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Model validation: Maya Temple

MayaTemple.mdx

0 errors 0 severe 4 warnings 48 unused
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 12
    • Referenced by 2 geoset animations: 12, 15
  • 1 Geoset 14
    • Referenced by 2 geoset animations: 14, 16
  • 4 GeosetAnimation 0
    • 4 Alpha
      • Track 2 at frame 8000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 9000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
  • 6 GeosetAnimation 3
    • 6 Alpha
      • Track 2 at frame 5000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 9000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 11000 has exactly the same value as tracks 6 and 8
  • 6 Bone 0 - "Water"
    • 6 Scaling
      • Track 6 at frame 5000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10000 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 11000 has exactly the same value as tracks 10 and 12
  • 6 Bone 2 - "Etage2"
    • 6 Scaling
      • Track 1 at frame 5000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 7000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 9000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 11000 has exactly the same value as tracks 7 and 9
  • 5 Bone 3 - "Etage3"
    • 5 Scaling
      • Track 1 at frame 5000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 8000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 9000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 11000 has exactly the same value as tracks 6 and 8
  • 5 Bone 4 - "Etage4"
    • 5 Scaling
      • Track 1 at frame 5000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7000 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 9000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 11000 has exactly the same value as tracks 6 and 8
  • 5 Bone 5 - "Etage5"
    • 5 Scaling
      • Track 1 at frame 5000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8000 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 11000 has exactly the same value as tracks 6 and 8
  • 5 Bone 6 - "Etage6"
    • 5 Scaling
      • Track 1 at frame 5000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9000 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 11000 has exactly the same value as tracks 6 and 8
  • 1 Bone 7 - "Etage7"
    • 1 Scaling
      • Track 1 at frame 5000 has exactly the same value as tracks 0 and 2
  • 4 Helper 0
    • 4 Translation
      • Track 2 at frame 8000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 9000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
  • 1 ParticleEmitter2 5 - "Dust"
    • 1 Translation
      • Track 3 at frame 5297 has exactly the same value as tracks 2 and 4
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