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Triggers
Maze of Casters Final version.w3x
Variables
Unit Collision
Player 1 red
Player 2 blue
Player 3 teal
Player 4 purple
Player 5 yellow
Player 6 orange
Player 7 green
Player 8 pink
Player 9 gray
Player 10 light blue
Player 11 dark green
Off Path
Off path
Off Path 2
Revive
Part 2
Part 3
Part 4
Part 5
Part 6
Visibility
Fag of War
Music Trigger
Untitled Trigger 005
Items
Items
Items2
Items3
Items4
Items5
Items6
Part 1
Untitled Trigger 001
Part 2
Untitled Trigger 002
Sorceress Creating
Sorceress move
Sorceress die
Part 3
Untitled Trigger 003
Part 4
Witch Doctor
Part 5
Creating of Spirit Walker
Spirit Walker1
Spirit Waker 2
Spirit Walker 3
Spirit Walker 4
Spirit Walker 5
Spirit Walker 6
Spirit Walker 7
Spirit Walker 8
Spirit Walker 9
Spirit Walker 10
Spirit Walker 11
Spirit Walker 12
Spirit Walker 13
Spirit Walker 14
Spirit Walker 15
Spirit Walker 16
Spirit Walker 17
Spirit Walker dies
Part6-1
Creating Spell Breakers
Spell Breaker 1
Spell Breaker 2
Spell Breaker 3
Spell Breaker 4
Spell Breaker 5
Spell Breaker 6
Spell Breaker 7
Spell Breaker 8
Spell Breaker 9
Spell Breaker 10
Spell Breaker 11
Spell Breaker dies
Spell Breaker patroling
Part 6-2
Talons
Blood mage
Talons2
Ending
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player 1 red
Events
Unit - A unit comes within 80.00 of Blademaster 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0006 <gen>
Player 2 blue
Events
Unit - A unit comes within 80.00 of Blademaster 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0000 <gen>
Player 3 teal
Events
Unit - A unit comes within 80.00 of Blademaster 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0001 <gen>
Player 4 purple
Events
Unit - A unit comes within 80.00 of Blademaster 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0002 <gen>
Player 5 yellow
Events
Unit - A unit comes within 80.00 of Blademaster 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0007 <gen>
Player 6 orange
Events
Unit - A unit comes within 80.00 of Blademaster 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0005 <gen>
Player 7 green
Events
Unit - A unit comes within 80.00 of Blademaster 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0004 <gen>
Player 8 pink
Events
Unit - A unit comes within 80.00 of Blademaster 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0003 <gen>
Player 9 gray
Events
Unit - A unit comes within 80.00 of Blademaster 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0010 <gen>
Player 10 light blue
Events
Unit - A unit comes within 80.00 of Blademaster 0019 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0019 <gen>
Player 11 dark green
Events
Unit - A unit comes within 80.00 of Blademaster 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill Blademaster 0008 <gen>
Off path
Events
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_046 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_044 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_078 <gen>
Unit - A unit enters Region_055 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_079 <gen>
Unit - A unit enters Region_084 <gen>
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_081 <gen>
Unit - A unit enters Region_082 <gen>
Unit - A unit enters Region_083 <gen>
Unit - A unit enters Region_087 <gen>
Unit - A unit enters Region_086 <gen>
Unit - A unit enters Region_089 <gen>
Unit - A unit enters Region_090 <gen>
Unit - A unit enters Region_091 <gen>
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_093 <gen>
Unit - A unit enters Region_094 <gen>
Unit - A unit enters Region_095 <gen>
Unit - A unit enters Region_096 <gen>
Unit - A unit enters Region_088 <gen>
Unit - A unit enters Region_097 <gen>
Unit - A unit enters Region_120 <gen>
Unit - A unit enters Region_124 <gen>
Unit - A unit enters Region_127 <gen>
Unit - A unit enters Region_119 <gen>
Unit - A unit enters Region_118 <gen>
Unit - A unit enters Region_121 <gen>
Unit - A unit enters Region_122 <gen>
Unit - A unit enters Region_123 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Off Path 2
Events
Unit - A unit enters Region_126 <gen>
Unit - A unit enters Region_125 <gen>
Unit - A unit enters Region_128 <gen>
Unit - A unit enters Region_129 <gen>
Unit - A unit enters Region_130 <gen>
Unit - A unit enters Region_132 <gen>
Unit - A unit enters Region_131 <gen>
Unit - A unit enters Region_246 <gen>
Unit - A unit enters Region_154 <gen>
Unit - A unit enters Region_155 <gen>
Unit - A unit enters Region_134 <gen>
Unit - A unit enters Region_135 <gen>
Unit - A unit enters Region_136 <gen>
Unit - A unit enters Region_137 <gen>
Unit - A unit enters Region_142 <gen>
Unit - A unit enters Region_138 <gen>
Unit - A unit enters Region_139 <gen>
Unit - A unit enters Region_140 <gen>
Unit - A unit enters Region_141 <gen>
Unit - A unit enters Region_143 <gen>
Unit - A unit enters Region_144 <gen>
Unit - A unit enters
Unit - A unit enters Region_148 <gen>
