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Triggers
Maze of Demon Doom V 1.00000.w3m
Variables
Visibilty
Visibilty
Untitled Category
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 5
Untitled Trigger 003 Copy 6
Untitled Trigger 003 Copy 7
Untitled Trigger 003 Copy 8
Untitled Trigger 003 Copy 9
Untitled Trigger 003 Copy 10
Game end
Untitled Trigger 001
Untitled Trigger 002
Patrols
Patroling units
Unit Collision
Unit Collision
Unit Collision Copy
Unit Collision Copy 2
Unit Collision Copy 3
Unit Collision Copy 4
Unit Collision Copy 5
Unit Collision Copy 6
Unit Collision Copy 7
Unit Collision Copy 8
Unit Collision Copy 9
Unit Collision Copy 10
Check Point
CheckPoint
CheckPoint Copy
CheckPoint Copy 2
CheckPoint Copy 3
CheckPoint Copy 4
CheckPoint Copy 5
Pathing
Pathing
Name
Type
is_array
initial_value
Visibilty
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0000 <gen> Invulnerable
Untitled Trigger 003 Copy
Events
Player - Player 2 (Blue) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0001 <gen> Invulnerable
Untitled Trigger 003 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0002 <gen> Invulnerable
Untitled Trigger 003 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0003 <gen> Invulnerable
Untitled Trigger 003 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0004 <gen> Invulnerable
Untitled Trigger 003 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0005 <gen> Invulnerable
Untitled Trigger 003 Copy 6
Events
Player - Player 7 (Green) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0006 <gen> Invulnerable
Untitled Trigger 003 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0007 <gen> Invulnerable
Untitled Trigger 003 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0008 <gen> Invulnerable
Untitled Trigger 003 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0009 <gen> Invulnerable
Untitled Trigger 003 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing Invunlerable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0010 <gen> Invulnerable
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Untitled Trigger 002
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Red, Can type -revive all, to revive all the mazers!!! so the game can never end if u don't want it to!!!, but, u get revive all the way back at the begin, that's the catch
Patroling units
Events
Map initialization
Conditions
Actions
Unit - Order Priest 0027 <gen> to Patrol To . (Center of Region_007 <gen>)
Unit - Order Sorceress 0028 <gen> to Patrol To . (Center of Region_009 <gen>)
Unit - Order Siege Engine 0030 <gen> to Patrol To . (Center of Region_000 <gen>)
Unit - Order to Patrol To . (Center of Region_005 <gen>)
Unit - Order Priest 0023 <gen> to Patrol To . (Center of Region_001 <gen>)
Unit - Order to Patrol To . (Center of Region_002 <gen>)
Unit - Order Priest 0024 <gen> to Patrol To . (Center of Region_051 <gen>)
Unit - Order Priest 0025 <gen> to Patrol To . (Center of Region_004 <gen>)
Unit - Order to Patrol To . (Center of Region_010 <gen>)
Unit - Order Sorceress 0037 <gen> to Patrol To . (Center of Region_011 <gen>)
Unit - Order Priest 0039 <gen> to Patrol To . (Center of Region_012 <gen>)
Unit - Order Sorceress 0038 <gen> to Patrol To . (Center of Region_013 <gen>)
Unit - Order Siege Engine 0043 <gen> to Patrol To . (Center of Region_038 <gen>)
Unit - Order Siege Engine 0044 <gen> to Patrol To . (Center of Region_037 <gen>)
Unit - Order Priest 0046 <gen> to Patrol To . (Center of Region_016 <gen>)
Unit - Order Sorceress 0045 <gen> to Patrol To . (Center of Region_052 <gen>)
Unit - Order Priest 0052 <gen> to Patrol To . (Center of Region_018 <gen>)
Unit - Order Sorceress 0053 <gen> to Patrol To . (Center of Region_017 <gen>)
Unit - Order Siege Engine 0065 <gen> to Patrol To . (Center of Region_020 <gen>)
Unit - Order Siege Engine 0058 <gen> to Patrol To . (Center of Region_026 <gen>)
Unit - Order Priest 0059 <gen> to Patrol To . (Center of Region_027 <gen>)
Unit - Order Siege Engine 0063 <gen> to Patrol To . (Center of Region_028 <gen>)
Unit - Order Siege Engine 0064 <gen> to Patrol To . (Center of Region_029 <gen>)
Unit - Order Siege Engine 0066 <gen> to Patrol To . (Center of Region_021 <gen>)
Unit - Order Siege Engine 0067 <gen> to Patrol To . (Center of Region_022 <gen>)
Unit - Order Siege Engine 0068 <gen> to Patrol To . (Center of Region_023 <gen>)
Unit - Order Siege Engine 0069 <gen> to Patrol To . (Center of Region_024 <gen>)
Unit - Order Siege Engine 0070 <gen> to Patrol To . (Center of Region_025 <gen>)
Unit - Order Siege Engine 0051 <gen> to Patrol To . (Center of Region_019 <gen>)
Unit - Order Priest 0059 <gen> to Patrol To . (Center of Region_027 <gen>)
