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Triggers
Mario Foosball 1.2.w3x
Variables
Initialization
Untitled Trigger 008
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 004
bobomb default
mario default
bowser default
Untitled Trigger 006
Untitled Trigger 001
Untitled Trigger 003
Untitled Category
Untitled Trigger 009
Bob-omb
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 005
randomintital
collision
collision full
collision tr
collision tl
collision bl
collision br
controlsMARIO
Up run
Down run
LeftRight
Up
Down
Up off
Down off
controlsBOWSER
Up Copy run
Down Copy run
LeftRight Copy
Up Copy
Down Copy
Up copy off
Down copy off
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Angle
real
No
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Type "fix" if bobomb gets stuck.
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 200.00 % of its original speed
Untitled Trigger 007
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Defeat Player 2 (Blue) with the message: And once again Mario has singlehandedly defeated Bowser.
Untitled Trigger 007 Copy
Events
Player - Player 2 (Blue) 's Current lumber becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: And now the princess is Bowsers wife.
Untitled Trigger 004
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of Bob-omb 0000 <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Bob-omb 0000 <gen>) over 0.50 seconds
bobomb default
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Winning with the description Score 10 times to win or get tigers blood. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Controls with the description Up is up.Down is down.Left and Right move all units back to default position. , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Quest - Create a Optional quest titled Why!? with the description I put donkey kong and diddy kong in because their really isn't that many protagonists in mario and those two are technically mario characters and are not villians (in recent games anyway). If you don't like it it could of been worse the alternative is wario and that other guy. , using icon path ReplaceableTextures\CommandButtons\BTNSasquatch.blp
Unit - Move Bob-omb 0000 <gen> instantly to (Center of Bobomb <gen>)
mario default
Events
Map initialization
Conditions
Actions
Unit - Move Toad 0012 <gen> instantly to (Center of Mario_mid1 <gen>)
Unit - Move Toad 0010 <gen> instantly to (Center of Mario_mid2 <gen>)
Unit - Move Toad 0009 <gen> instantly to (Center of Mario_mid3 <gen>)
Unit - Move Toad 0011 <gen> instantly to (Center of Mario_mid4 <gen>)
Unit - Move Toad 0014 <gen> instantly to (Center of Mario_mid5 <gen>)
Unit - Move Peach 0008 <gen> instantly to (Center of Mario_defence1 <gen>)
Unit - Move Diddy Kong 0007 <gen> instantly to (Center of Mario_defence2 <gen>)
Unit - Move Donkey Kong 0004 <gen> instantly to (Center of Mario_Keeper <gen>)
Unit - Move Mario 0005 <gen> instantly to (Center of Mario_attack1 <gen>)
Unit - Move Luigi 0006 <gen> instantly to (Center of Mario_attack2 <gen>)
Unit - Move Yoshi 0003 <gen> instantly to (Center of Mario_attack3 <gen>)
bowser default
Events
Map initialization
Conditions
Actions
Unit - Move Goomba 0019 <gen> instantly to (Center of Koopa_mid1 <gen>)
Unit - Move Koopa Troopa 0020 <gen> instantly to (Center of Koopa_mid2 <gen>)
Unit - Move Koopa Troopa 0023 <gen> instantly to (Center of Koopa_mid3 <gen>)
Unit - Move Goomba 0021 <gen> instantly to (Center of Koopa_mid4 <gen>)
Unit - Move Goomba 0022 <gen> instantly to (Center of Koopa_mid_5 <gen>)
Unit - Move Thwomp 0018 <gen> instantly to (Center of Koopa_defence2 <gen>)
Unit - Move Thwomp 0017 <gen> instantly to (Center of Koopa_defence1 <gen>)
Unit - Move Bowser 0002 <gen> instantly to (Center of Koopa_Keeper <gen>)
Unit - Move Kamek 0013 <gen> instantly to (Center of Koopa_attack1 <gen>)
Unit - Move Hammer Brother 0015 <gen> instantly to (Center of Koopa_attack2 <gen>)
Unit - Move Hammer Brother 0016 <gen> instantly to (Center of Koopa_attack3 <gen>)
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing fix (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing fix (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Region_045 <gen> contains (Position of Bob-omb 0000 <gen>)) Equal to False
Actions
Unit - Move Bob-omb 0000 <gen> instantly to (Center of Bobomb <gen>)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: "Up Arrow" moves all of your units up."Down Arrow" moves all of your units down.And "Left/Right Arrow" reverts units back to their initial position.
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.01 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Untitled Trigger 003
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Game - Set the time of day to 12
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Sound - Play Super_Mario_World_Music___Overworld <gen>
Untitled Trigger 002
Events
Unit - A unit enters Mario_Goals <gen>
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Trigger - Run bobomb_default <gen> (ignoring conditions)
Trigger - Run mario_default <gen> (ignoring conditions)
Trigger - Run bobomb_default <gen> (ignoring conditions)
Untitled Trigger 002 Copy
Events
Unit - A unit enters Koopa_Goals <gen>
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Trigger - Run bobomb_default <gen> (ignoring conditions)
Trigger - Run mario_default <gen> (ignoring conditions)
Trigger - Run bobomb_default <gen> (ignoring conditions)
Untitled Trigger 005
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order Bob-omb 0000 <gen> to Move To . ((Position of Bob-omb 0000 <gen>) offset by 48.00 towards Angle degrees.)
randomintital
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Set Variable Set Angle = (Angle from (Position of Bob-omb 0000 <gen>) to (Position of Toad 0012 <gen>))
collision
Events
Unit - A unit comes within 64.00 of Bob-omb 0000 <gen>
Conditions
Actions
Set Variable Set Angle = (Angle from (Position of (Triggering unit)) to (Position of Bob-omb 0000 <gen>))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Mario 0005 <gen> Equal to (Triggering unit)
Then - Actions
Animation - Play (Triggering unit) 's spell animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Luigi 0006 <gen> Equal to (Triggering unit)
Then - Actions
Animation - Play (Triggering unit) 's spell animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Bowser 0002 <gen> Equal to (Triggering unit)
Then - Actions
Animation - Play (Triggering unit) 's Spin animation
Wait 0.50 game-time seconds
Animation - Play (Triggering unit) 's stand animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Yoshi 0003 <gen> Equal to (Triggering unit)
Then - Actions
Animation - Play (Triggering unit) 's attack animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Thwomp
Then - Actions
Animation - Play (Triggering unit) 's attack animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Goomba
Then - Actions
Animation - Play (Triggering unit) 's attack animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Koopa Troopa
Then - Actions
Animation - Play (Triggering unit) 's death animation
Wait 0.50 game-time seconds
Animation - Play (Triggering unit) 's stand animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Hammer Brother
Then - Actions
Animation - Play (Triggering unit) 's attack animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Kamek
Then - Actions
Animation - Play (Triggering unit) 's attack animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Donkey Kong
Then - Actions
Animation - Play (Triggering unit) 's spell animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Diddy Kong
Then - Actions
Animation - Play (Triggering unit) 's attack animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Peach
Then - Actions
Animation - Play (Triggering unit) 's spell animation
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Toad
Then - Actions
Animation - Play (Triggering unit) 's spell animation
Else - Actions
Do nothing
Animation - Change Bob-omb 0000 <gen> 's size to ( 70.00 %, 70.00 %, 70.00 %) of its original size
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