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How to import Maw Construct with Giant Rifle

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Maw Construct with Giant Rifle of the bundle Maw Construct with Giant Rifle. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Maw Construct.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
mawconstruct_grey.blp
mawconstruct_3591531.blp
mawconstruct_3591343.blp
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591527.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing mawconstruct_rifle.mdx

Now Click the "Import File" Button:

Next select 'mawconstruct_rifle.mdx' in the folder which you extracted from the zip archive:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp

The file has been properly added to the map archive:

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx

Done, you have imported the file mawconstruct_rifle.mdx.

Importing firearm_2h_mawraid_d_01_3616044.blp

Now Click the "Import File" Button:

Next select 'firearm_2h_mawraid_d_01_3616044.blp' in the folder which you extracted from the zip archive:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
war3mapimported/firearm_2h_mawraid_d_01_3616044.blp

Double-click the file firearm_2h_mawraid_d_01_3616044.blp:

firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
war3mapimported/firearm_2h_mawraid_d_01_3616044.blp

Tick the box "Use Custom Path" and type in the correct path:

firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp

The file has been properly added to the map archive:

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp

Done, you have imported the file firearm_2h_mawraid_d_01_3616044.blp.

Importing mawconstruct_3591343.blp

Now Click the "Import File" Button:

Next select 'mawconstruct_3591343.blp' in the folder which you extracted from the zip archive:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
war3mapimported/mawconstruct_3591343.blp

Double-click the file mawconstruct_3591343.blp:

mawconstruct_3591343.blp
Image / Texture
13
war3mapimported/mawconstruct_3591343.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp

The file has been properly added to the map archive:

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp

Done, you have imported the file mawconstruct_3591343.blp.

Importing mawconstruct_3591527.blp

Now Click the "Import File" Button:

Next select 'mawconstruct_3591527.blp' in the folder which you extracted from the zip archive:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
war3mapimported/mawconstruct_3591527.blp

Double-click the file mawconstruct_3591527.blp:

mawconstruct_3591527.blp
Image / Texture
128
war3mapimported/mawconstruct_3591527.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp

The file has been properly added to the map archive:

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp

Done, you have imported the file mawconstruct_3591527.blp.

Importing mawconstruct_3591531.blp

Now Click the "Import File" Button:

Next select 'mawconstruct_3591531.blp' in the folder which you extracted from the zip archive:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
war3mapimported/mawconstruct_3591531.blp

Double-click the file mawconstruct_3591531.blp:

mawconstruct_3591531.blp
Image / Texture
25
war3mapimported/mawconstruct_3591531.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp

The file has been properly added to the map archive:

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp

Done, you have imported the file mawconstruct_3591531.blp.

Importing mawconstruct_grey.blp

Now Click the "Import File" Button:

Next select 'mawconstruct_grey.blp' in the folder which you extracted from the zip archive:

Maw Construct with Giant Rifle
mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
mawconstruct_3591527.blp
mawconstruct_3591531.blp
mawconstruct_grey.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp
mawconstruct_grey.blp
Image / Texture
415
war3mapimported/mawconstruct_grey.blp

Double-click the file mawconstruct_grey.blp:

mawconstruct_grey.blp
Image / Texture
415
war3mapimported/mawconstruct_grey.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstruct_grey.blp
Image / Texture
415
mawconstruct_grey.blp

The file has been properly added to the map archive:

mawconstruct_rifle.mdx
Model
3,164
war3mapimported/mawconstruct_rifle.mdx
firearm_2h_mawraid_d_01_3616044.blp
Image / Texture
99
firearm_2h_mawraid_d_01_3616044.blp
mawconstruct_3591343.blp
Image / Texture
13
mawconstruct_3591343.blp
mawconstruct_3591527.blp
Image / Texture
128
mawconstruct_3591527.blp
mawconstruct_3591531.blp
Image / Texture
25
mawconstruct_3591531.blp
mawconstruct_grey.blp
Image / Texture
415
mawconstruct_grey.blp

Done, you have imported the file mawconstruct_grey.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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