Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Maze of Demon Doom V 1.00000.w3x
Variables
Visibilty
Visibilty
Un used triggers
leader board update
Score board 1
Scoreboard
path death leaderboard
Pathing
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 5
Untitled Trigger 003 Copy 6
Untitled Trigger 003 Copy 7
Untitled Trigger 003 Copy 8
Untitled Trigger 003 Copy 9
quest message
Untitled Trigger 003 Copy 10
Reds notice
Revive
First section revive
Second section revive starter
Second section revive
Third section revive starter
Fourth section revive starter
Fourth section revive
Fifth section revive starter
fifth section revive
last section revive starter
last section revive
Third section revive
Temp triggers
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Kick
kick blue
kcik teal
kick purple
kick yellow
kick orange
kick green
kick Pink
kick gray
kick Light Blue
kick dark green
Patrols
Patroling units
who is playing?
is red playing
Untitled Trigger 008
is playing player group
is blue playing
is teal playing
is purple playing
is yellow playing
is orange playing
is green playing
is pink playing
is gray playing
is light blue playing
is dark green playing
beginning of game
Game message
Pregame
Leader board
red dies
blue dies
tael dies
purple dies
yellow dies
orange dies
green dies
pink dies
gray dies
light blue dies
dark green dies
leader board leavers
End Game
Untitled Trigger 009
last message
Unit Collision
Unit Collision
Unit Collision Copy
Unit Collision Copy 2
Unit Collision Copy 3
Unit Collision Copy 4
Unit Collision Copy 5
Unit Collision Copy 6
Unit Collision Copy 7
Unit Collision Copy 8
Unit Collision Copy 9
Unit Collision Copy 10
Check Point
CheckPoint
CheckPoint Copy
CheckPoint Copy 2
CheckPoint Copy 3
CheckPoint Copy 4
CheckPoint Copy 5
Shop
To shop
Away from shop first maze
Away from shop second maze
Away from shop third maze
Away from shop fourth maze
Away from shop 5 maze
Away from shop last maze
Away from shop turn off
Away from shop second maze starter
Away from shop third maze starter
Away from shop fourth maze starter
Away from shop fifth maze starter
Away from shop last maze starter
Pathing
Path
Name
Type
is_array
initial_value
deaths
leaderboard
No
playerdeaths
integer
Yes
Visibilty
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
leader board update
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set playerdeaths[(Player number of (Owner of (Dying unit)))] = playerdeaths[((Player number of (Owner of (Dying unit))) + 1)]
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to playerdeaths[(Player number of (Owner of (Dying unit)))]
Score board 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to (Execution count of (This trigger))
Scoreboard
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Deaths
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label Red and value 0) else do (Change the color of the label for Player 1 (Red) in (Last created leaderboard) to (100.00%, 0.00%, 0.00%) with 0% transparency)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label Blue and value 0) else do (Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to (0.00%, 0.00%, 100.00%) with 0% transparency)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label Blue and value 0) else do (Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to (0.00%, 0.00%, 100.00%) with 0% transparency)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label Teal and value 0) else do (Change the color of the label for Player 3 (Teal) in (Last created leaderboard) to (0.00%, 100.00%, 100.00%) with 0% transparency)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label Purple and value 0) else do (Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to (100.00%, 0.00%, 100.00%) with 0% transparency)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label Yellow and value 0) else do (Change the color of the label for Player 5 (Yellow) in (Last created leaderboard) to (100.00%, 100.00%, 0.00%) with 0% transparency)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label Orange and value 0) else do (Change the color of the label for Player 6 (Orange) in (Last created leaderboard) to (100.00%, 76.00%, 0.00%) with 0% transparency)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label Green and value 0) else do (Change the color of the label for Player 7 (Green) in (Last created leaderboard) to (0.00%, 50.00%, 0.00%) with 0% transparency)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label Pink and value 0) else do (Change the color of the label for Player 8 (Pink) in (Last created leaderboard) to (100.00%, 75.00%, 80.00%) with 0% transparency)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to (Last created leaderboard) with label Gray and value 0) else do (Change the color of the label for Player 9 (Gray) in (Last created leaderboard) to (50.00%, 50.00%, 50.00%) with 0% transparency)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label Light blue and value 0) else do (Change the color of the label for Player 10 (Light Blue) in (Last created leaderboard) to (68.00%, 85.00%, 90.00%) with 0% transparency)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Add Player 11 (Dark Green) to (Last created leaderboard) with label Dark Green and value 0) else do (Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to (0.00%, 100.00%, 0.00%) with 0% transparency)
