Name | Type | is_array | initial_value |
Agility | integer | Yes | |
Arrow_Angle | real | No | |
Arrow_Caster | unit | Yes | |
Arrow_CasterLoc | location | No | |
Arrow_CountMaxSize | integer | No | |
Arrow_Counts | integer | No | |
Arrow_CusValue | integer | No | |
Arrow_Distance | real | Yes | |
Arrow_DistanceCount | real | Yes | |
Arrow_DistanceTravel | real | Yes | |
Arrow_DummyLoc | location | No | |
Arrow_Movement | location | No | |
Arrow_RandomUnit | group | No | |
Arrow_StartGroup | group | Yes | |
Arrow_StunDuration | integer | Yes | |
Arrow_TargetPoint | location | No | |
Arrow_UnitGroup | group | No | |
bIGbANGhERO | unit | Yes | |
Bleh | integer | No | |
Boss | unit | No | |
CI_Caster | unit | No | |
CI_Player | player | No | |
CI_Point | location | No | |
CI_Point2 | location | No | |
CI_Target | unit | No | |
CL_AbilityLevel | integer | Yes | |
CL_AOE | real | Yes | |
CL_Boolean | boolean | Yes | |
CL_Caster | unit | Yes | |
CL_Damage | integer | Yes | |
CL_Group | group | Yes | |
CL_Index | integer | Yes | |
CL_Loc | location | Yes | |
CL_Player | player | Yes | |
CL_Slashes | integer | Yes | |
CL_Special | effect | Yes | |
CL_Target | unit | Yes | |
CL_Victim | unit | Yes | |
Death_Count | integer | Yes | |
Dialog | dialog | No | |
DialogButton | button | Yes | |
ES_0Text | string | No | |
ES_AoE | real | No | |
ES_Cast | unit | No | |
ES_Counter | integer | No | |
ES_CreateText | boolean | No | |
ES_Damage | real | No | |
ES_DetectInvis | boolean | No | |
ES_Hash | hashtable | No | |
ES_KillDestructables | boolean | No | |
ES_KillIfDead | boolean | No | |
ES_MaxTimer | integer | No | |
ES_Point | location | Yes | |
ES_Sheep | unit | No | |
ES_Sheeps | group | No | |
ES_Targ | unit | No | |
ES_Units | group | No | |
FFN_Int | integervar | No | |
GreenBallGroup | group | No | |
GreenBallHashtable | hashtable | No | |
HP | integervar | No | |
HP_Angle | real | Yes | |
HP_Caster | unit | Yes | |
HP_CountDown | real | Yes | |
HP_Distance | real | Yes | |
HP_Distance_Decoy | real | Yes | |
HP_Dummy | unit | Yes | |
HP_Enemy | unit | Yes | |
HP_Formula | real | Yes | |
HP_Group | group | Yes | |
HP_Height | real | Yes | |
HP_Looping | group | No | |
HP_Part | integer | Yes | |
HP_Point | location | Yes | |
HP_ROBO | integervar | No | |
HP_Robots | integer | Yes | |
HP_Special1 | effect | Yes | |
HP_Special2 | effect | Yes | |
HP_Speed | real | Yes | |
HP_Timer | real | Yes | |
HP_Times | integer | No | |
Income | integer | Yes | |
Index_P | integer | Yes | |
Intelligence | integer | Yes | |
Ion_Canon_Ability_Level | integer | No | |
Ion_Canon_AoE | real | No | |
Ion_Canon_Base_Damage | real | No | |
Ion_Canon_Base_Mana_Burn | real | No | |
Ion_Canon_Caster | unit | No | |
Ion_Canon_Damage_Group | group | No | |
Ion_Canon_Distance | real | No | |
Ion_Canon_Location | location | No | |
Ion_Canon_Loop_Location | location | No | |
Ion_Canon_Loop_Number | integer | No | |
Ion_Canon_Total_Damage | real | No | |
Ion_Canon_Total_Mana_Burn | real | No | |
JD_Angle | real | Yes | |
JD_Counter | real | Yes | |
JD_Distances | real | Yes | |
JD_Effect | string | Yes | |
JD_Group | group | No | |
JD_Integers | integer | Yes | |
JD_LevelOfAbility | integer | Yes | |
