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Model validation: MasterSiegeTank_ByEpsilon
MasterSiegeTankV1.1_ByEpsilon.mdx
0errors0severe4warnings148unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 12
Referenced by 2 geoset animations: 12, 14
1
Geoset 13
Referenced by 2 geoset animations: 13, 15
3
GeosetAnimation 5
3
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
3
GeosetAnimation 6
3
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
2
GeosetAnimation 8
2
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
2
GeosetAnimation 9
2
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
5
GeosetAnimation 10
5
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
5
GeosetAnimation 11
5
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
5
GeosetAnimation 14
5
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
5
GeosetAnimation 15
5
Alpha
Track 17 at frame 32000 has exactly the same value as tracks 16 and 18
Track 18 at frame 33500 has exactly the same value as tracks 17 and 19
Track 27 at frame 52150 has exactly the same value as tracks 26 and 28
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
Track 29 at frame 52400 has exactly the same value as tracks 28 and 30
14
Bone 0 - "Bone_Chasis"
1
Translation
Track 17 at frame 6000 is not in global sequence 0
13
Rotation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 11 at frame 17750 has exactly the same value as tracks 10 and 12
Track 12 at frame 18300 has exactly the same value as tracks 11 and 13
Track 20 at frame 27200 has exactly the same value as tracks 19 and 21
Track 21 at frame 27300 has exactly the same value as tracks 20 and 22
Track 22 at frame 27700 has exactly the same value as tracks 21 and 23
Track 27 at frame 32000 has exactly the same value as tracks 26 and 28
Track 28 at frame 33500 has exactly the same value as tracks 27 and 29
Track 37 at frame 49750 has exactly the same value as tracks 36 and 38
Track 38 at frame 50300 has exactly the same value as tracks 37 and 39
Track 41 at frame 52250 has exactly the same value as tracks 40 and 42
13
Bone 1 - "Bone_Turret_Base"
9
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 14 at frame 27200 has exactly the same value as tracks 13 and 15
Track 15 at frame 27300 has exactly the same value as tracks 14 and 16
Track 16 at frame 27700 has exactly the same value as tracks 15 and 17
Track 21 at frame 32000 has exactly the same value as tracks 20 and 22
Track 22 at frame 33500 has exactly the same value as tracks 21 and 23
Track 33 at frame 52250 has exactly the same value as tracks 32 and 34
4
Rotation
Track 30 at frame 27200 has exactly the same value as tracks 29 and 31
Track 31 at frame 27300 has exactly the same value as tracks 30 and 32
Track 32 at frame 27700 has exactly the same value as tracks 31 and 33
Track 61 at frame 52250 has exactly the same value as tracks 60 and 62
16
Bone 2 - "Bone_Cannons"
8
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 16 at frame 27200 has exactly the same value as tracks 15 and 17
Track 17 at frame 27300 has exactly the same value as tracks 16 and 18
Track 18 at frame 27700 has exactly the same value as tracks 17 and 19
Track 23 at frame 32000 has exactly the same value as tracks 22 and 24
Track 24 at frame 33500 has exactly the same value as tracks 23 and 25
8
Rotation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 15 at frame 27200 has exactly the same value as tracks 14 and 16
Track 16 at frame 27300 has exactly the same value as tracks 15 and 17
Track 17 at frame 27700 has exactly the same value as tracks 16 and 18
Track 22 at frame 32000 has exactly the same value as tracks 21 and 23
Track 23 at frame 33500 has exactly the same value as tracks 22 and 24
8
Bone 4 - "Bone_TurretUpper"
8
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 10 at frame 27300 has exactly the same value as tracks 9 and 11
Track 11 at frame 27700 has exactly the same value as tracks 10 and 12
Track 18 at frame 32000 has exactly the same value as tracks 17 and 19
Track 19 at frame 33500 has exactly the same value as tracks 18 and 20
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
12
Bone 5 - "BigCannons_Root"
6
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 18 at frame 32000 has exactly the same value as tracks 17 and 19
Track 19 at frame 33500 has exactly the same value as tracks 18 and 20
Track 28 at frame 52250 has exactly the same value as tracks 27 and 29
6
Rotation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
Track 24 at frame 52250 has exactly the same value as tracks 23 and 25
7
Bone 6 - "BigCannons_Cannons_Front"
7
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
Track 16 at frame 32000 has exactly the same value as tracks 15 and 17
Track 17 at frame 33500 has exactly the same value as tracks 16 and 18
8
Bone 7 - "BigCannons_Cannons_Back"
8
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
Track 16 at frame 32000 has exactly the same value as tracks 15 and 17
Track 17 at frame 33500 has exactly the same value as tracks 16 and 18
Track 26 at frame 52250 has exactly the same value as tracks 25 and 27
8
Bone 8 - "SubCannons_Root_L"
8
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
Track 9 at frame 27250 has exactly the same value as tracks 8 and 10
Track 20 at frame 32000 has exactly the same value as tracks 19 and 21
Track 21 at frame 33500 has exactly the same value as tracks 20 and 22
Track 30 at frame 52250 has exactly the same value as tracks 29 and 31
17
Bone 9 - "SubCannons_Root_R"
8
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
Track 9 at frame 27250 has exactly the same value as tracks 8 and 10
Track 20 at frame 32000 has exactly the same value as tracks 19 and 21
Track 21 at frame 33500 has exactly the same value as tracks 20 and 22
Track 30 at frame 52250 has exactly the same value as tracks 29 and 31
9
Rotation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 8 at frame 27200 has exactly the same value as tracks 7 and 9
Track 9 at frame 27300 has exactly the same value as tracks 8 and 10
Track 10 at frame 27700 has exactly the same value as tracks 9 and 11
Track 15 at frame 32000 has exactly the same value as tracks 14 and 16
Track 16 at frame 33500 has exactly the same value as tracks 15 and 17
Track 25 at frame 52250 has exactly the same value as tracks 24 and 26
3
Bone 12 - "AAGuns_Roots"
3
Translation
Track 7 at frame 29350 has exactly the same value as tracks 6 and 8
Track 8 at frame 29600 has exactly the same value as tracks 7 and 9
Track 19 at frame 52250 has exactly the same value as tracks 18 and 20
1
Bone 13 - "AAGuns_Guns"
1
Rotation
Track 19 at frame 52250 has exactly the same value as tracks 18 and 20
1
Bone 14 - "AAGuns_Cannons_A"
1
Translation
Track 17 at frame 52250 has exactly the same value as tracks 16 and 18
1
Bone 16 - "AAGuns_Cannons_B"
1
Translation
Track 17 at frame 52250 has exactly the same value as tracks 16 and 18
8
Helper 0
8
Translation
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 3 at frame 3000 has exactly the same value as tracks 2 and 4
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
Track 15 at frame 27200 has exactly the same value as tracks 14 and 16
Track 16 at frame 27300 has exactly the same value as tracks 15 and 17
Track 17 at frame 27700 has exactly the same value as tracks 16 and 18
Track 22 at frame 32000 has exactly the same value as tracks 21 and 23
Track 23 at frame 33500 has exactly the same value as tracks 22 and 24
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