Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Mantid Vizier of the bundle Mantid Vizier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mantids.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing mantidvizier.mdx
Now Click the "Import File" Button:
Next select 'mantidvizier.mdx' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
Done, you have imported the file mantidvizier.mdx.
Importing mantidgeneral_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_diffuse.dds
Double-click the file mantidgeneral_armor_diffuse.dds:
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
Done, you have imported the file mantidgeneral_armor_diffuse.dds.
Importing mantidgeneral_armor_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_armor_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_emissive.dds
Double-click the file mantidgeneral_armor_emissive.dds:
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
Done, you have imported the file mantidgeneral_armor_emissive.dds.
Importing mantidgeneral_armor_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_armor_orm.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_armor_orm.dds
Double-click the file mantidgeneral_armor_orm.dds:
mantidgeneral_armor_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_armor_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
Done, you have imported the file mantidgeneral_armor_orm.dds.
Importing mantidgeneral_eye_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_eye_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_eye_emissive.dds
Double-click the file mantidgeneral_eye_emissive.dds:
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_eye_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
Done, you have imported the file mantidgeneral_eye_emissive.dds.
Importing mantidgeneral_main_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_main_orm.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_main_orm.dds
Double-click the file mantidgeneral_main_orm.dds:
mantidgeneral_main_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
Done, you have imported the file mantidgeneral_main_orm.dds.
Importing mantidgeneral_tent_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_tent_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
war3mapimported/mantidgeneral_tent_diffuse.dds
Double-click the file mantidgeneral_tent_diffuse.dds:
mantidgeneral_tent_diffuse.dds
Image / Texture
341
war3mapimported/mantidgeneral_tent_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
Done, you have imported the file mantidgeneral_tent_diffuse.dds.
Importing mantidgeneral_tent_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_tent_orm.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
war3mapimported/mantidgeneral_tent_orm.dds
Double-click the file mantidgeneral_tent_orm.dds:
mantidgeneral_tent_orm.dds
Image / Texture
683
war3mapimported/mantidgeneral_tent_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
Done, you have imported the file mantidgeneral_tent_orm.dds.
Importing mantidvizier_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_armor_diffuse.dds
Double-click the file mantidvizier_armor_diffuse.dds:
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
Done, you have imported the file mantidvizier_armor_diffuse.dds.
Importing mantidvizier_armor_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_armor_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_armor_emissive.dds
Double-click the file mantidvizier_armor_emissive.dds:
mantidvizier_armor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_armor_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
Done, you have imported the file mantidvizier_armor_emissive.dds.
Importing mantidvizier_eye_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_eye_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
war3mapimported/mantidvizier_eye_diffuse.dds
Double-click the file mantidvizier_eye_diffuse.dds:
mantidvizier_eye_diffuse.dds
Image / Texture
43
war3mapimported/mantidvizier_eye_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
Done, you have imported the file mantidvizier_eye_diffuse.dds.
Importing mantidvizier_eye_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_eye_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
war3mapimported/mantidvizier_eye_emissive.dds
Double-click the file mantidvizier_eye_emissive.dds:
mantidvizier_eye_emissive.dds
Image / Texture
43
war3mapimported/mantidvizier_eye_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
Done, you have imported the file mantidvizier_eye_emissive.dds.
Importing mantidvizier_eyeball_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_eyeball_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
war3mapimported/mantidvizier_eyeball_diffuse.dds
Double-click the file mantidvizier_eyeball_diffuse.dds:
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
war3mapimported/mantidvizier_eyeball_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
Done, you have imported the file mantidvizier_eyeball_diffuse.dds.
Importing mantidvizier_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_main_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_main_diffuse.dds
Double-click the file mantidvizier_main_diffuse.dds:
mantidvizier_main_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
Done, you have imported the file mantidvizier_main_diffuse.dds.
Importing mantidvizier_neckarmor_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_neckarmor_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_neckarmor_diffuse.dds
Double-click the file mantidvizier_neckarmor_diffuse.dds:
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_neckarmor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
Done, you have imported the file mantidvizier_neckarmor_diffuse.dds.
Importing mantidvizier_neckarmor_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_neckarmor_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_neckarmor_emissive.dds
Double-click the file mantidvizier_neckarmor_emissive.dds:
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_neckarmor_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
Done, you have imported the file mantidvizier_neckarmor_emissive.dds.
Importing mantidvizier_neckarmor_normal.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_neckarmor_normal.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
war3mapimported/mantidvizier_neckarmor_normal.dds
Double-click the file mantidvizier_neckarmor_normal.dds:
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
war3mapimported/mantidvizier_neckarmor_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
Done, you have imported the file mantidvizier_neckarmor_normal.dds.
