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Triggers
Massacre Final v1.w3x
Variables
Initialization
Spawn
Level 1
Level 1 Copy
Level 1 Copy 2
Level 1 Copy 3
Level 1 Copy 4
Level 1 Copy 5
Level 1 Copy 6
Level 1 Copy 7
Level 1 Copy 7 Copy
Level 1 Copy 7 Copy 2
Level 1 Copy 7 Copy 3
Level 1 Copy 7 Copy 3 Copy
Level 1 Copy 7 Copy 3 Copy 2
Level 1 Copy 7 Copy 3 Copy 3
Level 1 Copy 7 Copy 3 Copy 4
Level 1 Copy 7 Copy 3 Copy 5
Cheats
Good guys
Selection
Select Hero
Select Hero Copy
Select Hero Copy 2
Unit dead
Give money
Give money Copy
Give money Copy 2
Give money Copy 3
Give money Copy 4
Give money Copy 5
Give money Copy 6
Give money Copy 6 Copy
Give money Copy 6 Copy 2
Reminder
Protect
Victory/Defeat
Victory
Defeat
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Level 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 1-Morbid Ghouls
Unit - Create 50 . Morbid Zombies for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Trigger - Turn off Level_1 <gen>
Game - Display to (All players) the text: Round 2-Morbid Abominations
Unit - Create 40 . Morbid Abominations for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 3-Blood Cripplers
Unit - Create 30 . Blood Crippler for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Trigger - Turn off Level_1_Copy_2 <gen>
Level 1 Copy 3
Events
Time - Elapsed game time is 85.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 4-Blood-Thursty Ghouls
Unit - Create 35 . Blood-Thirsty Ghouls for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 4
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss Round-LEECH MAN
Unit - Create 1 . Leech Man for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 5
Events
Time - Elapsed game time is 155.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 6-Gory Abominations
Unit - Create 30 . Gory Abomination for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 6
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 6-Blood Streak Cripplers
Unit - Create 30 . Blood Streak Crippler for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 7-Morbid Ghosts
Unit - Create 40 . Morbid Ghost for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 8-Stink Ghosts
Unit - Create 40 . Stink Ghosts for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 2
Events
Time - Elapsed game time is 265.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Round 9-(Mini-Boss)Bloody Hand
Unit - Create 5 . Bloody Hand for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 3
Events
Time - Elapsed game time is 290.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss RoundDARK ACOLYTE
Unit - Create 1 . Dark Acolyte for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 3 Copy
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss RoundDARK ARTHAS
Unit - Create 1 . Death Knight for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 3 Copy 2
Events
Time - Elapsed game time is 395.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss RoundLICH KING
Unit - Create 1 . Lich for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 3 Copy 3
Events
Time - Elapsed game time is 425.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss RoundDREADLORD
Unit - Create 1 . Dreadlord for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 3 Copy 4
Events
Time - Elapsed game time is 460.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss RoundCRYPT LORD
Unit - Create 1 . Crypt Lord for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Level 1 Copy 7 Copy 3 Copy 5
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: FIANL ROUND-LORD OF THE CRYPT
Unit - Create 1 . Lord Of The Crypt for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Good guys
Events
Player - Player 1 (Red) types a chat message containing -cheat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Hide (Triggering unit)
Unit - Create 1 . Lord Of The Crypt for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Select Hero
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Create 1 . Shotgunner for (Owner of (Triggering unit)) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Select Hero Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Create 1 . Sniper Specialist for (Owner of (Triggering unit)) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Select Hero Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Create 1 . Flamethrower for (Owner of (Triggering unit)) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Give money
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morbid Zombies
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Give money Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morbid Abominations
Actions
Player - Add 7 to (Owner of (Killing unit)) . Current gold
Give money Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood-Thirsty Ghouls
Actions
Player - Add 8 to (Owner of (Killing unit)) . Current gold
Give money Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Leech Man
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Give money Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gory Abomination
Actions
Player - Add 11 to (Owner of (Killing unit)) . Current gold
Give money Copy 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Crippler
Actions
Player - Add 7 to (Owner of (Killing unit)) . Current gold
Give money Copy 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Streak Crippler
Actions
Player - Add 13 to (Owner of (Killing unit)) . Current gold
Give money Copy 6 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Morbid Ghost
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Give money Copy 6 Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bloody Hand
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Protect
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Protect The Crystal In The Center Of The Town!
Victory
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lord Of The Crypt
Actions
Game - Display to (All players) the text: Congradulations! You`ve Beaten Massacre, Lord Of The Crypt Personally thanks you for playing this. Hope you liked it! ;)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Source Of Power 0000 <gen> 's life becomes Less than 1.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
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