JD_PickGroup | group | No | |
JD_ReachedDistance | real | Yes | |
JD_SpeedUnits | real | Yes | |
JD_TempPoint | location | Yes | |
JD_TreesDestroy | boolean | Yes | |
JD_Unit | unit | Yes | |
JDA_DestroyTrees_Dash | boolean | No | |
JDA_LevelOfAbility | integer | No | |
JDA_SpecialEffect | string | No | |
JDA_Speed | real | No | |
JDA_TargetPoint | location | No | |
JDA_Unit | unit | No | |
KB_Angle | real | Yes | |
KB_Casters | unit | Yes | |
KB_CountBuffs | integer | No | |
KB_DestroyTrees | boolean | Yes | |
KB_EffectCounter | integer | Yes | |
KB_EffectCounter2 | integer | Yes | |
KB_Effects_1 | string | Yes | |
KB_Effects_2 | string | Yes | |
KB_GeneralIntegers | integervar | Yes | |
KB_KnockbackedUnits | group | No | |
KB_Levels | integer | Yes | |
KB_MaxDistance | real | Yes | |
KB_ReachedDistance | real | Yes | |
KB_ReducedReal | real | No | |
KB_ReduceSpeedReal | real | Yes | |
KB_SpecificSpeed | real | Yes | |
KB_StartPositions | location | Yes | |
KB_TempPoint | location | Yes | |
KB_TempReal | real | No | |
KB_TotalKnockUnits | integer | No | |
KB_Units | unit | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
Kill_Count | integer | Yes | |
LightningBallGroup | group | No | |
LightningBallHashtable | hashtable | No | |
List | integer | No | |
MB_Angle | real | Yes | |
MB_BuffGroup | group | Yes | |
MB_BurnBooleen | boolean | Yes | |
MB_BurnDuration | real | Yes | |
MB_BurnEffects | effect | Yes | |
MB_Caster | unit | Yes | |
MB_CasterLoc | location | Yes | |
MB_Counter | real | Yes | |
MB_CurrentDistance | real | Yes | |
MB_CurrentHeight | real | Yes | |
MB_Damage | real | Yes | |
MB_Distance | real | Yes | |
MB_Dummy | unit | Yes | |
MB_DummyDistance | real | Yes | |
MB_Effects | modelfile | Yes | |
MB_Group | group | Yes | |
MB_Height | real | Yes | |
MB_HeightBooleen | boolean | Yes | |
MB_Index | integer | Yes | |
MB_Interval | real | Yes | |
MB_Level | integer | Yes | |
MB_Loc | location | Yes | |
MB_MaxHeight | real | Yes | |
MB_MovePoint | location | Yes | |
MB_Number | integer | Yes | |
MB_NumberOfExplosion | integer | Yes | |
MB_Player | player | Yes | |
MB_Point | location | Yes | |
MB_Speed | real | Yes | |
Multiboard_Spots | integer | Yes | |
MVC_PickGroup | group | No | |
MVC_Point | location | Yes | |
MVC_UnitType | unitcode | Yes | |
NovaLoc | location | No | |
P_Angle | real | Yes | |
P_Aoe_Explosion | real | No | |
P_Arc | real | No | |
P_Arc_Up_Boo | boolean | Yes | |
P_AT_Time | real | Yes | |
P_Caster | unit | Yes | |
P_Caster_Point | location | Yes | |
P_Condition_Integer | integer | Yes | |
P_Creating_Point | location | No | |
P_Current_Point | location | No | |
P_Damage | real | No | |
P_Damaged_Group | group | No | |
P_Dummy_Unit | unit | Yes | |
P_Explosion_Effect | string | No | |
P_Explosion_Effect2 | string | No | |
P_Integer | integer | Yes | |
P_Integer_Heigh | integer | Yes | |
P_Level | integer | Yes | |
P_Moving_Point | location | No | |
P_Projectile_Heigh | real | Yes | |
P_Projectile_Heigh2 | real | No | |
P_Projectile_Heigh3 | real | Yes | |
P_Projectile_Heigh4 | real | Yes | |
P_Projectile_Heigh5 | real | Yes | |
P_Projectile_Speed | real | No | |
P_Range | real | Yes | |
P_Remaining_Distance | real | Yes | |
