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Triggers
Starcraft 2 Map01.w3x
Variables
Info
General Info
Marine Buildings Destroyed
Marine Building 000
Marine Building 001
Marine Building 002
Marine Building 003
Marine Building 004
Marine Building 005
Alien Buildings Destroyed
Alien Building 006
Alien Building 007
Alien Building 008
Alien Building 009
Alien Building 010
Alien Building 011
Victory/Defeat Conditions
Victory Condition
Defeat Condition
Special Effects
Start Nuke
Create Nuke
Start Mines
Stop Special Effects
Create Mines
Other
AlMovTowEnd
AlMovTowEnd2
AlMovTowEnd3
AlMovTowEnd4
AlMovTowEnd5
AlMovTowEnd6
Marines Moving Towards the end
Marines Moving Towards the end2
Marines Moving Towards the end3
Marines Moving Towards the end4
Marines Moving Towards the end5
Marines Moving Towards the end6
Info About Hero
Pan Camera
Hero Respawn System
Make Hostile
Vizibility
Alien Battle Tank Jackal Spawn
Marine Rocketeer Fix Death
Marine Battle Tank Marine Spawn
Initialization
Melee Initialization
Spells
Burning Ground
Static Field Interuption 3
Static Field Interuption 2
Static Field Interuption
Static Field
FlameThrower Reset Animation
Acid Bomb
Marine Attack
Time for Battle
Movement in region 00
Movement in region 01
Movement in region 02
Movement in region 03
Movement in region 04
Movement in region 05
Line in region 000
Line in region 001
Line in region 002
Line in region 003
Line in region 004
Line in region 005
Heavy Marines Line in region 000
Heavy Marines Line in region 001
Heavy Marines Line in region 002
Heavy Marines Line in region 003
Heavy Marines Line in region 004
Heavy Marines Line in region 005
Iron Marines 000
Iron Marines 001
Iron Marines 002
Iron Marines 003
Iron Marines 004
Iron Marines 005
Marine Rocketeers 000
Marine Rocketeers 001
Marine Rocketeers 002
Marine Rocketeers 003
Marine Rocketeers 004
Marine Rocketeers 005
Marine Battle Tank 000
Marine Battle Tank 002
Marine Battle Tank 004
Marine Battle Spaceship 001
Marine Battle Spaceship 003
Marine Battle Spaceship 005
Alien Attack
Movement in region 06
Movement in region 07
Movement in region 08
Movement in region 09
Movement in region 010
Movement in region 011
Jackal 006
Jackal 007
Jackal 008
Jackal 009
Jackal 0010
Jackal 0011
Ravanger 006
Ravanger 007
Ravanger 008
Ravanger 009
Ravanger 0010
Ravanger 0011
Alien Robot 006
Alien Robot 007
Alien Robot 008
Alien Robot 009
Alien Robot 010
Alien Robot 0011
Monsterous AB 006
Monsterous AB 007
Monsterous AB 008
Monsterous AB 009
Monsterous AB 010
Monsterous AB 011
Alien Battle Tank 006
Alien Battle Tank 008
Alien Battle Tank 010
Alien Battle Spaceship 007
Alien Battle Spaceship 009
Alien Battle Spaceship 011
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AcidBombVar
unit
No
DirtExlosion
unit
No
FTDVar1
unit
No
FTDVar2
unit
No
FTDVar3
unit
No
NukeVar
unit
No
NukeVar2
unit
No
RadarVar
unit
No
StaticFieldVar
unit
No
WarRageVar
unit
No
General Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Main Objective with the description Your mission is to kill the Alien Queen while protecting your base. Try destroying enemy barracks to stop their spawn and have an advantage. , using icon path ReplaceableTextures\CommandButtons\BTNFlare.blp
Quest - Create a Required quest titled Marine Commander with the description Control the Marine Commander in order to help your forces push backwards the Aliens. The Marine Commander is a skilled soldier with a variety of abilities. , using icon path ReplaceableTextures\CommandButtons\BTNmastermarine.blp
Quest - Create a Optional quest titled Credits with the description Map idea and developmemt was conducted by me, DESTROYER123. Else credits for models and icons come from The HiveWorkshop. Specifically models and icons creators: The_Silent, M0rbid, Amigurumi, SantoRayo[iP], Champara Bros, WILL THE ALMIGHTY, Fingolfin, Kitabatake, The Weird Human, Wulfrein, volk8842, MiniMage, jk2pach, epsilon, Talon the Mage, Gottfrei, GhostThruster, Ham Ham, Misha, 67chrome, Callahan, Afronight_76, olofmoleman, Zerox, ikillforeyou, Cavman, Hellx-Magnus, Devine, kola, -Grendel and -Kobas-. , using icon path ReplaceableTextures\PassiveButtons\PASBTNPillage.blp