path death leaderboard
Events
Conditions
Actions
If (((Picked unit) is dead) Equal to True) then do (Change the value for (Owner of (Picked unit)) in (Last created leaderboard) to (Execution count of Path <gen>)) else do (Do nothing)
Pathing
Events
Unit - A unit enters Region_066 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_079 <gen>
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_082 <gen>
Unit - A unit enters Region_083 <gen>
Unit - A unit enters Region_084 <gen>
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_086 <gen>
Unit - A unit enters Region_088 <gen>
Unit - A unit enters Region_087 <gen>
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_091 <gen>
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_093 <gen>
Unit - A unit enters Region_094 <gen>
Unit - A unit enters Region_095 <gen>
Unit - A unit enters Region_096 <gen>
Unit - A unit enters Region_097 <gen>
Unit - A unit enters Region_098 <gen>
Unit - A unit enters Region_099 <gen>
Unit - A unit enters Region_100 <gen>
Unit - A unit enters Region_101 <gen>
Unit - A unit enters Region_102 <gen>
Unit - A unit enters Region_103 <gen>
Unit - A unit enters Region_104 <gen>
Unit - A unit enters Region_105 <gen>
Unit - A unit enters Region_106 <gen>
Unit - A unit enters Region_107 <gen>
Unit - A unit enters Region_108 <gen>
Unit - A unit enters Region_109 <gen>
Unit - A unit enters Region_110 <gen>
Unit - A unit enters Region_111 <gen>
Unit - A unit enters Region_112 <gen>
Unit - A unit enters Region_113 <gen>
Unit - A unit enters Region_114 <gen>
Unit - A unit enters Region_115 <gen>
Unit - A unit enters Region_116 <gen>
Unit - A unit enters Region_117 <gen>
Unit - A unit enters Region_118 <gen>
Unit - A unit enters Region_119 <gen>
Unit - A unit enters Region_120 <gen>
Unit - A unit enters Region_121 <gen>
Unit - A unit enters Region_122 <gen>
Unit - A unit enters Region_123 <gen>
Unit - A unit enters Region_124 <gen>
Unit - A unit enters Region_125 <gen>
Unit - A unit enters Region_127 <gen>
Unit - A unit enters Region_126 <gen>
Unit - A unit enters Region_128 <gen>
Unit - A unit enters Region_129 <gen>
Unit - A unit enters Region_130 <gen>
Unit - A unit enters Region_131 <gen>
Unit - A unit enters Region_132 <gen>
Unit - A unit enters Region_133 <gen>
Unit - A unit enters Region_134 <gen>
Unit - A unit enters Region_135 <gen>
Unit - A unit enters Region_136 <gen>
Unit - A unit enters Region_137 <gen>
Unit - A unit enters Region_138 <gen>
Unit - A unit enters Region_139 <gen>
Unit - A unit enters Region_140 <gen>
Unit - A unit enters Region_141 <gen>
Unit - A unit enters Region_142 <gen>
Unit - A unit enters Region_143 <gen>
Unit - A unit enters Region_144 <gen>
Unit - A unit enters Region_145 <gen>
Unit - A unit enters Region_146 <gen>
Unit - A unit enters Region_147 <gen>
Unit - A unit enters Region_148 <gen>
Unit - A unit enters Region_149 <gen>
Unit - A unit enters Region_150 <gen>
Unit - A unit enters Region_151 <gen>
Unit - A unit enters Region_152 <gen>
Unit - A unit enters Region_153 <gen>
Unit - A unit enters Region_154 <gen>
Unit - A unit enters Region_155 <gen>
Unit - A unit enters Region_156 <gen>
Unit - A unit enters Region_157 <gen>
Unit - A unit enters Region_158 <gen>
Unit - A unit enters Region_159 <gen>
Unit - A unit enters Region_160 <gen>
Unit - A unit enters Region_161 <gen>
Unit - A unit enters Region_162 <gen>
Unit - A unit enters Region_163 <gen>
Unit - A unit enters Region_164 <gen>
Unit - A unit enters Region_165 <gen>
Unit - A unit enters Region_166 <gen>
Unit - A unit enters Region_167 <gen>
Unit - A unit enters Region_168 <gen>
Unit - A unit enters Region_169 <gen>
Unit - A unit enters Region_170 <gen>
Unit - A unit enters Region_171 <gen>
Unit - A unit enters Region_172 <gen>
Unit - A unit enters Region_173 <gen>
Unit - A unit enters Region_174 <gen>
Unit - A unit enters Region_175 <gen>
Unit - A unit enters Region_176 <gen>
Unit - A unit enters Region_177 <gen>
Unit - A unit enters Region_178 <gen>
Unit - A unit enters Region_179 <gen>
Unit - A unit enters Region_180 <gen>
Unit - A unit enters Region_181 <gen>
Unit - A unit enters Region_182 <gen>
Unit - A unit enters Region_183 <gen>
Unit - A unit enters Region_184 <gen>
Unit - A unit enters Region_185 <gen>
Unit - A unit enters Region_186 <gen>
Unit - A unit enters Region_187 <gen>
Unit - A unit enters Region_188 <gen>
Unit - A unit enters Region_189 <gen>
Unit - A unit enters Region_190 <gen>
Unit - A unit enters Region_191 <gen>
Unit - A unit enters Region_192 <gen>
Unit - A unit enters Region_193 <gen>
Unit - A unit enters Region_194 <gen>
Unit - A unit enters Region_195 <gen>
