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Triggers
March of the TowerP1.w3x
Variables
Initialization
Melee Initialization
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play SadMystery <gen>
Camera - . Apply . gg_cam_Child_Focus for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Most people of this village do not know.... . Modify duration: Add 7.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Farm1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display What will happen to them.. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Little_house for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Soon all of what they will know.... . Modify duration: Add 7.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Bridge for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Will come to an end . Modify duration: Add 7.00 seconds and Wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Villager 0023 <gen> named : Play No sound and display Ive been hearing strange noise's all day like wagons through the pass's. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0012 <gen> named : Play No sound and display You crazy fool, you expect me to belive that? We are not supposed to have the big of company way later. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0023 <gen> named : Play No sound and display Its true ive been hearing that too when i was on the bridge, i also heard like... marching or somthing . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0025 <gen> named : Play No sound and display Me too.. im scared.. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Demolisher 0008 <gen> instantly to (Center of 1 <gen>)
Unit - Move Demolisher 0009 <gen> instantly to (Center of 2 <gen>)
Unit - Move Demolisher 0010 <gen> instantly to (Center of 3 <gen>)
Unit - Move Demolisher 0011 <gen> instantly to (Center of 4 <gen>)
Unit - Move Footman 0007 <gen> instantly to (Center of 2 <gen>)
Unit - Move Footman 0006 <gen> instantly to (Center of 4 <gen>)
Unit - Move Footman 0005 <gen> instantly to (Center of 1 <gen>)
Unit - Move Footman 0004 <gen> instantly to (Center of 4 <gen>)
Unit - Move Footman 0003 <gen> instantly to (Center of 2 <gen>)
Unit - Move Footman 0002 <gen> instantly to (Center of 4 <gen>)
Unit - Move Footman 0001 <gen> instantly to (Center of 3 <gen>)
Unit - Move Dark Knight 0013 <gen> instantly to (Center of 4 <gen>)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_The_end_of_the_village_suckas for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_OMFG_RUN for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0014 <gen> named Warrior : Play No sound and display Everyone run to the Castle down the road go! . Modify duration: Add 4.00 seconds and Wait
Unit - Order Villager 0016 <gen> to Move To . (Center of Run_people_run <gen>)
Unit - Order Villager 0015 <gen> to Move To . (Center of Run_people_run <gen>)
Unit - Order Villager 0032 <gen> to Move To . (Center of Run_people_run <gen>)
Unit - Order Villager 0017 <gen> to Move To . (Center of Run_people_run <gen>)
Unit - Order Child 0018 <gen> to Move To . (Center of Run_people_run <gen>)
Unit - Order Child 0019 <gen> to Move To . (Center of Run_people_run <gen>)
Unit - Order Captain 0014 <gen> to Move To . (Center of Run_people_run <gen>)
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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