Marine Building 000
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Marine Barracks 0001 <gen>
Actions
Trigger - Turn off Heavy_Marines_Line_in_region_000 <gen>
Trigger - Turn off Iron_Marines_000 <gen>
Trigger - Turn off Line_in_region_000 <gen>
Trigger - Turn off Marine_Battle_Tank_000 <gen>
Trigger - Turn off Marine_Rocketeers_000 <gen>
Marine Building 001
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Marine Barracks 0009 <gen>
Actions
Trigger - Turn off Heavy_Marines_Line_in_region_001 <gen>
Trigger - Turn off Iron_Marines_001 <gen>
Trigger - Turn off Line_in_region_001 <gen>
Trigger - Turn off Marine_Battle_Spaceship_001 <gen>
Trigger - Turn off Marine_Rocketeers_001 <gen>
Marine Building 002
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Marine Barracks 0010 <gen>
Actions
Trigger - Turn off Heavy_Marines_Line_in_region_002 <gen>
Trigger - Turn off Iron_Marines_002 <gen>
Trigger - Turn off Line_in_region_002 <gen>
Trigger - Turn off Marine_Battle_Tank_002 <gen>
Trigger - Turn off Marine_Rocketeers_002 <gen>
Marine Building 003
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Marine Barracks 0011 <gen>
Actions
Trigger - Turn off Heavy_Marines_Line_in_region_003 <gen>
Trigger - Turn off Iron_Marines_003 <gen>
Trigger - Turn off Line_in_region_003 <gen>
Trigger - Turn off Marine_Battle_Spaceship_003 <gen>
Trigger - Turn off Marine_Rocketeers_003 <gen>
Marine Building 004
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Marine Barracks 0012 <gen>
Actions
Trigger - Turn off Heavy_Marines_Line_in_region_004 <gen>
Trigger - Turn off Iron_Marines_004 <gen>
Trigger - Turn off Line_in_region_004 <gen>
Trigger - Turn off Marine_Battle_Tank_004 <gen>
Trigger - Turn off Marine_Rocketeers_004 <gen>
Marine Building 005
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Marine Barracks 0013 <gen>
Actions
Trigger - Turn off Heavy_Marines_Line_in_region_005 <gen>
Trigger - Turn off Iron_Marines_005 <gen>
Trigger - Turn off Line_in_region_005 <gen>
Trigger - Turn off Marine_Battle_Spaceship_005 <gen>
Trigger - Turn off Marine_Rocketeers_005 <gen>
Alien Building 006
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Alien Mother 0024 <gen>
Actions
Trigger - Turn off Alien_Battle_Tank_006 <gen>
Trigger - Turn off Jackal_006 <gen>
Trigger - Turn off Alien_Robot_006 <gen>
Trigger - Turn off Monsterous_AB_006 <gen>
Trigger - Turn off Ravanger_006 <gen>
Alien Building 007
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Alien Mother 0023 <gen>
Actions
Trigger - Turn off Alien_Battle_Spaceship_007 <gen>
Trigger - Turn off Jackal_007 <gen>
Trigger - Turn off Alien_Robot_007 <gen>
Trigger - Turn off Monsterous_AB_007 <gen>
Trigger - Turn off Ravanger_007 <gen>
Alien Building 008
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Alien Mother 0025 <gen>
Actions
Trigger - Turn off Alien_Battle_Tank_008 <gen>
Trigger - Turn off Jackal_008 <gen>
Trigger - Turn off Alien_Robot_008 <gen>
Trigger - Turn off Monsterous_AB_008 <gen>
Trigger - Turn off Ravanger_008 <gen>
Alien Building 009
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Alien Mother 0022 <gen>
Actions
Trigger - Turn off Alien_Battle_Spaceship_009 <gen>
Trigger - Turn off Jackal_009 <gen>
Trigger - Turn off Alien_Robot_009 <gen>
Trigger - Turn off Monsterous_AB_009 <gen>
Trigger - Turn off Ravanger_009 <gen>
Alien Building 010
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Alien Mother 0021 <gen>
Actions
Trigger - Turn off Alien_Battle_Tank_010 <gen>
Trigger - Turn off Jackal_0010 <gen>
Trigger - Turn off Alien_Robot_010 <gen>
Trigger - Turn off Monsterous_AB_010 <gen>
Trigger - Turn off Ravanger_0010 <gen>
Alien Building 011
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Alien Mother 0026 <gen>
Actions
Trigger - Turn off Alien_Battle_Spaceship_011 <gen>
Trigger - Turn off Jackal_0011 <gen>
Trigger - Turn off Alien_Robot_0011 <gen>
Trigger - Turn off Monsterous_AB_011 <gen>
Trigger - Turn off Ravanger_0011 <gen>
