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How to import Maw construct Giant (Custom version made by me)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Maw construct Giant (Custom version made by me) of the bundle Maw construct Giant (Custom version made by me). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Soggodon and Soggodon Custom.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Maw construct Giant (Custom version made by me)
mawconstructgiant V2.mdx
mawconstructgiant_blue.blp
shade.blp
mawconstructgiant_weapon.blp
mawconstructgiant_armor.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing mawconstructgiant V2.mdx

Now Click the "Import File" Button:

Next select 'mawconstructgiant V2.mdx' in the folder which you extracted from the zip archive:

Maw construct Giant (Custom version made by me)
mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
shade.blp

The file has been properly added to the map archive:

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx

Done, you have imported the file mawconstructgiant V2.mdx.

Importing mawconstructgiant_armor.blp

Now Click the "Import File" Button:

Next select 'mawconstructgiant_armor.blp' in the folder which you extracted from the zip archive:

Maw construct Giant (Custom version made by me)
mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
shade.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
war3mapimported/mawconstructgiant_armor.blp

Double-click the file mawconstructgiant_armor.blp:

mawconstructgiant_armor.blp
Image / Texture
1,002
war3mapimported/mawconstructgiant_armor.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp

The file has been properly added to the map archive:

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp

Done, you have imported the file mawconstructgiant_armor.blp.

Importing mawconstructgiant_blue.blp

Now Click the "Import File" Button:

Next select 'mawconstructgiant_blue.blp' in the folder which you extracted from the zip archive:

Maw construct Giant (Custom version made by me)
mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
shade.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
Image / Texture
889
war3mapimported/mawconstructgiant_blue.blp

Double-click the file mawconstructgiant_blue.blp:

mawconstructgiant_blue.blp
Image / Texture
889
war3mapimported/mawconstructgiant_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstructgiant_blue.blp
Image / Texture
889
mawconstructgiant_blue.blp

The file has been properly added to the map archive:

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
Image / Texture
889
mawconstructgiant_blue.blp

Done, you have imported the file mawconstructgiant_blue.blp.

Importing mawconstructgiant_weapon.blp

Now Click the "Import File" Button:

Next select 'mawconstructgiant_weapon.blp' in the folder which you extracted from the zip archive:

Maw construct Giant (Custom version made by me)
mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
shade.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
Image / Texture
889
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
Image / Texture
443
war3mapimported/mawconstructgiant_weapon.blp

Double-click the file mawconstructgiant_weapon.blp:

mawconstructgiant_weapon.blp
Image / Texture
443
war3mapimported/mawconstructgiant_weapon.blp

Tick the box "Use Custom Path" and type in the correct path:

mawconstructgiant_weapon.blp
Image / Texture
443
mawconstructgiant_weapon.blp

The file has been properly added to the map archive:

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
Image / Texture
889
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
Image / Texture
443
mawconstructgiant_weapon.blp

Done, you have imported the file mawconstructgiant_weapon.blp.

Importing shade.blp

Now Click the "Import File" Button:

Next select 'shade.blp' in the folder which you extracted from the zip archive:

Maw construct Giant (Custom version made by me)
mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
shade.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
Image / Texture
889
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
Image / Texture
443
mawconstructgiant_weapon.blp
shade.blp
Image / Texture
14
war3mapimported/shade.blp

Double-click the file shade.blp:

shade.blp
Image / Texture
14
war3mapimported/shade.blp

Tick the box "Use Custom Path" and type in the correct path:

shade.blp
Image / Texture
14
shade.blp

The file has been properly added to the map archive:

mawconstructgiant V2.mdx
Model
2,680
war3mapimported/mawconstructgiant V2.mdx
mawconstructgiant_armor.blp
Image / Texture
1,002
mawconstructgiant_armor.blp
mawconstructgiant_blue.blp
Image / Texture
889
mawconstructgiant_blue.blp
mawconstructgiant_weapon.blp
Image / Texture
443
mawconstructgiant_weapon.blp
shade.blp
Image / Texture
14
shade.blp

Done, you have imported the file shade.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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