy Copy Copy Copy
Events
Unit - A unit enters Region_484 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_501 <gen>)
Untitled Trigger 007 Copy Copy Copy Copy Copy
Events
Unit - A unit enters Region_501 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_482 <gen>)
Untitled Trigger 007 Copy Copy Copy Copy Copy 2
Events
Unit - A unit enters Region_482 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_502 <gen>)
Untitled Trigger 007 Copy Copy Copy Copy Copy 3
Events
Unit - A unit enters Region_502 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_483 <gen>)
Untitled Trigger 007 Copy Copy Copy Copy 2
Events
Unit - A unit enters Region_483 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 007 Copy Copy Copy Copy 2 Copy
Events
Unit - A unit enters Region_487 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wannabe
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_488 <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Region_325 <gen>)
Open
Events
Unit - A unit enters Region_513 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Maze Runner
Actions
Unit - Create 1 . Ancient of War for Neutral Victim at (Center of Region_462 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Order (Picked unit) to Night Elf Ancients - Uproot.)
Wait 3.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Order (Picked unit) to Night Elf Ancients - Eat Tree.Summer Tree Wall 2489 <gen>)
Wait 6.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Order (Picked unit) to Night Elf Ancients - Eat Tree.Summer Tree Wall 2490 <gen>)
Wait 5.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Order (Picked unit) to Night Elf Ancients - Eat Tree.Summer Tree Wall 1878 <gen>)
Wait 6.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Order (Picked unit) to Night Elf Ancients - Eat Tree.Summer Tree Wall 2491 <gen>)
Wait 6.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Order (Picked unit) to Move To.(Center of Region_492 <gen>))
Wait 4.00 seconds
Unit Group - Pick every unit in (Units of type Ancient of War) and do (Explode (Picked unit).)
Abo Kid Spawn
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Abomination Kid for Player 12 (Brown) at (Random point in Region_466 <gen>) facing (Random angle) degrees
Shoot the abo
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Order KaBooMMM 0228 <gen> to Attack Ground . (Random point in Region_466 <gen>)
Unit - Order KaBooMMM 0227 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooMMM 0226 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !! 0220 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !! 0221 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !! 0219 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !! 0218 <gen> to Attack Ground . (Random point in Region_466 <gen>)
Unit - Order KaBooMMM 0225 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooMMM 0224 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !! 0217 <gen> to Attack Ground . (Random point in Region_466 <gen>)
Unit - Order KaBooMMM 0223 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !!! 0212 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !!! 0213 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !!! 0214 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !!! 0215 <gen> to Attack Ground . (Center of Region_276 <gen>)
Unit - Order KaBooM !!! 0216 <gen> to Attack Ground . (Center of Region_276 <gen>)
Untitled Trigger 001
Events
Unit - A unit enters Region_439 <gen>
Conditions
Actions
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Manual of Health at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Intelligence at (Random point in Region_440 <gen>)
Item - Create Tome of Experience at (Random point in Region_440 <gen>)
Item - Create Tome of Experience at (Random point in Region_440 <gen>)
Item - Create Tome of Experience at (Random point in Region_440 <gen>)
Item - Create Tome of Experience at (Random point in Region_440 <gen>)
Move Abo Kid
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination Kid
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Region_157 <gen>)
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