Model validation: Mantid General

mantidgeneral.mdx

0 errors 13 severe 83 warnings 93 unused
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 134867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 89 at frame 9000 has roughly the same value as tracks 88 and 90
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "R_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "R_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "R_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "R_pnk_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "R_pnk_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "R_pnk_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 58 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 600 has roughly the same value as tracks 2 and 4
  • 1 2 Bone 59 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 3 at frame 600 has roughly the same value as tracks 2 and 4
      • Track 29 at frame 3166 has roughly the same value as tracks 28 and 30
  • 1 Bone 60 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 64 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 31 at frame 137034 has roughly the same value as tracks 30 and 32
      • Track 36 at frame 138267 has roughly the same value as tracks 35 and 37
  • 1 Bone 65 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "tail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "tail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 69 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 324 at frame 13734 has roughly the same value as tracks 323 and 325
  • 1 Bone 70 - "beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "hair_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "L_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_parts_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "L_parts_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "F_parts_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "R_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "L_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "R_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "R_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "L_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "L_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "L_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 99 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 36 at frame 7367 has roughly the same value as tracks 35 and 37
      • Track 77 at frame 10667 has roughly the same value as tracks 76 and 78
      • Track 167 at frame 136400 has roughly the same value as tracks 166 and 168
  • 1 7 Bone 100 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 7 Rotation
      • Track 26 at frame 5133 has roughly the same value as tracks 25 and 27
      • Track 88 at frame 9500 has roughly the same value as tracks 87 and 89
      • Track 155 at frame 135300 has roughly the same value as tracks 154 and 156
      • Track 170 at frame 136567 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 136900 has roughly the same value as tracks 172 and 174
      • Track 177 at frame 137234 has roughly the same value as tracks 176 and 178
      • Track 183 at frame 138400 has roughly the same value as tracks 182 and 184
  • 1 Bone 101 - "bone_head"
    • There are no vertices attached to this bone
  • 3 Bone 1 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 337 at frame 13267 has roughly the same value as tracks 336 and 338
    • 2 Rotation
      • Track 246 at frame 13600 has roughly the same value as tracks 245 and 247
      • Track 254 at frame 82933 has roughly the same value as tracks 253 and 255
  • 1 Bone 5 - "neck_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 135400 has roughly the same value as tracks 255 and 257
  • 2 Bone 6 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 376 at frame 104800 has roughly the same value as tracks 375 and 377
    • 1 Rotation
      • Track 325 at frame 54634 has roughly the same value as tracks 324 and 326
  • 2 Bone 10 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1033 has roughly the same value as tracks 8 and 10
      • Track 237 at frame 87433 has roughly the same value as tracks 236 and 238
  • 1 Bone 11 - "L_hand_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 4533 has roughly the same value as tracks 63 and 65
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 79 at frame 10767 has roughly the same value as tracks 78 and 80
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 5200 has roughly the same value as tracks 23 and 25
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 5200 has roughly the same value as tracks 23 and 25
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 5200 has roughly the same value as tracks 20 and 22
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 5167 has roughly the same value as tracks 20 and 22
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 5167 has roughly the same value as tracks 22 and 24
  • 2 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 5167 has roughly the same value as tracks 22 and 24
      • Track 91 at frame 9000 has roughly the same value as tracks 90 and 92
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Translation
      • Track 7 at frame 6134 has roughly the same value as tracks 6 and 8