P_Run_Boolean | boolean | Yes | |
P_Target_Point | location | No | |
P_Turning | real | No | |
P_Turning_Boo | boolean | Yes | |
P_Up_Down_Int | integer | Yes | |
Player_Colors | string | Yes | |
Player_Count | integer | No | |
Player_Hero | unit | Yes | |
PowerLevelStatCharge | integer | Yes | |
RA_Color | real | Yes | |
RA_Counter | real | Yes | |
RA_Dummy | unit | Yes | |
RA_Duration | real | Yes | |
RA_HeightInc | boolean | Yes | |
RA_Integers | integer | Yes | |
RAS_Color | real | No | |
RAS_Dummy | unit | No | |
RAS_Duration | real | No | |
RAS_HeightInc | boolean | No | |
RD_CurrentDistance | real | Yes | |
ReviveSeconds | real | No | |
ReviveTimer | timer | No | |
ReviveTimerWindow | timerdialog | No | |
Riegon | location | Yes | |
RighteousStorm_Angle | real | No | |
RighteousStorm_Pos | location | No | |
RighteousStorm_TempPos | location | No | |
RS | integervar | No | |
RS_Angle | real | Yes | |
RS_Distance | real | Yes | |
RS_Dummy | unit | Yes | |
RS_Equation | real | Yes | |
RS_Group | group | Yes | |
RS_Hero | unit | Yes | |
RS_Max_Distance | real | Yes | |
RS_Max_Height | real | Yes | |
RS_Number | integervar | No | |
RS_Off | boolean | Yes | |
RS_Part | integer | Yes | |
RS_Point | location | Yes | |
RS_Shatters | integer | Yes | |
RS_Skip | integer | No | |
RS_SpecialEffect | effect | Yes | |
RS_Speed | real | Yes | |
RS_Targeted | location | Yes | |
RS_Times | integer | No | |
SB_Angle | real | Yes | |
SB_Caster | unit | Yes | |
SB_Check | boolean | Yes | |
SB_CountMove | real | Yes | |
SB_Damage | real | Yes | |
SB_Distance | real | Yes | |
SB_Integers | integervar | Yes | |
SB_Interval | real | Yes | |
SB_Point | location | Yes | |
SB_Speed | real | Yes | |
SB_Timer | real | Yes | |
Shockwave_Angle | real | No | |
Shockwave_Group | group | Yes | |
Shockwave_Point | location | Yes | |
SkillLevel | integer | Yes | |
Strenght | integer | Yes | |
TargetLoc | location | No | |
Temp_Point1 | location | No | |
TempAngle | real | No | |
TempDistance | real | No | |
TempDuration | real | No | |
TempGroup | group | No | |
TempInteger | integer | No | |
TempLoc | location | No | |
TempPoint | location | No | |
TempPoint1 | location | No | |
TempReal | real | No | |
TempUnit | unit | No | |
Victory | integer | No | |
Vitor | unit | No | |
Zoomed | boolean | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
This is the Advanced Shockwave Spell by Paladon.
I´ll try to comment my triggering as far as i´m able to.
You may need triggering basics to understand what i´m doing exactly,
but i´m sure that this documentation will be helpful to those who want to
learn some advanced features of GUI triggering.
Thanks for testing this spell.
Paladon
PS:
This spell is created due to a request and uses my Knockback System.
If you need further informations and examples about this system, please search for it in the spell section of //www.hiveworkshop.com
Changelog:
Added the Knockback System readmes and fixed a minor flaw concerning the balance of the spell.
I additionally added some more detailed comments at several places since someone asked me to do so.
I´d be glad if you credit me if you´re using this spell, or the systems it uses, in your very own map.