Victory Condition
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Alien Queen
Actions
Game - Display to (All players) the text: |cffffcc00The Marines are victorious!!!!!!!Good Job!!!!|r
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat Condition
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Base
Actions
Game - Display to (All players) the text: |cffffcc00Noooo!!!The Aliens have won the battle!!!|r
Wait 7.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Start Nuke
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00WARNING: Nuclear bomb detected on the map.|r
Trigger - Turn on Create_Nuke <gen>
Trigger - Turn off (This trigger)
Create Nuke
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Radar Dummy for Neutral Passive at (Random point in Region_012 <gen>) facing 270.00 degrees
Set Variable Set RadarVar = (Last created unit)
Wait 5.00 seconds
Unit - Create 1 . Nuclear Dummy for Neutral Passive at (Position of RadarVar) facing 270.00 degrees
Set Variable Set NukeVar = (Last created unit)
Unit - Create 1 . Nuclear Dummy for Neutral Passive at (Position of RadarVar) facing 270.00 degrees
Set Variable Set NukeVar2 = (Last created unit)
Unit - Kill RadarVar
Unit - Cause NukeVar to damage circular area after 0 seconds of radius 900.00 at (Position of NukeVar) , dealing 99999.00 damage of attack type Chaos and damage type Normal
Wait 17.00 seconds
Unit - Kill NukeVar
Unit - Kill NukeVar2
Start Mines
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00WARNING: Mines have been planted across the map.|r
Trigger - Turn on Create_Mines <gen>
Trigger - Turn off (This trigger)
Stop Special Effects
Events
Map initialization
Conditions
Actions
Trigger - Turn off Create_Mines <gen>
Trigger - Turn off Create_Nuke <gen>
Create Mines
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Dirt Explosion Dummy for Neutral Passive at (Random point in Region_012 <gen>) facing 270.00 degrees
Set Variable Set DirtExlosion = (Last created unit)
Unit - Cause DirtExlosion to damage circular area after 0 seconds of radius 350.00 at (Position of DirtExlosion) , dealing 350.00 damage of attack type Chaos and damage type Normal
Wait 7.00 seconds
Unit - Kill DirtExlosion
AlMovTowEnd
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_016 <gen>)
AlMovTowEnd2
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_016 <gen>)
AlMovTowEnd3
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_016 <gen>)
AlMovTowEnd4
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_016 <gen>)
AlMovTowEnd5
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_016 <gen>)
AlMovTowEnd6
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_016 <gen>)
Marines Moving Towards the end
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_015 <gen>)
Marines Moving Towards the end2
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_015 <gen>)
Marines Moving Towards the end3
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_015 <gen>)
Marines Moving Towards the end4
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_015 <gen>)
Marines Moving Towards the end5
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_015 <gen>)
Marines Moving Towards the end6
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_015 <gen>)
Info About Hero
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Commander
Actions
Game - Display to (All players) the text: |cffffcc00You will be respawned in 15 seconds.|r
Trigger - Turn off (This trigger)
Pan Camera
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_014 <gen>) over 0 seconds
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Hero Respawn System
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) Equal to Player 1 (Red)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Wait 15.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_013 <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_013 <gen>) , Show revival graphics
Make Hostile
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Vizibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 25000.00 .
