Model validation: Marine

Marine.mdx

0 errors 0 severe 6 warnings 8 unused
  • 4 Model
    • Missing the Origin attachment point
    • Attachment name "origin" is duplicated by attachments 0, 1; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 Geoset 1
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 Sequence 4 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 5 - "Cinematic Dance"
    • Sequence "Cinematic Dance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 5 - "BoneShoulderL"
    • 1 Scaling
      • Track 2 at frame 3475 has exactly the same value as tracks 1 and 3
  • 1 Bone 13 - "BoneLegL"
    • 1 Scaling
      • Track 2 at frame 3475 has roughly the same value as tracks 1 and 3
  • 1 Bone 14 - "BoneCalfL"
    • 1 Scaling
      • Track 2 at frame 3475 has roughly the same value as tracks 1 and 3
  • 1 Bone 15 - "BoneFootL"
    • 1 Scaling
      • Track 2 at frame 3475 has roughly the same value as tracks 1 and 3
  • 1 Bone 19 - "BoneFootR"
    • 1 Scaling
      • Track 2 at frame 3475 has exactly the same value as tracks 1 and 3
  • 1 Helper 2
    • 1 Scaling
      • Track 2 at frame 3475 has exactly the same value as tracks 1 and 3
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