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Triggers
Massive Marine Warfare2.w3x
Variables
Initialization
Edit Away!
Marines
Marines Copy
ai Copy Copy
ai Copy
ai Copy 2
ai Copy 3
ai Copy 4
ai Copy 5
ai Copy 6
ai Copy 7
Upgrades n stuff
Gold
Victryordefeat
Defeat
Defeat Copy
Defeat Copy 2
Defeat Copy 3
Defeat Copy 4
Defeat Copy 5
Defeat Copy 6
Defeat Copy 7
Fun Random Crap
Kill all
zombies on
Blood
Blood on
Zombies
Otherstuff
Kills
Moosick
Left
Blue
Blue Copy
Blue Copy 2
Blue Copy 4
Blue Copy 5
Blue Copy 6
Blue Copy 7
Kick
Kick system
Kick system Copy
Kick system Copy 2
Kick system Copy 3
Kick system Copy 4
Kick system Copy 5
Kick system Copy 6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ok, since this took me NO time to make (well, like a few hours including editing it) and i put no effort into it, anyone may edit it! Just add my name saying i made the onriginal, and message me (psymage2@lordaeron) to tell me about the version you edited. Thanks!
Marines
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit - Create 1 . Marine for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Marines Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Unit - Create 1 . Marine for (Picked player) at ((Picked player) start location) facing Default building facing degrees
ai Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players)) start location))
ai Copy
Events
Time - Every 40.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players controlled by a Computer player)) start location))
ai Copy 2
Events
Time - Every 50.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players)) start location))
ai Copy 3
Events
Time - Every 50.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players)) start location))
ai Copy 4
Events
Time - Every 70.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players controlled by a Computer player)) start location))
ai Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players controlled by a Computer player)) start location))
ai Copy 6
Events
Time - Every 70.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players controlled by a Computer player)) start location))
ai Copy 7
Events
Time - Every 80.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.((Random player from (All players controlled by a Computer player)) start location))
Gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Red's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))
Game - Defeat Player 1 (Red) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Blues factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Picked unit))
Game - Defeat Player 2 (Blue) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Teal's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Picked unit))
Game - Defeat Player 3 (Teal) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Purple's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Picked unit))
Game - Defeat Player 4 (Purple) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Yellow's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Picked unit))
Game - Defeat Player 5 (Yellow) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Orange's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Picked unit))
Game - Defeat Player 6 (Orange) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Green's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Picked unit))
Game - Defeat Player 7 (Green) with the message: Your factory was PWNED!! You have been defeated.
Defeat Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Factory (Level 1)
Actions
Game - Display to (All players) the text: Pink's factory was destroyed!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Picked unit))
Game - Defeat Player 8 (Pink) with the message: Your factory was PWNED!! You have been defeated.
Kill all
Events
Player - Player 1 (Red) types a chat message containing -uberboom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: UUUUUUUUBBEEEEEEEERRRRRRR BBOOOOOOOOOOOOOOMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!
Player Group - Pick every player in (All players) and do (Shake the camera for (Picked player) with magnitude 999.00)
Unit Group - Pick every unit in (Units of type Marine) and do (Explode (Picked unit).)
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Stop swaying/shaking the camera for (Picked player).)
zombies on
Events
Player - Player 1 (Red) types a chat message containing -zombies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Zombies <gen>
Blood
Events
Unit - A unit Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Blood on
Events
Player - Player 1 (Red) types a chat message containing -BLOOD (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Blood <gen>
Zombies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine
Actions
Wait 3.00 seconds
Unit - Create 1 . Zombie Marine for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Kills
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Moosick
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Blue has left the game!
Blue Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Teal has left the game!
Blue Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Purple has left the game!
Blue Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Yellow has left the game!
Blue Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Orange has left the game!
Blue Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Green has left the game!
Blue Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Pink has left the game!
Kick system
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Youve been kicked!
Kick system Copy
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Youve been kicked!
Kick system Copy 2
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Youve been kicked!
Kick system Copy 3
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Youve been kicked!
Kick system Copy 4
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Youve been kicked!
Kick system Copy 5
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Youve been kicked!
Kick system Copy 6
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Youve been kicked!
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