• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Malash

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Malash of the bundle Malash. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Malash (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Malash
Malash.mdx
malash_diff.blp
malash_emiss.blp
tesla_particle01_red.blp
Red_Glow.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
zealot_background_red_diff.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
electrical_arc_white.blp
starMiranaDisegraf_Red.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Malash.mdx

Now Click the "Import File" Button:

Next select 'Malash.mdx' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx

Done, you have imported the file Malash.mdx.

Importing electrical_arc_white.blp

Now Click the "Import File" Button:

Next select 'electrical_arc_white.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp

Double-click the file electrical_arc_white.blp:

electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp

Tick the box "Use Custom Path" and type in the correct path:

electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp

Done, you have imported the file electrical_arc_white.blp.

Importing Grad2d_Red.blp

Now Click the "Import File" Button:

Next select 'Grad2d_Red.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
war3mapimported/Grad2d_Red.blp

Double-click the file Grad2d_Red.blp:

Grad2d_Red.blp
Image / Texture
8
war3mapimported/Grad2d_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp

Done, you have imported the file Grad2d_Red.blp.

Importing Malas_Diff_Holo.blp

Now Click the "Import File" Button:

Next select 'Malas_Diff_Holo.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
war3mapimported/Malas_Diff_Holo.blp

Double-click the file Malas_Diff_Holo.blp:

Malas_Diff_Holo.blp
Image / Texture
386
war3mapimported/Malas_Diff_Holo.blp

Tick the box "Use Custom Path" and type in the correct path:

Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp

Done, you have imported the file Malas_Diff_Holo.blp.

Importing malash_diff.blp

Now Click the "Import File" Button:

Next select 'malash_diff.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
war3mapimported/malash_diff.blp

Double-click the file malash_diff.blp:

malash_diff.blp
Image / Texture
534
war3mapimported/malash_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

malash_diff.blp
Image / Texture
534
malash_diff.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp

Done, you have imported the file malash_diff.blp.

Importing malash_emiss.blp

Now Click the "Import File" Button:

Next select 'malash_emiss.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
war3mapimported/malash_emiss.blp

Double-click the file malash_emiss.blp:

malash_emiss.blp
Image / Texture
61
war3mapimported/malash_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

malash_emiss.blp
Image / Texture
61
malash_emiss.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp

Done, you have imported the file malash_emiss.blp.

Importing Red_Glow.blp

Now Click the "Import File" Button:

Next select 'Red_Glow.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
war3mapimported/Red_Glow.blp

Double-click the file Red_Glow.blp:

Red_Glow.blp
Image / Texture
11
war3mapimported/Red_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Red_Glow.blp
Image / Texture
11
Red_Glow.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp

Done, you have imported the file Red_Glow.blp.

Importing smx2_malashex2portrait_dif.blp

Now Click the "Import File" Button:

Next select 'smx2_malashex2portrait_dif.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
war3mapimported/smx2_malashex2portrait_dif.blp

Double-click the file smx2_malashex2portrait_dif.blp:

smx2_malashex2portrait_dif.blp
Image / Texture
991
war3mapimported/smx2_malashex2portrait_dif.blp

Tick the box "Use Custom Path" and type in the correct path:

smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp

Done, you have imported the file smx2_malashex2portrait_dif.blp.

Importing smx2_malashex2portrait_emis.blp

Now Click the "Import File" Button:

Next select 'smx2_malashex2portrait_emis.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
war3mapimported/smx2_malashex2portrait_emis.blp

Double-click the file smx2_malashex2portrait_emis.blp:

smx2_malashex2portrait_emis.blp
Image / Texture
112
war3mapimported/smx2_malashex2portrait_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp

Done, you have imported the file smx2_malashex2portrait_emis.blp.

Importing starMiranaDisegraf_Red.blp

Now Click the "Import File" Button:

Next select 'starMiranaDisegraf_Red.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
Image / Texture
25
war3mapimported/starMiranaDisegraf_Red.blp

Double-click the file starMiranaDisegraf_Red.blp:

starMiranaDisegraf_Red.blp
Image / Texture
25
war3mapimported/starMiranaDisegraf_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

starMiranaDisegraf_Red.blp
Image / Texture
25
starMiranaDisegraf_red.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
Image / Texture
25
starMiranaDisegraf_red.blp

Done, you have imported the file starMiranaDisegraf_Red.blp.

Importing tesla_particle01_red.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_red.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
Image / Texture
25
starMiranaDisegraf_red.blp
tesla_particle01_red.blp
Image / Texture
9
war3mapimported/tesla_particle01_red.blp

Double-click the file tesla_particle01_red.blp:

tesla_particle01_red.blp
Image / Texture
9
war3mapimported/tesla_particle01_red.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_red.blp
Image / Texture
9
tesla_particle01_red.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
Image / Texture
25
starMiranaDisegraf_red.blp
tesla_particle01_red.blp
Image / Texture
9
tesla_particle01_red.blp

Done, you have imported the file tesla_particle01_red.blp.

Importing zealot_background_red_diff.blp

Now Click the "Import File" Button:

Next select 'zealot_background_red_diff.blp' in the folder which you extracted from the zip archive:

Malash
Malash.mdx
electrical_arc_white.blp
Grad2d_Red.blp
Malas_Diff_Holo.blp
malash_diff.blp
malash_emiss.blp
Red_Glow.blp
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
tesla_particle01_red.blp
zealot_background_red_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
Image / Texture
25
starMiranaDisegraf_red.blp
tesla_particle01_red.blp
Image / Texture
9
tesla_particle01_red.blp
zealot_background_red_diff.blp
Image / Texture
84
war3mapimported/zealot_background_red_diff.blp

Double-click the file zealot_background_red_diff.blp:

zealot_background_red_diff.blp
Image / Texture
84
war3mapimported/zealot_background_red_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

zealot_background_red_diff.blp
Image / Texture
84
zealot_background_red_diff.blp

The file has been properly added to the map archive:

Malash.mdx
Model
1,025
war3mapimported/Malash.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
Grad2d_Red.blp
Image / Texture
8
grad2d_red.blp
Malas_Diff_Holo.blp
Image / Texture
386
Malas_Diff_Holo.blp
malash_diff.blp
Image / Texture
534
malash_diff.blp
malash_emiss.blp
Image / Texture
61
malash_emiss.blp
Red_Glow.blp
Image / Texture
11
Red_Glow.blp
smx2_malashex2portrait_dif.blp
Image / Texture
991
smx2_malashex2portrait_dif.blp
smx2_malashex2portrait_emis.blp
Image / Texture
112
smx2_malashex2portrait_emis.blp
starMiranaDisegraf_Red.blp
Image / Texture
25
starMiranaDisegraf_red.blp
tesla_particle01_red.blp
Image / Texture
9
tesla_particle01_red.blp
zealot_background_red_diff.blp
Image / Texture
84
zealot_background_red_diff.blp

Done, you have imported the file zealot_background_red_diff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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