Unit - A unit enters Region_149 <gen>
Unit - A unit enters Region_150 <gen>
Unit - A unit enters Region_151 <gen>
Unit - A unit enters Region_152 <gen>
Unit - A unit enters Region_153 <gen>
Unit - A unit enters Region_146 <gen>
Unit - A unit enters Region_147 <gen>
Unit - A unit enters Region_156 <gen>
Unit - A unit enters Region_158 <gen>
Unit - A unit enters Region_159 <gen>
Unit - A unit enters Region_157 <gen>
Unit - A unit enters Region_160 <gen>
Unit - A unit enters Region_206 <gen>
Unit - A unit enters Region_207 <gen>
Unit - A unit enters Region_209 <gen>
Unit - A unit enters Region_208 <gen>
Unit - A unit enters Region_210 <gen>
Unit - A unit enters Region_211 <gen>
Unit - A unit enters Region_212 <gen>
Unit - A unit enters Region_213 <gen>
Unit - A unit enters Region_215 <gen>
Unit - A unit enters Region_217 <gen>
Unit - A unit enters Region_216 <gen>
Unit - A unit enters Region_227 <gen>
Unit - A unit enters Region_226 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Part 2
Events
Unit - A unit enters Respawn_area_1a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause all units)
Unit - Kill Blademaster 0006 <gen>
Unit - Kill Blademaster 0000 <gen>
Unit - Kill Blademaster 0001 <gen>
Unit - Kill Blademaster 0002 <gen>
Unit - Kill Blademaster 0007 <gen>
Unit - Kill Blademaster 0005 <gen>
Unit - Kill Blademaster 0004 <gen>
Unit - Kill Blademaster 0003 <gen>
Unit - Kill Blademaster 0010 <gen>
Unit - Kill Blademaster 0019 <gen>
Unit - Kill Blademaster 0008 <gen>
Wait 3.50 seconds
Hero - Instantly revive Blademaster 0006 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0000 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0001 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0002 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0007 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0005 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0004 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0003 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0010 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0019 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0008 <gen> at (Random point in Respawn_Area_1 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Respawn_Area_1 <gen>) over 0 seconds)
Hero - Add 450 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Part 3
Events
Unit - A unit enters Reaspown_2a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause all units)
Unit - Kill Blademaster 0006 <gen>
Unit - Kill Blademaster 0000 <gen>
Unit - Kill Blademaster 0001 <gen>
Unit - Kill Blademaster 0002 <gen>
Unit - Kill Blademaster 0007 <gen>
Unit - Kill Blademaster 0005 <gen>
Unit - Kill Blademaster 0004 <gen>
Unit - Kill Blademaster 0003 <gen>
Unit - Kill Blademaster 0010 <gen>
Unit - Kill Blademaster 0019 <gen>
Unit - Kill Blademaster 0008 <gen>
Wait 3.50 seconds
Hero - Instantly revive Blademaster 0006 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0000 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0001 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0002 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0007 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0005 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0004 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0003 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0010 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0019 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0008 <gen> at (Random point in Reaspown_2 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Reaspown_2 <gen>) over 0 seconds)
Hero - Add 450 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Part 4
Events
Unit - A unit enters Reaspown_area_3a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause all units)
Unit - Kill Blademaster 0006 <gen>
Unit - Kill Blademaster 0019 <gen>
Unit - Kill Blademaster 0000 <gen>
Unit - Kill Blademaster 0001 <gen>
Unit - Kill Blademaster 0002 <gen>
Unit - Kill Blademaster 0007 <gen>
Unit - Kill Blademaster 0004 <gen>
Unit - Kill Blademaster 0003 <gen>
Unit - Kill Blademaster 0010 <gen>
Unit - Kill Blademaster 0008 <gen>
Unit - Kill Blademaster 0005 <gen>
Wait 3.50 seconds
Hero - Instantly revive Blademaster 0006 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0000 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0001 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0002 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0007 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0005 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0004 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0003 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0010 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0019 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0008 <gen> at (Random point in reaspwn_area_3 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of reaspwn_area_3 <gen>) over 0 seconds)
