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Triggers
Maschendraht-Zaun.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
INTRO
Specials
In Feld 1 beamen
Holz fuer Feld 1
In Feld 2 beamen
Holz fuer Feld 2
In Feld 3 beamen
Holz fuer Feld 3
In Feld 4 beamen
Holz fuer Feld 4
In Feld 5 beamen
Holz fuer Feld 5
In Feld 6 beamen
Holz fuer Feld 6
Questlog
credits
tipps
cheats
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
INTRO
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Gunter 0018 <gen> named Gunter: : Play No sound and display Dea Zaün is 4 Zentimetor zü wäit äuf ünserem Gründstück! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Annegrid 0021 <gen> named Annegrid: : Play No sound and display Gunter, dü ewigo Stümpo. Isch kann et net glauben, dass dü üns sowat ünterstellst! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Herbert 0019 <gen> named Herbert: : Play No sound and display Ne Leutz, dat jeht mio jetz äscht zü wäit....NIEDOR MIT DEN FRAUN!!! . Modify duration: Add 8.00 seconds and Don't wait
Unit - Move Gunter 0018 <gen> instantly to (Player 1 (Red) start location)
Unit - Move Herbert 0019 <gen> instantly to (Player 2 (Blue) start location)
Unit - Move Horst 0020 <gen> instantly to (Player 3 (Teal) start location)
Unit - Move Annegrid 0021 <gen> instantly to (Player 4 (Purple) start location)
Unit - Move Gudrun 0022 <gen> instantly to (Player 5 (Yellow) start location)
Unit - Move Truthilde 0023 <gen> instantly to (Player 6 (Orange) start location)
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 10.00 seconds the text: LASST DEN MASCHENDRAHT-ZAUN-KAMPF BEGINNEN!!!Wizzard-of Hell & LordVader3000
In Feld 1 beamen
Events
Unit - A unit enters Feld_1 <gen>
Conditions
((Triggering unit) is selected by Player 1 (Red).) Equal to True
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Feld_1_innen <gen>)
Trigger - Turn on Holz_fuer_Feld_1 <gen>
Holz fuer Feld 1
Events
Unit - A unit enters FELDARBEIT1 <gen>
Conditions
Actions
Wait 300.00 seconds
Player - Add 1 to Player 1 (Red) . Current lumber
Unit - Move (Triggering unit) instantly to (Position of Dumm-Schuppen 0025 <gen>)
In Feld 2 beamen
Events
Unit - A unit enters Feld_2 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is selected by Player 2 (Blue).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Feld_2_innen <gen>)
Trigger - Turn on Holz_fuer_Feld_2 <gen>
Holz fuer Feld 2
Events
Unit - A unit enters FELDARBEIT2 <gen>
Conditions
Actions
Wait 300.00 seconds
Player - Add 1 to Player 2 (Blue) . Current lumber
Unit - Move (Triggering unit) instantly to (Position of Dumm-Schuppen 0024 <gen>)
In Feld 3 beamen
Events
Unit - A unit enters Feld_3 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is selected by Player 3 (Teal).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Feld_3_innen <gen>)
Trigger - Turn on Holz_fuer_Feld_3 <gen>
Holz fuer Feld 3
Events
Unit - A unit enters FELDARBEIT3 <gen>
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Wait 300.00 seconds
Unit - Move (Triggering unit) instantly to (Position of Dumm-Schuppen 0026 <gen>)
In Feld 4 beamen
Events
Unit - A unit enters Feld_4 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is selected by Player 4 (Purple).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Feld_4_innen <gen>)
Trigger - Turn on Holz_fuer_Feld_4 <gen>
Holz fuer Feld 4
Events
Unit - A unit enters FELDARBEIT4 <gen>
Conditions
Actions
Wait 300.00 seconds
Player - Add 1 to Player 4 (Purple) . Current lumber
Unit - Move (Triggering unit) instantly to (Position of Dumm-Schuppen 0029 <gen>)
In Feld 5 beamen
Events
Unit - A unit enters Feld_5 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is selected by Player 5 (Yellow).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Feld_5_innen <gen>)
Trigger - Turn on Holz_fuer_Feld_5 <gen>
Holz fuer Feld 5
Events
Unit - A unit enters FELDARBEIT5 <gen>
Conditions
Actions
Wait 300.00 seconds
Player - Add 1 to Player 5 (Yellow) . Current lumber
Unit - Move (Triggering unit) instantly to (Position of Dumm-Schuppen 0028 <gen>)
In Feld 6 beamen
Events
Unit - A unit enters Feld_6 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is selected by Player 6 (Orange).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Feld_6_innen <gen>)
Trigger - Turn on Holz_fuer_Feld_6 <gen>
Holz fuer Feld 6
Events
Unit - A unit enters FELDARBEIT6 <gen>
Conditions
Actions
Wait 300.00 seconds
Player - Add 1 to Player 6 (Orange) . Current lumber
Unit - Move (Triggering unit) instantly to (Position of Dumm-Schuppen 0027 <gen>)
credits
Events
Conditions
Actions
Quest - Create a Optional quest titled Credits: with the description Vielen Dank, dass ihr auf den Questlog-Button geklickt habt!Einheiten/Mapdesign: Wizzard-of-HellTriggers/ein Teil der Ideen (z.B.: Was-zu-Essen): LordVader3000Es war sehr aufwändig alle Einheiten, Designs und Triggers zu erstellen, deswegen bitten wir euch den gesamten Questlog durchzulesen.Viel Spaß bei unserem Spiel ! , using icon path ReplaceableTextures\CommandButtons\BTNTemp.blp
tipps
Events
Conditions
Actions
Quest - Create a Optional quest titled Tipps: with the description Da unser Spiel etwas merkwürdich (lustig) geraten ist geben wir euch ein paar Tipps, um ein paar Probleme beim Überblickbehalten aus der Welt zu schaffen.-vergiss beim Bauen von Häusern und Sonstigem nicht das Ausbilden von Einheiten- , using icon path ReplaceableTextures\WorldEditUI\Doodad-Structures.blp
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