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Model validation: Mantid Empress
mantidempress.mdx
0errors18severe8warnings100unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 129467); should be 0 — geoset will remain visible in-game after the unit has decayed.
6
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 71 - "bone_head"
There are no vertices attached to this bone
1
Bone 77 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 2 - "abdomen_02_bind_jnt"
1
Scaling
Track 18 at frame 129900 has roughly the same value as tracks 17 and 19
1
Bone 6 - "L_foot_rear_03_bind_jnt"
1
Rotation
Track 191 at frame 49134 has roughly the same value as tracks 190 and 192
1
Bone 8 - "L_foot_02_bind_jnt"
1
Rotation
Track 245 at frame 48434 has roughly the same value as tracks 244 and 246
1
Bone 9 - "L_foot_03_bind_jnt"
1
Rotation
Track 202 at frame 84033 has roughly the same value as tracks 201 and 203
2
Bone 22 - "lower_L_hand_bind_jnt"
2
Rotation
Track 53 at frame 3734 has roughly the same value as tracks 52 and 54
Track 192 at frame 109433 has roughly the same value as tracks 191 and 193
1
Bone 23 - "lower_L_mid_finger_01_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 24 - "lower_L_mid_finger_02_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 25 - "lower_L_mid_finger_03_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 26 - "lower_L_ind_finger_01_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 27 - "lower_L_ind_finger_02_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 28 - "lower_L_ind_finger_03_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 33 - "R_mouth_02_bind_jnt"
1
Rotation
Track 4 at frame 300 has roughly the same value as tracks 3 and 5
2
Bone 34 - "R_mouth_01_bind_jnt"
2
Rotation
Track 12 at frame 900 has roughly the same value as tracks 11 and 13
Track 126 at frame 6133 has roughly the same value as tracks 125 and 127
1
Bone 36 - "upper_R_lwr_arm_bind_jnt"
1
Rotation
Track 37 at frame 3167 has roughly the same value as tracks 36 and 38
1
Bone 45 - "lower_R_lwr_arm_bind_jnt"
1
Rotation
Track 9 at frame 800 has roughly the same value as tracks 8 and 10
1
Bone 48 - "lower_R_mid_finger_02_bind_jnt"
1
Rotation
Track 45 at frame 3167 has roughly the same value as tracks 44 and 46
1
Bone 51 - "lower_R_ind_finger_02_bind_jnt"
1
Rotation
Track 44 at frame 3167 has roughly the same value as tracks 43 and 45
3
Bone 56 - "R_foot_rear_01_bind_jnt"
3
Rotation
Track 10 at frame 833 has roughly the same value as tracks 9 and 11
Track 122 at frame 7167 has roughly the same value as tracks 121 and 123
Track 160 at frame 50601 has roughly the same value as tracks 159 and 161
2
Bone 60 - "cloth_02_bind_jnt"
2
Rotation
Track 12 at frame 833 has roughly the same value as tracks 11 and 13
Track 202 at frame 110267 has roughly the same value as tracks 201 and 203
1
Bone 63 - "L_cloth_f_02_bind_jnt"
1
Rotation
Track 12 at frame 900 has roughly the same value as tracks 11 and 13
1
Bone 65 - "L_cloth_b_02_bind_jnt"
1
Rotation
Track 126 at frame 7333 has roughly the same value as tracks 125 and 127
1
Bone 68 - "R_cloth_b_01_bind_jnt"
1
Rotation
Track 56 at frame 3167 has roughly the same value as tracks 55 and 57
1
Bone 70 - "R_cloth_f_01_bind_jnt"
1
Rotation
Track 25 at frame 1600 has roughly the same value as tracks 24 and 26
1
Bone 74 - "lower_L_bandage_bind_jnt"
1
Rotation
Track 43 at frame 3167 has roughly the same value as tracks 42 and 44
33
CollisionShape 1 - "B_KGS_Head"
1
Translation
Track 315 at frame 77867 has roughly the same value as tracks 314 and 316
32
Rotation
Track 145 at frame 7133 has roughly the same value as tracks 144 and 146
Track 146 at frame 7167 has roughly the same value as tracks 145 and 147
Track 147 at frame 7200 has roughly the same value as tracks 146 and 148
Track 148 at frame 7233 has roughly the same value as tracks 147 and 149
Track 149 at frame 7267 has roughly the same value as tracks 148 and 150
Track 150 at frame 7300 has roughly the same value as tracks 149 and 151
Track 151 at frame 7333 has roughly the same value as tracks 150 and 152
Track 152 at frame 7367 has roughly the same value as tracks 151 and 153
Track 153 at frame 7400 has roughly the same value as tracks 152 and 154
Track 154 at frame 7433 has roughly the same value as tracks 153 and 155
Track 155 at frame 7467 has roughly the same value as tracks 154 and 156
Track 156 at frame 7500 has roughly the same value as tracks 155 and 157
