Name | Type | is_array | initial_value |
Actual_CritAmount | real | No | |
Actual_CritAmountSmall | real | No | |
Actual_CritChance | integer | No | |
Actual_HealAmount | real | No | |
Actual_NrHitUnits | integer | No | |
Actual_Range | real | No | |
Actual_SmallCritChance | integer | No | |
Floating1 | texttag | No | |
Floating2 | texttag | No | |
Floating3 | texttag | No | |
SS_AfterLife | real | No | |
SS_Caster | unit | No | |
SS_CritAmount | real | No | |
SS_CritAmountSmall | real | No | |
SS_CritBonus | real | No | |
SS_CritChance | integer | No | |
SS_CritChanceBonus | integer | No | |
SS_DebugMess | string | No | |
SS_Dummy | unit | No | |
SS_FirstGroup | group | No | |
SS_Group_Integer | integer | No | |
SS_Hashtable | hashtable | No | |
SS_HealAmount | real | No | |
SS_HealAmountBonus | real | No | |
SS_HealCrit | real | No | |
SS_HealedAmount | real | No | |
SS_HealText | string | No | |
SS_HealTextSize | real | No | |
SS_Height | real | No | |
SS_Height2 | real | No | |
SS_Integer | integer | No | |
SS_LastHit | unit | No | |
SS_LastHitPos | location | No | |
SS_Level | integer | No | |
SS_Life | real | No | |
SS_Lightning | lightning | No | |
SS_LightningGroup | group | No | |
SS_LightningHeight | real | No | |
SS_LightningType | lightningtype | No | |
SS_NrHitUnits | integer | No | |
SS_NrHitUnitsBonus | integer | No | |
SS_NrUnits | integer | No | |
SS_Point1 | location | No | |
SS_Point2 | location | No | |
SS_RandomInteger | integer | No | |
SS_RandomUnit | unit | No | |
SS_Range | real | No | |
SS_RangeBonus | real | No | |
SS_RemoveLightningGroup | group | No | |
SS_ShowGroup | force | No | |
SS_SmallCritChance | integer | No | |
SS_SmallCritChanceBonus | integer | No | |
SS_TextTag | texttag | No | |
SS_TrigUnit | unit | No | |
SS_TrigUnitHandle | handle | No | |
St_FloatingText | boolean | No | |
St_HitsDestructs | boolean | No | |
Temp_Lightning | lightning | No | |
Temp_MusicInteger | integer | No | |
x1 | real | No | |
x2 | real | No | |
y1 | real | No | |
y2 | real | No | |
z1 | real | No | |
z2 | real | No |