Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Mal'Ganis (Shadowlands) of the bundle Mal'Ganis (Shadowlands). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file MalGanis (Shadowlands).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing malganis.mdx
Now Click the "Import File" Button:
Next select 'malganis.mdx' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
Done, you have imported the file malganis.mdx.
Importing 7fx_alphamask_glow.blp
Now Click the "Import File" Button:
Next select '7fx_alphamask_glow.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
war3mapimported/7fx_alphamask_glow.blp
Double-click the file 7fx_alphamask_glow.blp:
7fx_alphamask_glow.blp
Image / Texture
44
war3mapimported/7fx_alphamask_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
Done, you have imported the file 7fx_alphamask_glow.blp.
Importing 7fx_alphamask_glow_redargus.blp
Now Click the "Import File" Button:
Next select '7fx_alphamask_glow_redargus.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
war3mapimported/7fx_alphamask_glow_redargus.blp
Double-click the file 7fx_alphamask_glow_redargus.blp:
7fx_alphamask_glow_redargus.blp
Image / Texture
44
war3mapimported/7fx_alphamask_glow_redargus.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
Done, you have imported the file 7fx_alphamask_glow_redargus.blp.
Importing 7fx_alphamask_shockwavesoft_256.blp
Now Click the "Import File" Button:
Next select '7fx_alphamask_shockwavesoft_256.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
war3mapimported/7fx_alphamask_shockwavesoft_256.blp
Double-click the file 7fx_alphamask_shockwavesoft_256.blp:
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
war3mapimported/7fx_alphamask_shockwavesoft_256.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
Done, you have imported the file 7fx_alphamask_shockwavesoft_256.blp.
Importing 8fx_alphamask_glow_blood.blp
Now Click the "Import File" Button:
Next select '8fx_alphamask_glow_blood.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
war3mapimported/8fx_alphamask_glow_blood.blp
Double-click the file 8fx_alphamask_glow_blood.blp:
8fx_alphamask_glow_blood.blp
Image / Texture
44
war3mapimported/8fx_alphamask_glow_blood.blp
Tick the box "Use Custom Path" and type in the correct path:
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
Done, you have imported the file 8fx_alphamask_glow_blood.blp.
Importing 8fx_speckledwarp_swirl_a.blp
Now Click the "Import File" Button:
Next select '8fx_speckledwarp_swirl_a.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
war3mapimported/8fx_speckledwarp_swirl_a.blp
Double-click the file 8fx_speckledwarp_swirl_a.blp:
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
war3mapimported/8fx_speckledwarp_swirl_a.blp
Tick the box "Use Custom Path" and type in the correct path:
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
Done, you have imported the file 8fx_speckledwarp_swirl_a.blp.
Importing dreadlordshadowlands_3864881.blp
Now Click the "Import File" Button:
Next select 'dreadlordshadowlands_3864881.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
war3mapimported/dreadlordshadowlands_3864881.blp
Double-click the file dreadlordshadowlands_3864881.blp:
dreadlordshadowlands_3864881.blp
Image / Texture
44
war3mapimported/dreadlordshadowlands_3864881.blp
Tick the box "Use Custom Path" and type in the correct path:
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
Done, you have imported the file dreadlordshadowlands_3864881.blp.
Importing dreadlordshadowlands_3864887.blp
Now Click the "Import File" Button:
Next select 'dreadlordshadowlands_3864887.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
war3mapimported/dreadlordshadowlands_3864887.blp
Double-click the file dreadlordshadowlands_3864887.blp:
dreadlordshadowlands_3864887.blp
Image / Texture
44
war3mapimported/dreadlordshadowlands_3864887.blp
Tick the box "Use Custom Path" and type in the correct path:
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
Done, you have imported the file dreadlordshadowlands_3864887.blp.
Importing dreadlordshadowlands_3864891.blp
Now Click the "Import File" Button:
Next select 'dreadlordshadowlands_3864891.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
war3mapimported/dreadlordshadowlands_3864891.blp
Double-click the file dreadlordshadowlands_3864891.blp:
dreadlordshadowlands_3864891.blp
Image / Texture
86
war3mapimported/dreadlordshadowlands_3864891.blp
Tick the box "Use Custom Path" and type in the correct path:
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
Done, you have imported the file dreadlordshadowlands_3864891.blp.
