Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Mayla of the bundle Mayla. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mayla.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing mayla.mdx
Now Click the "Import File" Button:
Next select 'mayla.mdx' in the folder which you extracted from the zip archive:
Mayla
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
Done, you have imported the file mayla.mdx.
Importing mayla_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_armor_diffuse.dds
Double-click the file mayla_armor_diffuse.dds:
mayla_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
Done, you have imported the file mayla_armor_diffuse.dds.
Importing mayla_belt_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_belt_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_belt_diffuse.dds
Double-click the file mayla_belt_diffuse.dds:
mayla_belt_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_belt_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
Done, you have imported the file mayla_belt_diffuse.dds.
Importing mayla_buckle_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_buckle_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_buckle_diffuse.dds
Double-click the file mayla_buckle_diffuse.dds:
mayla_buckle_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_buckle_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
Done, you have imported the file mayla_buckle_diffuse.dds.
Importing mayla_ear_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_ear_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_ear_diffuse.dds
Double-click the file mayla_ear_diffuse.dds:
mayla_ear_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_ear_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
Done, you have imported the file mayla_ear_diffuse.dds.
Importing mayla_fur_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_fur_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
war3mapimported/mayla_fur_diffuse.dds
Double-click the file mayla_fur_diffuse.dds:
mayla_fur_diffuse.dds
Image / Texture
341
war3mapimported/mayla_fur_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
Done, you have imported the file mayla_fur_diffuse.dds.
Importing mayla_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
war3mapimported/mayla_hair_diffuse.dds
Double-click the file mayla_hair_diffuse.dds:
mayla_hair_diffuse.dds
Image / Texture
341
war3mapimported/mayla_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
Done, you have imported the file mayla_hair_diffuse.dds.
Importing mayla_hand_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_hand_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/mayla_hand_diffuse.dds
Double-click the file mayla_hand_diffuse.dds:
mayla_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/mayla_hand_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
Done, you have imported the file mayla_hand_diffuse.dds.
Importing mayla_head_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_head_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
war3mapimported/mayla_head_diffuse.dds
Double-click the file mayla_head_diffuse.dds:
mayla_head_diffuse.dds
Image / Texture
1,365
war3mapimported/mayla_head_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
Done, you have imported the file mayla_head_diffuse.dds.
Importing mayla_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_main_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
war3mapimported/mayla_main_diffuse.dds
Double-click the file mayla_main_diffuse.dds:
mayla_main_diffuse.dds
Image / Texture
683
war3mapimported/mayla_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
Done, you have imported the file mayla_main_diffuse.dds.
Importing mayla_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
war3mapimported/mayla_pauldron_diffuse.dds
Double-click the file mayla_pauldron_diffuse.dds:
mayla_pauldron_diffuse.dds
Image / Texture
85
war3mapimported/mayla_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
Done, you have imported the file mayla_pauldron_diffuse.dds.
Importing mayla_pauldron_normal.dds
Now Click the "Import File" Button:
Next select 'mayla_pauldron_normal.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
war3mapimported/mayla_pauldron_normal.dds
Double-click the file mayla_pauldron_normal.dds:
mayla_pauldron_normal.dds
Image / Texture
85
war3mapimported/mayla_pauldron_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
Done, you have imported the file mayla_pauldron_normal.dds.
Importing mayla_pelvis_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_pelvis_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_pelvis_diffuse.dds
Double-click the file mayla_pelvis_diffuse.dds:
mayla_pelvis_diffuse.dds
Image / Texture
2,731
war3mapimported/mayla_pelvis_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
Done, you have imported the file mayla_pelvis_diffuse.dds.
Importing mayla_tail_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_tail_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_totem_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
Image / Texture
171
war3mapimported/mayla_tail_diffuse.dds
Double-click the file mayla_tail_diffuse.dds:
mayla_tail_diffuse.dds
Image / Texture
171
war3mapimported/mayla_tail_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_tail_diffuse.dds
Image / Texture
171
mayla_tail_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
Image / Texture
171
mayla_tail_diffuse.dds
Done, you have imported the file mayla_tail_diffuse.dds.
Importing mayla_totem_diffuse.dds
Now Click the "Import File" Button:
Next select 'mayla_totem_diffuse.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
Image / Texture
171
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
Image / Texture
341
war3mapimported/mayla_totem_diffuse.dds
Double-click the file mayla_totem_diffuse.dds:
mayla_totem_diffuse.dds
Image / Texture
341
war3mapimported/mayla_totem_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_totem_diffuse.dds
Image / Texture
341
mayla_totem_diffuse.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
Image / Texture
171
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
Image / Texture
341
mayla_totem_diffuse.dds
Done, you have imported the file mayla_totem_diffuse.dds.
Importing mayla_totem_normal.dds
Now Click the "Import File" Button:
Next select 'mayla_totem_normal.dds' in the folder which you extracted from the zip archive:
Mayla
mayla.mdx
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
Image / Texture
171
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
Image / Texture
341
mayla_totem_diffuse.dds
mayla_totem_normal.dds
Image / Texture
341
war3mapimported/mayla_totem_normal.dds
Double-click the file mayla_totem_normal.dds:
mayla_totem_normal.dds
Image / Texture
341
war3mapimported/mayla_totem_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
mayla_totem_normal.dds
Image / Texture
341
mayla_totem_normal.dds
The file has been properly added to the map archive:
mayla.mdx
Model
1,535
war3mapimported/mayla.mdx
mayla_armor_diffuse.dds
Image / Texture
2,731
mayla_armor_diffuse.dds
mayla_belt_diffuse.dds
Image / Texture
2,731
mayla_belt_diffuse.dds
mayla_buckle_diffuse.dds
Image / Texture
2,731
mayla_buckle_diffuse.dds
mayla_ear_diffuse.dds
Image / Texture
2,731
mayla_ear_diffuse.dds
mayla_fur_diffuse.dds
Image / Texture
341
mayla_fur_diffuse.dds
mayla_hair_diffuse.dds
Image / Texture
341
mayla_hair_diffuse.dds
mayla_hand_diffuse.dds
Image / Texture
1,365
mayla_hand_diffuse.dds
mayla_head_diffuse.dds
Image / Texture
1,365
mayla_head_diffuse.dds
mayla_main_diffuse.dds
Image / Texture
683
mayla_main_diffuse.dds
mayla_pauldron_diffuse.dds
Image / Texture
85
mayla_pauldron_diffuse.dds
mayla_pauldron_normal.dds
Image / Texture
85
mayla_pauldron_normal.dds
mayla_pelvis_diffuse.dds
Image / Texture
2,731
mayla_pelvis_diffuse.dds
mayla_tail_diffuse.dds
Image / Texture
171
mayla_tail_diffuse.dds
mayla_totem_diffuse.dds
Image / Texture
341
mayla_totem_diffuse.dds
mayla_totem_normal.dds
Image / Texture
341
mayla_totem_normal.dds
Done, you have imported the file mayla_totem_normal.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.