Hero - Add 450 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Part 5
Events
Unit - A unit enters Reaspwn_area_4a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause all units)
Unit - Kill Blademaster 0006 <gen>
Unit - Kill Blademaster 0000 <gen>
Unit - Kill Blademaster 0001 <gen>
Unit - Kill Blademaster 0002 <gen>
Unit - Kill Blademaster 0007 <gen>
Unit - Kill Blademaster 0005 <gen>
Unit - Kill Blademaster 0004 <gen>
Unit - Kill Blademaster 0003 <gen>
Unit - Kill Blademaster 0010 <gen>
Unit - Kill Blademaster 0019 <gen>
Unit - Kill Blademaster 0008 <gen>
Wait 3.50 seconds
Hero - Instantly revive Blademaster 0006 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0000 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0001 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0002 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0007 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0005 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0004 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0003 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0010 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0019 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0008 <gen> at (Random point in Reaspown_area_4 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Reaspown_area_4 <gen>) over 0 seconds)
Hero - Add 450 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Part 6
Events
Unit - A unit enters Reaspown_area_5a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause all units)
Unit - Kill Blademaster 0006 <gen>
Unit - Kill Blademaster 0000 <gen>
Unit - Kill Blademaster 0001 <gen>
Unit - Kill Blademaster 0002 <gen>
Unit - Kill Blademaster 0007 <gen>
Unit - Kill Blademaster 0005 <gen>
Unit - Kill Blademaster 0004 <gen>
Unit - Kill Blademaster 0003 <gen>
Unit - Kill Blademaster 0010 <gen>
Unit - Kill Blademaster 0019 <gen>
Unit - Kill Blademaster 0008 <gen>
Wait 3.50 seconds
Hero - Instantly revive Blademaster 0006 <gen> at (Center of Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0000 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0001 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0002 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0007 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0005 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0004 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0003 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0010 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0019 <gen> at (Random point in Reaspown_area_5 <gen>) , Show revival graphics
Hero - Instantly revive Blademaster 0008 <gen> at (Center of Reaspown_area_5 <gen>) , Show revival graphics
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pan camera for (Picked player) to (Center of Reaspown_area_5 <gen>) over 0 seconds)
Hero - Add 450 experience to (Triggering unit) , Show level-up graphics
Unit - Unpause all units
Trigger - Turn off (This trigger)
Fag of War
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Player Group - Pick every player in (All players) and do (Enable (Last created visibility modifier))
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Sound - Play Orc Theme .
Items
Events
Unit - A unit enters Region_163 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Item - Create Staff of Teleportation at (Center of Region_164 <gen>)
Trigger - Turn off (This trigger)
Items2
Events
Unit - A unit enters Region_165 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Item - Create Boots of Speed at (Center of Region_166 <gen>)
Trigger - Turn off (This trigger)
Items3
Events
Unit - A unit enters Region_167 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Item - Create Boots of Speed at (Center of Region_168 <gen>)
Trigger - Turn off (This trigger)
Items4
Events
Unit - A unit enters Region_169 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Hero - Add 10000 experience to (Triggering unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Items5
Events
Unit - A unit enters Region_171 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Item - Create Staff of Teleportation at (Center of Region_172 <gen>)
Trigger - Turn off (This trigger)
Items6
Events
Unit - A unit enters Region_218 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Hero - Add 10000 experience to (Triggering unit) , Show level-up graphics
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit - Order Priest 0020 <gen> to Patrol To . (Center of Region_008 <gen>)
Unit - Order Priest 0021 <gen> to Patrol To . (Center of Region_009 <gen>)
Unit - Order Priest 0013 <gen> to Patrol To . (Center of Region_001 <gen>)
Unit - Order Priest 0034 <gen> to Patrol To . (Center of Region_031 <gen>)
Unit - Order Priest 0014 <gen> to Patrol To . (Center of Region_002 <gen>)
Unit - Order to Patrol To . (Center of Region_010 <gen>)
Unit - Order Priest 0012 <gen> to Patrol To . (Center of Region_000 <gen>)
