Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Maw Construct with Guillotine of the bundle Maw Construct with Guillotine. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Maw Construct.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing mawconstruct_guillotine.mdx
Now Click the "Import File" Button:
Next select 'mawconstruct_guillotine.mdx' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
Done, you have imported the file mawconstruct_guillotine.mdx.
Importing 9mw_domination_guillotine.blp
Now Click the "Import File" Button:
Next select '9mw_domination_guillotine.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
war3mapimported/9mw_domination_guillotine.blp
Double-click the file 9mw_domination_guillotine.blp:
9mw_domination_guillotine.blp
Image / Texture
213
war3mapimported/9mw_domination_guillotine.blp
Tick the box "Use Custom Path" and type in the correct path:
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
Done, you have imported the file 9mw_domination_guillotine.blp.
Importing 9mw_domination_guillotine02_3564819.blp
Now Click the "Import File" Button:
Next select '9mw_domination_guillotine02_3564819.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
war3mapimported/9mw_domination_guillotine02_3564819.blp
Double-click the file 9mw_domination_guillotine02_3564819.blp:
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
war3mapimported/9mw_domination_guillotine02_3564819.blp
Tick the box "Use Custom Path" and type in the correct path:
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
Done, you have imported the file 9mw_domination_guillotine02_3564819.blp.
Importing glow_256.blp
Now Click the "Import File" Button:
Next select 'glow_256.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
war3mapimported/glow_256.blp
Double-click the file glow_256.blp:
glow_256.blp
Image / Texture
21
war3mapimported/glow_256.blp
Tick the box "Use Custom Path" and type in the correct path:
glow_256.blp
Image / Texture
21
glow_256.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
Done, you have imported the file glow_256.blp.
Importing mawconstruct_3591343.blp
Now Click the "Import File" Button:
Next select 'mawconstruct_3591343.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
war3mapimported/mawconstruct_3591343.blp
Double-click the file mawconstruct_3591343.blp:
mawconstruct_3591343.blp
Image / Texture
13
war3mapimported/mawconstruct_3591343.blp
Tick the box "Use Custom Path" and type in the correct path:
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
Done, you have imported the file mawconstruct_3591343.blp.
Importing mawconstruct_3591527.blp
Now Click the "Import File" Button:
Next select 'mawconstruct_3591527.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591343.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
war3mapimported/mawconstruct_3591527.blp
Double-click the file mawconstruct_3591527.blp:
mawconstruct_3591527.blp
Image / Texture
128
war3mapimported/mawconstruct_3591527.blp
Tick the box "Use Custom Path" and type in the correct path:
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
Done, you have imported the file mawconstruct_3591527.blp.
Importing mawconstruct_3591531.blp
Now Click the "Import File" Button:
Next select 'mawconstruct_3591531.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
war3mapimported/mawconstruct_3591531.blp
Double-click the file mawconstruct_3591531.blp:
mawconstruct_3591531.blp
Image / Texture
25
war3mapimported/mawconstruct_3591531.blp
Tick the box "Use Custom Path" and type in the correct path:
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp
Done, you have imported the file mawconstruct_3591531.blp.
Importing mawconstruct_grey.blp
Now Click the "Import File" Button:
Next select 'mawconstruct_grey.blp' in the folder which you extracted from the zip archive:
Maw Construct with Guillotine
mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
glow_256.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp
mawconstruct_grey.blp
Image / Texture
415
war3mapimported/mawconstruct_grey.blp
Double-click the file mawconstruct_grey.blp:
mawconstruct_grey.blp
Image / Texture
415
war3mapimported/mawconstruct_grey.blp
Tick the box "Use Custom Path" and type in the correct path:
mawconstruct_grey.blp
Image / Texture
415
mawconstruct_grey.blp
The file has been properly added to the map archive:
mawconstruct_guillotine.mdx
Model
3,110
war3mapimported/mawconstruct_guillotine.mdx
9mw_domination_guillotine.blp
Image / Texture
213
9mw_domination_guillotine.blp
9mw_domination_guillotine02_3564819.blp
Image / Texture
88
9mw_domination_guillotine02_3564819.blp
glow_256.blp
Image / Texture
21
glow_256.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp
mawconstruct_grey.blp
Image / Texture
415
mawconstruct_grey.blp
Done, you have imported the file mawconstruct_grey.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.