Unit - A unit enters Region_196 <gen>
Unit - A unit enters Region_197 <gen>
Unit - A unit enters Region_198 <gen>
Unit - A unit enters Region_199 <gen>
Unit - A unit enters Region_200 <gen>
Unit - A unit enters Region_201 <gen>
Unit - A unit enters Region_202 <gen>
Unit - A unit enters Region_203 <gen>
Unit - A unit enters Region_204 <gen>
Unit - A unit enters Region_205 <gen>
Unit - A unit enters Region_206 <gen>
Unit - A unit enters Region_207 <gen>
Unit - A unit enters Region_208 <gen>
Unit - A unit enters Region_209 <gen>
Unit - A unit enters Region_210 <gen>
Unit - A unit enters Region_211 <gen>
Unit - A unit enters Region_212 <gen>
Unit - A unit enters Region_213 <gen>
Unit - A unit enters Region_214 <gen>
Unit - A unit enters Region_215 <gen>
Unit - A unit enters Region_216 <gen>
Unit - A unit enters Region_217 <gen>
Unit - A unit enters Region_218 <gen>
Unit - A unit enters Region_219 <gen>
Unit - A unit enters Region_220 <gen>
Unit - A unit enters Region_221 <gen>
Unit - A unit enters Region_222 <gen>
Unit - A unit enters Region_223 <gen>
Unit - A unit enters Region_224 <gen>
Unit - A unit enters Region_225 <gen>
Unit - A unit enters Region_226 <gen>
Unit - A unit enters Region_227 <gen>
Unit - A unit enters Region_228 <gen>
Unit - A unit enters Region_229 <gen>
Unit - A unit enters Region_231 <gen>
Unit - A unit enters Region_230 <gen>
Unit - A unit enters Region_232 <gen>
Unit - A unit enters Region_233 <gen>
Unit - A unit enters Region_234 <gen>
Unit - A unit enters Region_235 <gen>
Unit - A unit enters Region_236 <gen>
Unit - A unit enters Region_237 <gen>
Unit - A unit enters Region_238 <gen>
Unit - A unit enters Region_239 <gen>
Unit - A unit enters Region_240 <gen>
Unit - A unit enters Region_241 <gen>
Unit - A unit enters Region_242 <gen>
Unit - A unit enters Region_243 <gen>
Unit - A unit enters Region_244 <gen>
Unit - A unit enters Region_245 <gen>
Unit - A unit enters Region_246 <gen>
Unit - A unit enters Region_247 <gen>
Unit - A unit enters Region_248 <gen>
Unit - A unit enters Region_249 <gen>
Unit - A unit enters Region_251 <gen>
Unit - A unit enters Region_250 <gen>
Unit - A unit enters Region_252 <gen>
Unit - A unit enters Region_253 <gen>
Unit - A unit enters Region_254 <gen>
Unit - A unit enters Region_255 <gen>
Unit - A unit enters Region_256 <gen>
Unit - A unit enters Region_257 <gen>
Unit - A unit enters Region_258 <gen>
Unit - A unit enters Region_259 <gen>
Unit - A unit enters Region_260 <gen>
Unit - A unit enters Region_261 <gen>
Unit - A unit enters Region_262 <gen>
Unit - A unit enters Region_263 <gen>
Unit - A unit enters Region_264 <gen>
Unit - A unit enters Region_265 <gen>
Unit - A unit enters Region_266 <gen>
Unit - A unit enters Region_267 <gen>
Unit - A unit enters Region_268 <gen>
Unit - A unit enters Region_269 <gen>
Unit - A unit enters Region_270 <gen>
Unit - A unit enters Region_271 <gen>
Unit - A unit enters Region_272 <gen>
Unit - A unit enters Region_273 <gen>
Unit - A unit enters Region_274 <gen>
Unit - A unit enters Region_275 <gen>
Unit - A unit enters Region_276 <gen>
Unit - A unit enters Region_277 <gen>
Unit - A unit enters Region_278 <gen>
Unit - A unit enters Region_279 <gen>
Unit - A unit enters Region_280 <gen>
Unit - A unit enters Region_281 <gen>
Unit - A unit enters Region_282 <gen>
Unit - A unit enters Region_283 <gen>
Unit - A unit enters Region_284 <gen>
Unit - A unit enters Region_285 <gen>
Unit - A unit enters Region_286 <gen>
Unit - A unit enters Region_287 <gen>
Unit - A unit enters Region_288 <gen>
Unit - A unit enters Region_289 <gen>
Unit - A unit enters Region_290 <gen>
Unit - A unit enters Region_291 <gen>
Unit - A unit enters Region_292 <gen>
Unit - A unit enters Region_293 <gen>
Unit - A unit enters Region_294 <gen>
Unit - A unit enters Region_295 <gen>
Unit - A unit enters Region_296 <gen>
Unit - A unit enters Region_297 <gen>
Unit - A unit enters Region_298 <gen>
Unit - A unit enters Region_299 <gen>
Unit - A unit enters Region_300 <gen>
Unit - A unit enters Region_301 <gen>
Unit - A unit enters Region_302 <gen>
Unit - A unit enters Region_303 <gen>
Unit - A unit enters Region_304 <gen>
Unit - A unit enters Region_305 <gen>
Unit - A unit enters Region_306 <gen>
Unit - A unit enters Region_307 <gen>
Unit - A unit enters Region_308 <gen>
Unit - A unit enters Region_309 <gen>
Unit - A unit enters Region_310 <gen>
Unit - A unit enters Region_311 <gen>
Unit - A unit enters Region_312 <gen>
Unit - A unit enters Region_313 <gen>
Unit - A unit enters Region_314 <gen>
Unit - A unit enters Region_315 <gen>
Unit - A unit enters Region_316 <gen>
Unit - A unit enters Region_317 <gen>
Unit - A unit enters Region_318 <gen>
Unit - A unit enters Region_319 <gen>
Unit - A unit enters Region_320 <gen>
Unit - A unit enters Region_321 <gen>
Unit - A unit enters Region_322 <gen>
Unit - A unit enters Region_323 <gen>
Unit - A unit enters Region_324 <gen>
Unit - A unit enters Region_325 <gen>
Unit - A unit enters Region_326 <gen>
Unit - A unit enters Region_327 <gen>