Track 157 at frame 7533 has roughly the same value as tracks 156 and 158
Track 158 at frame 7567 has roughly the same value as tracks 157 and 159
Track 159 at frame 7600 has roughly the same value as tracks 158 and 160
Track 160 at frame 7633 has roughly the same value as tracks 159 and 161
Track 161 at frame 7667 has roughly the same value as tracks 160 and 162
Track 162 at frame 7700 has roughly the same value as tracks 161 and 163
Track 163 at frame 7733 has roughly the same value as tracks 162 and 164
Track 164 at frame 7767 has roughly the same value as tracks 163 and 165
Track 165 at frame 7800 has roughly the same value as tracks 164 and 166
Track 166 at frame 7833 has roughly the same value as tracks 165 and 167
Track 167 at frame 7867 has roughly the same value as tracks 166 and 168
Track 168 at frame 7900 has roughly the same value as tracks 167 and 169
Track 169 at frame 7933 has roughly the same value as tracks 168 and 170
Track 170 at frame 7967 has roughly the same value as tracks 169 and 171
Track 171 at frame 8000 has roughly the same value as tracks 170 and 172
Track 172 at frame 8033 has roughly the same value as tracks 171 and 173
Track 173 at frame 8067 has roughly the same value as tracks 172 and 174
Track 174 at frame 8100 has roughly the same value as tracks 173 and 175
Track 175 at frame 8133 has roughly the same value as tracks 174 and 176
Track 215 at frame 47567 has roughly the same value as tracks 214 and 216
17
CollisionShape 2 - "B_KGS_Arm_L"
1
Translation
Track 302 at frame 51401 has roughly the same value as tracks 301 and 303
16
Rotation
Track 176 at frame 7167 has roughly the same value as tracks 175 and 177
Track 191 at frame 7667 has roughly the same value as tracks 190 and 192
Track 192 at frame 7700 has roughly the same value as tracks 191 and 193
Track 193 at frame 7733 has roughly the same value as tracks 192 and 194
Track 194 at frame 7767 has roughly the same value as tracks 193 and 195
Track 195 at frame 7800 has roughly the same value as tracks 194 and 196
Track 196 at frame 7833 has roughly the same value as tracks 195 and 197
Track 197 at frame 7867 has roughly the same value as tracks 196 and 198
Track 198 at frame 7900 has roughly the same value as tracks 197 and 199
Track 199 at frame 7933 has roughly the same value as tracks 198 and 200
Track 200 at frame 7967 has roughly the same value as tracks 199 and 201
Track 201 at frame 8000 has roughly the same value as tracks 200 and 202
Track 202 at frame 8033 has roughly the same value as tracks 201 and 203
Track 203 at frame 8067 has roughly the same value as tracks 202 and 204
Track 204 at frame 8100 has roughly the same value as tracks 203 and 205
Track 205 at frame 8133 has roughly the same value as tracks 204 and 206
20
CollisionShape 3 - "B_KGS_Arm_R"
20
Rotation
Track 61 at frame 2567 has roughly the same value as tracks 60 and 62
Track 62 at frame 2600 has roughly the same value as tracks 61 and 63
Track 63 at frame 2634 has roughly the same value as tracks 62 and 64
Track 64 at frame 2667 has roughly the same value as tracks 63 and 65
Track 65 at frame 2700 has roughly the same value as tracks 64 and 66
Track 210 at frame 7700 has roughly the same value as tracks 209 and 211
Track 211 at frame 7733 has roughly the same value as tracks 210 and 212
Track 212 at frame 7767 has roughly the same value as tracks 211 and 213
Track 213 at frame 7800 has roughly the same value as tracks 212 and 214
Track 214 at frame 7833 has roughly the same value as tracks 213 and 215
Track 215 at frame 7867 has roughly the same value as tracks 214 and 216
Track 216 at frame 7900 has roughly the same value as tracks 215 and 217
Track 217 at frame 7933 has roughly the same value as tracks 216 and 218
Track 218 at frame 7967 has roughly the same value as tracks 217 and 219
Track 219 at frame 8000 has roughly the same value as tracks 218 and 220
Track 220 at frame 8033 has roughly the same value as tracks 219 and 221
Track 221 at frame 8067 has roughly the same value as tracks 220 and 222
Track 222 at frame 8100 has roughly the same value as tracks 221 and 223
Track 223 at frame 8133 has roughly the same value as tracks 222 and 224
Track 273 at frame 110200 has roughly the same value as tracks 272 and 274
1
CollisionShape 4 - "B_KGS_Leg"
1
Rotation
Track 73 at frame 6133 has roughly the same value as tracks 72 and 74
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