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Triggers
Massacre of Hearthglen.w3x
Variables
Inicializace
Intro
Quest Start
Hearthglen
Hearthglen Copy 2
Hearthglen Copy
Hearthglen Copy Copy
Defence starts
Music
Defeat
Music 2
End
Varuun Stop Leveling
Intro Copy
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Trigger
timer
No
Intro
Events
Map initialization
Conditions
Actions
Trigger - Turn off Intro_Copy <gen>
Trigger - Turn off Music_2 <gen>
Player - Set Player 6 (Orange) . Current gold to 1250
Player - Set Player 6 (Orange) . Current lumber to 700
Player - Set Player 2 (Blue) . Current gold to 3000
Player - Set Player 2 (Blue) . Current lumber to 1500
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 8.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order The Chieftain 0008 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Grunt 0012 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Grunt 0013 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Peon 0006 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Peon 0007 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Peon 0001 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Peon 0003 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Peon 0004 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Peon 0005 <gen> to Move To . (Center of Region_018 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display This is it. We have arrvied to Hearthglen, village we have missed during the Last War...We won't repeat the same mistake twice. . Modify duration: Set to 9.00 seconds and Wait
Wait 4.00 seconds
Unit - Make The Chieftain 0008 <gen> face Grunt 0012 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Sergeant! Set up a forward camp here, for our brothers on the way and then, we will burn that village to the ground! . Modify duration: Set to 10.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0012 <gen> named Grimfist Grunt : Play No sound and display Yes, sir! . Modify duration: Set to 3.00 seconds and Wait
Wait 3.75 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
AI - Start melee AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
Trigger - Run Quest_Start <gen> (ignoring conditions)
Quest Start
Events
Conditions
Actions
Wait 3.00 seconds
Quest - Display to (All players) the Quest Discovered message: NEW MAIN OBJECTIVE:- Construct the Great Hall.- Throllgard must survive.
Quest - Create a Required quest titled Massacre of Hearthglen with the description You must build a Great Hall in order to continue in an assault on human settlement of Hearthglen. Great Hall is the centre of all orcish bases. , using icon path ReplaceableTextures\CommandButtons\BTNGreathall.blp
Quest - Create a quest requirement for (Last created quest) with the description Construct the Great Hall.
Hearthglen
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 2.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0065 <gen> named Luc Valonforth : Play No sound and display Men, stand fast! Orcs are coming! Cover the evacuation, women and children are the first! For Lordaeron! For King Terenas! . Modify duration: Set to 8.50 seconds and Wait
Wait 3.00 seconds
Camera - Lock camera target for Player 6 (Orange) to The Chieftain 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Take no prisoners! Kill them all! . Modify duration: Set to 4.00 seconds and Wait
Wait 3.00 seconds
Game - Unpause the game
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Trigger - Turn off Music <gen>
Trigger - Turn on Music_2 <gen>
Hearthglen Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Great Hall
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Excellent! Now, train more warriors and then launch the attack on humans! We will not fail as Doomhammer did... . Modify duration: Set to 7.00 seconds and Wait
Wait 8.00 seconds
Quest - Display to (All players) the Quest Update message: OBJECTIVE COMPLETE- Construct the Great Hall (FINISHED).
Game - Unpause the game
Wait 6.00 seconds
Quest - Change the description of (Last created quest requirement) to - Construct the Great Hall (FINISHED)- Destroy Hearthglen- Throllgard Grimfist must survive
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: MAIN OBJECTIVE UPDATE:- Construct the Great Hall (FINISHED)- Destroy Hearthglen- Throllgard Grimfist must survive
Quest - Change the description of (Last created quest) to Now that the Great Hall is finished, build the Barracks, train some Grunts and assault Hearthglen without any mercy. No mercy to Human pigs!
