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Triggers
Max Mixer.w3x
Variables
Effects And Damages
Trigger 1
Trigger 2
Trigger 3
Game System
Defeat
Score 1
Score 2
Score 3
Score 4
Score 5
Score 6
Score 7
Score 8
Turn Off Score 1
Turn Off Score 2
Turn Off Score 3
Turn Off Score 4
Turn Off Score 5
Turn Off Score 6
Turn Off Score 7
Turn Off Score 8
Change Colors
Turn on Trigger 4
Trigger 4
Boards
Leader Board
Add Leader Board 1
Add Leader Board 2
Add Leader Board 3
Add Leader Board 4
Add Leader Board 5
Add Leader Board 6
Add Leader Board 7
Add Leader Board 8
Playing
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Bots
Bot 1
Bot 2
Bot 3
Bot 4
Bot 5
Bot 6
Bot 7
Bot 8
Music
Music On
Loop Music
End Game
End Game
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
RandomPointW
location
No
RandomPointX
location
No
RandomPointY
location
No
RandomPointZ
location
No
Trigger 1
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Set Variable Set RandomPointX = (Random point in (Playable map area))
Special Effect - Create a special effect at RandomPointX using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Cause Void 0016 <gen> to damage circular area after 0.10 seconds of radius 100.00 at RandomPointX , dealing 25.00 damage of attack type Chaos and damage type Normal
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Trigger 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set RandomPointY = (Random point in (Playable map area))
Special Effect - Create a special effect at RandomPointY using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Unit - Cause Void 0016 <gen> to damage circular area after 0.25 seconds of radius 100.00 at RandomPointY , dealing 50.00 damage of attack type Chaos and damage type Normal
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Trigger 3
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Variable Set RandomPointZ = (Random point in (Playable map area))
Special Effect - Create a special effect at RandomPointZ using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Cause Void 0016 <gen> to damage circular area after 0.10 seconds of radius 75.00 at RandomPointZ , dealing 10.00 damage of attack type Chaos and damage type Normal
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Defeat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mixer
Actions
Quest - Display to (Player group((Owner of (Triggering unit)))) the Hint message: Your unit has died, wait that the other players also die.
Score 1
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Score 2
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Score 3
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Score 4
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Score 5
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Score 6
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
Score 7
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
Score 8
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
Turn Off Score 1
Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_1 <gen>
Turn Off Score 2
Events
Player - Player 2 (Blue) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_2 <gen>
Turn Off Score 3
Events
Player - Player 3 (Teal) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_3 <gen>
Turn Off Score 4
Events
Player - Player 4 (Purple) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_4 <gen>
Turn Off Score 5
Events
Player - Player 5 (Yellow) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_5 <gen>
Turn Off Score 6
Events
Player - Player 6 (Orange) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_6 <gen>
Turn Off Score 7
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_7 <gen>
Turn Off Score 8
Events
Player - Player 8 (Pink) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn off Score_8 <gen>
Turn on Trigger 4
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Trigger_4 <gen>
Quest - Display to (All players) the Hint message: More damage sources has been added!
Trigger 4
Events
Time - Every 1.25 seconds of game time
Conditions
Actions
Set Variable Set RandomPointW = (Random point in (Playable map area))
Special Effect - Create a special effect at RandomPointW using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Cause Void 0016 <gen> to damage circular area after 0.10 seconds of radius 150.00 at RandomPointW , dealing 100.00 damage of attack type Chaos and damage type Normal
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Leader Board
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Scores
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2 and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3 and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Player 4 and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Player 5 and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Player 6 and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Player 7 and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label Player 8 and value 0
Leaderboard - Change the color of all labels for (Last created leaderboard) to ( 75.00 %, 90.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 75.00 %, 90.00 %, 0.00 %) with 0.00 % transparency
Wait 0.00 seconds
Leaderboard - Show (Last created leaderboard)
Add Leader Board 1
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to ((Player 1 (Red) Current gold) + 0)
Add Leader Board 2
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to ((Player 2 (Blue) Current gold) + 0)
Add Leader Board 3
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to ((Player 3 (Teal) Current gold) + 0)
Add Leader Board 4
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to ((Player 4 (Purple) Current gold) + 0)
Add Leader Board 5
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to ((Player 5 (Yellow) Current gold) + 0)
Add Leader Board 6
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to ((Player 6 (Orange) Current gold) + 0)
Add Leader Board 7
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to ((Player 7 (Green) Current gold) + 0)
Add Leader Board 8
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to ((Player 8 (Pink) Current gold) + 0)
Player 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 1 (Red).)) from the game
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Player 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 2 (Blue).)) from the game
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Player 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 3 (Teal).)) from the game
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Player 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 4 (Purple).)) from the game
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
Player 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 5 (Yellow).)) from the game
Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard) .
Player 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
Player 7
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 7 (Green).)) from the game
Leaderboard - Remove Player 7 (Green) from (Last created leaderboard) .
Player 8
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove (Random unit from (Units owned by Player 8 (Pink).)) from the game
Leaderboard - Remove Player 8 (Pink) from (Last created leaderboard) .
Bot 1
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red).)) to Move To . (Random point in (Playable map area))
Bot 2
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue).)) to Move To . (Random point in (Playable map area))
Bot 3
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal).)) to Move To . (Random point in (Playable map area))
Bot 4
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple).)) to Move To . (Random point in (Playable map area))
Bot 5
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 5 (Yellow).)) to Move To . (Random point in (Playable map area))
Bot 6
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 6 (Orange).)) to Move To . (Random point in (Playable map area))
Bot 7
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green).)) to Move To . (Random point in (Playable map area))
Bot 8
Events
Time - Every 0.50 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 8 (Pink).)) to Move To . (Random point in (Playable map area))
Music On
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play Sound_Of_My_Dream___DJ_Splash_Fast_Remix <gen>
Loop Music
Events
Time - Every 295.00 seconds of game time
Conditions
Actions
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play Sound_Of_My_Dream___DJ_Splash_Fast_Remix <gen>
End Game
Events
Time - Every 2.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Mixer 0008 <gen> is dead) Equal to True
(Mixer 0009 <gen> is dead) Equal to True
(Mixer 0010 <gen> is dead) Equal to True
(Mixer 0011 <gen> is dead) Equal to True
(Mixer 0012 <gen> is dead) Equal to True
(Mixer 0013 <gen> is dead) Equal to True
(Mixer 0014 <gen> is dead) Equal to True
(Mixer 0015 <gen> is dead) Equal to True
Actions
Wait 2.00 seconds
Quest - Display to (All players) the Hint message: Game has ended! You can talk now for a while.
Trigger - Turn off (This trigger)
Wait 13.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
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