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Model validation: Marathon Cargo

Marathon.mdx

0 errors 0 severe 23 warnings 48 unused
  • 3 Model
    • Missing the Origin attachment point
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 2 Bone 0 - "Origin"
    • 1 Translation
      • Track 3 has the same frame 2000 as track 2
    • 1 2 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
  • 3 6 Bone 1 - "Head"
    • There are no vertices attached to this bone
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 2 6 Bone 2 - "Engine 1"
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 2 6 Bone 3 - "Engine 2"
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 2 6 Bone 4 - "Engine 3"
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 2 4 Bone 5 - "Cargo"
    • 1 2 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
    • 1 2 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
  • 2 6 Bone 6 - "Hangar"
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 2 6 Bone 7 - "Door_Up"
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 2 6 Bone 8 - "Door_Down"
    • 1 3 Translation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
    • 1 3 Rotation
      • Track 3 has the same frame 2000 as track 2
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
  • 1 Light 0 - "Hangar Light"
    • Maximum attenuation should probably be smaller than or equal to 200, but is 500
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