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Model validation: Marine Female

MarineFemale.mdx

0 errors 2 severe 9 warnings 13 unused
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 129067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 129067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 92 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 67600 has roughly the same value as tracks 125 and 127
  • 1 Bone 11 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 5500 has roughly the same value as tracks 18 and 20
  • 1 Bone 48 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 100 at frame 68300 has roughly the same value as tracks 99 and 101
  • 3 Bone 52 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 4 at frame 967 has roughly the same value as tracks 3 and 5
      • Track 116 at frame 68267 has roughly the same value as tracks 115 and 117
      • Track 129 at frame 130334 has roughly the same value as tracks 128 and 130
  • 1 Bone 54 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 67367 has exactly the same value as tracks 13 and 15
  • 2 Bone 101 - "weapon_bind_jnt"
    • 2 Translation
      • Track 244 at frame 115700 has roughly the same value as tracks 243 and 245
      • Track 347 at frame 124333 has roughly the same value as tracks 346 and 348
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 74 at frame 6300 has roughly the same value as tracks 73 and 75
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 55 at frame 66733 has roughly the same value as tracks 54 and 56
  • 2 CollisionShape 7 - "B_KGS_Weapon"
    • 2 Translation
      • Track 250 at frame 115700 has roughly the same value as tracks 249 and 251
      • Track 345 at frame 124333 has roughly the same value as tracks 344 and 346
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