Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Mantid General of the bundle Mantid General. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mantids.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing mantidgeneral.mdx
Now Click the "Import File" Button:
Next select 'mantidgeneral.mdx' in the folder which you extracted from the zip archive:
Mantid General
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
Done, you have imported the file mantidgeneral.mdx.
Importing mantid_eye_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantid_eye_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
war3mapimported/mantid_eye_diffuse.dds
Double-click the file mantid_eye_diffuse.dds:
mantid_eye_diffuse.dds
Image / Texture
43
war3mapimported/mantid_eye_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
Done, you have imported the file mantid_eye_diffuse.dds.
Importing mantid_eye_emissive.dds
Now Click the "Import File" Button:
Next select 'mantid_eye_emissive.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
war3mapimported/mantid_eye_emissive.dds
Double-click the file mantid_eye_emissive.dds:
mantid_eye_emissive.dds
Image / Texture
43
war3mapimported/mantid_eye_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
Done, you have imported the file mantid_eye_emissive.dds.
Importing mantidgeneral_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_diffuse.dds
Double-click the file mantidgeneral_armor_diffuse.dds:
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
Done, you have imported the file mantidgeneral_armor_diffuse.dds.
Importing mantidgeneral_armor_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_armor_emissive.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_emissive.dds
Double-click the file mantidgeneral_armor_emissive.dds:
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_armor_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
Done, you have imported the file mantidgeneral_armor_emissive.dds.
Importing mantidgeneral_armor_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_armor_orm.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_armor_orm.dds
Double-click the file mantidgeneral_armor_orm.dds:
mantidgeneral_armor_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_armor_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
Done, you have imported the file mantidgeneral_armor_orm.dds.
Importing mantidgeneral_blade_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_blade_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
war3mapimported/mantidgeneral_blade_diffuse.dds
Double-click the file mantidgeneral_blade_diffuse.dds:
mantidgeneral_blade_diffuse.dds
Image / Texture
171
war3mapimported/mantidgeneral_blade_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
Done, you have imported the file mantidgeneral_blade_diffuse.dds.
Importing mantidgeneral_blade_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_blade_emissive.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
war3mapimported/mantidgeneral_blade_emissive.dds
Double-click the file mantidgeneral_blade_emissive.dds:
mantidgeneral_blade_emissive.dds
Image / Texture
171
war3mapimported/mantidgeneral_blade_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
Done, you have imported the file mantidgeneral_blade_emissive.dds.
Importing mantidgeneral_eye_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_eye_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_eye_diffuse.dds
Double-click the file mantidgeneral_eye_diffuse.dds:
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_eye_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
Done, you have imported the file mantidgeneral_eye_diffuse.dds.
Importing mantidgeneral_eye_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_eye_emissive.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_eye_emissive.dds
Double-click the file mantidgeneral_eye_emissive.dds:
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_eye_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
Done, you have imported the file mantidgeneral_eye_emissive.dds.
Importing mantidgeneral_handle_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_handle_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
war3mapimported/mantidgeneral_handle_diffuse.dds
Double-click the file mantidgeneral_handle_diffuse.dds:
mantidgeneral_handle_diffuse.dds
Image / Texture
683
war3mapimported/mantidgeneral_handle_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
Done, you have imported the file mantidgeneral_handle_diffuse.dds.
Importing mantidgeneral_loincloth_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_loincloth_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
war3mapimported/mantidgeneral_loincloth_diffuse.dds
Double-click the file mantidgeneral_loincloth_diffuse.dds:
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
war3mapimported/mantidgeneral_loincloth_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
Done, you have imported the file mantidgeneral_loincloth_diffuse.dds.
Importing mantidgeneral_loincloth_emissive.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_loincloth_emissive.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
war3mapimported/mantidgeneral_loincloth_emissive.dds
Double-click the file mantidgeneral_loincloth_emissive.dds:
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
war3mapimported/mantidgeneral_loincloth_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
Done, you have imported the file mantidgeneral_loincloth_emissive.dds.