Unit - A unit enters Region_328 <gen>
Unit - A unit enters Region_329 <gen>
Unit - A unit enters Region_331 <gen>
Unit - A unit enters Region_330 <gen>
Unit - A unit enters Region_332 <gen>
Unit - A unit enters Region_333 <gen>
Unit - A unit enters Region_334 <gen>
Unit - A unit enters Region_335 <gen>
Unit - A unit enters Region_336 <gen>
Unit - A unit enters Region_337 <gen>
Unit - A unit enters Region_338 <gen>
Unit - A unit enters Region_339 <gen>
Unit - A unit enters Region_340 <gen>
Unit - A unit enters Region_341 <gen>
Unit - A unit enters Region_342 <gen>
Unit - A unit enters Region_343 <gen>
Unit - A unit enters Region_344 <gen>
Unit - A unit enters Region_345 <gen>
Unit - A unit enters Region_346 <gen>
Unit - A unit enters Region_347 <gen>
Unit - A unit enters Region_348 <gen>
Unit - A unit enters Region_349 <gen>
Unit - A unit enters Region_350 <gen>
Unit - A unit enters Region_351 <gen>
Unit - A unit enters Region_352 <gen>
Unit - A unit enters Region_353 <gen>
Unit - A unit enters Region_354 <gen>
Unit - A unit enters Region_355 <gen>
Unit - A unit enters Region_356 <gen>
Unit - A unit enters Region_357 <gen>
Unit - A unit enters Region_358 <gen>
Unit - A unit enters Region_359 <gen>
Unit - A unit enters Region_360 <gen>
Unit - A unit enters Region_361 <gen>
Unit - A unit enters Region_362 <gen>
Unit - A unit enters Region_363 <gen>
Unit - A unit enters Region_364 <gen>
Unit - A unit enters Region_365 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0000 <gen> Invulnerable
Untitled Trigger 003 Copy
Events
Player - Player 2 (Blue) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0001 <gen> Invulnerable
Untitled Trigger 003 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0002 <gen> Invulnerable
Untitled Trigger 003 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0003 <gen> Invulnerable
Untitled Trigger 003 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0004 <gen> Invulnerable
Untitled Trigger 003 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0005 <gen> Invulnerable
Untitled Trigger 003 Copy 6
Events
Player - Player 7 (Green) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0006 <gen> Invulnerable
Untitled Trigger 003 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0007 <gen> Invulnerable
Untitled Trigger 003 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0008 <gen> Invulnerable
Untitled Trigger 003 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing Invulernable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0009 <gen> Invulnerable
quest message
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Red, Can type -revive all, to revive all the mazers!!! so the game can never end if u don't want it to!!!,
Untitled Trigger 003 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing Invunlerable (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Mazer 0010 <gen> Invulnerable
Reds notice
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You can kick a player by typing "-kick spelled out color"
Wait 2 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Example: -kick light blue
First section revive
Events
Player - Player 1 (Red) types a chat message containing -revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Random point in Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Random point in Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Random point in Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Random point in Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Random point in Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_366 <gen>) , Hide revival graphics
Trigger - Turn on Unit_Collision <gen>
Trigger - Turn on Unit_Collision_Copy_10 <gen>
Trigger - Turn on Unit_Collision_Copy_2 <gen>
Trigger - Turn on Unit_Collision_Copy_3 <gen>
Trigger - Turn on Unit_Collision_Copy_4 <gen>
Trigger - Turn on Unit_Collision_Copy_5 <gen>
Trigger - Turn on Unit_Collision_Copy_6 <gen>
Trigger - Turn on Unit_Collision_Copy_7 <gen>
Trigger - Turn on Unit_Collision_Copy_8 <gen>
Trigger - Turn on Unit_Collision_Copy_9 <gen>
Trigger - Turn on Unit_Collision_Copy <gen>
Second section revive starter
Events
Unit - A unit enters Region_054 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off First_section_revive <gen>
Trigger - Turn on Second_section_revive <gen>
Second section revive
Events
Player - Player 1 (Red) types a chat message containing -revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_060 <gen>) , Hide revival graphics
Third section revive starter
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Second_section_revive <gen>
Trigger - Turn on Third_section_revive <gen>
Fourth section revive starter
Events
Unit - A unit enters Region_056 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Third_section_revive <gen>
Trigger - Turn on Fourth_section_revive <gen>
Fourth section revive
Events
Player - Player 1 (Red) types a chat message containing -Revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_063 <gen>) , Hide revival graphics
Fifth section revive starter
