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Triggers
Mannoroth v.1.22.w3x
Variables
Initialization
mf
maive
illidan
tyrande
palad
belf
dwarf
archmage
bm
tauren
thrall
troll
dk
lich
nerub
dl
tower
Other Hero
die
defeat
item
duel
victory
easy
medium
hard
juhg
creeps
creepchange
creepchange2
creep 11
creep 12
creep 13
creep 14
creep 21
creep 22
creep 23
creep 24
creep 31
creep 32
creep 33
creep 34
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
button
button
Yes
movingunit
unit
No
sdialog
dialog
No
Timer
timer
No
timer2
timer
No
timer3
timer
No
mf
Events
Unit - A unit enters _______________001______________________16 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Keeper of the Grove 0049 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Keeper of the Grove 0049 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
maive
Events
Unit - A unit enters _______________001______________________15 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Warden 0052 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Warden 0052 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
illidan
Events
Unit - A unit enters _______________001______________________14 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Demon Hunter 0051 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Demon Hunter 0051 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
tyrande
Events
Unit - A unit enters _______________001______________________13 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Priestess of the Moon 0050 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Priestess of the Moon 0050 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
palad
Events
Unit - A unit enters _______________001______________________12 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Paladin 0010 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Paladin 0010 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
belf
Events
Unit - A unit enters _______________001______________________9 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Blood Mage 0013 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Blood Mage 0013 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
dwarf
Events
Unit - A unit enters _______________001______________________10 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Mountain King 0012 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Mountain King 0012 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
archmage
Events
Unit - A unit enters _______________001______________________11 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Archmage 0011 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Archmage 0011 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
bm
Events
Unit - A unit enters _______________001______________________8 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Blademaster 0041 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Blademaster 0041 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
tauren
Events
Unit - A unit enters _______________001______________________5 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Tauren Chieftain 0043 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Tauren Chieftain 0043 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
thrall
Events
Unit - A unit enters _______________001______________________7 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Far Seer 0042 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Far Seer 0042 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
troll
Events
Unit - A unit enters _______________001______________________4 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Shadow Hunter 0044 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Shadow Hunter 0044 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
dk
Events
Unit - A unit enters _______________001______________________3 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Death Knight 0045 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Death Knight 0045 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
lich
Events
Unit - A unit enters _______________001______________________2 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Lich 0046 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Lich 0046 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
nerub
Events
Unit - A unit enters _______________001 <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Crypt Lord 0048 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Crypt Lord 0048 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
dl
Events
Unit - A unit enters _______________001_____________________u <gen>
Conditions
(Entering unit) Not equal to (Random unit from (Units of type Circle of Power))
Actions
Unit - Change ownership of Dreadlord 0047 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Dreadlord 0047 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
tower
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Game - Set the time of day to 12
Destructible - Make Gate 0000 <gen> Invulnerable
Destructible - Make Gate 0001 <gen> Invulnerable
Unit - Make Cannon Tower 0009 <gen> Invulnerable
Floating Text - Create floating text that reads Easy at (Center of _______________026______________________2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Normal at (Center of _______________026_____________________u <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hard at (Center of _______________026 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Unit - Pause Кил Джеден 0002 <gen>
Unit - Pause Wisp 0016 <gen>
Unit - Pause Wisp 0017 <gen>
Unit - Pause Wisp 0020 <gen>
Unit - Pause Wisp 0019 <gen>
Unit - Pause Wisp 0018 <gen>
Unit - Pause Wisp 0024 <gen>
Unit - Pause Wisp 0023 <gen>
Other Hero
Events
Time - Timer expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Unit Group - Pick every unit in (Units in _______________022 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Move (Picked unit) instantly to (Center of _______________000 <gen>)
Unit Group - Pick every unit in (Units in _______________023 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Move (Picked unit) instantly to (Center of _______________000 <gen>)
Unit Group - Pick every unit in (Units in _______________024 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Unit - Move (Picked unit) instantly to (Center of _______________000 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Black mask across _______________030 <gen>)
Trigger - Turn on creep_11 <gen>
Trigger - Turn on creep_12 <gen>
Trigger - Turn on creep_13 <gen>
Trigger - Turn on creep_14 <gen>
Countdown Timer - Start timer2 as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for timer2 with title Осталось!
die
Events
Unit - A unit Dies
Conditions
(Dying unit) Not equal to (Random unit from (Units owned by Player 9 (Gray).))
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of _______________000 <gen>) , Show revival graphics
defeat
Events
Unit - Pit Lord 0057 <gen> Dies
Unit - Pit Lord 0063 <gen> Dies
Unit - Pit Lord 0062 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Вы проиграли!
Game - Defeat Player 2 (Blue) with the message: Вы проиграли!
Game - Defeat Player 3 (Teal) with the message: Вы проиграли!
Game - Defeat Player 4 (Purple) with the message: Вы проиграли!
Game - Defeat Player 5 (Yellow) with the message: Вы проиграли!
Game - Defeat Player 6 (Orange) with the message: Вы проиграли!
Game - Defeat Player 7 (Green) with the message: Вы проиграли!
