Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Massive Dota 2 Special Effects Rip of the bundle Massive Dota 2 Special Effects Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing AAMissile.MDX
Now Click the "Import File" Button:
Next select 'AAMissile.MDX' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
Done, you have imported the file AAMissile.MDX.
Importing ICEWOLFaamissileCross.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFaamissileCross.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
war3mapimported/ICEWOLFaamissileCross.blp
Double-click the file ICEWOLFaamissileCross.blp:
ICEWOLFaamissileCross.blp
Image / Texture
15
war3mapimported/ICEWOLFaamissileCross.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
Done, you have imported the file ICEWOLFaamissileCross.blp.
Importing ICEWOLFaamissileExplode.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFaamissileExplode.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
war3mapimported/ICEWOLFaamissileExplode.blp
Double-click the file ICEWOLFaamissileExplode.blp:
ICEWOLFaamissileExplode.blp
Image / Texture
9
war3mapimported/ICEWOLFaamissileExplode.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
Done, you have imported the file ICEWOLFaamissileExplode.blp.
Importing ICEWOLFaamissileLight.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFaamissileLight.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
war3mapimported/ICEWOLFaamissileLight.blp
Double-click the file ICEWOLFaamissileLight.blp:
ICEWOLFaamissileLight.blp
Image / Texture
21
war3mapimported/ICEWOLFaamissileLight.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
Done, you have imported the file ICEWOLFaamissileLight.blp.
Importing ICEWOLFaamissilePart.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFaamissilePart.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
war3mapimported/ICEWOLFaamissilePart.blp
Double-click the file ICEWOLFaamissilePart.blp:
ICEWOLFaamissilePart.blp
Image / Texture
10
war3mapimported/ICEWOLFaamissilePart.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
Done, you have imported the file ICEWOLFaamissilePart.blp.
Importing ICEWOLFaamissileRibbon.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFaamissileRibbon.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
Image / Texture
26
war3mapimported/ICEWOLFaamissileRibbon.blp
Double-click the file ICEWOLFaamissileRibbon.blp:
ICEWOLFaamissileRibbon.blp
Image / Texture
26
war3mapimported/ICEWOLFaamissileRibbon.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFaamissileRibbon.blp
Image / Texture
26
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileRibbon.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
Image / Texture
26
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileRibbon.blp
Done, you have imported the file ICEWOLFaamissileRibbon.blp.
Importing ICEWOLFBlueGlow.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFBlueGlow.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFTealGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
Image / Texture
26
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
Image / Texture
172
war3mapimported/ICEWOLFBlueGlow.blp
Double-click the file ICEWOLFBlueGlow.blp:
ICEWOLFBlueGlow.blp
Image / Texture
172
war3mapimported/ICEWOLFBlueGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFBlueGlow.blp
Image / Texture
172
Abilities/Custom/AncientApparition/Missile/ICEWOLFBlueGlow.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
Image / Texture
26
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
Image / Texture
172
Abilities/Custom/AncientApparition/Missile/ICEWOLFBlueGlow.blp
Done, you have imported the file ICEWOLFBlueGlow.blp.
Importing ICEWOLFTealGlow.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFTealGlow.blp' in the folder which you extracted from the zip archive:
Massive Dota 2 Special Effects Rip
AAMissile.MDX
ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
Image / Texture
26
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
Image / Texture
172
Abilities/Custom/AncientApparition/Missile/ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
Image / Texture
12
war3mapimported/ICEWOLFTealGlow.blp
Double-click the file ICEWOLFTealGlow.blp:
ICEWOLFTealGlow.blp
Image / Texture
12
war3mapimported/ICEWOLFTealGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFTealGlow.blp
Image / Texture
12
Abilities/Custom/AncientApparition/Missile/ICEWOLFTealGlow.blp
The file has been properly added to the map archive:
AAMissile.MDX
Model
10
war3mapimported/AAMissile.MDX
ICEWOLFaamissileCross.blp
Image / Texture
15
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileCross.blp
ICEWOLFaamissileExplode.blp
Image / Texture
9
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileExplode.blp
ICEWOLFaamissileLight.blp
Image / Texture
21
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileLight.blp
ICEWOLFaamissilePart.blp
Image / Texture
10
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissilePart.blp
ICEWOLFaamissileRibbon.blp
Image / Texture
26
Abilities/Custom/AncientApparition/Missile/ICEWOLFaamissileRibbon.blp
ICEWOLFBlueGlow.blp
Image / Texture
172
Abilities/Custom/AncientApparition/Missile/ICEWOLFBlueGlow.blp
ICEWOLFTealGlow.blp
Image / Texture
12
Abilities/Custom/AncientApparition/Missile/ICEWOLFTealGlow.blp
Done, you have imported the file ICEWOLFTealGlow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.