Unit - Order Priest 0017 <gen> to Patrol To . (Center of Region_005 <gen>)
Unit - Order Priest 0016 <gen> to Patrol To . (Center of Region_004 <gen>)
Unit - Order Priest 0018 <gen> to Patrol To . (Center of Region_006 <gen>)
Unit - Order Priest 0015 <gen> to Patrol To . (Center of Region_003 <gen>)
Unit - Order Priest 0009 <gen> to Patrol To . (Center of Region_007 <gen>)
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Unit - Order Sorceress 0035 <gen> to Patrol To . (Center of Region_034 <gen>)
Unit - Order Sorceress 0036 <gen> to Patrol To . (Center of Region_033 <gen>)
Unit - Order Sorceress 0037 <gen> to Patrol To . (Center of Region_035 <gen>)
Unit - Order Sorceress 0039 <gen> to Patrol To . (Center of Region_036 <gen>)
Sorceress Creating
Events
Time - Every 3.00 seconds of game time
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Create 1 Sorceress for Player 12 (Brown) at (Center of Region_116 <gen>) facing (Position of (Triggering unit))
Sorceress move
Events
Unit - A unit enters Region_116 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_117 <gen>)
Sorceress die
Events
Unit - A unit enters Region_117 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill (Triggering unit)
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Unit - Order Shaman 0043 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Shaman 0045 <gen> to Patrol To . (Center of Region_072 <gen>)
Unit - Order Shaman 0047 <gen> to Patrol To . (Center of Region_073 <gen>)
Unit - Order Shaman 0041 <gen> to Patrol To . (Center of Region_066 <gen>)
Unit - Order Shaman 0040 <gen> to Patrol To . (Center of Region_067 <gen>)
Unit - Order Shaman 0038 <gen> to Patrol To . (Center of Region_068 <gen>)
Unit - Order Shaman 0048 <gen> to Patrol To . (Center of Region_069 <gen>)
Unit - Order Shaman 0042 <gen> to Patrol To . (Center of Region_065 <gen>)
Unit - Order Shaman 0046 <gen> to Patrol To . (Center of Region_071 <gen>)
Unit - Order Shaman 0044 <gen> to Patrol To . (Center of Region_074 <gen>)
Witch Doctor
Events
Map initialization
Conditions
Actions
Unit - Order Witch Doctor 0146 <gen> to Patrol To . (Center of Region_145 <gen>)
Unit - Order Witch Doctor 0147 <gen> to Patrol To . (Center of Region_228 <gen>)
Unit - Order to Patrol To . (Center of Region_229 <gen>)
Unit - Order Witch Doctor 0150 <gen> to Patrol To . (Center of Region_230 <gen>)
Unit - Order Witch Doctor 0151 <gen> to Patrol To . (Center of Region_231 <gen>)
Unit - Order Witch Doctor 0152 <gen> to Patrol To . (Center of Region_232 <gen>)
Unit - Order Witch Doctor 0153 <gen> to Patrol To . (Center of Region_233 <gen>)
Unit - Order Witch Doctor 0155 <gen> to Patrol To . (Center of Region_235 <gen>)
Unit - Order Witch Doctor 0159 <gen> to Patrol To . (Center of Region_239 <gen>)
Unit - Order Witch Doctor 0158 <gen> to Patrol To . (Center of Region_238 <gen>)
Unit - Order Witch Doctor 0159 <gen> to Patrol To . (Center of Region_239 <gen>)
Unit - Order to Patrol To . (Center of Region_241 <gen>)
Unit - Order Witch Doctor 0162 <gen> to Patrol To . (Center of Region_242 <gen>)
Unit - Order Witch Doctor 0171 <gen> to Patrol To . (Center of Region_243 <gen>)
Unit - Order Witch Doctor 0172 <gen> to Patrol To . (Center of Region_244 <gen>)
Unit - Order Witch Doctor 0168 <gen> to Patrol To . (Center of Region_104 <gen>)
Unit - Order Witch Doctor 0169 <gen> to Patrol To . (Center of Region_103 <gen>)
Unit - Order Witch Doctor 0170 <gen> to Patrol To . (Center of Region_102 <gen>)
Unit - Order Witch Doctor 0164 <gen> to Patrol To . (Center of Region_174 <gen>)
Unit - Order Witch Doctor 0165 <gen> to Patrol To . (Center of Region_185 <gen>)
Unit - Order Witch Doctor 0166 <gen> to Patrol To . (Center of Region_100 <gen>)
Unit - Order Witch Doctor 0167 <gen> to Patrol To . (Center of Region_101 <gen>)
Creating of Spirit Walker
Events
Time - Every 7.00 seconds of game time
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Create 1 Spirit Walker (Ethereal) for Player 12 (Brown) at (Center of Region_170 <gen>) facing (Position of (Triggering unit))
Spirit Walker1
Events
Unit - A unit enters Region_170 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_173 <gen>)
Spirit Waker 2
Events
Unit - A unit enters Region_173 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_174 <gen>)
Spirit Walker 3
Events
Unit - A unit enters Region_174 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_175 <gen>)
Spirit Walker 4
Events
Unit - A unit enters Region_175 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_176 <gen>)
Spirit Walker 5
Events
Unit - A unit enters Region_176 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_177 <gen>)
Spirit Walker 6
Events
Unit - A unit enters Region_177 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_178 <gen>)
Spirit Walker 7
Events
Unit - A unit enters Region_178 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_179 <gen>)
Spirit Walker 8