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 47 at frame 4967 has roughly the same value as tracks 46 and 48
      • Track 210 at frame 13200 has roughly the same value as tracks 209 and 211
      • Track 259 at frame 136767 has roughly the same value as tracks 258 and 260
  • 1 Bone 47 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 251 at frame 13600 has roughly the same value as tracks 250 and 252
  • 1 Bone 48 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 2966 has roughly the same value as tracks 30 and 32
  • 1 Bone 52 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 168 at frame 10267 has roughly the same value as tracks 167 and 169
  • 2 Bone 54 - "tail_01_bind_jnt"
    • 2 Rotation
      • Track 297 at frame 51167 has roughly the same value as tracks 296 and 298
      • Track 414 at frame 139400 has roughly the same value as tracks 413 and 415
  • 1 Bone 103 - "L_wing_B_02_bind_jnt"
    • 1 Rotation
      • Track 177 at frame 9785 has roughly the same value as tracks 176 and 178
  • 15 CollisionShape 0 - "B_KGS_Torso"
    • 15 Rotation
      • Track 50 at frame 3366 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 3400 has roughly the same value as tracks 50 and 52
      • Track 310 at frame 13700 has roughly the same value as tracks 309 and 311
      • Track 315 at frame 13867 has roughly the same value as tracks 314 and 316
      • Track 316 at frame 13900 has exactly the same value as tracks 315 and 317
      • Track 317 at frame 13934 has exactly the same value as tracks 316 and 318
      • Track 318 at frame 13967 has exactly the same value as tracks 317 and 319
      • Track 319 at frame 14000 has exactly the same value as tracks 318 and 320
      • Track 320 at frame 14034 has exactly the same value as tracks 319 and 321
      • Track 321 at frame 14067 has exactly the same value as tracks 320 and 322
      • Track 322 at frame 14100 has exactly the same value as tracks 321 and 323
      • Track 323 at frame 14134 has exactly the same value as tracks 322 and 324
      • Track 324 at frame 14167 has exactly the same value as tracks 323 and 325
      • Track 325 at frame 14200 has exactly the same value as tracks 324 and 326
      • Track 326 at frame 14234 has exactly the same value as tracks 325 and 327
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 315 at frame 85567 has roughly the same value as tracks 314 and 316
  • 27 CollisionShape 3 - "B_KGS_Arm_R"
    • 27 Rotation
      • Track 33 at frame 2600 has roughly the same value as tracks 32 and 34
      • Track 292 at frame 13400 has roughly the same value as tracks 291 and 293
      • Track 293 at frame 13434 has roughly the same value as tracks 292 and 294
      • Track 294 at frame 13467 has roughly the same value as tracks 293 and 295
      • Track 295 at frame 13500 has roughly the same value as tracks 294 and 296
      • Track 296 at frame 13534 has roughly the same value as tracks 295 and 297
      • Track 297 at frame 13567 has roughly the same value as tracks 296 and 298
      • Track 298 at frame 13600 has roughly the same value as tracks 297 and 299
      • Track 299 at frame 13634 has roughly the same value as tracks 298 and 300
      • Track 300 at frame 13667 has roughly the same value as tracks 299 and 301
      • Track 301 at frame 13700 has roughly the same value as tracks 300 and 302
      • Track 302 at frame 13734 has roughly the same value as tracks 301 and 303
      • Track 303 at frame 13767 has roughly the same value as tracks 302 and 304
      • Track 304 at frame 13800 has roughly the same value as tracks 303 and 305
      • Track 305 at frame 13834 has roughly the same value as tracks 304 and 306
      • Track 306 at frame 13867 has roughly the same value as tracks 305 and 307
      • Track 307 at frame 13900 has roughly the same value as tracks 306 and 308
      • Track 308 at frame 13934 has roughly the same value as tracks 307 and 309
      • Track 309 at frame 13967 has roughly the same value as tracks 308 and 310
      • Track 310 at frame 14000 has roughly the same value as tracks 309 and 311
      • Track 311 at frame 14034 has roughly the same value as tracks 310 and 312
      • Track 312 at frame 14067 has roughly the same value as tracks 311 and 313
      • Track 313 at frame 14100 has roughly the same value as tracks 312 and 314
      • Track 314 at frame 14134 has roughly the same value as tracks 313 and 315
      • Track 315 at frame 14167 has roughly the same value as tracks 314 and 316
      • Track 316 at frame 14200 has roughly the same value as tracks 315 and 317
      • Track 317 at frame 14234 has roughly the same value as tracks 316 and 318
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 240 at frame 55301 has roughly the same value as tracks 239 and 241
  • 3 CollisionShape 5 - "B_KGS_Leg_R"
    • 3 Rotation
      • Track 312 at frame 139400 has roughly the same value as tracks 311 and 313
      • Track 313 at frame 139434 has roughly the same value as tracks 312 and 314
      • Track 314 at frame 139467 has roughly the same value as tracks 313 and 315
  • 2 CollisionShape 6 - "B_KGS_Root"
    • 1 Translation
      • Track 337 at frame 13267 has roughly the same value as tracks 336 and 338
    • 1 Rotation
      • Track 218 at frame 13600 has roughly the same value as tracks 217 and 219
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