Model validation: MasterSiegeTank_ByEpsilon

MasterSiegeTankV1.1_ByEpsilon.mdx

0 errors 0 severe 4 warnings 148 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 12
    • Referenced by 2 geoset animations: 12, 14
  • 1 Geoset 13
    • Referenced by 2 geoset animations: 13, 15
  • 3 GeosetAnimation 5
    • 3 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
  • 3 GeosetAnimation 6
    • 3 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
  • 2 GeosetAnimation 8
    • 2 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
  • 2 GeosetAnimation 9
    • 2 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
  • 5 GeosetAnimation 10
    • 5 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
      • Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
  • 5 GeosetAnimation 11
    • 5 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
      • Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
  • 5 GeosetAnimation 14
    • 5 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
      • Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
  • 5 GeosetAnimation 15
    • 5 Alpha
      • Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
      • Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
  • 14 Bone 0 - "Bone_Chasis"
    • 1 Translation
      • Track 17 at frame 6000 is not in global sequence 0
    • 13 Rotation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 11 at frame 17750 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 18300 has exactly the same value as tracks 11 and 13
      • Track 20 at frame 27200 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 27300 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 27700 has exactly the same value as tracks 21 and 23
      • Track 27 at frame 32000 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 33500 has exactly the same value as tracks 27 and 29
      • Track 37 at frame 49750 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 50300 has exactly the same value as tracks 37 and 39
      • Track 41 at frame 52250 has exactly the same value as tracks 40 and 42
  • 13 Bone 1 - "Bone_Turret_Base"
    • 9 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 14 at frame 27200 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27300 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 27700 has exactly the same value as tracks 15 and 17
      • Track 21 at frame 32000 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 33500 has exactly the same value as tracks 21 and 23
      • Track 33 at frame 52250 has exactly the same value as tracks 32 and 34
    • 4 Rotation
      • Track 30 at frame 27200 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 27300 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 27700 has exactly the same value as tracks 31 and 33
      • Track 61 at frame 52250 has exactly the same value as tracks 60 and 62
  • 16 Bone 2 - "Bone_Cannons"
    • 8 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 27200 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 27300 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 27700 has exactly the same value as tracks 17 and 19
      • Track 23 at frame 32000 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 33500 has exactly the same value as tracks 23 and 25
    • 8 Rotation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 15 at frame 27200 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 27300 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 27700 has exactly the same value as tracks 16 and 18
      • Track 22 at frame 32000 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 33500 has exactly the same value as tracks 22 and 24
  • 8 Bone 4 - "Bone_TurretUpper"
    • 8 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 27300 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 27700 has exactly the same value as tracks 10 and 12
      • Track 18 at frame 32000 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 33500 has exactly the same value as tracks 18 and 20
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
  • 12 Bone 5 - "BigCannons_Root"
    • 6 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 18 at frame 32000 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 33500 has exactly the same value as tracks 18 and 20
      • Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
    • 6 Rotation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
      • Track 24 at frame 52250 has exactly the same value as tracks 23 and 25
  • 7 Bone 6 - "BigCannons_Cannons_Front"
    • 7 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
      • Track 16 at frame 32000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 33500 has exactly the same value as tracks 16 and 18
  • 8 Bone 7 - "BigCannons_Cannons_Back"
    • 8 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
      • Track 16 at frame 32000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 33500 has exactly the same value as tracks 16 and 18
      • Track 26 at frame 52250 has exactly the same value as tracks 25 and 27
  • 8 Bone 8 - "SubCannons_Root_L"
    • 8 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 27250 has exactly the same value as tracks 8 and 10
      • Track 20 at frame 32000 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 33500 has exactly the same value as tracks 20 and 22
      • Track 30 at frame 52250 has exactly the same value as tracks 29 and 31
  • 17 Bone 9 - "SubCannons_Root_R"
    • 8 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 27250 has exactly the same value as tracks 8 and 10
      • Track 20 at frame 32000 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 33500 has exactly the same value as tracks 20 and 22
      • Track 30 at frame 52250 has exactly the same value as tracks 29 and 31
    • 9 Rotation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 27700 has exactly the same value as tracks 9 and 11
      • Track 15 at frame 32000 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 33500 has exactly the same value as tracks 15 and 17
      • Track 25 at frame 52250 has exactly the same value as tracks 24 and 26
  • 3 Bone 12 - "AAGuns_Roots"
    • 3 Translation
      • Track 7 at frame 29350 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 29600 has exactly the same value as tracks 7 and 9
      • Track 19 at frame 52250 has exactly the same value as tracks 18 and 20
  • 1 Bone 13 - "AAGuns_Guns"
    • 1 Rotation
      • Track 19 at frame 52250 has exactly the same value as tracks 18 and 20
  • 1 Bone 14 - "AAGuns_Cannons_A"
    • 1 Translation
      • Track 17 at frame 52250 has exactly the same value as tracks 16 and 18
  • 1 Bone 16 - "AAGuns_Cannons_B"
    • 1 Translation
      • Track 17 at frame 52250 has exactly the same value as tracks 16 and 18
  • 8 Helper 0
    • 8 Translation
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
      • Track 15 at frame 27200 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 27300 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 27700 has exactly the same value as tracks 16 and 18
      • Track 22 at frame 32000 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 33500 has exactly the same value as tracks 22 and 24
  • unused Texture 3 - "gyrocopter.blp"
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