Events
Unit - A unit enters Region_179 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_180 <gen>)
Spirit Walker 9
Events
Unit - A unit enters Region_180 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_181 <gen>)
Spirit Walker 10
Events
Unit - A unit enters Region_181 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_182 <gen>)
Spirit Walker 11
Events
Unit - A unit enters Region_182 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_183 <gen>)
Spirit Walker 12
Events
Unit - A unit enters Region_183 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_184 <gen>)
Spirit Walker 13
Events
Unit - A unit enters Region_184 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_185 <gen>)
Spirit Walker 14
Events
Unit - A unit enters Region_185 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_186 <gen>)
Spirit Walker 15
Events
Unit - A unit enters Region_186 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_187 <gen>)
Spirit Walker 16
Events
Unit - A unit enters Region_187 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_188 <gen>)
Spirit Walker 17
Events
Unit - A unit enters Region_188 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Spirit Walker (Ethereal)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_189 <gen>)
Spirit Walker dies
Events
Unit - A unit enters Region_189 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill (Triggering unit)
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Creating Spell Breakers
Events
Time - Every 7.00 seconds of game time
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Create 1 Spellbreaker for Player 12 (Brown) at (Center of Region_190 <gen>) facing (Position of (Triggering unit))
Spell Breaker 1
Events
Unit - A unit enters Region_190 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_195 <gen>)
Spell Breaker 2
Events
Unit - A unit enters Region_195 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_196 <gen>)
Spell Breaker 3
Events
Unit - A unit enters Region_196 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_197 <gen>)
Spell Breaker 4
Events
Unit - A unit enters Region_197 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_198 <gen>)
Spell Breaker 5
Events
Unit - A unit enters Region_198 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_199 <gen>)
Spell Breaker 6
Events
Unit - A unit enters Region_199 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_200 <gen>)
Spell Breaker 7
Events
Unit - A unit enters Region_200 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_201 <gen>)
Spell Breaker 8
Events
Unit - A unit enters Region_201 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_202 <gen>)
Spell Breaker 9
Events
Unit - A unit enters Region_202 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_203 <gen>)
Spell Breaker 10
Events
Unit - A unit enters Region_203 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_204 <gen>)
Spell Breaker 11
Events
Unit - A unit enters Region_204 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_205 <gen>)
Spell Breaker dies
Events
Unit - A unit enters Region_205 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Blademaster
Actions
Unit - Kill (Triggering unit)
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
Spell Breaker patroling
Events
Map initialization
Conditions
Actions
Unit - Order Spellbreaker 0052 <gen> to Patrol To . (Center of Region_194 <gen>)
Unit - Order Spellbreaker 0051 <gen> to Patrol To . (Center of Region_193 <gen>)
Unit - Order Spellbreaker 0050 <gen> to Patrol To . (Center of Region_192 <gen>)
Unit - Order Spellbreaker 0049 <gen> to Patrol To . (Center of Region_191 <gen>)
Talons
Events
Unit - A unit leaves Region_219 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Druid of the Talon (Night Elf Form)
Actions
Unit Group - Order (Units in Region_219 <gen>) to Move To . (Random point in (Playable map area))
Blood mage
Events
Map initialization
Conditions
Actions
Unit - Order Blood Mage 0163 <gen> to Hold Position .
Talons2
Events
Map initialization
Conditions
Actions
Unit - Order Druid of the Talon 0098 <gen> to Patrol To . (Center of Region_225 <gen>)
Unit - Order Druid of the Talon 0097 <gen> to Patrol To . (Center of Region_224 <gen>)
Unit - Order Druid of the Talon 0096 <gen> to Patrol To . (Center of Region_223 <gen>)
Unit - Order Druid of the Talon 0095 <gen> to Patrol To . (Center of Region_220 <gen>)
Unit - Order Druid of the Talon 0094 <gen> to Patrol To . (Center of Region_221 <gen>)
Unit - Order Druid of the Talon 0093 <gen> to Patrol To . (Center of Region_222 <gen>)
Victory
Events
Unit - A unit enters Victory <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Show scores)
Game - Victory Player 7 (Green) ( Skip dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Skip dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Skip dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Show scores)
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