Importing mantidvizier_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_pauldron_diffuse.dds
Double-click the file mantidvizier_pauldron_diffuse.dds:
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidvizier_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
Done, you have imported the file mantidvizier_pauldron_diffuse.dds.
Importing mantidvizier_pauldron_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_pauldron_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_pauldron_emissive.dds
Double-click the file mantidvizier_pauldron_emissive.dds:
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_pauldron_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
Done, you have imported the file mantidvizier_pauldron_emissive.dds.
Importing mantidvizier_pauldron_orm.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_pauldron_orm.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
war3mapimported/mantidvizier_pauldron_orm.dds
Double-click the file mantidvizier_pauldron_orm.dds:
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
war3mapimported/mantidvizier_pauldron_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
Done, you have imported the file mantidvizier_pauldron_orm.dds.
Importing mantidvizier_pauldronjewel_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_pauldronjewel_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_pauldronjewel_emissive.dds
Double-click the file mantidvizier_pauldronjewel_emissive.dds:
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
war3mapimported/mantidvizier_pauldronjewel_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
mantidvizier_pauldronjewel_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
mantidvizier_pauldronjewel_emissive.dds
Done, you have imported the file mantidvizier_pauldronjewel_emissive.dds.
Importing mantidvizier_weapon_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_weapon_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
Image / Texture
171
war3mapimported/mantidvizier_weapon_diffuse.dds
Double-click the file mantidvizier_weapon_diffuse.dds:
mantidvizier_weapon_diffuse.dds
Image / Texture
171
war3mapimported/mantidvizier_weapon_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_weapon_diffuse.dds
Image / Texture
171
mantidvizier_weapon_diffuse.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
Image / Texture
171
mantidvizier_weapon_diffuse.dds
Done, you have imported the file mantidvizier_weapon_diffuse.dds.
Importing mantidvizier_weapon_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidvizier_weapon_emissive.dds' in the folder which you extracted from the zip archive:
Mantid Vizier
mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
Image / Texture
171
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
Image / Texture
171
war3mapimported/mantidvizier_weapon_emissive.dds
Double-click the file mantidvizier_weapon_emissive.dds:
mantidvizier_weapon_emissive.dds
Image / Texture
171
war3mapimported/mantidvizier_weapon_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidvizier_weapon_emissive.dds
Image / Texture
171
mantidvizier_weapon_emissive.dds
The file has been properly added to the map archive:
mantidvizier.mdx
Model
1,552
war3mapimported/mantidvizier.mdx
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
mantidvizier_armor_diffuse.dds
Image / Texture
1,365
mantidvizier_armor_diffuse.dds
mantidvizier_armor_emissive.dds
Image / Texture
1,365
mantidvizier_armor_emissive.dds
mantidvizier_eye_diffuse.dds
Image / Texture
43
mantidvizier_eye_diffuse.dds
mantidvizier_eye_emissive.dds
Image / Texture
43
mantidvizier_eye_emissive.dds
mantidvizier_eyeball_diffuse.dds
Image / Texture
2,731
mantidvizier_eyeball_diffuse.dds
mantidvizier_main_diffuse.dds
Image / Texture
1,365
mantidvizier_main_diffuse.dds
mantidvizier_neckarmor_diffuse.dds
Image / Texture
1,365
mantidvizier_neckarmor_diffuse.dds
mantidvizier_neckarmor_emissive.dds
Image / Texture
1,365
mantidvizier_neckarmor_emissive.dds
mantidvizier_neckarmor_normal.dds
Image / Texture
2,731
mantidvizier_neckarmor_normal.dds
mantidvizier_pauldron_diffuse.dds
Image / Texture
1,365
mantidvizier_pauldron_diffuse.dds
mantidvizier_pauldron_emissive.dds
Image / Texture
1,365
mantidvizier_pauldron_emissive.dds
mantidvizier_pauldron_orm.dds
Image / Texture
2,731
mantidvizier_pauldron_orm.dds
mantidvizier_pauldronjewel_emissive.dds
Image / Texture
1,365
mantidvizier_pauldronjewel_emissive.dds
mantidvizier_weapon_diffuse.dds
Image / Texture
171
mantidvizier_weapon_diffuse.dds
mantidvizier_weapon_emissive.dds
Image / Texture
171
mantidvizier_weapon_emissive.dds
Done, you have imported the file mantidvizier_weapon_emissive.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.