Events
Unit - A unit enters Region_057 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Fourth_section_revive <gen>
Trigger - Turn on fifth_section_revive <gen>
fifth section revive
Events
Player - Player 1 (Red) types a chat message containing -revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_064 <gen>) , Hide revival graphics
last section revive starter
Events
Unit - A unit enters Region_059 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off fifth_section_revive <gen>
Trigger - Turn on last_section_revive <gen>
last section revive
Events
Player - Player 1 (Red) types a chat message containing -revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_065 <gen>) , Hide revival graphics
Third section revive
Events
Player - Player 1 (Red) types a chat message containing -revive all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Mazer 0000 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0002 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0003 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0005 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0006 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0007 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0008 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0009 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Hero - Instantly revive Mazer 0010 <gen> at (Center of Region_062 <gen>) , Hide revival graphics
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mazer 0000 <gen> instantly to (Center of Region_054 <gen>)
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mazer 0000 <gen> instantly to (Center of Region_055 <gen>)
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mazer 0000 <gen> instantly to (Center of Region_056 <gen>)
Untitled Trigger 005
Events
Player - Player 1 (Red) types a chat message containing 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mazer 0000 <gen> instantly to (Center of Region_057 <gen>)
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mazer 0000 <gen> instantly to (Center of Region_059 <gen>)
Untitled Trigger 007
Events
Player - Player 1 (Red) types a chat message containing 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mazer 0000 <gen> instantly to (Center of Region_058 <gen>)
kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked from the game by the host.
kcik teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked from the game by the host.
kick purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been kicked from the game by the host.
kick yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been kicked from the game by the host.
kick orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been kicked from the game by the host.
kick green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been kicked from the game by the host.
kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been kicked from the game by the host.
kick gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been kicked from the game by the host.
kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been kicked from the game by the host.
kick dark green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You have been kicked from the game by the host.
Patroling units
Events
Map initialization
Conditions
Actions
Unit - Order Priest 0027 <gen> to Patrol To . (Center of Region_007 <gen>)
Unit - Order Sorceress 0028 <gen> to Patrol To . (Center of Region_009 <gen>)
Unit - Order Siege Engine 0030 <gen> to Patrol To . (Center of Region_000 <gen>)
Unit - Order to Patrol To . (Center of Region_005 <gen>)
Unit - Order Priest 0023 <gen> to Patrol To . (Center of Region_001 <gen>)
Unit - Order to Patrol To . (Center of Region_002 <gen>)
Unit - Order Priest 0024 <gen> to Patrol To . (Center of Region_051 <gen>)
Unit - Order Priest 0025 <gen> to Patrol To . (Center of Region_004 <gen>)
Unit - Order to Patrol To . (Center of Region_010 <gen>)
Unit - Order Sorceress 0037 <gen> to Patrol To . (Center of Region_011 <gen>)
Unit - Order Priest 0039 <gen> to Patrol To . (Center of Region_012 <gen>)
Unit - Order Sorceress 0038 <gen> to Patrol To . (Center of Region_013 <gen>)
Unit - Order Siege Engine 0043 <gen> to Patrol To . (Center of Region_038 <gen>)
Unit - Order Siege Engine 0044 <gen> to Patrol To . (Center of Region_037 <gen>)
Unit - Order Priest 0046 <gen> to Patrol To . (Center of Region_016 <gen>)
Unit - Order Sorceress 0045 <gen> to Patrol To . (Center of Region_052 <gen>)
Unit - Order Priest 0052 <gen> to Patrol To . (Center of Region_018 <gen>)
Unit - Order Sorceress 0053 <gen> to Patrol To . (Center of Region_017 <gen>)
Unit - Order Siege Engine 0065 <gen> to Patrol To . (Center of Region_020 <gen>)
Unit - Order Siege Engine 0058 <gen> to Patrol To . (Center of Region_026 <gen>)
Unit - Order Priest 0059 <gen> to Patrol To . (Center of Region_027 <gen>)
Unit - Order Siege Engine 0063 <gen> to Patrol To . (Center of Region_028 <gen>)
Unit - Order Siege Engine 0064 <gen> to Patrol To . (Center of Region_029 <gen>)