Unit - Order Mortar Team 0032 <gen> to Attack Ground . (Center of Region_030 <gen>)
Unit - Order Mortar Team 0034 <gen> to Attack Ground . (Center of Region_031 <gen>)
Unit - Order Mortar Team 0033 <gen> to Attack Ground . (Center of Region_032 <gen>)
Unit - Order Mortar Team 0035 <gen> to Attack Ground . (Center of Region_033 <gen>)
Unit - Order Mortar Team 0042 <gen> to Attack Ground . (Center of Region_034 <gen>)
Unit - Order Mortar Team 0040 <gen> to Attack Ground . (Center of Region_036 <gen>)
Unit - Order Mortar Team 0041 <gen> to Attack Ground . (Center of Region_035 <gen>)
Unit - Order Mortar Team 0048 <gen> to Attack Ground . (Center of Region_039 <gen>)
Unit - Order Mortar Team 0047 <gen> to Attack Ground . (Center of Region_040 <gen>)
Unit - Order Mortar Team 0050 <gen> to Attack Ground . (Center of Region_042 <gen>)
Unit - Order Mortar Team 0049 <gen> to Attack Ground . (Center of Region_041 <gen>)
Unit - Order Mortar Team 0054 <gen> to Attack Ground . (Center of Region_043 <gen>)
Unit - Order Mortar Team 0055 <gen> to Attack Ground . (Center of Region_044 <gen>)
Unit - Order Mortar Team 0057 <gen> to Attack Ground . (Center of Region_046 <gen>)
Unit - Order Mortar Team 0056 <gen> to Attack Ground . (Center of Region_045 <gen>)
Unit - Order Mortar Team 0062 <gen> to Attack Ground . (Center of Region_047 <gen>)
Unit - Order Mortar Team 0061 <gen> to Attack Ground . (Center of Region_048 <gen>)
Unit - Order Mortar Team 0060 <gen> to Attack Ground . (Center of Region_049 <gen>)
Unit - Order Sorceress 0029 <gen> to Patrol To . (Center of Region_008 <gen>)
Unit Collision
Events
Unit - A unit comes within 75.00 of Mazer 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0000 <gen>
Unit Collision Copy
Events
Unit - A unit comes within 75.00 of Mazer 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0001 <gen>
Unit Collision Copy 2
Events
Unit - A unit comes within 75.00 of Mazer 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0002 <gen>
Unit Collision Copy 3
Events
Unit - A unit comes within 75.00 of Mazer 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0003 <gen>
Unit Collision Copy 4
Events
Unit - A unit comes within 75.00 of Mazer 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0004 <gen>
Unit Collision Copy 5
Events
Unit - A unit comes within 75.00 of Mazer 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0005 <gen>
Unit Collision Copy 6
Events
Unit - A unit comes within 75.00 of Mazer 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0006 <gen>
Unit Collision Copy 7
Events
Unit - A unit comes within 75.00 of Mazer 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0007 <gen>
Unit Collision Copy 8
Events
Unit - A unit comes within 75.00 of Mazer 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0008 <gen>
Unit Collision Copy 9
Events
Unit - A unit comes within 75.00 of Mazer 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0009 <gen>
Unit Collision Copy 10
Events
Unit - A unit comes within 75.00 of Mazer 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0010 <gen>
CheckPoint
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_060 <gen>), Hide revival graphics)
CheckPoint Copy
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_062 <gen>), Hide revival graphics)
CheckPoint Copy 2
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_063 <gen>), Hide revival graphics)
CheckPoint Copy 3
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_064 <gen>), Hide revival graphics)
CheckPoint Copy 4
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_065 <gen>), Hide revival graphics)
CheckPoint Copy 5
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Kill (Picked unit))
Player Group - Pick every player in (All players) and do (Victory Player 1 (Red) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 2 (Blue) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 3 (Teal) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 4 (Purple) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 5 (Yellow) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 6 (Orange) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 7 (Green) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 8 (Pink) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 9 (Gray) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 10 (Light Blue) (Show dialogs, Show scores))
Player Group - Pick every player in (All players) and do (Victory Player 11 (Dark Green) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Defeat Player 12 (Brown) with the message: Defeat!)
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