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Triggers
Manos De Guerra 3.w3x
Variables
Inicialización
puertas
primera part
primera part 2
primera part 3
primera part 4
pirmera part 5
camara
PRINCIPIO GUACHO
PRINCIPIO GUACHO 2
PRINCIPIO GUACHO 3
segunda part
segunda part 1 de 2
segunda part 2 de 2
segunda part 3
tercera part
tercera part 1
tercera part 2
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
destructible_1
destructable
Yes
DestructableNull
puertas
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0020 <gen> Invulnerable
Destructible - Make Elven Gate 0062 <gen> Invulnerable
Destructible - Make Gate 1902 <gen> Invulnerable
Destructible - Make City Entrance 2332 <gen> Invulnerable
Destructible - Make Lever 2333 <gen> Invulnerable
primera part
Events
Destructible - fuente 1 part 0067 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 0020 <gen>
primera part 2
Events
Destructible - candado 0068 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 0062 <gen>
primera part 3
Events
Unit - A unit enters ultima_parte_de_la_primera <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 2_part <gen>)
primera part 4
Events
Destructible - fuente 1 part 1776 <gen> dies
Conditions
Actions
Destructible - Kill arbol 1977 <gen>
Destructible - Kill Ashenvale Tree Wall 0070 <gen>
Destructible - Kill arbol 1978 <gen>
pirmera part 5
Events
Destructible - candado 0228 <gen> dies
Conditions
Actions
Destructible - Kill arbol 1752 <gen>
Destructible - Kill arbol 1751 <gen>
camara
Events
Unit - A unit enters camara <gen>
Unit - A unit enters camara_2 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to royhan 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to royhan 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
PRINCIPIO GUACHO
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads 1 jugador at (Center of elejir_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 2 jugadores at (Center of elejir_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
PRINCIPIO GUACHO 2
Events
Unit - A unit enters elejir_1 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
PRINCIPIO GUACHO 3
Events
Unit - A unit enters elejir_2 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Unit - Create 1 . royhan for Player 2 (Blue) at (Center of 2_jugador <gen>) facing Default building facing degrees
segunda part
Events
Unit - A unit enters 2_part <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named aldeano : Play No sound and display ey tu ayudame porfabor estoy en la puerta . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
segunda part 1 de 2
Events
Unit - A unit enters para_abrir_las_puertas <gen>
Conditions
Actions
Destructible - Open Gate 1902 <gen>
segunda part 2 de 2
Events
Unit - A unit leaves para_abrir_las_puertas <gen>
Conditions
Actions
Destructible - Close Gate 1902 <gen>
segunda part 3
Events
Destructible - Gate 1891 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named aldeano : Play No sound and display gracias haora tendras el control de mi . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Villager 0006 <gen> to Player 1 (Red) and Retain color
tercera part
Events
Unit - A unit enters 3_part <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of empesar_tercera_part <gen>)
tercera part 1
Events
Destructible - Lever 2334 <gen> dies
Conditions
Actions
Destructible - Make Lever 2333 <gen> Vulnerable
tercera part 2
Events
Destructible - Lever 2333 <gen> dies
Conditions
Actions
Destructible - Make City Entrance 2332 <gen> Vulnerable
Unit - Order catapulta 0052 <gen> to Attack . City Entrance 2332 <gen>
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