Wait 4.00 seconds
Hearthglen Copy
Events
Unit - Captain 0065 <gen> 's life becomes Less than 25.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Camera - Lock camera target for Player 6 (Orange) to Captain 0065 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0065 <gen> named Luc Valonforth : Play No sound and display ...Retreat...to the mountains!... . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Unit - Kill Captain 0065 <gen>
Game - Unpause the game
Wait 5.00 seconds
Game - Pause the game
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 4.00 seconds
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Priest for Player 4 (Purple) at (Center of Region_020 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Modify unspent skill points of (Last created unit) : Add 6 points
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Hoo...it seems we will have some fun, mons. Move, no more sittin', let's go killin'! . Modify duration: Set to 7.00 seconds and Wait
Wait 8.00 seconds
Unit Group - Order (Units in Region_002 <gen>) to Move To . (Center of Region_003 <gen>)
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Game - Unpause the game
Hearthglen Copy Copy
Events
Unit - Paladin 0064 <gen> 's life becomes Less than 50.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Camera - Lock camera target for Player 6 (Orange) to Paladin 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0064 <gen> named Vaarun : Play No sound and display You will pay for this! . Modify duration: Set to 3.25 seconds and Wait
Wait 1.00 seconds
Game - Unpause the game
Unit - Make Paladin 0064 <gen> Invulnerable
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Wait 1.50 seconds
Unit - Remove Paladin 0064 <gen> from the game
Defence starts
Events
Unit - Paladin 0064 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Camera - Lock camera target for Player 6 (Orange) to Paladin 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0064 <gen> named Varuun : Play No sound and display Come, orc filth! Let me show you the power of my blade of Justice! . Modify duration: Set to 6.00 seconds and Wait
Wait 6.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display With pleasure, young man! . Modify duration: Set to 3.00 seconds and Wait
Wait 4.00 seconds
Game - Unpause the game
Music
Events
Time - Elapsed game time is 0.01 seconds
Time - Every 77.00 seconds of game time
Conditions
Actions
Sound - Play 27_ferelden_at_war <gen>
Defeat
Events
Unit - The Chieftain 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Music 2
Events
Time - Elapsed game time is 0.01 seconds
Time - Every 37.00 seconds of game time
Conditions
Actions
Sound - Play 31_battle_the_blight <gen>
End
Events
Unit - Town Hall 0009 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Music_2 <gen>
Quest - Display to (All players) the Quest Update message: OBJECTIVE COMPLETEMassacre of Hearthglen
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Excellent, our way to redemption has started. Move out, and bring me that troll, I want to speak with him! . Modify duration: Set to 8.00 seconds and Wait
Wait 9.00 seconds
Special Effect - Create a special effect at (Center of Ohen_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_8 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_9 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of OHEN_10 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Lelianna__39s_Song__with_lyrics____Dragon <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_666 for Player 6 (Orange) over 0 seconds
Cinematic - Fade in over 3.45 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_036 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_056 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_107 for Player 6 (Orange) over 8.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 3.65 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0 seconds
Unit - Move The Chieftain 0008 <gen> instantly to (Center of Region_048 <gen>) , facing (Center of Region_053 <gen>)
Unit - Create 1 Dark Priest for Player 4 (Purple) at (Center of Region_053 <gen>) facing (Position of The Chieftain 0008 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display So, tell me, troll. Why are you here? And do not think to fool me, or my axe will end in your throat, so watch your words. . Modify duration: Set to 12.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Do not be so hasty, mon. I am Malac'rass, one of da last priest of glorious fortress of Zul'Farrak. I am here to help you, mon. Not to play tricks on you, mon. . Modify duration: Set to 11.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Hm. I am not sure to trust you, the trolls abandoned us at the Dark Portal, so we must be cautious. Do not feel badly, but as a chieftain, I must be careful when I am choosing my allies. By the way, Throllgard Grimfist is my name. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 6 (Orange) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Note taken, Throllgard. I understand your problem, mon, but I warn you: Humans what have escaped will warn the others. Without allies, you won't survive for long. Knights of Lordaeron will strike you down when they hear about this. You must move! . Modify duration: Set to 12.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Do you think I do not know this? I am well informed about the human armies, thanks to my spies. My next target is human city of Stratholme. Although it is a fortress, most of the garrison is still at Blackrock Mountain. We can use this as our advantage. What do you say, troll? . Modify duration: Set to 13.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Hmm...interestin'. Allow me to accompany you, chieftain. If I know right, there is a cathedral with many books...very important books for my research. If you allow me, me and my bros' will swore an oath to serve you until our death. . Modify duration: Set to 10.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Alright. Swore an oath to me and you may come with the Clan. But if you betray me...better be cautious on your throat. . Modify duration: Set to 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Then, listen, mon. I, Malac'rass, Dark Priest of Zul'Farrak and my trolls swore an oath of obedience to you to serve you until we die or you cancel the oath. This I swear and I will die if I lie! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 6 (Orange) over 23.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Good. I'll take those last words as mine. Now we must depart, the Humans will return. Stratholme awaits us. . Modify duration: Set to 8.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display So lead on, mo-, ehm, Chieftain. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Unit - Order The Chieftain 0008 <gen> to Move To . (Center of Region_000 <gen>)
Unit Group - Order (Units in Region_053 <gen>) to Follow . The Chieftain 0008 <gen>
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Varuun Stop Leveling
Events
Unit - The Chieftain 0008 <gen> Gains a level
Conditions
Or - Any (Conditions) are true
Conditions
(Hero level of (Triggering unit)) Equal to 2
Actions
Hero - Disable experience gain for The Chieftain 0008 <gen> .