Unit - Order Siege Engine 0066 <gen> to Patrol To . (Center of Region_021 <gen>)
Unit - Order Siege Engine 0067 <gen> to Patrol To . (Center of Region_022 <gen>)
Unit - Order Siege Engine 0068 <gen> to Patrol To . (Center of Region_023 <gen>)
Unit - Order to Patrol To . (Center of Region_024 <gen>)
Unit - Order Siege Engine 0070 <gen> to Patrol To . (Center of Region_025 <gen>)
Unit - Order Siege Engine 0051 <gen> to Patrol To . (Center of Region_019 <gen>)
Unit - Order Priest 0059 <gen> to Patrol To . (Center of Region_027 <gen>)
Unit - Order Mortar Team 0032 <gen> to Attack Ground . (Center of Region_030 <gen>)
Unit - Order Mortar Team 0034 <gen> to Attack Ground . (Center of Region_031 <gen>)
Unit - Order Mortar Team 0033 <gen> to Attack Ground . (Center of Region_032 <gen>)
Unit - Order Mortar Team 0035 <gen> to Attack Ground . (Center of Region_033 <gen>)
Unit - Order Mortar Team 0042 <gen> to Attack Ground . (Center of Region_034 <gen>)
Unit - Order Mortar Team 0040 <gen> to Attack Ground . (Center of Region_036 <gen>)
Unit - Order Mortar Team 0041 <gen> to Attack Ground . (Center of Region_035 <gen>)
Unit - Order Mortar Team 0048 <gen> to Attack Ground . (Center of Region_039 <gen>)
Unit - Order Mortar Team 0047 <gen> to Attack Ground . (Center of Region_040 <gen>)
Unit - Order Mortar Team 0050 <gen> to Attack Ground . (Center of Region_042 <gen>)
Unit - Order Mortar Team 0049 <gen> to Attack Ground . (Center of Region_041 <gen>)
Unit - Order to Attack Ground . (Center of Region_043 <gen>)
Unit - Order Mortar Team 0055 <gen> to Attack Ground . (Center of Region_044 <gen>)
Unit - Order Mortar Team 0057 <gen> to Attack Ground . (Center of Region_046 <gen>)
Unit - Order Mortar Team 0056 <gen> to Attack Ground . (Center of Region_045 <gen>)
Unit - Order Mortar Team 0062 <gen> to Attack Ground . (Center of Region_047 <gen>)
Unit - Order Mortar Team 0061 <gen> to Attack Ground . (Center of Region_048 <gen>)
Unit - Order Mortar Team 0060 <gen> to Attack Ground . (Center of Region_049 <gen>)
Unit - Order Sorceress 0029 <gen> to Patrol To . (Center of Region_008 <gen>)
Wait until ((Region_058 <gen> contains Master Mazer 0054 <gen>) Equal to True) , checking every 1 seconds
Unit - Kill (Ordered unit)
is red playing
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0000 <gen> from the game
Player Group - Remove Player 1 (Red) from Player Group - Player 1 (Red) .
Untitled Trigger 008
Events
Conditions
Actions
is playing player group
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Add Player 1 (Red) to Player Group - Player 1 (Red)
Player Group - Add Player 2 (Blue) to Player Group - Player 1 (Red)
Player Group - Add Player 3 (Teal) to Player Group - Player 1 (Red)
Player Group - Add Player 4 (Purple) to Player Group - Player 1 (Red)
Player Group - Add Player 5 (Yellow) to Player Group - Player 1 (Red)
Player Group - Add Player 6 (Orange) to Player Group - Player 1 (Red)
Player Group - Add Player 7 (Green) to Player Group - Player 1 (Red)
Player Group - Add Player 8 (Pink) to Player Group - Player 1 (Red)
Player Group - Add Player 9 (Gray) to Player Group - Player 1 (Red)
Player Group - Add Player 10 (Light Blue) to Player Group - Player 1 (Red)
Player Group - Add Player 11 (Dark Green) to Player Group - Player 1 (Red)
is blue playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0001 <gen> from the game
Player Group - Remove Player 2 (Blue) from Player Group - Player 1 (Red) .
is teal playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0002 <gen> from the game
Player Group - Remove Player 3 (Teal) from Player Group - Player 1 (Red) .
is purple playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0003 <gen> from the game
Player Group - Remove Player 4 (Purple) from Player Group - Player 1 (Red) .
is yellow playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0004 <gen> from the game
Player Group - Remove Player 5 (Yellow) from Player Group - Player 1 (Red) .
is orange playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0005 <gen> from the game
Player Group - Remove Player 6 (Orange) from Player Group - Player 1 (Red) .
is green playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0006 <gen> from the game
Player Group - Remove Player 7 (Green) from Player Group - Player 1 (Red) .
is pink playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0007 <gen> from the game
Player Group - Remove Player 8 (Pink) from Player Group - Player 1 (Red) .
is gray playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0008 <gen> from the game
Player Group - Remove Player 9 (Gray) from Player Group - Player 1 (Red) .
is light blue playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0009 <gen> from the game
Player Group - Remove Player 10 (Light Blue) from Player Group - Player 1 (Red) .
is dark green playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit - Remove Mazer 0010 <gen> from the game
Player Group - Remove Player 11 (Dark Green) from Player Group - Player 1 (Red) .