Importing mantidgeneral_loincloth_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_loincloth_orm.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_loincloth_orm.dds
Double-click the file mantidgeneral_loincloth_orm.dds:
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_loincloth_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
Done, you have imported the file mantidgeneral_loincloth_orm.dds.
Importing mantidgeneral_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_main_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_main_diffuse.dds
Double-click the file mantidgeneral_main_diffuse.dds:
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
war3mapimported/mantidgeneral_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
Done, you have imported the file mantidgeneral_main_diffuse.dds.
Importing mantidgeneral_main_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_main_orm.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_main_orm.dds
Double-click the file mantidgeneral_main_orm.dds:
mantidgeneral_main_orm.dds
Image / Texture
2,731
war3mapimported/mantidgeneral_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
Done, you have imported the file mantidgeneral_main_orm.dds.
Importing mantidgeneral_tent_diffuse.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_tent_diffuse.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
war3mapimported/mantidgeneral_tent_diffuse.dds
Double-click the file mantidgeneral_tent_diffuse.dds:
mantidgeneral_tent_diffuse.dds
Image / Texture
341
war3mapimported/mantidgeneral_tent_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
Done, you have imported the file mantidgeneral_tent_diffuse.dds.
Importing mantidgeneral_tent_orm.dds
Now Click the "Import File" Button:
Next select 'mantidgeneral_tent_orm.dds' in the folder which you extracted from the zip archive:
Mantid General
mantidgeneral.mdx
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
war3mapimported/mantidgeneral_tent_orm.dds
Double-click the file mantidgeneral_tent_orm.dds:
mantidgeneral_tent_orm.dds
Image / Texture
683
war3mapimported/mantidgeneral_tent_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
The file has been properly added to the map archive:
mantidgeneral.mdx
Model
1,298
war3mapimported/mantidgeneral.mdx
mantid_eye_diffuse.dds
Image / Texture
43
mantid_eye_diffuse.dds
mantid_eye_emissive.dds
Image / Texture
43
mantid_eye_emissive.dds
mantidgeneral_armor_diffuse.dds
Image / Texture
1,365
mantidgeneral_armor_diffuse.dds
mantidgeneral_armor_emissive.dds
Image / Texture
1,365
mantidgeneral_armor_emissive.dds
mantidgeneral_armor_orm.dds
Image / Texture
2,731
mantidgeneral_armor_orm.dds
mantidgeneral_blade_diffuse.dds
Image / Texture
171
mantidgeneral_blade_diffuse.dds
mantidgeneral_blade_emissive.dds
Image / Texture
171
mantidgeneral_blade_emissive.dds
mantidgeneral_eye_diffuse.dds
Image / Texture
2,731
mantidgeneral_eye_diffuse.dds
mantidgeneral_eye_emissive.dds
Image / Texture
2,731
mantidgeneral_eye_emissive.dds
mantidgeneral_handle_diffuse.dds
Image / Texture
683
mantidgeneral_handle_diffuse.dds
mantidgeneral_loincloth_diffuse.dds
Image / Texture
683
mantidgeneral_loincloth_diffuse.dds
mantidgeneral_loincloth_emissive.dds
Image / Texture
683
mantidgeneral_loincloth_emissive.dds
mantidgeneral_loincloth_orm.dds
Image / Texture
1,365
mantidgeneral_loincloth_orm.dds
mantidgeneral_main_diffuse.dds
Image / Texture
1,365
mantidgeneral_main_diffuse.dds
mantidgeneral_main_orm.dds
Image / Texture
2,731
mantidgeneral_main_orm.dds
mantidgeneral_tent_diffuse.dds
Image / Texture
341
mantidgeneral_tent_diffuse.dds
mantidgeneral_tent_orm.dds
Image / Texture
683
mantidgeneral_tent_orm.dds
Done, you have imported the file mantidgeneral_tent_orm.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.