Game - Defeat Player 8 (Pink) with the message: Вы проиграли!
Game - Defeat Player 11 (Dark Green) with the message: Вы проиграли!
item
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create (Random level (Random integer number between 1 and 10) item-type) at (Random point in _______________025 <gen>)
duel
Events
Time - timer2 expires
Conditions
Actions
Unit - Unpause Кил Джеден 0002 <gen>
Destructible - Open Gate 0001 <gen>
Destructible - Open Gate 0000 <gen>
Unit - Order Кил Джеден 0002 <gen> to Attack-Move To . (Center of _______________021 <gen>)
victory
Events
Unit - Кил Джеден 0002 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
easy
Events
Unit - A unit enters _______________026______________________2 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Circle of Power
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 2.00 seconds
Unit - Unpause all units
Unit - Move Wisp 0014 <gen> instantly to (Center of _______________029 <gen>)
Unit - Move Pit Lord 0062 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove Pit Lord 0063 <gen> from the game
Unit - Remove Pit Lord 0057 <gen> from the game
Wait 1.00 seconds
Countdown Timer - Start Timer as a One-shot timer that will expire in 40.00 seconds
Countdown Timer - Create a timer window for Timer with title Герой
Countdown Timer - Show (Last created timer window)
medium
Events
Unit - A unit enters _______________026_____________________u <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Circle of Power
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 2.00 seconds
Unit - Unpause all units
Unit - Move Wisp 0014 <gen> instantly to (Center of _______________029 <gen>)
Unit - Move Pit Lord 0063 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove Pit Lord 0062 <gen> from the game
Unit - Remove Pit Lord 0057 <gen> from the game
Wait 1.00 seconds
Countdown Timer - Start Timer as a One-shot timer that will expire in 40.00 seconds
Countdown Timer - Create a timer window for Timer with title Герой
Countdown Timer - Show (Last created timer window)
hard
Events
Unit - A unit enters _______________026 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Circle of Power
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 2.00 seconds
Unit - Unpause all units
Unit - Move Wisp 0014 <gen> instantly to (Center of _______________029 <gen>)
Unit - Move Pit Lord 0057 <gen> instantly to (Center of _______________000 <gen>)
Unit - Remove Pit Lord 0062 <gen> from the game
Unit - Remove Pit Lord 0063 <gen> from the game
Wait 1.00 seconds
Countdown Timer - Start Timer as a One-shot timer that will expire in 40.00 seconds
Countdown Timer - Create a timer window for Timer with title Герой
Countdown Timer - Show (Last created timer window)
juhg
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Pit Lord 0057 <gen> to Right-Click . Cannon Tower 0009 <gen>
Unit - Order Pit Lord 0063 <gen> to Right-Click . Cannon Tower 0009 <gen>
Unit - Order Pit Lord 0062 <gen> to Right-Click . Cannon Tower 0009 <gen>
creepchange
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Trigger - Turn off creep_11 <gen>
Trigger - Turn off creep_12 <gen>
Trigger - Turn off creep_13 <gen>
Trigger - Turn off creep_14 <gen>
Trigger - Turn on creep_21 <gen>
Trigger - Turn on creep_22 <gen>
Trigger - Turn on creep_23 <gen>
Trigger - Turn on creep_24 <gen>
creepchange2
Events
Time - Elapsed game time is 1230.00 seconds
Conditions
Actions
Trigger - Turn off creep_21 <gen>
Trigger - Turn off creep_22 <gen>
Trigger - Turn off creep_23 <gen>
Trigger - Turn off creep_24 <gen>
Trigger - Turn on creep_31 <gen>
Trigger - Turn on creep_32 <gen>
Trigger - Turn on creep_33 <gen>
Trigger - Turn on creep_34 <gen>
creep 11
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Eredar Sorcerer for Player 9 (Gray) at (Center of _______________007 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 12
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Succubus for Player 9 (Gray) at (Center of _______________007_____________________u <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007_____________________u <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 13
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Felguard for Player 9 (Gray) at (Center of _______________007______________________2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007______________________2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 14
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Draenei Darkslayer for Player 9 (Gray) at (Center of _______________007______________________3 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007______________________3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 21
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Eredar Diabolist for Player 9 (Gray) at (Center of _______________007______________________3 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007______________________3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 22
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Bloodfiend for Player 9 (Gray) at (Center of _______________007 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 23
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Fel Ravager for Player 9 (Gray) at (Center of _______________007_____________________u <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007_____________________u <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 24
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Greater Voidwalker for Player 9 (Gray) at (Center of _______________007______________________2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007______________________2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 31
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Queen of Suffering for Player 9 (Gray) at (Center of _______________007______________________3 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007______________________3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 32
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Elder Voidwalker for Player 9 (Gray) at (Center of _______________007______________________2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007______________________2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 33
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Doom Guard (Standard) for Player 9 (Gray) at (Center of _______________007_____________________u <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007_____________________u <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
creep 34
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Overlord for Player 9 (Gray) at (Center of _______________007 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in _______________007 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of _______________021 <gen>)
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