Game message
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Game functions:
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: Red's Game functions:
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: -Revive all (revives all dead mazers back to current maze starting point)
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: -kick {color
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: All player's Game functions:
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: -to shop, transports you to the shop to buy items, either for now, or to hold for later
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: -from shop, transports you from the shop back to the current maze level's starting point
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: Other:
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: when a player gets to the end of a maze section, all mazers, gain a level.
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: And all mazers will recieve ten gold to spend at the shop. spend all before you complete the last level
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: Leader board shows how many times you have died through out the game.
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: Leader board shows how many times you have died through out the game.
Pregame
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_367 <gen>) over 3.00 seconds
Unit - Make Master Mazer 0054 <gen> face (Source of current camera view) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display I would like to welcome you all to my maze of Demon Doom. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display I will be watching your every move, as u die, and maybe, MAYBE, win. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display guess we'll be finding out soon enough, won't we? Good luck.. your gonna need it! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display And oh ya, if you do succeed in your mission, you will have a chance to battle me, and claim the title of Master Mazer. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display HAHAHAHAHAHA . Modify duration: Add 0.00 seconds and Wait
Unit - Make Master Mazer 0054 <gen> face ((Center of (Playable map area)) offset by (-646.10, -2676.10)) over 0 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_366 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_366 <gen>) over 3.00 seconds
Unit - Order Master Mazer 0054 <gen> to Hold Position .
Leader board
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Deaths
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
red dies
Events
Unit - Mazer 0000 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Evaluation count of (This trigger))
blue dies
Events
Unit - Mazer 0001 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Evaluation count of (This trigger))
tael dies
Events
Unit - Mazer 0002 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Evaluation count of (This trigger))
purple dies
Events
Unit - Mazer 0003 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Evaluation count of (This trigger))
yellow dies
Events
Unit - Mazer 0004 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Evaluation count of (This trigger))
orange dies
Events
Unit - Mazer 0005 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (Evaluation count of (This trigger))
green dies
Events
Unit - Mazer 0006 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (Evaluation count of (This trigger))
pink dies
Events
Unit - Mazer 0007 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (Evaluation count of (This trigger))
gray dies
Events
Unit - Mazer 0008 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (Evaluation count of (This trigger))
light blue dies
Events
Unit - Mazer 0009 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (Evaluation count of (This trigger))
dark green dies
Events
Unit - Mazer 0010 <gen> Dies
Conditions
Actions
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (Evaluation count of (This trigger))
leader board leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Untitled Trigger 009
Events
Unit - Master Mazer 0054 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Game - Defeat Player 12 (Brown) with the message: Defeat!
last message
Events
Unit - A unit enters Region_058 <gen>
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn off Path <gen>
Trigger - Turn off last_section_revive <gen>
Trigger - Turn off Patroling_units <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_367 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_367 <gen>) over 3.00 seconds
Wait 2 seconds
Unit - Make Master Mazer 0054 <gen> face (Source of current camera view) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display Well done, well done indeed. I am impressed! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Mazer 0054 <gen> named Master Mazer : Play No sound and display I'm sure you now want to face me in combat.., don't you? Very well, prepare yourselfs. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Update message: Revive has been disabled. pathing, shop and units have also been disabled.