Alien Battle Tank Jackal Spawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Alien Battle Tank
Actions
Unit - Create 2 . Jackal for Player 2 (Blue) at (Position of (Dying unit)) facing 270.00 degrees
Marine Rocketeer Fix Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Rocketeer
Actions
Wait 2 seconds
Unit - Hide (Dying unit)
Wait 105.00 seconds
Unit - Unhide (Dying unit)
Marine Battle Tank Marine Spawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Marine Battle Tank
Actions
Unit - Create 2 . Marine for Player 1 (Red) at (Position of (Dying unit)) facing 270.00 degrees
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Burning Ground
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burning Ground
Actions
Unit - Create 1 . Flaming Ground Dummy for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees
Set Variable Set WarRageVar = (Last created unit)
Wait 2 seconds
Unit - Kill WarRageVar
Static Field Interuption 3
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Ordered unit)) Equal to Marine Commander
Actions
Unit - Kill StaticFieldVar
Unit - Make (Ordered unit) Vulnerable
Unit - Move StaticFieldVar instantly to (Center of Region_017 <gen>)
Unit - Hide StaticFieldVar
Wait 20.00 seconds
Unit - Unhide StaticFieldVar
Static Field Interuption 2
Events
Unit - A unit Is issued an order with no target
Conditions
(Unit-type of (Ordered unit)) Equal to Marine Commander
Actions
Unit - Kill StaticFieldVar
Unit - Make (Ordered unit) Vulnerable
Unit - Move StaticFieldVar instantly to (Center of Region_017 <gen>)
Unit - Hide StaticFieldVar
Wait 20.00 seconds
Unit - Unhide StaticFieldVar
Static Field Interuption
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Unit-type of (Ordered unit)) Equal to Marine Commander
Actions
Unit - Kill StaticFieldVar
Unit - Make (Ordered unit) Vulnerable
Unit - Move StaticFieldVar instantly to (Center of Region_017 <gen>)
Unit - Hide StaticFieldVar
Wait 20.00 seconds
Unit - Unhide StaticFieldVar
Static Field
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Static Field
Actions
Unit - Create 1 . Static Field Dummy for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees
Set Variable Set StaticFieldVar = (Last created unit)
Unit - Move StaticFieldVar instantly to (Position of (Casting unit))
Unit - Make (Casting unit) Invulnerable
Wait 20.00 seconds
Unit - Kill StaticFieldVar
Unit - Move StaticFieldVar instantly to (Center of Region_017 <gen>)
Unit - Make (Casting unit) Vulnerable
FlameThrower Reset Animation
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flame Thrower
Actions
Wait 2 seconds
Animation - Play (Casting unit) 's stand animation
Acid Bomb
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Acid Bomb
Actions
Wait 1.50 seconds
Unit - Create 1 . Acid Bomb Dummy for Player 1 (Red) at (Target point of ability being cast) facing 270.00 degrees
Set Variable Set AcidBombVar = (Last created unit)
Wait 9.00 seconds
Unit - Kill AcidBombVar
Time for Battle
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Let the battle begin!!!|r
Sound - Play Warning <gen>
Wait 2 seconds
Sound - Stop (Last played sound) After fading
Movement in region 00
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_006 <gen>)
Movement in region 01
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_007 <gen>)
Movement in region 02
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_008 <gen>)
Movement in region 03
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_009 <gen>)
Movement in region 04
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_010 <gen>)
Movement in region 05
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_011 <gen>)
Line in region 000
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_000 <gen>) facing 270.00 degrees
Line in region 001
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_001 <gen>) facing 270.00 degrees
Line in region 002
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing 270.00 degrees
Line in region 003
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_003 <gen>) facing 270.00 degrees
Line in region 004
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_004 <gen>) facing 270.00 degrees
Line in region 005
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_005 <gen>) facing 270.00 degrees
Heavy Marines Line in region 000
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Marine for Player 1 (Red) at (Center of Region_000 <gen>) facing 270.00 degrees
