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Mardenholde Keep Re-Reforged

Details

Has team glow
No
Has team color
Yes
Number of polygons
32555
Size
3.73 MB

Textures

  • Buildings/Human/HumanBarracks/Human_Barracks_Diffuse.tif
  • Buildings/Human/HumanBarracks/Human_Barracks_Normal.tif
  • Buildings/Human/HumanBarracks/Human_Barracks_ORM.tif
  • Buildings/Human/TownHall/Human_Keep_Diffuse.tif
  • Buildings/Human/TownHall/Human_Keep_Emissive.tif
  • Buildings/Human/TownHall/Human_Keep_Normal.tif
  • Buildings/Human/TownHall/Human_Keep_ORM.tif
  • Buildings/Human/TownHall/Human_Townhall_Diffuse.tif
  • Buildings/Human/TownHall/Human_Townhall_Emissive.tif
  • Buildings/Human/TownHall/Human_Townhall_Normal.tif
  • Buildings/Human/TownHall/Human_Townhall_ORM.tif
  • Doodads/Cityscape/Props/City_Fountain/CS_Props_Fountain_Fountain_Diffuse.tif
  • Doodads/Cityscape/Props/City_Fountain/CS_Props_Fountain_Fountain_Normal.tif
  • Doodads/Cityscape/Props/City_Fountain/CS_Props_Fountain_Fountain_ORM.tif
  • Doodads/LordaeronSummer/Props/ArmorRack/LS_Props_RackArmor_Diffuse.tif
  • Doodads/LordaeronSummer/Props/ArmorRack/LS_Props_RackArmor_Normal.tif
  • Doodads/LordaeronSummer/Props/ArmorRack/LS_Props_RackArmor_ORM.tif
  • ReplaceableTextures/EnvironmentMap.blp
  • Textures/Black32.blp

Animations

  • Birth Upgrade First
  • Death Upgrade First
  • Decay Upgrade First
  • Stand Spell Upgrade First
  • Stand Spell Work Upgrade First
  • Stand Upgrade First
  • Stand Work Upgrade First
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