Intro Copy
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Lelianna__39s_Song__with_lyrics____Dragon <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_666 for Player 6 (Orange) over 0 seconds
Wait 0.90 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 8.00 seconds
Cinematic - Fade out over 9.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_036 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_034 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_065 <gen>) facing Default building facing degrees
Cinematic - Fade out over 8.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 6 (Orange) over 8.00 seconds
Wait 9.00 seconds
Cinematic - Fade in over 3.65 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 3.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move The Chieftain 0008 <gen> instantly to (Center of Region_048 <gen>) , facing (Center of Region_053 <gen>)
Unit - Create 1 Dark Priest for Player 4 (Purple) at (Center of Region_053 <gen>) facing (Position of The Chieftain 0008 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display So, tell me, troll. Why are you here? And do not think to fool me, or my axe will end in your throat, so watch your words. . Modify duration: Set to 12.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Do not be so hasty, mon. I am Malac'rass, one of da last priest of glorious fortress of Zul'Farrak. I am here to help you, mon. Not to play tricks on you, mon. . Modify duration: Set to 11.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Hm. I am not sure to trust you, the trolls abandoned us at the Dark Portal, so we must be cautious. Do not feel badly, but as a chieftain, I must be careful when I am choosing my allies. By the way, Throllgard Grimfist is my name. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 6 (Orange) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Note taken, Throllgard. I understand your problem, mon, but I warn you: Humans what have escaped will warn the others. Without allies, you won't survive for long. Knights of Lordaeron will strike you down when they hear about this. You must move! . Modify duration: Set to 12.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Do you think I do not know this? I am well informed about the human armies, thanks to my spies. My next target is human city of Stratholme. Although it is a fortress, most of the garrison is still at Blackrock Mountain. We can use this as our advantage. What do you say, troll? . Modify duration: Set to 13.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Hmm...interestin'. Allow me to accompany you, chieftain. If I know right, there is a cathedral with many books...very important books for my research. If you allow me, me and my bros' will swore an oath to serve you until our death. . Modify duration: Set to 10.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Alright. Swore an oath to me and you may come with the Clan. But if you betray me...better be cautious on your throat. . Modify duration: Set to 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display Then, listen, mon. I, Malac'rass, Dark Priest of Zul'Farrak and my trolls swore an oath of obedience to you to serve you until we die or you cancel the oath. This I swear and I will die if I lie! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 6 (Orange) over 23.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from The Chieftain 0008 <gen> named Throllgard Grimfist : Play No sound and display Good. I'll take those last words as mine. Now we must depart, the Humans will return. Stratholme awaits us. . Modify duration: Set to 8.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Malac'rass : Play No sound and display So lead on, mo-, ehm, Chieftain. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Unit - Order The Chieftain 0008 <gen> to Move To . (Center of Region_000 <gen>)
Unit Group - Order (Units in Region_053 <gen>) to Follow . The Chieftain 0008 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
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