Heavy Marines Line in region 001
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Marine for Player 1 (Red) at (Center of Region_001 <gen>) facing 270.00 degrees
Heavy Marines Line in region 002
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing 270.00 degrees
Heavy Marines Line in region 003
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Marine for Player 1 (Red) at (Center of Region_003 <gen>) facing 270.00 degrees
Heavy Marines Line in region 004
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Marine for Player 1 (Red) at (Center of Region_004 <gen>) facing 270.00 degrees
Heavy Marines Line in region 005
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heavy Marine for Player 1 (Red) at (Center of Region_005 <gen>) facing 270.00 degrees
Iron Marines 000
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Iron Marine for Player 1 (Red) at (Center of Region_000 <gen>) facing 270.00 degrees
Iron Marines 001
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Iron Marine for Player 1 (Red) at (Center of Region_001 <gen>) facing 270.00 degrees
Iron Marines 002
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Iron Marine for Player 1 (Red) at (Center of Region_002 <gen>) facing 270.00 degrees
Iron Marines 003
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Iron Marine for Player 1 (Red) at (Center of Region_003 <gen>) facing 270.00 degrees
Iron Marines 004
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Iron Marine for Player 1 (Red) at (Center of Region_004 <gen>) facing 270.00 degrees
Iron Marines 005
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Iron Marine for Player 1 (Red) at (Center of Region_005 <gen>) facing 270.00 degrees
Marine Rocketeers 000
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Rocketeer for Player 1 (Red) at (Center of Region_000 <gen>) facing 270.00 degrees
Marine Rocketeers 001
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Rocketeer for Player 1 (Red) at (Center of Region_001 <gen>) facing 270.00 degrees
Marine Rocketeers 002
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Rocketeer for Player 1 (Red) at (Center of Region_002 <gen>) facing 270.00 degrees
Marine Rocketeers 003
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Rocketeer for Player 1 (Red) at (Center of Region_003 <gen>) facing 270.00 degrees
Marine Rocketeers 004
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Rocketeer for Player 1 (Red) at (Center of Region_004 <gen>) facing 270.00 degrees
Marine Rocketeers 005
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Rocketeer for Player 1 (Red) at (Center of Region_005 <gen>) facing 270.00 degrees
Marine Battle Tank 000
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Battle Tank for Player 1 (Red) at (Center of Region_000 <gen>) facing 270.00 degrees
Marine Battle Tank 002
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Battle Tank for Player 1 (Red) at (Center of Region_002 <gen>) facing 270.00 degrees
Marine Battle Tank 004
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Battle Tank for Player 1 (Red) at (Center of Region_004 <gen>) facing 270.00 degrees
Marine Battle Spaceship 001
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Battle Spaceship for Player 1 (Red) at (Center of Region_001 <gen>) facing 270.00 degrees
Marine Battle Spaceship 003
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Battle Spaceship for Player 1 (Red) at (Center of Region_003 <gen>) facing 270.00 degrees
Marine Battle Spaceship 005
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine Battle Spaceship for Player 1 (Red) at (Center of Region_005 <gen>) facing 270.00 degrees
Movement in region 06
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
Movement in region 07
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
Movement in region 08
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
Movement in region 09
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
Movement in region 010
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_004 <gen>)
Movement in region 011
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 2 (Blue)) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Jackal 006
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jackal for Player 2 (Blue) at (Center of Region_006 <gen>) facing 270.00 degrees
Jackal 007
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jackal for Player 2 (Blue) at (Center of Region_007 <gen>) facing 270.00 degrees
