Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Maxwell Tyrosus of the bundle Maxwell Tyrosus. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Maxwell Tyrosus.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Maxwell_Tyrosus.mdx
Now Click the "Import File" Button:
Next select 'Maxwell_Tyrosus.mdx' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Done, you have imported the file Maxwell_Tyrosus.mdx.
Importing Maxwell_Hair_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/Maxwell_Hair_Diffuse.dds
Double-click the file Maxwell_Hair_Diffuse.dds:
Maxwell_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/Maxwell_Hair_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Done, you have imported the file Maxwell_Hair_Diffuse.dds.
Importing Maxwell_Main_Difusse.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Main_Difusse.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
war3mapimported/Maxwell_Main_Difusse.dds
Double-click the file Maxwell_Main_Difusse.dds:
Maxwell_Main_Difusse.dds
Image / Texture
676
war3mapimported/Maxwell_Main_Difusse.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Done, you have imported the file Maxwell_Main_Difusse.dds.
Importing Maxwell_Pauldron2_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Pauldron2_Diffuse.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
war3mapimported/Maxwell_Pauldron2_Diffuse.dds
Double-click the file Maxwell_Pauldron2_Diffuse.dds:
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
war3mapimported/Maxwell_Pauldron2_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Done, you have imported the file Maxwell_Pauldron2_Diffuse.dds.
Importing Maxwell_Pauldron_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Maxwell_Pauldron_Diffuse.dds
Double-click the file Maxwell_Pauldron_Diffuse.dds:
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Maxwell_Pauldron_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Done, you have imported the file Maxwell_Pauldron_Diffuse.dds.
Importing Maxwell_Skin_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Skin_Diffuse.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
war3mapimported/Maxwell_Skin_Diffuse.dds
Double-click the file Maxwell_Skin_Diffuse.dds:
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
war3mapimported/Maxwell_Skin_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Done, you have imported the file Maxwell_Skin_Diffuse.dds.
Importing Maxwell_Weapon_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
war3mapimported/Maxwell_Weapon_Diffuse.dds
Double-click the file Maxwell_Weapon_Diffuse.dds:
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
war3mapimported/Maxwell_Weapon_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
Maxwell_Weapon_Diffuse.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
Maxwell_Weapon_Diffuse.dds
Done, you have imported the file Maxwell_Weapon_Diffuse.dds.
Importing Maxwell_Weapon_Emissive.dds
Now Click the "Import File" Button:
Next select 'Maxwell_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Image / Texture
85
war3mapimported/Maxwell_Weapon_Emissive.dds
Double-click the file Maxwell_Weapon_Emissive.dds:
Maxwell_Weapon_Emissive.dds
Image / Texture
85
war3mapimported/Maxwell_Weapon_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Maxwell_Weapon_Emissive.dds
Image / Texture
85
Maxwell_Weapon_Emissive.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Image / Texture
85
Maxwell_Weapon_Emissive.dds
Done, you have imported the file Maxwell_Weapon_Emissive.dds.
Importing Tirion_Argent_Color.dds
Now Click the "Import File" Button:
Next select 'Tirion_Argent_Color.dds' in the folder which you extracted from the zip archive:
Maxwell Tyrosus
Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Image / Texture
85
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
Image / Texture
597
war3mapimported/Tirion_Argent_Color.dds
Double-click the file Tirion_Argent_Color.dds:
Tirion_Argent_Color.dds
Image / Texture
597
war3mapimported/Tirion_Argent_Color.dds
Tick the box "Use Custom Path" and type in the correct path:
Tirion_Argent_Color.dds
Image / Texture
597
Tirion_Argent_Color.dds
The file has been properly added to the map archive:
Maxwell_Tyrosus.mdx
Model
4,223
war3mapimported/Maxwell_Tyrosus.mdx
Maxwell_Hair_Diffuse.dds
Image / Texture
683
Maxwell_Hair_Diffuse.dds
Maxwell_Main_Difusse.dds
Image / Texture
676
Maxwell_Main_Difusse.dds
Maxwell_Pauldron2_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron2_Diffuse.dds
Maxwell_Pauldron_Diffuse.dds
Image / Texture
683
Maxwell_Pauldron_Diffuse.dds
Maxwell_Skin_Diffuse.dds
Image / Texture
1,365
Maxwell_Skin_Diffuse.dds
Maxwell_Weapon_Diffuse.dds
Image / Texture
676
Maxwell_Weapon_Diffuse.dds
Maxwell_Weapon_Emissive.dds
Image / Texture
85
Maxwell_Weapon_Emissive.dds
Tirion_Argent_Color.dds
Image / Texture
597
Tirion_Argent_Color.dds
Done, you have imported the file Tirion_Argent_Color.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.