Visibility - Enable black mask
Wait 2 seconds
Unit - Order Master Mazer 0054 <gen> to Move To . (Center of Region_058 <gen>)
Unit Group - Pick every unit in (Units of type Mazer) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: Move south to meet your making
Trigger - Turn off last_message <gen>
Unit Collision
Events
Unit - A unit comes within 75.00 of Mazer 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0000 <gen>
Unit Collision Copy
Events
Unit - A unit comes within 75.00 of Mazer 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0001 <gen>
Unit Collision Copy 2
Events
Unit - A unit comes within 75.00 of Mazer 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0002 <gen>
Unit Collision Copy 3
Events
Unit - A unit comes within 75.00 of Mazer 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0003 <gen>
Unit Collision Copy 4
Events
Unit - A unit comes within 75.00 of Mazer 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0004 <gen>
Unit Collision Copy 5
Events
Unit - A unit comes within 75.00 of Mazer 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0005 <gen>
Unit Collision Copy 6
Events
Unit - A unit comes within 75.00 of Mazer 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0006 <gen>
Unit Collision Copy 7
Events
Unit - A unit comes within 75.00 of Mazer 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0007 <gen>
Unit Collision Copy 8
Events
Unit - A unit comes within 75.00 of Mazer 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0008 <gen>
Unit Collision Copy 9
Events
Unit - A unit comes within 75.00 of Mazer 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0009 <gen>
Unit Collision Copy 10
Events
Unit - A unit comes within 75.00 of Mazer 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mazer
Actions
Unit - Kill Mazer 0010 <gen>
CheckPoint
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Player Group - Pick every player in (All players) and do (Add 15 to (Picked player).Current gold)
Unit Group - Pick every unit in (Units of type Mazer) and do (Move (Picked unit) instantly to (Center of Region_060 <gen>))
Camera - Pan camera for Player 1 (Red) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_060 <gen>) over 1.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_060 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Add 200 experience to (Picked unit), Show level-up graphics)
Wait 0.01 seconds
Trigger - Turn off CheckPoint <gen>
CheckPoint Copy
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
Unit Group - Pick every unit in (Units of type Mazer) and do (Move (Picked unit) instantly to (Center of Region_062 <gen>))
Camera - Pan camera for Player 1 (Red) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_062 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_062 <gen>) over 3.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_062 <gen>), Hide revival graphics)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Add 300 experience to (Picked unit), Show level-up graphics)
Wait 0.01 seconds
Trigger - Turn off CheckPoint_Copy <gen>
CheckPoint Copy 2
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Player Group - Pick every player in (All players) and do (Add 25 to (Picked player).Current gold)
Unit Group - Pick every unit in (Units of type Mazer) and do (Move (Picked unit) instantly to (Center of Region_063 <gen>))
Camera - Pan camera for Player 1 (Red) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_063 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_063 <gen>) over 3.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_063 <gen>), Hide revival graphics)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Add 400 experience to (Picked unit), Show level-up graphics)
Wait 0.01 seconds
Trigger - Turn off CheckPoint_Copy_2 <gen>
CheckPoint Copy 3
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Player Group - Pick every player in (All players) and do (Add 30 to (Picked player).Current gold)
Unit Group - Pick every unit in (Units of type Mazer) and do (Move (Picked unit) instantly to (Center of Region_064 <gen>))
Camera - Pan camera for Player 1 (Red) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_064 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_064 <gen>) over 3.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_064 <gen>), Hide revival graphics)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Wait 0.01 seconds
Trigger - Turn off CheckPoint_Copy_3 <gen>
CheckPoint Copy 4
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Player Group - Pick every player in (All players) and do (Add 35 to (Picked player).Current gold)
Unit Group - Pick every unit in (Units of type Mazer) and do (Move (Picked unit) instantly to (Center of Region_065 <gen>))
Camera - Pan camera for Player 1 (Red) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_065 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_065 <gen>) over 3.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Instantly revive (Picked unit) at (Random point in Region_065 <gen>), Hide revival graphics)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Add 600 experience to (Picked unit), Show level-up graphics)
Wait 0.01 seconds
Trigger - Turn off CheckPoint_Copy_4 <gen>
CheckPoint Copy 5
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mazer
Actions
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
Wait 2.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_058 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_058 <gen>) over 3.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Add 900 experience to (Picked unit), Show level-up graphics)
Wait 0.01 seconds
Trigger - Turn off CheckPoint_Copy_5 <gen>
To shop
Events
Player - Player 1 (Red) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -to shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_369 <gen>))
Away from shop first maze
Events
Player - Player 1 (Red) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_366 <gen>))
Away from shop second maze
Events
Player - Player 1 (Red) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_060 <gen>))
Away from shop third maze
Events
Player - Player 1 (Red) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_062 <gen>))
Away from shop fourth maze
Events
Player - Player 1 (Red) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_063 <gen>))
Away from shop 5 maze
Events
Player - Player 1 (Red) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_064 <gen>))
Away from shop last maze
Events
Player - Player 1 (Red) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -from shop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Move (Picked unit) instantly to (Center of Region_065 <gen>))
Away from shop turn off
Events
Unit - A unit enters Region_058 <gen>
Conditions
Actions
Trigger - Turn off Away_from_shop_last_maze <gen>
Away from shop second maze starter
Events
Unit - A unit enters Region_054 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Away_from_shop_first_maze <gen>
Trigger - Turn on Away_from_shop_second_maze <gen>
Away from shop third maze starter
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Away_from_shop_second_maze <gen>
Trigger - Turn on Away_from_shop_third_maze <gen>
Away from shop fourth maze starter
Events
Unit - A unit enters Region_056 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Away_from_shop_third_maze <gen>
Trigger - Turn on Away_from_shop_fourth_maze <gen>
Away from shop fifth maze starter
Events
Unit - A unit enters Region_057 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Away_from_shop_fourth_maze <gen>
Trigger - Turn on Away_from_shop_5_maze <gen>
Away from shop last maze starter
Events
Unit - A unit enters Region_059 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Away_from_shop_5_maze <gen>
Trigger - Turn on Away_from_shop_last_maze <gen>
Path
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Mazer) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Lordaeron Summer - Dirt
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.