Importing dreadlordshadowlands_3864894.blp
Now Click the "Import File" Button:
Next select 'dreadlordshadowlands_3864894.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
war3mapimported/dreadlordshadowlands_3864894.blp
Double-click the file dreadlordshadowlands_3864894.blp:
dreadlordshadowlands_3864894.blp
Image / Texture
172
war3mapimported/dreadlordshadowlands_3864894.blp
Tick the box "Use Custom Path" and type in the correct path:
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
Done, you have imported the file dreadlordshadowlands_3864894.blp.
Importing dreadlordshadowlands_armor_4.blp
Now Click the "Import File" Button:
Next select 'dreadlordshadowlands_armor_4.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
war3mapimported/dreadlordshadowlands_armor_4.blp
Double-click the file dreadlordshadowlands_armor_4.blp:
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
war3mapimported/dreadlordshadowlands_armor_4.blp
Tick the box "Use Custom Path" and type in the correct path:
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
Done, you have imported the file dreadlordshadowlands_armor_4.blp.
Importing dreadlordshadowlands_body_4.blp
Now Click the "Import File" Button:
Next select 'dreadlordshadowlands_body_4.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
war3mapimported/dreadlordshadowlands_body_4.blp
Double-click the file dreadlordshadowlands_body_4.blp:
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
war3mapimported/dreadlordshadowlands_body_4.blp
Tick the box "Use Custom Path" and type in the correct path:
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
dreadlordshadowlands_body_4.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
dreadlordshadowlands_body_4.blp
Done, you have imported the file dreadlordshadowlands_body_4.blp.
Importing ring_distortion.blp
Now Click the "Import File" Button:
Next select 'ring_distortion.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
dreadlordshadowlands_body_4.blp
ring_distortion.blp
Image / Texture
172
war3mapimported/ring_distortion.blp
Double-click the file ring_distortion.blp:
ring_distortion.blp
Image / Texture
172
war3mapimported/ring_distortion.blp
Tick the box "Use Custom Path" and type in the correct path:
ring_distortion.blp
Image / Texture
172
ring_distortion.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
dreadlordshadowlands_body_4.blp
ring_distortion.blp
Image / Texture
172
ring_distortion.blp
Done, you have imported the file ring_distortion.blp.
Importing smoke_soft_01.blp
Now Click the "Import File" Button:
Next select 'smoke_soft_01.blp' in the folder which you extracted from the zip archive:
MalGanis (Shadowlands)
malganis.mdx
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
ring_distortion.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
dreadlordshadowlands_body_4.blp
ring_distortion.blp
Image / Texture
172
ring_distortion.blp
smoke_soft_01.blp
Image / Texture
684
war3mapimported/smoke_soft_01.blp
Double-click the file smoke_soft_01.blp:
smoke_soft_01.blp
Image / Texture
684
war3mapimported/smoke_soft_01.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke_soft_01.blp
Image / Texture
684
smoke_soft_01.blp
The file has been properly added to the map archive:
malganis.mdx
Model
4,301
war3mapimported/malganis.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
7fx_alphamask_glow_redargus.blp
Image / Texture
44
7fx_alphamask_glow_redargus.blp
7fx_alphamask_shockwavesoft_256.blp
Image / Texture
172
7fx_alphamask_shockwavesoft_256.blp
8fx_alphamask_glow_blood.blp
Image / Texture
44
8fx_alphamask_glow_blood.blp
8fx_speckledwarp_swirl_a.blp
Image / Texture
172
8fx_speckledwarp_swirl_a.blp
dreadlordshadowlands_3864881.blp
Image / Texture
44
dreadlordshadowlands_3864881.blp
dreadlordshadowlands_3864887.blp
Image / Texture
44
dreadlordshadowlands_3864887.blp
dreadlordshadowlands_3864891.blp
Image / Texture
86
dreadlordshadowlands_3864891.blp
dreadlordshadowlands_3864894.blp
Image / Texture
172
dreadlordshadowlands_3864894.blp
dreadlordshadowlands_armor_4.blp
Image / Texture
1,366
dreadlordshadowlands_armor_4.blp
dreadlordshadowlands_body_4.blp
Image / Texture
1,366
dreadlordshadowlands_body_4.blp
ring_distortion.blp
Image / Texture
172
ring_distortion.blp
smoke_soft_01.blp
Image / Texture
684
smoke_soft_01.blp
Done, you have imported the file smoke_soft_01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.