Jackal 008
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jackal for Player 2 (Blue) at (Center of Region_008 <gen>) facing 270.00 degrees
Jackal 009
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jackal for Player 2 (Blue) at (Center of Region_009 <gen>) facing 270.00 degrees
Jackal 0010
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jackal for Player 2 (Blue) at (Center of Region_010 <gen>) facing 270.00 degrees
Jackal 0011
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jackal for Player 2 (Blue) at (Center of Region_011 <gen>) facing 270.00 degrees
Ravanger 006
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ravanger for Player 2 (Blue) at (Center of Region_006 <gen>) facing 270.00 degrees
Ravanger 007
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ravanger for Player 2 (Blue) at (Center of Region_007 <gen>) facing 270.00 degrees
Ravanger 008
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ravanger for Player 2 (Blue) at (Center of Region_008 <gen>) facing 270.00 degrees
Ravanger 009
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ravanger for Player 2 (Blue) at (Center of Region_009 <gen>) facing 270.00 degrees
Ravanger 0010
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ravanger for Player 2 (Blue) at (Center of Region_010 <gen>) facing 270.00 degrees
Ravanger 0011
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ravanger for Player 2 (Blue) at (Center of Region_011 <gen>) facing 270.00 degrees
Alien Robot 006
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Robot for Player 2 (Blue) at (Center of Region_006 <gen>) facing 270.00 degrees
Alien Robot 007
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Robot for Player 2 (Blue) at (Center of Region_007 <gen>) facing 270.00 degrees
Alien Robot 008
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Robot for Player 2 (Blue) at (Center of Region_008 <gen>) facing 270.00 degrees
Alien Robot 009
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Robot for Player 2 (Blue) at (Center of Region_009 <gen>) facing 270.00 degrees
Alien Robot 010
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Robot for Player 2 (Blue) at (Center of Region_010 <gen>) facing 270.00 degrees
Alien Robot 0011
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Robot for Player 2 (Blue) at (Center of Region_011 <gen>) facing 270.00 degrees
Monsterous AB 006
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monsterous Alien Beast for Player 2 (Blue) at (Center of Region_006 <gen>) facing 270.00 degrees
Monsterous AB 007
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monsterous Alien Beast for Player 2 (Blue) at (Center of Region_007 <gen>) facing 270.00 degrees
Monsterous AB 008
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monsterous Alien Beast for Player 2 (Blue) at (Center of Region_008 <gen>) facing 270.00 degrees
Monsterous AB 009
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monsterous Alien Beast for Player 2 (Blue) at (Center of Region_009 <gen>) facing 270.00 degrees
Monsterous AB 010
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monsterous Alien Beast for Player 2 (Blue) at (Center of Region_010 <gen>) facing 270.00 degrees
Monsterous AB 011
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monsterous Alien Beast for Player 2 (Blue) at (Center of Region_011 <gen>) facing 270.00 degrees
Alien Battle Tank 006
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Battle Tank for Player 2 (Blue) at (Center of Region_006 <gen>) facing 270.00 degrees
Alien Battle Tank 008
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Battle Tank for Player 2 (Blue) at (Center of Region_008 <gen>) facing 270.00 degrees
Alien Battle Tank 010
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Battle Tank for Player 2 (Blue) at (Center of Region_010 <gen>) facing 270.00 degrees
Alien Battle Spaceship 007
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Battle Spaceship for Player 2 (Blue) at (Center of Region_007 <gen>) facing 270.00 degrees
Alien Battle Spaceship 009
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Battle Spaceship for Player 2 (Blue) at (Center of Region_009 <gen>) facing 270.00 degrees
Alien Battle Spaceship 011
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien Battle Spaceship for Player 2 (Blue) at (Center of Region_011 <gen>) facing 270.00 degrees
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