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Model validation: Marksman

Arquebuser.mdx

0 errors 16 severe 1 warnings 21 unused
  • 1 Geoset 0
    • Alpha is 0.750 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 3 Helper 0
    • 1 2 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 40 at frame 15867 has exactly the same value as tracks 39 and 41
      • Track 59 at frame 146800 has exactly the same value as tracks 58 and 60
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 16 at frame 15867 has exactly the same value as tracks 15 and 17
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 3
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 4
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 5
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 6
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 7
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 8
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 9
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 12
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 4 Helper 13
    • 1 4 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 19 at frame 13333 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 13400 has exactly the same value as tracks 19 and 21
      • Track 36 at frame 146200 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 146267 has exactly the same value as tracks 36 and 38
  • 1 Helper 15
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 2 3 ParticleEmitter2 0 - "BlizParticle01x"
    • 1 1 Speed
      • Missing opening track for sequence "Attack" at frame 13200 where it is needed
      • Track 4 at frame 14167 is not in any sequence
    • 1 1 Latitude
      • Missing opening track for sequence "Attack" at frame 13200 where it is needed
      • Track 5 at frame 14167 is not in any sequence
    • 1 Emission Rate
      • Track 2 at frame 14167 is not in any sequence
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 270633 has exactly the same value as tracks 0 and 2
  • 3 Bone 0 - "Rifle01"
    • 3 Translation
      • Track 91 at frame 24333 has exactly the same value as tracks 90 and 92
      • Track 94 at frame 33867 has exactly the same value as tracks 93 and 95
      • Track 120 at frame 146800 has exactly the same value as tracks 119 and 121
  • 1 Helper 10
    • 1 Rotation
      • Track 16 at frame 6333 has exactly the same value as tracks 15 and 17
  • 3 Helper 11
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 3 Helper 14
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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