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Model validation: Marathon Cargo
0
errors
0
severe
23
warnings
48
unused
3
Model
Missing the Origin attachment point
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
2
Bone 0 - "Origin"
1
Translation
Track 3 has the same frame 2000 as track 2
1
2
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
3
6
Bone 1 - "Head"
There are no vertices attached to this bone
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
2
6
Bone 2 - "Engine 1"
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
2
6
Bone 3 - "Engine 2"
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
2
6
Bone 4 - "Engine 3"
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
2
4
Bone 5 - "Cargo"
1
2
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
1
2
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
2
6
Bone 6 - "Hangar"
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
2
6
Bone 7 - "Door_Up"
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
2
6
Bone 8 - "Door_Down"
1
3
Translation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
3
Rotation
Track 3 has the same frame 2000 as track 2
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
Track 12 at frame 7000 has exactly the same value as tracks 11 and 13
1
Light 0 - "Hangar Light"
Maximum attenuation should probably be smaller than or equal to 200, but is 500