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Model validation: Marine
Marine.mdx
0errors0severe6warnings8unused
4
Model
Missing the Origin attachment point
Attachment name "origin" is duplicated by attachments 0, 1; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 1
Number of sequence extents (10) does not match the number of sequences (11)
1
Sequence 4 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 5 - "Cinematic Dance"
Sequence "Cinematic Dance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 5 - "BoneShoulderL"
1
Scaling
Track 2 at frame 3475 has exactly the same value as tracks 1 and 3
1
Bone 13 - "BoneLegL"
1
Scaling
Track 2 at frame 3475 has roughly the same value as tracks 1 and 3
1
Bone 14 - "BoneCalfL"
1
Scaling
Track 2 at frame 3475 has roughly the same value as tracks 1 and 3
1
Bone 15 - "BoneFootL"
1
Scaling
Track 2 at frame 3475 has roughly the same value as tracks 1 and 3
1
Bone 19 - "BoneFootR"
1
Scaling
Track 2 at frame 3475 has exactly the same value as tracks 1 and 3
1
Helper 2
1
Scaling
Track 2 at frame 3475 has exactly the same value as tracks 1 and 3
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