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Triggers
Mansion Murder Series Part 3 - Suspects.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Sound - Play marlyn_manson___resident_evil_soundtrack___resident_evil <gen>
Wait 1.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Cause of death: A knife(Decapitated)Victim: Stan NikersonTime of death= 3:00 PM 5 hours untill interrigationSummarry: a caring and serious officer who devoted everything in protecting the city
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Wait 1.50 seconds
Game - Display to (All players) for 4.00 seconds the text: |cffFBFEB4L|cfff6f891i|cfff1f26eg|cffecec4bh|cffe7e628t|cffe2e0054|cffE2DD035|r Preseants
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Wait 1.00 seconds
Unit - Create 1 Butcher for Neutral Passive at (Center of Rect_001 <gen>) facing (Center of Rect_002 <gen>)
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 7.00 seconds the text: |cffAD2503M|cffa92507u|cffa5250br|cffa1250fd|cff9d2513e|cff992517r|cff95251b |cff91251fa|cff8d2523t|cff892527 |cff85252bt|cff81252fh|cff7d2533e|cff792537 |cff75253bM|cff71253fa|cff6d2543n|cff692547s|cff65254bi|cff61254fo|cff5d2553n|cff592557 |cff55255bP|cff51255fa|cff4d2563r|cff492567t|cff45256b |cff41256f3|cff3d2573-|cff392577 |cff35257bS|cff31257fu|cff2d2583s|cff292587p|cff25258be|cff21258fc|cff1d2593t|cff0D21ACs|r
Wait 2.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Detective Grant 0006 <gen> named Detective Grant : Play No sound and display Alright were missing two more Stan Nikerson and Leon Zatsuya . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Unit - Order Unarmed Cop 0005 <gen> to Move To . (Center of Rect_000 <gen>)
Cinematic - Send transmission to (All players) from Unarmed Cop 0005 <gen> named Leon Zatsuya : Play No sound and display I'am right here!!! . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Officer Josh Hazlett 0002 <gen> named Josh Hazlett : Play No sound and display So we all are suspects,,, what about Stan Nikerson hes not even here yet can't he be the killer?! . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Detective Grant 0006 <gen> named Detective Grant : Play No sound and display *Pocket of his coat Vibrates* Oh thats my phone *awnsers it* Hello Detective Grant Speaking . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named L : Play No sound and display This is L Stan Nikerson is dead,, decapitated . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Detective Grant 0006 <gen> named Grant : Play No sound and display ....... is there more then one killer? . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named L : Play No sound and display Yes,, this killer left finger prints and everything hes not as smart as the original but he is helping him is my guess,,,...be on a lookout he could kill you there even with protection . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Unit - Create 1 . Butcher for Player 1 (Red) at (Center of Rect_003 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named Officer Josh Hazlett : Play No sound and display Argh,,, no lights,, *Reaches out hand and grabs someone and pulls him out . Modify duration: Add 6.00 seconds and Wait
Wait 5.00 seconds
Unit - Order Detective Grant 0006 <gen> to Move To . (Center of Rect_004 <gen>)
Wait 0.01 seconds
Unit - Order Unarmed Cop 0003 <gen> to Move To . (Center of Rect_004 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Wait 0.05 seconds
Untitled Trigger 002
Events
Unit - A unit enters Rect_004 <gen>
Conditions
((Triggering unit) Equal to Detective Grant 0006 <gen>) or ((Triggering unit) Equal to Unarmed Cop 0003 <gen>)
Actions
Unit - Remove (Triggering unit) from the game
Wait 1.00 seconds
Unit - Order Car 0001 <gen> to Move To . (Center of (Playable map area))
Wait 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Ending_Camera for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
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