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Set Variable Set ManaFormLoc[3] = (ManaFormLoc[1] offset by 20.00 towards (Angle from ManaFormLoc[1] to ManaFormLoc[2]) degrees.)
Set Variable Set ManaFormGroup = (Units within 150.00 of (Position of ManaFormUnit[1]) matching (((((Matching unit) belongs to an enemy of (Owner of ManaFormUnit[1]).) Equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) is A structure) Equal to False)).)
Unit - Move ManaFormUnit[1] instantly to ManaFormLoc[3]
Unit - Set mana of ManaFormUnit[1] to ((Mana of ManaFormUnit[1]) + (0.50 + (0.50 x (Real((Level of Mana Form for ManaFormUnit[1]))))))
Special Effect - Create a special effect at ManaFormLoc[1] using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in ManaFormGroup and do (Actions)
Loop - Actions
Unit - Cause ManaFormUnit[1] to damage (Picked unit) , dealing (10.00 + (10.00 x (Real((Level of Mana Form for ManaFormUnit[1]))))) damage of attack type Spells and damage type Normal
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - (2.00 - (2.00 x (Real((Level of Mana Form for ManaFormUnit[1]))))))
Destructible - Pick every destructible within 150.00 of ManaFormLoc[3] and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Set Variable Set ManaFormLoc[1] = ManaFormLoc[3]
GIVES MANA
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to ManaFormUnit[1]
Actions
Unit - Set mana of ManaFormUnit[1] to ((Mana of ManaFormUnit[1]) + 5.00)
NONE 2
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 50000.00 seconds the text: 1 question,how to get rep?0.0
NONE
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Set life of ManaFormUnit[1] to 100 %
Unit - Set mana of ManaFormUnit[1] to 100 %
Unit - Reset ability cooldowns for ManaFormUnit[1] .
Creep Respawn
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Wait 10.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Hero Respawn
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
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